pokerogue/src/locales/zh_CN/challenges.ts

26 lines
783 B
TypeScript
Raw Normal View History

import { TranslationEntries } from "#app/interfaces/locales";
Add Challenges (#1459) * Initial challenge framework * Add type localisation * Change how challenges are tracked Also fixes the difficulty total text * MVP Renames challenge types, temporarily hides difficulty, and implements challenge saving. * Attempt to fix one legal pokemon in a double battle * Make monotype ignore type changing effects * Make isOfType correctly detect normal types * Try to fix double battles again * Make challenge function more like classic * Add helper function for fainted or not allowed * Add framework for fresh start challenge and improve comments * Try to fix evolution issues * Make form changing items only usable from rewards screen * Update localisation * Additional localisation change * Add achievements for completing challenges * Fix initialisation bug with challenge achievements * Add support for gamemode specific fixed battles Also make monogen challenges face the e4 of their generation * Add better support for mobile in challenges * Localise illegal evolution/form change message * Update achievement names * Make alternate forms count for monogen * Update monotype achievement icons * Add more comments * Improve comments * Fix mid battle form changes * Reorder mode list * Remove currently unused localisation entry * Add type overrides for monotype challenges Meloetta always counts for psychic and castform always counts for normal * Change how form changes are handled Now attempts a switch at the start of each turn instead of immediately * Add start button to challenge select screen * Make starter select back out to challenge screen if using challenges * Fix daily runs * Update tests to new game mode logic
2024-06-08 15:07:23 +10:00
export const challenges: TranslationEntries = {
"title": "适用挑战条件",
"illegalEvolution": "{{pokemon}} changed into an ineligble pokémon\nfor this challenge!",
"singleGeneration": {
"name": "单一世代",
"desc": "你只能使用第{{gen}}\n世代的宝可梦",
"desc_default": "你只能使用所选\n世代的宝可梦",
"gen_1": "一",
"gen_2": "二",
"gen_3": "三",
"gen_4": "四",
"gen_5": "五",
"gen_6": "六",
"gen_7": "七",
"gen_8": "八",
"gen_9": "九",
},
"singleType": {
"name": "单属性",
"desc": "你只能使用{{type}}\n属性的宝可梦",
"desc_default": "你只能使用所选\n属性的宝可梦"
},
Add Challenges (#1459) * Initial challenge framework * Add type localisation * Change how challenges are tracked Also fixes the difficulty total text * MVP Renames challenge types, temporarily hides difficulty, and implements challenge saving. * Attempt to fix one legal pokemon in a double battle * Make monotype ignore type changing effects * Make isOfType correctly detect normal types * Try to fix double battles again * Make challenge function more like classic * Add helper function for fainted or not allowed * Add framework for fresh start challenge and improve comments * Try to fix evolution issues * Make form changing items only usable from rewards screen * Update localisation * Additional localisation change * Add achievements for completing challenges * Fix initialisation bug with challenge achievements * Add support for gamemode specific fixed battles Also make monogen challenges face the e4 of their generation * Add better support for mobile in challenges * Localise illegal evolution/form change message * Update achievement names * Make alternate forms count for monogen * Update monotype achievement icons * Add more comments * Improve comments * Fix mid battle form changes * Reorder mode list * Remove currently unused localisation entry * Add type overrides for monotype challenges Meloetta always counts for psychic and castform always counts for normal * Change how form changes are handled Now attempts a switch at the start of each turn instead of immediately * Add start button to challenge select screen * Make starter select back out to challenge screen if using challenges * Fix daily runs * Update tests to new game mode logic
2024-06-08 15:07:23 +10:00
} as const;