pokerogue/test/abilities/serene_grace.test.ts

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import { BattlerIndex } from "#app/battle";
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import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
import { allMoves } from "#app/data/move";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import { FlinchAttr } from "#app/data/move";
describe("Abilities - Serene Grace", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.disableCrits()
.battleType("single")
.ability(Abilities.SERENE_GRACE)
.moveset([ Moves.AIR_SLASH ])
.enemySpecies(Species.ALOLA_GEODUDE)
.enemyLevel(10)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset([ Moves.SPLASH ]);
});
it("Serene Grace should double the secondary effect chance of a move", async () => {
await game.classicMode.startBattle([ Species.SHUCKLE ]);
const airSlashMove = allMoves[Moves.AIR_SLASH];
const airSlashFlinchAttr = airSlashMove.getAttrs(FlinchAttr)[0];
vi.spyOn(airSlashFlinchAttr, "getMoveChance");
game.move.select(Moves.AIR_SLASH);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.move.forceHit();
await game.phaseInterceptor.to("BerryPhase");
expect(airSlashFlinchAttr.getMoveChance).toHaveLastReturnedWith(60);
});
});