pokerogue/src/locales/es/config.ts

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import { ability } from "./ability";
import { abilityTriggers } from "./ability-trigger";
import { achv } from "./achv";
import { battle } from "./battle";
import { battleMessageUiHandler } from "./battle-message-ui-handler";
import { berry } from "./berry";
import { biome } from "./biome";
Add Challenges (#1459) * Initial challenge framework * Add type localisation * Change how challenges are tracked Also fixes the difficulty total text * MVP Renames challenge types, temporarily hides difficulty, and implements challenge saving. * Attempt to fix one legal pokemon in a double battle * Make monotype ignore type changing effects * Make isOfType correctly detect normal types * Try to fix double battles again * Make challenge function more like classic * Add helper function for fainted or not allowed * Add framework for fresh start challenge and improve comments * Try to fix evolution issues * Make form changing items only usable from rewards screen * Update localisation * Additional localisation change * Add achievements for completing challenges * Fix initialisation bug with challenge achievements * Add support for gamemode specific fixed battles Also make monogen challenges face the e4 of their generation * Add better support for mobile in challenges * Localise illegal evolution/form change message * Update achievement names * Make alternate forms count for monogen * Update monotype achievement icons * Add more comments * Improve comments * Fix mid battle form changes * Reorder mode list * Remove currently unused localisation entry * Add type overrides for monotype challenges Meloetta always counts for psychic and castform always counts for normal * Change how form changes are handled Now attempts a switch at the start of each turn instead of immediately * Add start button to challenge select screen * Make starter select back out to challenge screen if using challenges * Fix daily runs * Update tests to new game mode logic
2024-06-08 06:07:23 +01:00
import { challenges } from "./challenges";
import { commandUiHandler } from "./command-ui-handler";
import {
PGFbattleSpecDialogue,
PGFdialogue,
PGFdoubleBattleDialogue,
PGFmiscDialogue,
PGMbattleSpecDialogue,
PGMdialogue,
PGMdoubleBattleDialogue,
PGMmiscDialogue
} from "./dialogue";
import { egg } from "./egg";
import { fightUiHandler } from "./fight-ui-handler";
import { gameMode } from "./game-mode";
import { gameStatsUiHandler } from "./game-stats-ui-handler";
import { growth } from "./growth";
import { menu } from "./menu";
import { menuUiHandler } from "./menu-ui-handler";
import { modifierType } from "./modifier-type";
import { move } from "./move";
import { nature } from "./nature";
import { pokeball } from "./pokeball";
import { pokemon } from "./pokemon";
import { pokemonInfo } from "./pokemon-info";
import { pokemonInfoContainer } from "./pokemon-info-container";
import { saveSlotSelectUiHandler } from "./save-slot-select-ui-handler";
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import { splashMessages } from "./splash-messages";
import { starterSelectUiHandler } from "./starter-select-ui-handler";
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import { titles, trainerClasses, trainerNames } from "./trainers";
import { tutorial } from "./tutorial";
import { voucher } from "./voucher";
import { weather } from "./weather";
import { partyUiHandler } from "./party-ui-handler";
export const esConfig = {
ability: ability,
abilityTriggers: abilityTriggers,
achv: achv,
battle: battle,
battleMessageUiHandler: battleMessageUiHandler,
berry: berry,
biome: biome,
Add Challenges (#1459) * Initial challenge framework * Add type localisation * Change how challenges are tracked Also fixes the difficulty total text * MVP Renames challenge types, temporarily hides difficulty, and implements challenge saving. * Attempt to fix one legal pokemon in a double battle * Make monotype ignore type changing effects * Make isOfType correctly detect normal types * Try to fix double battles again * Make challenge function more like classic * Add helper function for fainted or not allowed * Add framework for fresh start challenge and improve comments * Try to fix evolution issues * Make form changing items only usable from rewards screen * Update localisation * Additional localisation change * Add achievements for completing challenges * Fix initialisation bug with challenge achievements * Add support for gamemode specific fixed battles Also make monogen challenges face the e4 of their generation * Add better support for mobile in challenges * Localise illegal evolution/form change message * Update achievement names * Make alternate forms count for monogen * Update monotype achievement icons * Add more comments * Improve comments * Fix mid battle form changes * Reorder mode list * Remove currently unused localisation entry * Add type overrides for monotype challenges Meloetta always counts for psychic and castform always counts for normal * Change how form changes are handled Now attempts a switch at the start of each turn instead of immediately * Add start button to challenge select screen * Make starter select back out to challenge screen if using challenges * Fix daily runs * Update tests to new game mode logic
2024-06-08 06:07:23 +01:00
challenges: challenges,
commandUiHandler: commandUiHandler,
PGMdialogue: PGMdialogue,
PGFdialogue: PGFdialogue,
PGMbattleSpecDialogue: PGMbattleSpecDialogue,
PGFbattleSpecDialogue: PGFbattleSpecDialogue,
PGMmiscDialogue: PGMmiscDialogue,
PGFmiscDialogue: PGFmiscDialogue,
PGMdoubleBattleDialogue: PGMdoubleBattleDialogue,
PGFdoubleBattleDialogue: PGFdoubleBattleDialogue,
egg: egg,
fightUiHandler: fightUiHandler,
gameMode: gameMode,
gameStatsUiHandler: gameStatsUiHandler,
growth: growth,
menu: menu,
menuUiHandler: menuUiHandler,
modifierType: modifierType,
move: move,
nature: nature,
pokeball: pokeball,
pokemon: pokemon,
pokemonInfo: pokemonInfo,
pokemonInfoContainer: pokemonInfoContainer,
saveSlotSelectUiHandler: saveSlotSelectUiHandler,
splashMessages: splashMessages,
starterSelectUiHandler: starterSelectUiHandler,
titles: titles,
trainerClasses: trainerClasses,
trainerNames: trainerNames,
tutorial: tutorial,
voucher: voucher,
weather: weather,
partyUiHandler: partyUiHandler
};