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* add terrain localization and test code, change folder name * Update src/locales/fr/weather.ts Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> * Update src/locales/pt_BR/weather.ts Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br> * Update src/locales/zh_CN/weather.ts Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> * Update src/locales/de/weather.ts Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com> * Update src/locales/zh_TW/weather.ts Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> * Use testUtil * add missed en messages --------- Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br> Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
67 lines
2.6 KiB
TypeScript
67 lines
2.6 KiB
TypeScript
import { SimpleTranslationEntries } from "#app/interfaces/locales";
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/**
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* The weather namespace holds text displayed when weather is active during a battle
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*/
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export const weather: SimpleTranslationEntries = {
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"sunnyStartMessage": "The sunlight got bright!",
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"sunnyLapseMessage": "The sunlight is strong.",
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"sunnyClearMessage": "The sunlight faded.",
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"rainStartMessage": "A downpour started!",
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"rainLapseMessage": "The downpour continues.",
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"rainClearMessage": "The rain stopped.",
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"sandstormStartMessage": "A sandstorm brewed!",
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"sandstormLapseMessage": "The sandstorm rages.",
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"sandstormClearMessage": "The sandstorm subsided.",
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"sandstormDamageMessage": "{{pokemonNameWithAffix}} is buffeted\nby the sandstorm!",
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"hailStartMessage": "It started to hail!",
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"hailLapseMessage": "Hail continues to fall.",
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"hailClearMessage": "The hail stopped.",
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"hailDamageMessage": "{{pokemonNameWithAffix}} is pelted\nby the hail!",
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"snowStartMessage": "It started to snow!",
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"snowLapseMessage": "The snow is falling down.",
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"snowClearMessage": "The snow stopped.",
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"fogStartMessage": "A thick fog emerged!",
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"fogLapseMessage": "The fog continues.",
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"fogClearMessage": "The fog disappeared.",
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"heavyRainStartMessage": "A heavy downpour started!",
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"heavyRainLapseMessage": "The heavy downpour continues.",
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"heavyRainClearMessage": "The heavy rain stopped.",
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"harshSunStartMessage": "The sunlight got hot!",
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"harshSunLapseMessage": "The sun is scorching hot.",
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"harshSunClearMessage": "The harsh sunlight faded.",
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"strongWindsStartMessage": "A heavy wind began!",
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"strongWindsLapseMessage": "The wind blows intensely.",
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"strongWindsEffectMessage": "The mysterious air current weakened the attack!",
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"strongWindsClearMessage": "The heavy wind stopped."
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};
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export const terrain: SimpleTranslationEntries = {
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"misty": "Misty",
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"mistyStartMessage": "Mist swirled around the battlefield!",
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"mistyClearMessage": "The mist disappeared from the battlefield.",
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"mistyBlockMessage": "{{pokemonNameWithAffix}} surrounds itself with a protective mist!",
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"electric": "Electric",
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"electricStartMessage": "An electric current ran across the battlefield!",
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"electricClearMessage": "The electricity disappeared from the battlefield.",
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"grassy": "Grassy",
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"grassyStartMessage": "Grass grew to cover the battlefield!",
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"grassyClearMessage": "The grass disappeared from the battlefield.",
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"psychic": "Psychic",
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"psychicStartMessage": "The battlefield got weird!",
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"psychicClearMessage": "The weirdness disappeared from the battlefield!",
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"defaultBlockMessage": "{{pokemonNameWithAffix}} is protected by the {{terrainName}} Terrain!"
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};
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