mirror of
https://github.com/aap/librw.git
synced 2024-11-25 21:25:42 +00:00
897 lines
22 KiB
C++
897 lines
22 KiB
C++
#include <stddef.h>
|
|
|
|
namespace rw {
|
|
|
|
struct Object
|
|
{
|
|
uint8 type;
|
|
uint8 subType;
|
|
uint8 flags;
|
|
uint8 privateFlags;
|
|
void *parent;
|
|
|
|
void init(uint8 type, uint8 subType){
|
|
this->type = type;
|
|
this->subType = subType;
|
|
this->flags = 0;
|
|
this->privateFlags = 0;
|
|
this->parent = nil;
|
|
}
|
|
void copy(Object *o){
|
|
this->type = o->type;
|
|
this->subType = o->subType;
|
|
this->flags = o->flags;
|
|
this->privateFlags = o->privateFlags;
|
|
this->parent = nil;
|
|
}
|
|
};
|
|
|
|
struct Frame
|
|
{
|
|
PLUGINBASE
|
|
typedef Frame *(*Callback)(Frame *f, void *data);
|
|
enum { ID = 0 };
|
|
enum { // private flags
|
|
// The hierarchy has unsynched frames
|
|
HIERARCHYSYNCLTM = 0x01, // LTM not synched
|
|
HIERARCHYSYNCOBJ = 0x02, // attached objects not synched
|
|
HIERARCHYSYNC = HIERARCHYSYNCLTM | HIERARCHYSYNCOBJ,
|
|
// This frame is not synched
|
|
SUBTREESYNCLTM = 0x04,
|
|
SUBTREESYNCOBJ = 0x08,
|
|
SUBTREESYNC = SUBTREESYNCLTM | SUBTREESYNCOBJ,
|
|
SYNCLTM = HIERARCHYSYNCLTM | SUBTREESYNCLTM,
|
|
SYNCOBJ = HIERARCHYSYNCOBJ | SUBTREESYNCOBJ
|
|
// STATIC = 0x10
|
|
};
|
|
|
|
Object object;
|
|
LLLink inDirtyList;
|
|
LinkList objectList;
|
|
Matrix matrix;
|
|
Matrix ltm;
|
|
|
|
Frame *child;
|
|
Frame *next;
|
|
Frame *root;
|
|
|
|
static int32 numAllocated;
|
|
|
|
static Frame *create(void);
|
|
Frame *cloneHierarchy(void);
|
|
void destroy(void);
|
|
void destroyHierarchy(void);
|
|
Frame *addChild(Frame *f, bool32 append = 0);
|
|
Frame *removeChild(void);
|
|
Frame *forAllChildren(Callback cb, void *data);
|
|
Frame *getParent(void) const {
|
|
return (Frame*)this->object.parent; }
|
|
int32 count(void);
|
|
bool32 dirty(void) const {
|
|
return !!(this->root->object.privateFlags & HIERARCHYSYNC); }
|
|
Matrix *getLTM(void);
|
|
void rotate(const V3d *axis, float32 angle, CombineOp op);
|
|
void translate(const V3d *trans, CombineOp op);
|
|
void scale(const V3d *scale, CombineOp op);
|
|
void transform(const Matrix *mat, CombineOp op);
|
|
void updateObjects(void);
|
|
|
|
|
|
void syncHierarchyLTM(void);
|
|
void setHierarchyRoot(Frame *root);
|
|
Frame *cloneAndLink(void);
|
|
void purgeClone(void);
|
|
|
|
#ifndef RWPUBLIC
|
|
static void registerModule(void);
|
|
#endif
|
|
static void syncDirty(void);
|
|
};
|
|
|
|
struct FrameList_
|
|
{
|
|
int32 numFrames;
|
|
Frame **frames;
|
|
|
|
FrameList_ *streamRead(Stream *stream);
|
|
void streamWrite(Stream *stream);
|
|
static uint32 streamGetSize(Frame *f);
|
|
};
|
|
Frame **makeFrameList(Frame *frame, Frame **flist);
|
|
|
|
struct ObjectWithFrame
|
|
{
|
|
typedef void (*Sync)(ObjectWithFrame*);
|
|
|
|
Object object;
|
|
LLLink inFrame;
|
|
Sync syncCB;
|
|
|
|
void setFrame(Frame *f){
|
|
if(this->object.parent)
|
|
this->inFrame.remove();
|
|
this->object.parent = f;
|
|
if(f){
|
|
f->objectList.add(&this->inFrame);
|
|
f->updateObjects();
|
|
}
|
|
}
|
|
void sync(void){ this->syncCB(this); }
|
|
static ObjectWithFrame *fromFrame(LLLink *lnk){
|
|
return LLLinkGetData(lnk, ObjectWithFrame, inFrame);
|
|
}
|
|
};
|
|
|
|
struct Image
|
|
{
|
|
int32 flags;
|
|
int32 width, height;
|
|
int32 depth;
|
|
int32 bpp; // bytes per pixel
|
|
int32 stride;
|
|
uint8 *pixels;
|
|
uint8 *palette;
|
|
|
|
static int32 numAllocated;
|
|
|
|
static Image *create(int32 width, int32 height, int32 depth);
|
|
void destroy(void);
|
|
void allocate(void);
|
|
void free(void);
|
|
void setPixels(uint8 *pixels);
|
|
void setPixelsDXT(int32 type, uint8 *pixels);
|
|
void setPalette(uint8 *palette);
|
|
void compressPalette(void); // turn 8 bit into 4 bit if possible
|
|
bool32 hasAlpha(void);
|
|
void convertTo32(void);
|
|
void palettize(int32 depth);
|
|
void unpalettize(bool forceAlpha = false);
|
|
void makeMask(void);
|
|
void applyMask(Image *mask);
|
|
void removeMask(void);
|
|
Image *extractMask(void);
|
|
|
|
static void setSearchPath(const char*);
|
|
static void printSearchPath(void);
|
|
static char *getFilename(const char*);
|
|
static Image *read(const char *imageName);
|
|
static Image *readMasked(const char *imageName, const char *maskName);
|
|
|
|
|
|
typedef Image *(*fileRead)(const char *afilename);
|
|
typedef void (*fileWrite)(Image *image, const char *filename);
|
|
static bool32 registerFileFormat(const char *ext, fileRead read, fileWrite write);
|
|
|
|
#ifndef RWPUBLIC
|
|
static void registerModule(void);
|
|
#endif
|
|
};
|
|
|
|
Image *readTGA(const char *filename);
|
|
void writeTGA(Image *image, const char *filename);
|
|
Image *readBMP(const char *filename);
|
|
void writeBMP(Image *image, const char *filename);
|
|
Image *readPNG(const char *filename);
|
|
void writePNG(Image *image, const char *filename);
|
|
|
|
enum { QUANTDEPTH = 8 };
|
|
|
|
struct ColorQuant
|
|
{
|
|
struct Node {
|
|
uint32 r, g, b, a;
|
|
int32 numPixels;
|
|
Node *parent;
|
|
Node *children[16];
|
|
LLLink link;
|
|
|
|
void destroy(void);
|
|
void addColor(RGBA color);
|
|
bool isLeaf(void) { for(int32 i = 0; i < 16; i++) if(this->children[i]) return false; return true; }
|
|
};
|
|
|
|
Node *root;
|
|
LinkList leaves;
|
|
|
|
void init(void);
|
|
void destroy(void);
|
|
Node *createNode(int32 level);
|
|
Node *getNode(Node *root, uint32 addr, int32 level);
|
|
Node *findNode(Node *root, uint32 addr, int32 level);
|
|
void reduceNode(Node *node);
|
|
void addColor(RGBA color);
|
|
uint8 findColor(RGBA color);
|
|
void addImage(Image *img);
|
|
void makePalette(int32 numColors, RGBA *colors);
|
|
void matchImage(uint8 *dstPixels, uint32 dstStride, Image *src);
|
|
};
|
|
|
|
// used to emulate d3d and xbox textures
|
|
struct RasterLevels
|
|
{
|
|
int32 numlevels;
|
|
uint32 format;
|
|
struct Level {
|
|
int32 width, height, size;
|
|
uint8 *data;
|
|
} levels[1]; // 0 is illegal :/
|
|
};
|
|
|
|
struct Raster
|
|
{
|
|
enum { FLIPWAITVSYNCH = 1 };
|
|
|
|
PLUGINBASE
|
|
int32 platform;
|
|
|
|
// TODO: use bytes
|
|
int32 type;
|
|
int32 flags;
|
|
int32 privateFlags;
|
|
int32 format;
|
|
int32 width, height, depth;
|
|
int32 stride;
|
|
uint8 *pixels;
|
|
uint8 *palette;
|
|
// remember for locked rasters
|
|
uint8 *originalPixels;
|
|
int32 originalWidth;
|
|
int32 originalHeight;
|
|
int32 originalStride;
|
|
// subraster
|
|
Raster *parent;
|
|
int32 offsetX, offsetY;
|
|
|
|
static int32 numAllocated;
|
|
|
|
static Raster *create(int32 width, int32 height, int32 depth,
|
|
int32 format, int32 platform = 0);
|
|
void subRaster(Raster *parent, Rect *r);
|
|
void destroy(void);
|
|
static bool32 imageFindRasterFormat(Image *image, int32 type,
|
|
int32 *pWidth, int32 *pHeight, int32 *pDepth, int32 *pFormat, int32 platform = 0);
|
|
Raster *setFromImage(Image *image, int32 platform = 0);
|
|
static Raster *createFromImage(Image *image, int32 platform = 0);
|
|
Image *toImage(void);
|
|
uint8 *lock(int32 level, int32 lockMode);
|
|
void unlock(int32 level);
|
|
uint8 *lockPalette(int32 lockMode);
|
|
void unlockPalette(void);
|
|
int32 getNumLevels(void);
|
|
static int32 calculateNumLevels(int32 width, int32 height);
|
|
static bool formatHasAlpha(int32 format);
|
|
|
|
void show(uint32 flags);
|
|
|
|
static Raster *pushContext(Raster *raster);
|
|
static Raster *popContext(void);
|
|
static Raster *getCurrentContext(void);
|
|
bool32 renderFast(int32 x, int32 y);
|
|
|
|
static Raster *convertTexToCurrentPlatform(Raster *ras);
|
|
#ifndef RWPUBLIC
|
|
static void registerModule(void);
|
|
#endif
|
|
|
|
enum Format {
|
|
DEFAULT = 0,
|
|
C1555 = 0x0100,
|
|
C565 = 0x0200,
|
|
C4444 = 0x0300,
|
|
LUM8 = 0x0400,
|
|
C8888 = 0x0500,
|
|
C888 = 0x0600,
|
|
D16 = 0x0700,
|
|
D24 = 0x0800,
|
|
D32 = 0x0900,
|
|
C555 = 0x0A00,
|
|
AUTOMIPMAP = 0x1000,
|
|
PAL8 = 0x2000,
|
|
PAL4 = 0x4000,
|
|
MIPMAP = 0x8000
|
|
};
|
|
enum Type {
|
|
NORMAL = 0x00,
|
|
ZBUFFER = 0x01,
|
|
CAMERA = 0x02,
|
|
TEXTURE = 0x04,
|
|
CAMERATEXTURE = 0x05,
|
|
DONTALLOCATE = 0x80
|
|
};
|
|
enum LockMode {
|
|
LOCKWRITE = 1,
|
|
LOCKREAD = 2,
|
|
LOCKNOFETCH = 4, // don't fetch pixel data
|
|
LOCKRAW = 8,
|
|
};
|
|
|
|
enum
|
|
{
|
|
// from RW
|
|
PRIVATELOCK_READ = 0x02,
|
|
PRIVATELOCK_WRITE = 0x04,
|
|
PRIVATELOCK_READ_PALETTE = 0x08,
|
|
PRIVATELOCK_WRITE_PALETTE = 0x10,
|
|
};
|
|
};
|
|
|
|
void conv_RGBA8888_from_RGBA8888(uint8 *out, uint8 *in);
|
|
void conv_BGRA8888_from_RGBA8888(uint8 *out, uint8 *in);
|
|
void conv_RGBA8888_from_RGB888(uint8 *out, uint8 *in);
|
|
void conv_BGRA8888_from_RGB888(uint8 *out, uint8 *in);
|
|
void conv_RGB888_from_RGB888(uint8 *out, uint8 *in);
|
|
void conv_BGR888_from_RGB888(uint8 *out, uint8 *in);
|
|
void conv_ARGB1555_from_ARGB1555(uint8 *out, uint8 *in);
|
|
void conv_ARGB1555_from_RGB555(uint8 *out, uint8 *in);
|
|
void conv_RGBA5551_from_ARGB1555(uint8 *out, uint8 *in);
|
|
void conv_RGBA8888_from_ARGB1555(uint8 *out, uint8 *in);
|
|
void conv_ABGR1555_from_ARGB1555(uint8 *out, uint8 *in);
|
|
inline void conv_8_from_8(uint8 *out, uint8 *in) { *out = *in; }
|
|
// some swaps are the same, so these are just more descriptive names
|
|
inline void conv_RGBA8888_from_BGRA8888(uint8 *out, uint8 *in) { conv_BGRA8888_from_RGBA8888(out, in); }
|
|
inline void conv_RGB888_from_BGR888(uint8 *out, uint8 *in) { conv_BGR888_from_RGB888(out, in); }
|
|
inline void conv_ARGB1555_from_ABGR1555(uint8 *out, uint8 *in) { conv_ABGR1555_from_ARGB1555(out, in); }
|
|
|
|
void expandPal4(uint8 *dst, uint32 dststride, uint8 *src, uint32 srcstride, int32 w, int32 h);
|
|
void compressPal4(uint8 *dst, uint32 dststride, uint8 *src, uint32 srcstride, int32 w, int32 h);
|
|
void expandPal4_BE(uint8 *dst, uint32 dststride, uint8 *src, uint32 srcstride, int32 w, int32 h);
|
|
void compressPal4_BE(uint8 *dst, uint32 dststride, uint8 *src, uint32 srcstride, int32 w, int32 h);
|
|
void copyPal8(uint8 *dst, uint32 dststride, uint8 *src, uint32 srcstride, int32 w, int32 h);
|
|
|
|
void flipDXT(int32 type, uint8 *dst, uint8 *src, uint32 width, uint32 height);
|
|
|
|
|
|
#define IGNORERASTERIMP 0
|
|
|
|
struct TexDictionary;
|
|
|
|
struct Texture
|
|
{
|
|
enum FilterMode {
|
|
NEAREST = 1,
|
|
LINEAR,
|
|
MIPNEAREST, // one mipmap
|
|
MIPLINEAR,
|
|
LINEARMIPNEAREST, // mipmap interpolated
|
|
LINEARMIPLINEAR
|
|
};
|
|
enum Addressing {
|
|
WRAP = 1,
|
|
MIRROR,
|
|
CLAMP,
|
|
BORDER
|
|
};
|
|
|
|
PLUGINBASE
|
|
Raster *raster;
|
|
TexDictionary *dict;
|
|
LLLink inDict;
|
|
char name[32];
|
|
char mask[32];
|
|
uint32 filterAddressing; // VVVVUUUU FFFFFFFF
|
|
int32 refCount;
|
|
|
|
LLLink inGlobalList; // actually not in RW
|
|
|
|
static int32 numAllocated;
|
|
|
|
static Texture *create(Raster *raster);
|
|
void addRef(void) { this->refCount++; }
|
|
void destroy(void);
|
|
static Texture *fromDict(LLLink *lnk){
|
|
return LLLinkGetData(lnk, Texture, inDict); }
|
|
FilterMode getFilter(void) { return (FilterMode)(filterAddressing & 0xFF); }
|
|
void setFilter(FilterMode f) { filterAddressing = (filterAddressing & ~0xFF) | f; }
|
|
Addressing getAddressU(void) { return (Addressing)((filterAddressing >> 8) & 0xF); }
|
|
Addressing getAddressV(void) { return (Addressing)((filterAddressing >> 12) & 0xF); }
|
|
void setAddressU(Addressing u) { filterAddressing = (filterAddressing & ~0xF00) | u<<8; }
|
|
void setAddressV(Addressing v) { filterAddressing = (filterAddressing & ~0xF000) | v<<12; }
|
|
static Texture *streamRead(Stream *stream);
|
|
bool streamWrite(Stream *stream);
|
|
uint32 streamGetSize(void);
|
|
static Texture *read(const char *name, const char *mask);
|
|
static Texture *streamReadNative(Stream *stream);
|
|
void streamWriteNative(Stream *stream);
|
|
uint32 streamGetSizeNative(void);
|
|
|
|
static Texture *(*findCB)(const char *name);
|
|
static Texture *(*readCB)(const char *name, const char *mask);
|
|
static void setLoadTextures(bool32); // default: true
|
|
static void setCreateDummies(bool32); // default: false
|
|
static void setMipmapping(bool32); // default: false
|
|
static void setAutoMipmapping(bool32); // default: false
|
|
static bool32 getMipmapping(void);
|
|
static bool32 getAutoMipmapping(void);
|
|
|
|
#ifndef RWPUBLIC
|
|
static void registerModule(void);
|
|
#endif
|
|
};
|
|
|
|
|
|
struct SurfaceProperties
|
|
{
|
|
float32 ambient;
|
|
float32 specular;
|
|
float32 diffuse;
|
|
};
|
|
|
|
struct Material
|
|
{
|
|
PLUGINBASE
|
|
Texture *texture;
|
|
RGBA color;
|
|
SurfaceProperties surfaceProps;
|
|
Pipeline *pipeline;
|
|
int32 refCount;
|
|
|
|
static int32 numAllocated;
|
|
|
|
static Material *create(void);
|
|
void addRef(void) { this->refCount++; }
|
|
Material *clone(void);
|
|
void destroy(void);
|
|
void setTexture(Texture *tex);
|
|
static Material *streamRead(Stream *stream);
|
|
bool streamWrite(Stream *stream);
|
|
uint32 streamGetSize(void);
|
|
};
|
|
|
|
void registerMaterialRightsPlugin(void);
|
|
|
|
struct Mesh
|
|
{
|
|
uint16 *indices;
|
|
uint32 numIndices;
|
|
Material *material;
|
|
};
|
|
|
|
struct MeshHeader
|
|
{
|
|
enum {
|
|
TRISTRIP = 1
|
|
};
|
|
uint32 flags;
|
|
uint16 numMeshes;
|
|
uint16 serialNum;
|
|
uint32 totalIndices;
|
|
uint32 pad; // needed for alignment of Meshes
|
|
// after this the meshes
|
|
|
|
Mesh *getMeshes(void) { return (Mesh*)(this+1); }
|
|
void setupIndices(void);
|
|
uint32 guessNumTriangles(void);
|
|
};
|
|
|
|
struct Geometry;
|
|
|
|
struct MorphTarget
|
|
{
|
|
Geometry *parent;
|
|
Sphere boundingSphere;
|
|
V3d *vertices;
|
|
V3d *normals;
|
|
|
|
Sphere calculateBoundingSphere(void) const;
|
|
};
|
|
|
|
struct InstanceDataHeader
|
|
{
|
|
uint32 platform;
|
|
};
|
|
|
|
struct Triangle
|
|
{
|
|
uint16 v[3];
|
|
uint16 matId;
|
|
};
|
|
|
|
struct MaterialList
|
|
{
|
|
Material **materials;
|
|
int32 numMaterials;
|
|
int32 space;
|
|
|
|
void init(void);
|
|
void deinit(void);
|
|
int32 appendMaterial(Material *mat);
|
|
int32 findIndex(Material *mat);
|
|
static MaterialList *streamRead(Stream *stream, MaterialList *matlist);
|
|
bool streamWrite(Stream *stream);
|
|
uint32 streamGetSize(void);
|
|
};
|
|
|
|
struct Geometry
|
|
{
|
|
PLUGINBASE
|
|
enum { ID = 8 };
|
|
Object object;
|
|
uint32 flags;
|
|
uint16 lockedSinceInst;
|
|
int32 numTriangles;
|
|
int32 numVertices;
|
|
int32 numMorphTargets;
|
|
int32 numTexCoordSets;
|
|
|
|
Triangle *triangles;
|
|
RGBA *colors;
|
|
TexCoords *texCoords[8];
|
|
|
|
MorphTarget *morphTargets;
|
|
MaterialList matList;
|
|
|
|
MeshHeader *meshHeader;
|
|
InstanceDataHeader *instData;
|
|
|
|
int32 refCount;
|
|
|
|
static int32 numAllocated;
|
|
|
|
static Geometry *create(int32 numVerts, int32 numTris, uint32 flags);
|
|
void addRef(void) { this->refCount++; }
|
|
void destroy(void);
|
|
void lock(int32 lockFlags);
|
|
void unlock(void);
|
|
void addMorphTargets(int32 n);
|
|
void calculateBoundingSphere(void);
|
|
bool32 hasColoredMaterial(void);
|
|
void allocateData(void);
|
|
MeshHeader *allocateMeshes(int32 numMeshes, uint32 numIndices, bool32 noIndices);
|
|
void generateTriangles(int8 *adc = nil);
|
|
void buildMeshes(void);
|
|
void buildTristrips(void); // private, used by buildMeshes
|
|
void correctTristripWinding(void);
|
|
void removeUnusedMaterials(void);
|
|
static Geometry *streamRead(Stream *stream);
|
|
bool streamWrite(Stream *stream);
|
|
uint32 streamGetSize(void);
|
|
|
|
enum Flags
|
|
{
|
|
TRISTRIP = 0x01,
|
|
POSITIONS = 0x02,
|
|
TEXTURED = 0x04,
|
|
PRELIT = 0x08,
|
|
NORMALS = 0x10,
|
|
LIGHT = 0x20,
|
|
MODULATE = 0x40,
|
|
TEXTURED2 = 0x80,
|
|
// When this flag is set the geometry has
|
|
// native geometry. When streamed out this geometry
|
|
// is written out instead of the platform independent data.
|
|
// When streamed in with this flag, the geometry is mostly empty.
|
|
NATIVE = 0x01000000,
|
|
// Just for documentation: RW sets this flag
|
|
// to prevent rendering when executing a pipeline,
|
|
// so only instancing will occur.
|
|
// librw's pipelines are different so it's unused here.
|
|
NATIVEINSTANCE = 0x02000000
|
|
};
|
|
|
|
enum LockFlags
|
|
{
|
|
LOCKPOLYGONS = 0x0001,
|
|
LOCKVERTICES = 0x0002,
|
|
LOCKNORMALS = 0x0004,
|
|
LOCKPRELIGHT = 0x0008,
|
|
|
|
LOCKTEXCOORDS = 0x0010,
|
|
LOCKTEXCOORDS1 = 0x0010,
|
|
LOCKTEXCOORDS2 = 0x0020,
|
|
LOCKTEXCOORDS3 = 0x0040,
|
|
LOCKTEXCOORDS4 = 0x0080,
|
|
LOCKTEXCOORDS5 = 0x0100,
|
|
LOCKTEXCOORDS6 = 0x0200,
|
|
LOCKTEXCOORDS7 = 0x0400,
|
|
LOCKTEXCOORDS8 = 0x0800,
|
|
LOCKTEXCOORDSALL = 0x0ff0,
|
|
|
|
LOCKALL = 0x0fff
|
|
};
|
|
};
|
|
|
|
void registerMeshPlugin(void);
|
|
void registerNativeDataPlugin(void);
|
|
|
|
struct Clump;
|
|
struct World;
|
|
|
|
struct Atomic
|
|
{
|
|
PLUGINBASE
|
|
typedef void (*RenderCB)(Atomic *atomic);
|
|
enum { ID = 1 };
|
|
enum {
|
|
// flags
|
|
COLLISIONTEST = 0x01, // unused here
|
|
RENDER = 0x04,
|
|
// private flags
|
|
WORLDBOUNDDIRTY = 0x01,
|
|
// for setGeometry
|
|
SAMEBOUNDINGSPHERE = 0x01
|
|
};
|
|
|
|
ObjectWithFrame object;
|
|
Geometry *geometry;
|
|
Sphere boundingSphere;
|
|
Sphere worldBoundingSphere;
|
|
Clump *clump;
|
|
LLLink inClump;
|
|
ObjPipeline *pipeline;
|
|
RenderCB renderCB;
|
|
|
|
World *world;
|
|
ObjectWithFrame::Sync originalSync;
|
|
|
|
static int32 numAllocated;
|
|
|
|
static Atomic *create(void);
|
|
Atomic *clone(void);
|
|
void destroy(void);
|
|
void setFrame(Frame *f) {
|
|
this->object.setFrame(f);
|
|
this->object.object.privateFlags |= WORLDBOUNDDIRTY;
|
|
}
|
|
Frame *getFrame(void) const { return (Frame*)this->object.object.parent; }
|
|
static Atomic *fromClump(LLLink *lnk){
|
|
return LLLinkGetData(lnk, Atomic, inClump); }
|
|
void setGeometry(Geometry *geo, uint32 flags);
|
|
Sphere *getWorldBoundingSphere(void);
|
|
ObjPipeline *getPipeline(void);
|
|
void instance(void);
|
|
void uninstance(void);
|
|
void render(void) { this->renderCB(this); }
|
|
void setRenderCB(RenderCB renderCB){
|
|
this->renderCB = renderCB;
|
|
if(this->renderCB == nil)
|
|
this->renderCB = defaultRenderCB;
|
|
};
|
|
void setFlags(uint32 flags) { this->object.object.flags = flags; }
|
|
uint32 getFlags(void) const { return this->object.object.flags; }
|
|
static Atomic *streamReadClump(Stream *stream,
|
|
FrameList_ *frameList, Geometry **geometryList);
|
|
bool streamWriteClump(Stream *stream, FrameList_ *frmlst);
|
|
uint32 streamGetSize(void);
|
|
|
|
static void defaultRenderCB(Atomic *atomic);
|
|
};
|
|
|
|
void registerAtomicRightsPlugin(void);
|
|
|
|
struct Light
|
|
{
|
|
PLUGINBASE
|
|
enum { ID = 3 };
|
|
ObjectWithFrame object;
|
|
float32 radius;
|
|
RGBAf color;
|
|
float32 minusCosAngle;
|
|
LLLink inWorld;
|
|
|
|
// clump extension
|
|
Clump *clump;
|
|
LLLink inClump;
|
|
|
|
// world extension
|
|
World *world;
|
|
ObjectWithFrame::Sync originalSync;
|
|
|
|
static int32 numAllocated;
|
|
|
|
static Light *create(int32 type);
|
|
void destroy(void);
|
|
void setFrame(Frame *f) { this->object.setFrame(f); }
|
|
Frame *getFrame(void) const { return (Frame*)this->object.object.parent; }
|
|
static Light *fromClump(LLLink *lnk){
|
|
return LLLinkGetData(lnk, Light, inClump); }
|
|
static Light *fromWorld(LLLink *lnk){
|
|
return LLLinkGetData(lnk, Light, inWorld); }
|
|
void setAngle(float32 angle);
|
|
float32 getAngle(void);
|
|
void setColor(float32 r, float32 g, float32 b);
|
|
int32 getType(void){ return this->object.object.subType; }
|
|
void setFlags(uint32 flags) { this->object.object.flags = flags; }
|
|
uint32 getFlags(void) { return this->object.object.flags; }
|
|
static Light *streamRead(Stream *stream);
|
|
bool streamWrite(Stream *stream);
|
|
uint32 streamGetSize(void);
|
|
|
|
enum Type {
|
|
DIRECTIONAL = 1,
|
|
AMBIENT,
|
|
POINT = 0x80, // positioned
|
|
SPOT,
|
|
SOFTSPOT
|
|
};
|
|
enum Flags {
|
|
LIGHTATOMICS = 1,
|
|
LIGHTWORLD = 2
|
|
};
|
|
};
|
|
|
|
struct FrustumPlane
|
|
{
|
|
Plane plane;
|
|
/* Used for BBox tests:
|
|
* 0 = inf is closer to normal direction
|
|
* 1 = sup is closer to normal direction */
|
|
uint8 closestX;
|
|
uint8 closestY;
|
|
uint8 closestZ;
|
|
};
|
|
|
|
struct Camera
|
|
{
|
|
PLUGINBASE
|
|
enum { ID = 4 };
|
|
enum { PERSPECTIVE = 1, PARALLEL };
|
|
enum { CLEARIMAGE = 0x1, CLEARZ = 0x2, CLEARSTENCIL = 0x4 };
|
|
// return value of frustumTestSphere
|
|
enum { SPHEREOUTSIDE, SPHEREBOUNDARY, SPHEREINSIDE };
|
|
|
|
ObjectWithFrame object;
|
|
void (*beginUpdateCB)(Camera*);
|
|
void (*endUpdateCB)(Camera*);
|
|
V2d viewWindow;
|
|
V2d viewOffset;
|
|
float32 nearPlane, farPlane;
|
|
float32 fogPlane;
|
|
int32 projection;
|
|
|
|
Matrix viewMatrix;
|
|
float32 zScale, zShift;
|
|
|
|
FrustumPlane frustumPlanes[6];
|
|
V3d frustumCorners[8];
|
|
BBox frustumBoundBox;
|
|
|
|
Raster *frameBuffer;
|
|
Raster *zBuffer;
|
|
|
|
// Device dependant view and projection matrices
|
|
// optional
|
|
RawMatrix devView;
|
|
RawMatrix devProj;
|
|
|
|
// clump link handled by plugin in RW
|
|
Clump *clump;
|
|
LLLink inClump;
|
|
|
|
// world extension
|
|
/* RW: frustum sectors, space, position */
|
|
World *world;
|
|
ObjectWithFrame::Sync originalSync;
|
|
void (*originalBeginUpdate)(Camera*);
|
|
void (*originalEndUpdate)(Camera*);
|
|
|
|
static int32 numAllocated;
|
|
|
|
static Camera *create(void);
|
|
Camera *clone(void);
|
|
void destroy(void);
|
|
void setFrame(Frame *f) { this->object.setFrame(f); }
|
|
Frame *getFrame(void)const { return (Frame*)this->object.object.parent; }
|
|
static Camera *fromClump(LLLink *lnk){
|
|
return LLLinkGetData(lnk, Camera, inClump); }
|
|
void beginUpdate(void) { this->beginUpdateCB(this); }
|
|
void endUpdate(void) { this->endUpdateCB(this); }
|
|
void clear(RGBA *col, uint32 mode);
|
|
void showRaster(uint32 flags);
|
|
void setNearPlane(float32);
|
|
void setFarPlane(float32);
|
|
void setViewWindow(const V2d *window);
|
|
void setViewOffset(const V2d *offset);
|
|
void setProjection(int32 proj);
|
|
int32 frustumTestSphere(const Sphere *s) const;
|
|
static Camera *streamRead(Stream *stream);
|
|
bool streamWrite(Stream *stream);
|
|
uint32 streamGetSize(void);
|
|
|
|
// fov in degrees
|
|
void setFOV(float32 fov, float32 ratio);
|
|
};
|
|
|
|
struct Clump
|
|
{
|
|
PLUGINBASE
|
|
enum { ID = 2 };
|
|
Object object;
|
|
LinkList atomics;
|
|
LinkList lights;
|
|
LinkList cameras;
|
|
|
|
World *world;
|
|
LLLink inWorld;
|
|
|
|
static int32 numAllocated;
|
|
|
|
static Clump *create(void);
|
|
Clump *clone(void);
|
|
void destroy(void);
|
|
static Clump *fromWorld(LLLink *lnk){
|
|
return LLLinkGetData(lnk, Clump, inWorld); }
|
|
int32 countAtomics(void) { return this->atomics.count(); }
|
|
void addAtomic(Atomic *a);
|
|
void removeAtomic(Atomic *a);
|
|
int32 countLights(void) { return this->lights.count(); }
|
|
void addLight(Light *l);
|
|
void removeLight(Light *l);
|
|
int32 countCameras(void) { return this->cameras.count(); }
|
|
void addCamera(Camera *c);
|
|
void removeCamera(Camera *c);
|
|
void setFrame(Frame *f){
|
|
this->object.parent = f; }
|
|
Frame *getFrame(void) const {
|
|
return (Frame*)this->object.parent; }
|
|
static Clump *streamRead(Stream *stream);
|
|
bool streamWrite(Stream *stream);
|
|
uint32 streamGetSize(void);
|
|
void render(void);
|
|
};
|
|
|
|
// used by enumerateLights for lighting callback
|
|
struct WorldLights
|
|
{
|
|
int32 numAmbients;
|
|
RGBAf ambient; // all ambients added
|
|
int32 numDirectionals;
|
|
Light **directionals; // only directionals
|
|
int32 numLocals;
|
|
Light **locals; // points, (soft)spots
|
|
};
|
|
|
|
// A bit of a stub right now
|
|
struct World
|
|
{
|
|
PLUGINBASE
|
|
enum { ID = 7 };
|
|
Object object;
|
|
LinkList localLights; // these have positions (type >= 0x80)
|
|
LinkList globalLights; // these do not (type < 0x80)
|
|
LinkList clumps;
|
|
|
|
static int32 numAllocated;
|
|
|
|
static World *create(void);
|
|
void destroy(void);
|
|
void addLight(Light *light);
|
|
void removeLight(Light *light);
|
|
void addCamera(Camera *cam);
|
|
void removeCamera(Camera *cam);
|
|
void addAtomic(Atomic *atomic);
|
|
void removeAtomic(Atomic *atomic);
|
|
void addClump(Clump *clump);
|
|
void removeClump(Clump *clump);
|
|
void render(void);
|
|
void enumerateLights(Atomic *atomic, WorldLights *lightData);
|
|
};
|
|
|
|
struct TexDictionary
|
|
{
|
|
PLUGINBASE
|
|
enum { ID = 6 };
|
|
Object object;
|
|
LinkList textures;
|
|
LLLink inGlobalList;
|
|
|
|
static int32 numAllocated;
|
|
|
|
static TexDictionary *create(void);
|
|
static TexDictionary *fromLink(LLLink *lnk){
|
|
return LLLinkGetData(lnk, TexDictionary, inGlobalList); }
|
|
void destroy(void);
|
|
int32 count(void) { return this->textures.count(); }
|
|
void add(Texture *t);
|
|
void addFront(Texture *t);
|
|
void remove(Texture *t);
|
|
Texture *find(const char *name);
|
|
static TexDictionary *streamRead(Stream *stream);
|
|
void streamWrite(Stream *stream);
|
|
uint32 streamGetSize(void);
|
|
|
|
static void setCurrent(TexDictionary *txd);
|
|
static TexDictionary *getCurrent(void);
|
|
};
|
|
|
|
}
|