mirror of https://github.com/aap/librw.git
244 lines
5.9 KiB
C++
244 lines
5.9 KiB
C++
#include <cstdio>
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#include <cstdlib>
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#include <cstring>
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#include <iostream>
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#include <fstream>
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#include "rwbase.h"
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#include "rwplugin.h"
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#include "rw.h"
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#include "rwps2.h"
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using namespace std;
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using namespace Rw;
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//
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// Frame
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//
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// Node Name
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static void*
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createNodeName(void *object, int32 offset, int32)
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{
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char *name = PLUGINOFFSET(char, object, offset);
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name[0] = '\0';
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return object;
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}
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static void*
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copyNodeName(void *dst, void *src, int32 offset, int32)
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{
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char *dstname = PLUGINOFFSET(char, dst, offset);
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char *srcname = PLUGINOFFSET(char, src, offset);
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strncpy(dstname, srcname, 17);
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return dst;
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}
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static void*
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destroyNodeName(void *object, int32, int32)
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{
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return object;
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}
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static void
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readNodeName(istream &stream, Rw::int32 len, void *object, int32 offset, int32)
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{
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char *name = PLUGINOFFSET(char, object, offset);
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stream.read(name, len);
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name[len] = '\0';
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}
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static void
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writeNodeName(ostream &stream, Rw::int32 len, void *object, int32 offset, int32)
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{
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char *name = PLUGINOFFSET(char, object, offset);
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stream.write(name, len);
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}
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static int32
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getSizeNodeName(void *object, int32 offset)
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{
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char *name = PLUGINOFFSET(char, object, offset);
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int32 len = strlen(name);
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return len > 0 ? len : -1;
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}
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void
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registerNodeNamePlugin(void)
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{
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Rw::Frame::registerPlugin(18, 0x253f2fe, (Constructor)createNodeName,
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(Destructor)destroyNodeName,
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(CopyConstructor)copyNodeName);
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Rw::Frame::registerPluginStream(0x253f2fe, (StreamRead)readNodeName,
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(StreamWrite)writeNodeName,
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(StreamGetSize)getSizeNodeName);
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}
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//
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// Geometry
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//
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// Mesh
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static void
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readMesh(istream &stream, Rw::int32, void *object, int32, int32)
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{
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Geometry *geo = (Geometry*)object;
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int32 indbuf[256];
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uint32 buf[3];
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stream.read((char*)buf, 12);
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geo->meshHeader = new MeshHeader;
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geo->meshHeader->flags = buf[0];
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geo->meshHeader->numMeshes = buf[1];
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geo->meshHeader->totalIndices = buf[2];
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geo->meshHeader->mesh = new Mesh[geo->meshHeader->numMeshes];
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Mesh *mesh = geo->meshHeader->mesh;
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for(uint32 i = 0; i < geo->meshHeader->numMeshes; i++){
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stream.read((char*)buf, 8);
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mesh->numIndices = buf[0];
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mesh->material = geo->materialList[buf[1]];
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mesh->indices = NULL;
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if(geo->geoflags & Geometry::NATIVE)
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// TODO: compressed indices in OpenGL
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;
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else{
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mesh->indices = new uint16[mesh->numIndices];
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uint16 *ind = mesh->indices;
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int32 numIndices = mesh->numIndices;
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for(; numIndices > 0; numIndices -= 256){
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int32 n = numIndices < 256 ? numIndices : 256;
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stream.read((char*)indbuf, n*4);
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for(int32 j = 0; j < n; j++)
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ind[j] = indbuf[j];
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ind += n;
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}
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}
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mesh++;
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}
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}
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static void
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writeMesh(ostream &stream, Rw::int32, void *object, int32, int32)
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{
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Geometry *geo = (Geometry*)object;
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int32 indbuf[256];
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uint32 buf[3];
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buf[0] = geo->meshHeader->flags;
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buf[1] = geo->meshHeader->numMeshes;
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buf[2] = geo->meshHeader->totalIndices;
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stream.write((char*)buf, 12);
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Mesh *mesh = geo->meshHeader->mesh;
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for(uint32 i = 0; i < geo->meshHeader->numMeshes; i++){
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buf[0] = mesh->numIndices;
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buf[1] = findPointer((void*)mesh->material,
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(void**)geo->materialList,
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geo->numMaterials);
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stream.write((char*)buf, 8);
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if(geo->geoflags & Geometry::NATIVE)
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// TODO: compressed indices in OpenGL
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;
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else{
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uint16 *ind = mesh->indices;
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int32 numIndices = mesh->numIndices;
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for(; numIndices > 0; numIndices -= 256){
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int32 n = numIndices < 256 ? numIndices : 256;
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for(int32 j = 0; j < n; j++)
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indbuf[j] = ind[j];
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stream.write((char*)indbuf, n*4);
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ind += n;
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}
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}
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mesh++;
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}
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}
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static int32
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getSizeMesh(void *object, int32)
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{
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Geometry *geo = (Geometry*)object;
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if(geo->meshHeader == NULL)
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return -1;
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int32 size = 12 + geo->meshHeader->numMeshes*8;
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if(geo->geoflags & Geometry::NATIVE)
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// TODO: compressed indices in OpenGL
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;
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else{
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size += geo->meshHeader->totalIndices*4;
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}
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return size;
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}
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void
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registerMeshPlugin(void)
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{
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Rw::Geometry::registerPlugin(0, 0x50E, NULL, NULL, NULL);
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Rw::Geometry::registerPluginStream(0x50E, (StreamRead)readMesh,
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(StreamWrite)writeMesh,
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(StreamGetSize)getSizeMesh);
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}
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// Native Data
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static void
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readNativeData(istream &stream, int32 len, void *object, int32 o, int32 s)
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{
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ChunkHeaderInfo header;
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uint32 libid;
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uint32 platform;
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// ugly hack to find out platform
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stream.seekg(-4, ios::cur);
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libid = readUInt32(stream);
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ReadChunkHeaderInfo(stream, &header);
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if(header.type == ID_STRUCT &&
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LibraryIDPack(header.version, header.build) == libid){
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// must be PS2 or Xbox
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platform = readUInt32(stream);
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stream.seekg(-16, ios::cur);
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if(platform == PLATFORM_PS2)
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ReadNativeDataPS2(stream, len, object, o, s);
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else if(platform == PLATFORM_XBOX)
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stream.seekg(len, ios::cur);
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}else
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// OpenGL
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// doesn't work always, some headers have wrong size
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stream.seekg(len-12, ios::cur);
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}
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static void
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writeNativeData(ostream &stream, int32 len, void *object, int32 o, int32 s)
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{
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Geometry *geometry = (Geometry*)object;
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if(geometry->instData == NULL)
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return;
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if(geometry->instData->platform == PLATFORM_PS2)
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WriteNativeDataPS2(stream, len, object, o, s);
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}
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static int32
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getSizeNativeData(void *object, int32 offset, int32 size)
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{
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Geometry *geometry = (Geometry*)object;
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if(geometry->instData == NULL)
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return -1;
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if(geometry->instData->platform == PLATFORM_PS2)
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return GetSizeNativeDataPS2(object, offset, size);
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else if(geometry->instData->platform == PLATFORM_XBOX)
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return -1;
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else if(geometry->instData->platform == PLATFORM_OGL)
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return -1;
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return -1;
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}
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void
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registerNativeDataPlugin(void)
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{
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Rw::Geometry::registerPlugin(0, 0x510, NULL, NULL, NULL);
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Rw::Geometry::registerPluginStream(0x510, (StreamRead)readNativeData,
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(StreamWrite)writeNativeData,
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(StreamGetSize)getSizeNativeData);
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}
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