pokerogue/src/test/phases/mystery-encounter-phase.test.ts

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[Feature] Add Mystery Encounters to the game (#3938) * add .github/workflows/mystery-event.yml * update mystery-event.yml * mystery encounters: resolve review comments: Lost at Sea: -fix typo in handlePokemonGuidingYouPhase function Mysterious Chest: - remove obsolete commented code mystery-encounter.ts - remove unused `onDone` field from MysteryEncounterBuilder * fix typo in CanLearnMoveRequirementOptions * remove redundance from Pokemon.isAllowedInBattle() * chore: jsdoc formatting * fix lost-at-sea tests * add fallback for biomeMysteryEncounters if empty * lost-at-sea-encounter: fix and extend tests * move "battle:fainted" into `koPlayerPokemon` * add retries to quick-draw tests * fix lost-at-sea-encounter tests * clean up battle animation logic * Update and rename mystery-event.yml to mystery-events.yml * Update mystery-events.yml * Fix typo * Update mystery-events.yml Fix debug runs * clean up unit tests and utils * attach github issues to all encounter jsdocs * start dialogue refactor * update sleeping snorlax encounter * migrate encounters dialogue to new format * cleanup and add jsdocs * finish fiery fallout encounter * fix unit test breaks * add skeleton tests to fiery fallout * commit latest test changes * finish unit tests for fiery fallout * bug fix for empty modifier shop * stash working changes * stash changes * Update src/data/mystery-encounters/encounters/fiery-fallout-encounter.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/test/utils/overridesHelper.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/test/utils/overridesHelper.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/test/utils/overridesHelper.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/test/utils/overridesHelper.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/data/mystery-encounters/encounters/fiery-fallout-encounter.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/data/battle-anims.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * nit updates and cleanup * Update src/data/mystery-encounters/encounters/fiery-fallout-encounter.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * add jsdocs and more cleanup * add more jsdoc * add the strong stuff encounter * add the strong stuff encounter and more unit tests * cleanup container length checks in ME ui * add retries to tests * add retries to tests * fix trainer wave disable override * add shuckle juice modifier * add dialogue bug fixes * add dialogue bug fixes * add pokemon salesman encounter and affects pokedex UI display * add unit tests for pokemon salesman * temp stash * add offer you can't refuse * add unit tests for offer you can't refuse encounter * remove unnecessary prompt handlers * add tests for disabled encounter options * add delibird-y encounter * add delibird-y encounter * add absolute avarice encounter * finish absolute avarice encounter * add unit tests and enhancements for item overrides in tests * fix unit test * cleanup absolute avarice PR * small bug fixes with latest sync from main * update visuals loading for safari and stat trainer visuals * update visuals loading for safari and stat trainer visuals * update a trainer's test encounter and add unit tests * add Trash to Treasure encounter * clean up trash to treasure encounter * clean up trash to treasure encounter * add berries abound encounter * start clowning around encounter * first implementation pass at clowning around * add unit tests for clowning around * add unit tests for clowning around * clean up ME unit tests * clean up unit tests * update unit tests * add part timer and dancing lessons encounters * add unit tests for Dancing Lessons and Part-Timer * reordered biome list and adjusted redirection for project and labels * Add Weird Dream encounter and slight reworks to Berries Abound/Fight or Flight * adjusting yml to match new labels * fix yml whoopsie * Expanded 'Weird Dream' banlist and fixed a bug with the BST bump range * adds Winstrate Challenge mystery encounter * small cleanup for winstrates * add unit tests for Winstrate Challenge * fix pokemon not returning after winstrate battle * commit latest beta merge updates * fix ME null checks and unit tests with beta update * fix ME null checks and unit tests with beta update * MEs to pokerogue beta branch * test dialogue changes * test patch fix * test patch fix * test patch fix * adds teleporting hijinks encounter * add unit tests for Teleporting Hijinks * small change to teleporting hijinks dialogue * migrate ME translations to json * add retries to berries-abound.Option1: should reward the player with X berries based on wave * add missing ME dialogue back in * revert template changes * add ME unique trainer dialogue to both dialogue jsons * fix hanging comma in json * fix broken imports * resolve lint issues * fix flaky test * balance tweaks to a few MEs, updates to bug superfan * add unit tests for Bug-Type Superfan and clean up dialogue * Adds Fun and Games mystery encounter * add unit tests for Fun and Games encounter * update jsdoc * small ME balance changes * small ME balance changes * Adds Uncommon Breed ME and misc. ME bug fixes * Update getFinalSessionData() to collect Mystery Encounter data * adds GTS encounter * various ME bug fixes and balance changes * latest ME bug fixes * clean up GTS Encounter and add unit tests * small cleanup to MEs branch * add BGM music names for ME music * bug fixes and balance changes for MEs * ME data schema updates * balance changes and bug fixes to MEs * balance changes and bug fixes to MEs * update tests for MEs * add jsdoc to party exp function * dialogue updates and test fixes for MEs * dialogue updates and test fixes for MEs * PR suggestions and fixees * stash PR feedback and bugfixes * fix all tests for MEs and cleanup * PR feedback * update flaky ME test * update tests, bug fix MEs, and sprite assets * remove unintentional console log * re-enable stubbed function for Phaser text styling * handle undefined introVisuals properly * PR feedback from NightKev * disable Uncommon Breed tests * locales updates and bug fixes for safari zone * more PR feedback and update field trip with Rarer Candy * fix unit test * Change how reroll button gets disabled in Modifier Shop Phase * update continue button text logic * Update src/ui/modifier-select-ui-handler.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * fix money formatting and some nits * more nits * more nits * update ME tsdocs with links * update ME tsdocs with links --------- Co-authored-by: Felix Staud <felix.staud@headwire.com> Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com> Co-authored-by: InnocentGameDev <asdargmng@gmail.com> Co-authored-by: Mumble <171087428+frutescens@users.noreply.github.com>
2024-09-13 22:05:58 -04:00
import {afterEach, beforeAll, beforeEach, expect, describe, it, vi } from "vitest";
import GameManager from "#app/test/utils/gameManager";
import Phaser from "phaser";
import {Species} from "#enums/species";
import { MysteryEncounterOptionSelectedPhase, MysteryEncounterPhase } from "#app/phases/mystery-encounter-phases";
import {Mode} from "#app/ui/ui";
import {Button} from "#enums/buttons";
import MysteryEncounterUiHandler from "#app/ui/mystery-encounter-ui-handler";
import {MysteryEncounterType} from "#enums/mystery-encounter-type";
import MessageUiHandler from "#app/ui/message-ui-handler";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
describe("Mystery Encounter Phases", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.startingWave(11);
game.override.mysteryEncounterChance(100);
// Seed guarantees wild encounter to be replaced by ME
game.override.seed("test");
});
describe("MysteryEncounterPhase", () => {
it("Runs to MysteryEncounterPhase", async() => {
await game.runToMysteryEncounter(MysteryEncounterType.MYSTERIOUS_CHALLENGERS, [Species.CHARIZARD, Species.VOLCARONA]);
await game.phaseInterceptor.to(MysteryEncounterPhase, false);
expect(game.scene.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name);
});
it("Runs MysteryEncounterPhase", async() => {
await game.runToMysteryEncounter(MysteryEncounterType.MYSTERIOUS_CHALLENGERS, [Species.CHARIZARD, Species.VOLCARONA]);
game.onNextPrompt("MysteryEncounterPhase", Mode.MYSTERY_ENCOUNTER, () => {
// End phase early for test
game.phaseInterceptor.superEndPhase();
});
await game.phaseInterceptor.run(MysteryEncounterPhase);
expect(game.scene.mysteryEncounterSaveData.encounteredEvents.length).toBeGreaterThan(0);
expect(game.scene.mysteryEncounterSaveData.encounteredEvents[0].type).toEqual(MysteryEncounterType.MYSTERIOUS_CHALLENGERS);
expect(game.scene.mysteryEncounterSaveData.encounteredEvents[0].tier).toEqual(MysteryEncounterTier.GREAT);
expect(game.scene.ui.getMode()).toBe(Mode.MYSTERY_ENCOUNTER);
});
it("Selects an option for MysteryEncounterPhase", async() => {
const dialogueSpy = vi.spyOn(game.scene.ui, "showDialogue");
const messageSpy = vi.spyOn(game.scene.ui, "showText");
await game.runToMysteryEncounter(MysteryEncounterType.MYSTERIOUS_CHALLENGERS, [Species.CHARIZARD, Species.VOLCARONA]);
game.onNextPrompt("MysteryEncounterPhase", Mode.MESSAGE, () => {
const handler = game.scene.ui.getHandler() as MessageUiHandler;
handler.processInput(Button.ACTION);
});
await game.phaseInterceptor.run(MysteryEncounterPhase);
// Select option 1 for encounter
const handler = game.scene.ui.getHandler() as MysteryEncounterUiHandler;
handler.unblockInput();
handler.processInput(Button.ACTION);
// Waitfor required so that option select messages and preOptionPhase logic are handled
await vi.waitFor(() => expect(game.scene.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterOptionSelectedPhase.name));
expect(game.scene.ui.getMode()).toBe(Mode.MESSAGE);
expect(dialogueSpy).toHaveBeenCalledTimes(1);
expect(messageSpy).toHaveBeenCalledTimes(2);
expect(dialogueSpy).toHaveBeenCalledWith("What's this?", "???", null, expect.any(Function));
expect(messageSpy).toHaveBeenCalledWith("Mysterious challengers have appeared!", null, expect.any(Function), 750, true);
expect(messageSpy).toHaveBeenCalledWith("The trainer steps forward...", null, expect.any(Function), 300, true);
});
});
describe("MysteryEncounterOptionSelectedPhase", () => {
it("runs phase", () => {
});
it("handles onOptionSelect execution", () => {
});
it("hides intro visuals", () => {
});
it("does not hide intro visuals if option disabled", () => {
});
});
describe("MysteryEncounterBattlePhase", () => {
it("runs phase", () => {
});
it("handles TRAINER_BATTLE variant", () => {
});
it("handles BOSS_BATTLE variant", () => {
});
it("handles WILD_BATTLE variant", () => {
});
it("handles double battle", () => {
});
});
describe("MysteryEncounterRewardsPhase", () => {
it("runs phase", () => {
});
it("handles doEncounterRewards", () => {
});
it("handles heal phase if enabled", () => {
});
});
describe("PostMysteryEncounterPhase", () => {
it("runs phase", () => {
});
it("handles onPostOptionSelect execution", () => {
});
it("runs to next EncounterPhase", () => {
});
});
});