pokerogue/src/locales/en/weather.ts

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import { SimpleTranslationEntries } from "#app/interfaces/locales";
/**
* The weather namespace holds text displayed when weather is active during a battle
*/
export const weather: SimpleTranslationEntries = {
"sunnyStartMessage": "The sunlight got bright!",
"sunnyLapseMessage": "The sunlight is strong.",
"sunnyClearMessage": "The sunlight faded.",
"rainStartMessage": "A downpour started!",
"rainLapseMessage": "The downpour continues.",
"rainClearMessage": "The rain stopped.",
"sandstormStartMessage": "A sandstorm brewed!",
"sandstormLapseMessage": "The sandstorm rages.",
"sandstormClearMessage": "The sandstorm subsided.",
"sandstormDamageMessage": "{{pokemonNameWithAffix}} is buffeted\nby the sandstorm!",
"hailStartMessage": "It started to hail!",
"hailLapseMessage": "Hail continues to fall.",
"hailClearMessage": "The hail stopped.",
"hailDamageMessage": "{{pokemonNameWithAffix}} is pelted\nby the hail!",
"snowStartMessage": "It started to snow!",
"snowLapseMessage": "The snow is falling down.",
"snowClearMessage": "The snow stopped.",
"fogStartMessage": "A thick fog emerged!",
"fogLapseMessage": "The fog continues.",
"fogClearMessage": "The fog disappeared.",
"heavyRainStartMessage": "A heavy downpour started!",
"heavyRainLapseMessage": "The heavy downpour continues.",
"heavyRainClearMessage": "The heavy rain stopped.",
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"harshSunStartMessage": "The sunlight got hot!",
"harshSunLapseMessage": "The sun is scorching hot.",
"harshSunClearMessage": "The harsh sunlight faded.",
"strongWindsStartMessage": "A heavy wind began!",
"strongWindsLapseMessage": "The wind blows intensely.",
"strongWindsEffectMessage": "The mysterious air current weakened the attack!",
"strongWindsClearMessage": "The heavy wind stopped."
};
export const terrain: SimpleTranslationEntries = {
"misty": "Misty",
"mistyStartMessage": "Mist swirled around the battlefield!",
"mistyClearMessage": "The mist disappeared from the battlefield.",
"mistyBlockMessage": "{{pokemonNameWithAffix}} surrounds itself with a protective mist!",
"electric": "Electric",
"electricStartMessage": "An electric current ran across the battlefield!",
"electricClearMessage": "The electricity disappeared from the battlefield.",
"grassy": "Grassy",
"grassyStartMessage": "Grass grew to cover the battlefield!",
"grassyClearMessage": "The grass disappeared from the battlefield.",
"psychic": "Psychic",
"psychicStartMessage": "The battlefield got weird!",
"psychicClearMessage": "The weirdness disappeared from the battlefield!",
"defaultBlockMessage": "{{pokemonNameWithAffix}} is protected by the {{terrainName}} Terrain!"
};