2024-09-25 14:52:48 -07:00
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { Abilities } from "#enums/abilities";
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2025-02-22 22:52:07 -06:00
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import GameManager from "#test/testUtils/gameManager";
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2024-09-25 14:52:48 -07:00
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import { MoveResult } from "#app/field/pokemon";
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import { BattlerTagType } from "#enums/battler-tag-type";
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import { TurnEndPhase } from "#app/phases/turn-end-phase";
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describe("Moves - Torment", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleType("single")
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.enemyAbility(Abilities.BALL_FETCH)
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2024-10-04 13:08:31 +08:00
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.enemyMoveset([ Moves.TORMENT, Moves.SPLASH ])
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2024-09-25 14:52:48 -07:00
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.enemySpecies(Species.SHUCKLE)
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.enemyLevel(30)
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2024-10-04 13:08:31 +08:00
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.moveset([ Moves.TACKLE ])
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2024-09-25 14:52:48 -07:00
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.ability(Abilities.BALL_FETCH);
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});
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it("Pokemon should not be able to use the same move consecutively", async () => {
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2024-10-04 13:08:31 +08:00
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await game.classicMode.startBattle([ Species.CHANSEY ]);
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2024-09-25 14:52:48 -07:00
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const playerPokemon = game.scene.getPlayerPokemon()!;
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// First turn, Player Pokemon uses Tackle successfully
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game.move.select(Moves.TACKLE);
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await game.forceEnemyMove(Moves.TORMENT);
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await game.toNextTurn();
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const move1 = playerPokemon.getLastXMoves(1)[0]!;
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expect(move1.move).toBe(Moves.TACKLE);
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expect(move1.result).toBe(MoveResult.SUCCESS);
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expect(playerPokemon?.getTag(BattlerTagType.TORMENT)).toBeDefined();
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// Second turn, Torment forces Struggle to occur
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game.move.select(Moves.TACKLE);
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await game.forceEnemyMove(Moves.SPLASH);
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await game.toNextTurn();
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const move2 = playerPokemon.getLastXMoves(1)[0]!;
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expect(move2.move).toBe(Moves.STRUGGLE);
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// Third turn, Tackle can be used.
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game.move.select(Moves.TACKLE);
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await game.forceEnemyMove(Moves.SPLASH);
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await game.phaseInterceptor.to(TurnEndPhase);
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const move3 = playerPokemon.getLastXMoves(1)[0]!;
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expect(move3.move).toBe(Moves.TACKLE);
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});
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});
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