pokerogue/test/moves/roost.test.ts

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import { BattlerIndex } from "#app/battle";
import { Type } from "#enums/type";
import { BattlerTagType } from "#app/enums/battler-tag-type";
import { Moves } from "#app/enums/moves";
import { Species } from "#app/enums/species";
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
describe("Moves - Roost", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
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game.override.battleType("single");
game.override.enemySpecies(Species.RELICANTH);
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game.override.startingLevel(100);
game.override.enemyLevel(100);
game.override.enemyMoveset(Moves.EARTHQUAKE);
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game.override.moveset([ Moves.ROOST, Moves.BURN_UP, Moves.DOUBLE_SHOCK ]);
});
/**
* Roost's behavior should be defined as:
* The pokemon loses its flying type for a turn. If the pokemon was ungroundd solely due to being a flying type, it will be grounded until end of turn.
* 1. Pure Flying type pokemon -> become normal type until end of turn
* 2. Dual Flying/X type pokemon -> become type X until end of turn
* 3. Pokemon that use burn up into roost (ex. Moltres) -> become flying due to burn up, then typeless until end of turn after using roost
* 4. If a pokemon is afflicted with Forest's Curse or Trick or treat, dual type pokemon will become 3 type pokemon after the flying type is regained
* Pure flying types become (Grass or Ghost) and then back to flying/ (Grass or Ghost),
* and pokemon post Burn up become ()
* 5. If a pokemon is also ungrounded due to other reasons (such as levitate), it will stay ungrounded post roost, despite not being flying type.
* 6. Non flying types using roost (such as dunsparce) are already grounded, so this move will only heal and have no other effects.
*/
test(
"Non flying type uses roost -> no type change, took damage",
async () => {
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await game.classicMode.startBattle([ Species.DUNSPARCE ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const playerPokemonStartingHP = playerPokemon.hp;
game.move.select(Moves.ROOST);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.phaseInterceptor.to(MoveEffectPhase);
// Should only be normal type, and NOT flying type
let playerPokemonTypes = playerPokemon.getTypes();
expect(playerPokemonTypes[0] === Type.NORMAL).toBeTruthy();
expect(playerPokemonTypes.length === 1).toBeTruthy();
expect(playerPokemon.isGrounded()).toBeTruthy();
await game.phaseInterceptor.to(TurnEndPhase);
// Lose HP, still normal type
playerPokemonTypes = playerPokemon.getTypes();
expect(playerPokemon.hp).toBeLessThan(playerPokemonStartingHP);
expect(playerPokemonTypes[0] === Type.NORMAL).toBeTruthy();
expect(playerPokemonTypes.length === 1).toBeTruthy();
expect(playerPokemon.isGrounded()).toBeTruthy();
}
);
test(
"Pure flying type -> becomes normal after roost and takes damage from ground moves -> regains flying",
async () => {
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await game.classicMode.startBattle([ Species.TORNADUS ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const playerPokemonStartingHP = playerPokemon.hp;
game.move.select(Moves.ROOST);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.phaseInterceptor.to(MoveEffectPhase);
// Should only be normal type, and NOT flying type
let playerPokemonTypes = playerPokemon.getTypes();
expect(playerPokemonTypes[0] === Type.NORMAL).toBeTruthy();
expect(playerPokemonTypes[0] === Type.FLYING).toBeFalsy();
expect(playerPokemon.isGrounded()).toBeTruthy();
await game.phaseInterceptor.to(TurnEndPhase);
// Should have lost HP and is now back to being pure flying
playerPokemonTypes = playerPokemon.getTypes();
expect(playerPokemon.hp).toBeLessThan(playerPokemonStartingHP);
expect(playerPokemonTypes[0] === Type.NORMAL).toBeFalsy();
expect(playerPokemonTypes[0] === Type.FLYING).toBeTruthy();
expect(playerPokemon.isGrounded()).toBeFalsy();
}
);
test(
"Dual X/flying type -> becomes type X after roost and takes damage from ground moves -> regains flying",
async () => {
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await game.classicMode.startBattle([ Species.HAWLUCHA ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const playerPokemonStartingHP = playerPokemon.hp;
game.move.select(Moves.ROOST);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.phaseInterceptor.to(MoveEffectPhase);
// Should only be pure fighting type and grounded
let playerPokemonTypes = playerPokemon.getTypes();
expect(playerPokemonTypes[0] === Type.FIGHTING).toBeTruthy();
expect(playerPokemonTypes.length === 1).toBeTruthy();
expect(playerPokemon.isGrounded()).toBeTruthy();
await game.phaseInterceptor.to(TurnEndPhase);
// Should have lost HP and is now back to being fighting/flying
playerPokemonTypes = playerPokemon.getTypes();
expect(playerPokemon.hp).toBeLessThan(playerPokemonStartingHP);
expect(playerPokemonTypes[0] === Type.FIGHTING).toBeTruthy();
expect(playerPokemonTypes[1] === Type.FLYING).toBeTruthy();
expect(playerPokemon.isGrounded()).toBeFalsy();
}
);
test(
"Pokemon with levitate after using roost should lose flying type but still be unaffected by ground moves",
async () => {
game.override.starterForms({ [Species.ROTOM]: 4 });
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await game.classicMode.startBattle([ Species.ROTOM ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const playerPokemonStartingHP = playerPokemon.hp;
game.move.select(Moves.ROOST);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.phaseInterceptor.to(MoveEffectPhase);
// Should only be pure eletric type and grounded
let playerPokemonTypes = playerPokemon.getTypes();
expect(playerPokemonTypes[0] === Type.ELECTRIC).toBeTruthy();
expect(playerPokemonTypes.length === 1).toBeTruthy();
expect(playerPokemon.isGrounded()).toBeFalsy();
await game.phaseInterceptor.to(TurnEndPhase);
// Should have lost HP and is now back to being electric/flying
playerPokemonTypes = playerPokemon.getTypes();
expect(playerPokemon.hp).toBe(playerPokemonStartingHP);
expect(playerPokemonTypes[0] === Type.ELECTRIC).toBeTruthy();
expect(playerPokemonTypes[1] === Type.FLYING).toBeTruthy();
expect(playerPokemon.isGrounded()).toBeFalsy();
}
);
test(
"A fire/flying type that uses burn up, then roost should be typeless until end of turn",
async () => {
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await game.classicMode.startBattle([ Species.MOLTRES ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const playerPokemonStartingHP = playerPokemon.hp;
game.move.select(Moves.BURN_UP);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.phaseInterceptor.to(MoveEffectPhase);
// Should only be pure flying type after burn up
let playerPokemonTypes = playerPokemon.getTypes();
expect(playerPokemonTypes[0] === Type.FLYING).toBeTruthy();
expect(playerPokemonTypes.length === 1).toBeTruthy();
await game.phaseInterceptor.to(TurnEndPhase);
game.move.select(Moves.ROOST);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.phaseInterceptor.to(MoveEffectPhase);
// Should only be typeless type after roost and is grounded
playerPokemonTypes = playerPokemon.getTypes();
expect(playerPokemon.getTag(BattlerTagType.ROOSTED)).toBeDefined();
expect(playerPokemonTypes[0] === Type.UNKNOWN).toBeTruthy();
expect(playerPokemonTypes.length === 1).toBeTruthy();
expect(playerPokemon.isGrounded()).toBeTruthy();
await game.phaseInterceptor.to(TurnEndPhase);
// Should go back to being pure flying and have taken damage from earthquake, and is ungrounded again
playerPokemonTypes = playerPokemon.getTypes();
expect(playerPokemon.hp).toBeLessThan(playerPokemonStartingHP);
expect(playerPokemonTypes[0] === Type.FLYING).toBeTruthy();
expect(playerPokemonTypes.length === 1).toBeTruthy();
expect(playerPokemon.isGrounded()).toBeFalsy();
}
);
test(
"An electric/flying type that uses double shock, then roost should be typeless until end of turn",
async () => {
game.override.enemySpecies(Species.ZEKROM);
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await game.classicMode.startBattle([ Species.ZAPDOS ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const playerPokemonStartingHP = playerPokemon.hp;
game.move.select(Moves.DOUBLE_SHOCK);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.phaseInterceptor.to(MoveEffectPhase);
// Should only be pure flying type after burn up
let playerPokemonTypes = playerPokemon.getTypes();
expect(playerPokemonTypes[0] === Type.FLYING).toBeTruthy();
expect(playerPokemonTypes.length === 1).toBeTruthy();
await game.phaseInterceptor.to(TurnEndPhase);
game.move.select(Moves.ROOST);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.phaseInterceptor.to(MoveEffectPhase);
// Should only be typeless type after roost and is grounded
playerPokemonTypes = playerPokemon.getTypes();
expect(playerPokemon.getTag(BattlerTagType.ROOSTED)).toBeDefined();
expect(playerPokemonTypes[0] === Type.UNKNOWN).toBeTruthy();
expect(playerPokemonTypes.length === 1).toBeTruthy();
expect(playerPokemon.isGrounded()).toBeTruthy();
await game.phaseInterceptor.to(TurnEndPhase);
// Should go back to being pure flying and have taken damage from earthquake, and is ungrounded again
playerPokemonTypes = playerPokemon.getTypes();
expect(playerPokemon.hp).toBeLessThan(playerPokemonStartingHP);
expect(playerPokemonTypes[0] === Type.FLYING).toBeTruthy();
expect(playerPokemonTypes.length === 1).toBeTruthy();
expect(playerPokemon.isGrounded()).toBeFalsy();
}
);
test(
"Dual Type Pokemon afflicted with Forests Curse/Trick or Treat and post roost will become dual type and then become 3 type at end of turn",
async () => {
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game.override.enemyMoveset([ Moves.TRICK_OR_TREAT, Moves.TRICK_OR_TREAT, Moves.TRICK_OR_TREAT, Moves.TRICK_OR_TREAT ]);
await game.classicMode.startBattle([ Species.MOLTRES ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
game.move.select(Moves.ROOST);
await game.phaseInterceptor.to(MoveEffectPhase);
let playerPokemonTypes = playerPokemon.getTypes();
expect(playerPokemonTypes[0] === Type.FIRE).toBeTruthy();
expect(playerPokemonTypes.length === 1).toBeTruthy();
expect(playerPokemon.isGrounded()).toBeTruthy();
await game.phaseInterceptor.to(TurnEndPhase);
// Should be fire/flying/ghost
playerPokemonTypes = playerPokemon.getTypes();
expect(playerPokemonTypes.filter(type => type === Type.FLYING)).toHaveLength(1);
expect(playerPokemonTypes.filter(type => type === Type.FIRE)).toHaveLength(1);
expect(playerPokemonTypes.filter(type => type === Type.GHOST)).toHaveLength(1);
expect(playerPokemonTypes.length === 3).toBeTruthy();
expect(playerPokemon.isGrounded()).toBeFalsy();
}
);
});