librw/src/rwbase.h
2021-01-02 21:54:40 +01:00

710 lines
18 KiB
C++

#ifndef RW_PS2
#include <stdint.h>
#endif
#include <math.h>
#ifndef M_PI
#define M_PI 3.14159265358979323846
#endif
// TODO: clean up the opengl defines
// and figure out what we even want here...
#ifdef RW_GL3
#define RW_OPENGL
#define RWDEVICE gl3
// doesn't help
//#define RW_GL_USE_VAOS
#endif
#ifdef RW_GLES2
#define RW_GLES
#endif
#ifdef RW_GLES3
#define RW_GLES
#endif
#ifdef RW_D3D9
#define RWDEVICE d3d
#define RWHALFPIXEL
#endif
#ifdef RW_D3D8
#define RWDEVICE d3d
#endif
#ifdef RW_PS2
#define RWHALFPIXEL
#define RWDEVICE ps2
#endif
#ifdef RW_WDGL
#define RW_OPENGL
#endif
namespace rw {
#ifdef RW_PS2
typedef char int8;
typedef short int16;
typedef int int32;
typedef long long int64;
typedef unsigned char uint8;
typedef unsigned short uint16;
typedef unsigned int uint32;
typedef unsigned long long uint64;
typedef unsigned int uintptr;
#else
/* get rid of the stupid _t */
typedef int8_t int8;
typedef int16_t int16;
typedef int32_t int32;
typedef int64_t int64;
typedef uint8_t uint8;
typedef uint16_t uint16;
typedef uint32_t uint32;
typedef uint64_t uint64;
typedef uintptr_t uintptr;
#endif
typedef float float32;
typedef int32 bool32;
typedef uint8 byte;
typedef uint32 uint;
#define nil NULL
#define nelem(A) (sizeof(A) / sizeof A[0])
#ifdef __GNUC__
#define RWALIGN(n) __attribute__ ((aligned (n)))
#else
#ifdef _MSC_VER
#define RWALIGN(n) __declspec(align(n))
#else
#define RWALIGN(n) // unknown compiler...ignore
#endif
#endif
// Lists
struct LLLink
{
LLLink *next;
LLLink *prev;
void init(void){
this->next = nil;
this->prev = nil;
}
void remove(void){
this->prev->next = this->next;
this->next->prev = this->prev;
}
};
#define LLLinkGetData(linkvar,type,entry) \
((type*)(((rw::uint8*)(linkvar))-offsetof(type,entry)))
// Have to be careful since the link might be deleted.
#define FORLIST(_link, _list) \
for(rw::LLLink *_next = nil, *_link = (_list).link.next; \
_next = (_link)->next, (_link) != (_list).end(); \
(_link) = _next)
struct LinkList
{
LLLink link;
void init(void){
this->link.next = &this->link;
this->link.prev = &this->link;
}
bool32 isEmpty(void){
return this->link.next == &this->link;
}
void add(LLLink *link){
link->next = this->link.next;
link->prev = &this->link;
this->link.next->prev = link;
this->link.next = link;
}
void append(LLLink *link){
link->next = &this->link;
link->prev = this->link.prev;
this->link.prev->next = link;
this->link.prev = link;
}
LLLink *end(void){
return &this->link;
}
int32 count(void){
int32 n = 0;
FORLIST(lnk, (*this))
n++;
return n;
}
};
// Mathematical types
struct RGBA
{
uint8 red;
uint8 green;
uint8 blue;
uint8 alpha;
};
inline RGBA makeRGBA(uint8 r, uint8 g, uint8 b, uint8 a) { RGBA c = { r, g, b, a }; return c; }
inline bool32 equal(const RGBA &c1, const RGBA &c2) { return c1.red == c2.red && c1.green == c2.green && c1.blue == c2.blue && c1.alpha == c2.alpha; }
#define RWRGBAINT(r, g, b, a) ((uint32)((((a)&0xff)<<24)|(((b)&0xff)<<16)|(((g)&0xff)<<8)|((r)&0xff)))
struct RGBAf
{
float32 red;
float32 green;
float32 blue;
float32 alpha;
};
inline RGBAf makeRGBAf(float32 r, float32 g, float32 b, float32 a) { RGBAf c = { r, g, b, a }; return c; }
inline bool32 equal(const RGBAf &c1, const RGBAf &c2) { return c1.red == c2.red && c1.green == c2.green && c1.blue == c2.blue && c1.alpha == c2.alpha; }
inline RGBAf add(const RGBAf &a, const RGBAf &b) { return makeRGBAf(a.red+b.red, a.green+b.green, a.blue+b.blue, a.alpha+b.alpha); }
inline RGBAf modulate(const RGBAf &a, const RGBAf &b) { return makeRGBAf(a.red*b.red, a.green*b.green, a.blue*b.blue, a.alpha*b.alpha); }
inline RGBAf scale(const RGBAf &a, float32 f) { return makeRGBAf(a.red*f, a.green*f, a.blue*f, a.alpha*f); }
inline void clamp(RGBAf *a) {
if(a->red > 1.0f) a->red = 1.0f;
if(a->red < 0.0f) a->red = 0.0f;
if(a->green > 1.0f) a->green = 1.0f;
if(a->green < 0.0f) a->green = 0.0f;
if(a->blue > 1.0f) a->blue = 1.0f;
if(a->blue < 0.0f) a->blue = 0.0f;
if(a->alpha > 1.0f) a->alpha = 1.0f;
if(a->alpha < 0.0f) a->alpha = 0.0f;
}
inline void convColor(RGBA *i, const RGBAf *f){
int32 c;
c = (int32)(f->red*255.0f + 0.5f);
i->red = (uint8)c;
c = (int32)(f->green*255.0f + 0.5f);
i->green = (uint8)c;
c = (int32)(f->blue*255.0f + 0.5f);
i->blue = (uint8)c;
c = (int32)(f->alpha*255.0f + 0.5f);
i->alpha = (uint8)c;
}
inline void convColor(RGBAf *f, const RGBA *i){
f->red = i->red/255.0f;
f->green = i->green/255.0f;
f->blue = i->blue/255.0f;
f->alpha = i->alpha/255.0f;
}
struct TexCoords
{
float32 u, v;
};
inline bool32 equal(const TexCoords &t1, const TexCoords &t2) { return t1.u == t2.u && t1.v == t2.v; }
struct V2d;
struct V3d;
struct Quat;
struct Matrix;
struct V2d
{
float32 x, y;
void set(float32 x, float32 y){
this->x = x; this->y = y; }
};
inline V2d makeV2d(float32 x, float32 y) { V2d v = { x, y }; return v; }
inline bool32 equal(const V2d &v1, const V2d &v2) { return v1.x == v2.x && v1.y == v2.y; }
inline V2d neg(const V2d &a) { return makeV2d(-a.x, -a.y); }
inline V2d add(const V2d &a, const V2d &b) { return makeV2d(a.x+b.x, a.y+b.y); }
inline V2d sub(const V2d &a, const V2d &b) { return makeV2d(a.x-b.x, a.y-b.y); }
inline V2d scale(const V2d &a, float32 r) { return makeV2d(a.x*r, a.y*r); }
inline float32 length(const V2d &v) { return sqrtf(v.x*v.x + v.y*v.y); }
inline V2d normalize(const V2d &v) { return scale(v, 1.0f/length(v)); }
struct V3d
{
float32 x, y, z;
void set(float32 x, float32 y, float32 z){
this->x = x; this->y = y; this->z = z; }
static void transformPoints(V3d *out, const V3d *in, int32 n, const Matrix *m);
static void transformVectors(V3d *out, const V3d *in, int32 n, const Matrix *m);
};
inline V3d makeV3d(float32 x, float32 y, float32 z) { V3d v = { x, y, z }; return v; }
inline bool32 equal(const V3d &v1, const V3d &v2) { return v1.x == v2.x && v1.y == v2.y && v1.z == v2.z; }
inline V3d neg(const V3d &a) { return makeV3d(-a.x, -a.y, -a.z); }
inline V3d add(const V3d &a, const V3d &b) { return makeV3d(a.x+b.x, a.y+b.y, a.z+b.z); }
inline V3d sub(const V3d &a, const V3d &b) { return makeV3d(a.x-b.x, a.y-b.y, a.z-b.z); }
inline V3d scale(const V3d &a, float32 r) { return makeV3d(a.x*r, a.y*r, a.z*r); }
inline float32 length(const V3d &v) { return sqrtf(v.x*v.x + v.y*v.y + v.z*v.z); }
inline V3d normalize(const V3d &v) { return scale(v, 1.0f/length(v)); }
inline V3d setlength(const V3d &v, float32 l) { return scale(v, l/length(v)); }
V3d cross(const V3d &a, const V3d &b);
inline float32 dot(const V3d &a, const V3d &b) { return a.x*b.x + a.y*b.y + a.z*b.z; }
inline V3d lerp(const V3d &a, const V3d &b, float32 r){
return makeV3d(a.x + r*(b.x - a.x),
a.y + r*(b.y - a.y),
a.z + r*(b.z - a.z));
};
struct V4d
{
float32 x, y, z, w;
};
inline bool32 equal(const V4d &v1, const V4d &v2) { return v1.x == v2.x && v1.y == v2.y && v1.z == v2.z && v1.w == v2.w; }
enum CombineOp
{
COMBINEREPLACE,
COMBINEPRECONCAT,
COMBINEPOSTCONCAT
};
Quat makeQuat(float32 w, float32 x, float32 y, float32 z);
Quat makeQuat(float32 w, const V3d &vec);
struct Quat
{
// order is important for streaming and RW compatibility
float32 x, y, z, w;
static Quat rotation(float32 angle, const V3d &axis){
return makeQuat(cosf(angle/2.0f), scale(normalize(axis), sinf(angle/2.0f))); }
void set(float32 w, float32 x, float32 y, float32 z){
this->w = w; this->x = x; this->y = y; this->z = z; }
V3d vec(void){ return makeV3d(x, y, z); }
Quat *rotate(const V3d *axis, float32 angle, CombineOp op);
};
inline Quat makeQuat(float32 w, float32 x, float32 y, float32 z) { Quat q = { x, y, z, w }; return q; }
inline Quat makeQuat(float32 w, const V3d &vec) { Quat q = { vec.x, vec.y, vec.z, w }; return q; }
inline Quat add(const Quat &q, const Quat &p) { return makeQuat(q.w+p.w, q.x+p.x, q.y+p.y, q.z+p.z); }
inline Quat sub(const Quat &q, const Quat &p) { return makeQuat(q.w-p.w, q.x-p.x, q.y-p.y, q.z-p.z); }
inline Quat negate(const Quat &q) { return makeQuat(-q.w, -q.x, -q.y, -q.z); }
inline float32 dot(const Quat &q, const Quat &p) { return q.w*p.w + q.x*p.x + q.y*p.y + q.z*p.z; }
inline Quat scale(const Quat &q, float32 r) { return makeQuat(q.w*r, q.x*r, q.y*r, q.z*r); }
inline float32 length(const Quat &q) { return sqrtf(q.w*q.w + q.x*q.x + q.y*q.y + q.z*q.z); }
inline Quat normalize(const Quat &q) { return scale(q, 1.0f/length(q)); }
inline Quat conj(const Quat &q) { return makeQuat(q.w, -q.x, -q.y, -q.z); }
Quat mult(const Quat &q, const Quat &p);
inline V3d rotate(const V3d &v, const Quat &q) { return mult(mult(q, makeQuat(0.0f, v)), conj(q)).vec(); }
Quat lerp(const Quat &q, const Quat &p, float32 r);
Quat slerp(const Quat &q, const Quat &p, float32 a);
struct RawMatrix
{
V3d right;
float32 rightw;
V3d up;
float32 upw;
V3d at;
float32 atw;
V3d pos;
float32 posw;
static void mult(RawMatrix *dst, RawMatrix *src1, RawMatrix *src2);
static void transpose(RawMatrix *dst, RawMatrix *src);
static void setIdentity(RawMatrix *dst);
};
struct Matrix
{
enum Type {
TYPENORMAL = 1,
TYPEORTHOGONAL = 2,
TYPEORTHONORMAL = 3,
TYPEMASK = 3
};
enum Flags {
IDENTITY = 0x20000
};
struct Tolerance {
float32 normal;
float32 orthogonal;
float32 identity;
};
V3d right;
uint32 flags;
V3d up;
uint32 pad1;
V3d at;
uint32 pad2;
V3d pos;
uint32 pad3;
static Matrix *create(void);
void destroy(void);
void setIdentity(void);
void optimize(Tolerance *tolerance = nil);
void update(void) { flags &= ~(IDENTITY|TYPEMASK); }
static Matrix *mult(Matrix *dst, const Matrix *src1, const Matrix *src2);
static Matrix *invert(Matrix *dst, const Matrix *src);
static Matrix *transpose(Matrix *dst, const Matrix *src);
Matrix *rotate(const V3d *axis, float32 angle, CombineOp op);
Matrix *rotate(const Quat &q, CombineOp op);
Matrix *translate(const V3d *translation, CombineOp op);
Matrix *scale(const V3d *scl, CombineOp op);
Matrix *transform(const Matrix *mat, CombineOp op);
Quat getRotation(void);
void lookAt(const V3d &dir, const V3d &up);
// helper functions. consider private
static void mult_(Matrix *dst, const Matrix *src1, const Matrix *src2);
static void invertOrthonormal(Matrix *dst, const Matrix *src);
static Matrix *invertGeneral(Matrix *dst, const Matrix *src);
static void makeRotation(Matrix *dst, const V3d *axis, float32 angle);
static void makeRotation(Matrix *dst, const Quat &q);
private:
float32 normalError(void);
float32 orthogonalError(void);
float32 identityError(void);
};
inline void convMatrix(Matrix *dst, RawMatrix *src){
*dst = *(Matrix*)src;
dst->optimize();
}
inline void convMatrix(RawMatrix *dst, Matrix *src){
*dst = *(RawMatrix*)src;
dst->rightw = 0.0;
dst->upw = 0.0;
dst->atw = 0.0;
dst->posw = 1.0;
}
struct Line
{
V3d start;
V3d end;
};
struct Rect
{
int32 x, y;
int32 w, h;
};
struct Sphere
{
V3d center;
float32 radius;
};
struct Plane
{
V3d normal;
float32 distance;
};
struct BBox
{
V3d sup;
V3d inf;
void initialize(V3d *point);
void addPoint(V3d *point);
void calculate(V3d *points, int32 n);
bool containsPoint(V3d *point);
};
enum PrimitiveType
{
PRIMTYPENONE = 0,
PRIMTYPELINELIST,
PRIMTYPEPOLYLINE,
PRIMTYPETRILIST,
PRIMTYPETRISTRIP,
PRIMTYPETRIFAN,
PRIMTYPEPOINTLIST
};
/*
* Memory
*/
void memNative32_func(void *data, uint32 size);
void memNative16_func(void *data, uint32 size);
void memLittle32_func(void *data, uint32 size);
void memLittle16_func(void *data, uint32 size);
#ifdef BIGENDIAN
inline void memNative32(void *data, uint32 size) { memNative32_func(data, size); }
inline void memNative16(void *data, uint32 size) { memNative16_func(data, size); }
inline void memLittle32(void *data, uint32 size) { memLittle32_func(data, size); }
inline void memLittle16(void *data, uint32 size) { memLittle16_func(data, size); }
#define ASSERTLITTLE assert(0 && "unsafe code on big-endian")
#else
inline void memNative32(void *data, uint32 size) { }
inline void memNative16(void *data, uint32 size) { }
inline void memLittle32(void *data, uint32 size) { }
inline void memLittle16(void *data, uint32 size) { }
#define ASSERTLITTLE
#endif
/*
* Streams
*/
void makePath(char *filename);
class Stream
{
public:
virtual ~Stream(void) { close(); }
virtual void close(void) {}
virtual uint32 write8(const void *data, uint32 length) = 0;
virtual uint32 read8(void *data, uint32 length) = 0;
virtual void seek(int32 offset, int32 whence = 1) = 0;
virtual uint32 tell(void) = 0;
virtual bool eof(void) = 0;
uint32 write32(const void *data, uint32 length);
uint32 write16(const void *data, uint32 length);
uint32 read32(void *data, uint32 length);
uint32 read16(void *data, uint32 length);
int32 writeI8(int8 val);
int32 writeU8(uint8 val);
int32 writeI16(int16 val);
int32 writeU16(uint16 val);
int32 writeI32(int32 val);
int32 writeU32(uint32 val);
int32 writeF32(float32 val);
int8 readI8(void);
uint8 readU8(void);
int16 readI16(void);
uint16 readU16(void);
int32 readI32(void);
uint32 readU32(void);
float32 readF32(void);
};
class StreamMemory : public Stream
{
uint8 *data;
uint32 length;
uint32 capacity;
uint32 position;
public:
void close(void);
uint32 write8(const void *data, uint32 length);
uint32 read8(void *data, uint32 length);
void seek(int32 offset, int32 whence = 1);
uint32 tell(void);
bool eof(void);
StreamMemory *open(uint8 *data, uint32 length, uint32 capacity = 0);
uint32 getLength(void);
enum {
S_EOF = 0xFFFFFFFF
};
};
class StreamFile : public Stream
{
FILE *file;
public:
StreamFile(void) { file = nil; }
void close(void);
uint32 write8(const void *data, uint32 length);
uint32 read8(void *data, uint32 length);
void seek(int32 offset, int32 whence = 1);
uint32 tell(void);
bool eof(void);
StreamFile *open(const char *path, const char *mode);
};
enum Platform
{
PLATFORM_NULL = 0,
// D3D7
PLATFORM_GL = 2,
// MAC
PLATFORM_PS2 = 4,
PLATFORM_XBOX = 5,
// GAMECUBE
// SOFTRAS
PLATFORM_D3D8 = 8,
PLATFORM_D3D9 = 9,
// PSP
// non-stock-RW platforms
PLATFORM_WDGL = 11, // WarDrum OpenGL
PLATFORM_GL3 = 12, // my GL3 implementation
NUM_PLATFORMS,
FOURCC_PS2 = 0x00325350 // 'PS2\0'
};
#define MAKEPLUGINID(v, id) (((v & 0xFFFFFF) << 8) | (id & 0xFF))
#define MAKEPIPEID(v, id) (((v & 0xFFFF) << 16) | (id & 0xFFFF))
enum VendorID
{
VEND_CORE = 0,
VEND_CRITERIONTK = 1,
VEND_CRITERIONINT = 4,
VEND_CRITERIONWORLD = 5,
// Used for rasters (platform-specific)
VEND_RASTER = 10,
// Used for driver/device allocation tags
VEND_DRIVER = 11
};
// TODO: modules (VEND_CRITERIONINT)
enum PluginID
{
// Core
ID_NAOBJECT = MAKEPLUGINID(VEND_CORE, 0x00),
ID_STRUCT = MAKEPLUGINID(VEND_CORE, 0x01),
ID_STRING = MAKEPLUGINID(VEND_CORE, 0x02),
ID_EXTENSION = MAKEPLUGINID(VEND_CORE, 0x03),
ID_CAMERA = MAKEPLUGINID(VEND_CORE, 0x05),
ID_TEXTURE = MAKEPLUGINID(VEND_CORE, 0x06),
ID_MATERIAL = MAKEPLUGINID(VEND_CORE, 0x07),
ID_MATLIST = MAKEPLUGINID(VEND_CORE, 0x08),
ID_WORLD = MAKEPLUGINID(VEND_CORE, 0x0B),
ID_MATRIX = MAKEPLUGINID(VEND_CORE, 0x0D),
ID_FRAMELIST = MAKEPLUGINID(VEND_CORE, 0x0E),
ID_GEOMETRY = MAKEPLUGINID(VEND_CORE, 0x0F),
ID_CLUMP = MAKEPLUGINID(VEND_CORE, 0x10),
ID_LIGHT = MAKEPLUGINID(VEND_CORE, 0x12),
ID_ATOMIC = MAKEPLUGINID(VEND_CORE, 0x14),
ID_TEXTURENATIVE = MAKEPLUGINID(VEND_CORE, 0x15),
ID_TEXDICTIONARY = MAKEPLUGINID(VEND_CORE, 0x16),
ID_IMAGE = MAKEPLUGINID(VEND_CORE, 0x18),
ID_GEOMETRYLIST = MAKEPLUGINID(VEND_CORE, 0x1A),
ID_ANIMANIMATION = MAKEPLUGINID(VEND_CORE, 0x1B),
ID_RIGHTTORENDER = MAKEPLUGINID(VEND_CORE, 0x1F),
ID_UVANIMDICT = MAKEPLUGINID(VEND_CORE, 0x2B),
// Toolkit
ID_SKYMIPMAP = MAKEPLUGINID(VEND_CRITERIONTK, 0x10),
ID_SKIN = MAKEPLUGINID(VEND_CRITERIONTK, 0x16),
ID_HANIM = MAKEPLUGINID(VEND_CRITERIONTK, 0x1E),
ID_USERDATA = MAKEPLUGINID(VEND_CRITERIONTK, 0x1F),
ID_MATFX = MAKEPLUGINID(VEND_CRITERIONTK, 0x20),
ID_PDS = MAKEPLUGINID(VEND_CRITERIONTK, 0x31),
ID_ADC = MAKEPLUGINID(VEND_CRITERIONTK, 0x34),
ID_UVANIMATION = MAKEPLUGINID(VEND_CRITERIONTK, 0x35),
// World
ID_MESH = MAKEPLUGINID(VEND_CRITERIONWORLD, 0x0E),
ID_NATIVEDATA = MAKEPLUGINID(VEND_CRITERIONWORLD, 0x10),
ID_VERTEXFMT = MAKEPLUGINID(VEND_CRITERIONWORLD, 0x11),
// custom native raster
ID_RASTERGL = MAKEPLUGINID(VEND_RASTER, PLATFORM_GL),
ID_RASTERPS2 = MAKEPLUGINID(VEND_RASTER, PLATFORM_PS2),
ID_RASTERXBOX = MAKEPLUGINID(VEND_RASTER, PLATFORM_XBOX),
ID_RASTERD3D8 = MAKEPLUGINID(VEND_RASTER, PLATFORM_D3D8),
ID_RASTERD3D9 = MAKEPLUGINID(VEND_RASTER, PLATFORM_D3D9),
ID_RASTERWDGL = MAKEPLUGINID(VEND_RASTER, PLATFORM_WDGL),
ID_RASTERGL3 = MAKEPLUGINID(VEND_RASTER, PLATFORM_GL3),
// anything driver/device related (only as allocation tag)
ID_DRIVER = MAKEPLUGINID(VEND_DRIVER, 0)
};
enum CoreModuleID
{
ID_NAMODULE = MAKEPLUGINID(VEND_CRITERIONINT, 0x00),
// vector
// matrix
ID_FRAMEMODULE = MAKEPLUGINID(VEND_CRITERIONINT, 0x03),
// stream
// camera
ID_IMAGEMODULE = MAKEPLUGINID(VEND_CRITERIONINT, 0x06),
ID_RASTERMODULE = MAKEPLUGINID(VEND_CRITERIONINT, 0x07),
ID_TEXTUREMODULE = MAKEPLUGINID(VEND_CRITERIONINT, 0x08)
// pip
// immediate
// resources
// device
// color
// unused
// error
// metrics
// driver
// chunk group
};
#define ECODE(c, s) c
enum Errors
{
ERR_NONE = 0x80000000,
#include "base.err"
};
#undef ECODE
extern int32 version;
extern int32 build;
extern int32 platform;
extern bool32 streamAppendFrames;
extern char *debugFile;
int strcmp_ci(const char *s1, const char *s2);
int strncmp_ci(const char *s1, const char *s2, int n);
// 0x04000000 3.1
// 0x08000000 3.2
// 0x0C000000 3.3
// 0x10000000 3.4
// 0x14000000 3.5
// 0x18000000 3.6
// 0x1C000000 3.7
inline uint32
libraryIDPack(int version, int build)
{
if(version <= 0x31000)
return version>>8;
return ((version-0x30000) & 0x3FF00) << 14 | (version&0x3F) << 16 |
(build & 0xFFFF);
}
inline int
libraryIDUnpackVersion(uint32 libid)
{
if(libid & 0xFFFF0000)
return ((libid>>14 & 0x3FF00) + 0x30000) |
(libid>>16 & 0x3F);
else
return libid<<8;
}
inline int
libraryIDUnpackBuild(uint32 libid)
{
if(libid & 0xFFFF0000)
return libid & 0xFFFF;
else
return 0;
}
struct ChunkHeaderInfo
{
uint32 type;
uint32 length;
uint32 version, build;
};
// TODO?: make these methods of ChunkHeaderInfo?
bool writeChunkHeader(Stream *s, int32 type, int32 size);
bool readChunkHeaderInfo(Stream *s, ChunkHeaderInfo *header);
bool findChunk(Stream *s, uint32 type, uint32 *length, uint32 *version);
int32 findPointer(void *p, void **list, int32 num);
uint8 *getFileContents(const char *name, uint32 *len);
}