mirror of
https://github.com/pagefaultgames/pokerogue.git
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83 lines
3.1 KiB
TypeScript
83 lines
3.1 KiB
TypeScript
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import Phaser from "phaser";
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import GameManager from "#app/test/utils/gameManager";
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import * as overrides from "#app/overrides";
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import { Species } from "#enums/species";
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import {
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TurnStartPhase,
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} from "#app/phases";
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import { Moves } from "#enums/moves";
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import { getMovePosition } from "#app/test/utils/gameManagerUtils";
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import { Abilities } from "#enums/abilities";
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import { allMoves } from "#app/data/move.js";
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describe("Weather - Strong Winds", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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vi.spyOn(overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
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vi.spyOn(overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(10);
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vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.TAILLOW);
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vi.spyOn(overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.DELTA_STREAM);
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vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.THUNDERBOLT, Moves.ICE_BEAM, Moves.ROCK_SLIDE]);
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});
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it("electric type move is not very effective on Rayquaza", async () => {
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vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.RAYQUAZA);
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await game.startBattle([Species.PIKACHU]);
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const pikachu = game.scene.getPlayerPokemon();
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const enemy = game.scene.getEnemyPokemon();
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game.doAttack(getMovePosition(game.scene, 0, Moves.THUNDERBOLT));
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await game.phaseInterceptor.to(TurnStartPhase);
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expect(enemy.getAttackTypeEffectiveness(allMoves[Moves.THUNDERBOLT].type, pikachu)).toBe(0.5);
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});
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it("electric type move is neutral for flying type pokemon", async () => {
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await game.startBattle([Species.PIKACHU]);
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const pikachu = game.scene.getPlayerPokemon();
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const enemy = game.scene.getEnemyPokemon();
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game.doAttack(getMovePosition(game.scene, 0, Moves.THUNDERBOLT));
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await game.phaseInterceptor.to(TurnStartPhase);
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expect(enemy.getAttackTypeEffectiveness(allMoves[Moves.THUNDERBOLT].type, pikachu)).toBe(1);
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});
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it("ice type move is neutral for flying type pokemon", async () => {
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await game.startBattle([Species.PIKACHU]);
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const pikachu = game.scene.getPlayerPokemon();
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const enemy = game.scene.getEnemyPokemon();
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game.doAttack(getMovePosition(game.scene, 0, Moves.ICE_BEAM));
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await game.phaseInterceptor.to(TurnStartPhase);
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expect(enemy.getAttackTypeEffectiveness(allMoves[Moves.ICE_BEAM].type, pikachu)).toBe(1);
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});
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it("rock type move is neutral for flying type pokemon", async () => {
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await game.startBattle([Species.PIKACHU]);
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const pikachu = game.scene.getPlayerPokemon();
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const enemy = game.scene.getEnemyPokemon();
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game.doAttack(getMovePosition(game.scene, 0, Moves.ROCK_SLIDE));
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await game.phaseInterceptor.to(TurnStartPhase);
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expect(enemy.getAttackTypeEffectiveness(allMoves[Moves.ROCK_SLIDE].type, pikachu)).toBe(1);
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});
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});
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