2024-05-23 16:03:10 +01:00
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import { Species } from "./data/enums/species";
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2024-04-30 11:47:53 +01:00
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import { Abilities } from "./data/enums/abilities";
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import { Biome } from "./data/enums/biome";
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import { Moves } from "./data/enums/moves";
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import { WeatherType } from "./data/weather";
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2024-05-23 16:03:10 +01:00
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import { Variant } from "./data/variant";
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import { BerryType } from "./data/berry";
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import { TempBattleStat } from "./data/temp-battle-stat";
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import { Nature } from "./data/nature";
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import { Type } from "./data/type";
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import { Stat } from "./data/pokemon-stat";
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import { PokeballCounts } from "./battle-scene";
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import { PokeballType } from "./data/pokeball";
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2024-05-26 17:17:41 +01:00
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import {TimeOfDay} from "#app/data/enums/time-of-day";
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2024-05-28 04:59:01 +01:00
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import { Gender } from "./data/gender";
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2024-04-30 11:47:53 +01:00
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2024-05-09 20:52:09 +01:00
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/**
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* Overrides for testing different in game situations
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* if an override name starts with "STARTING", it will apply when a new run begins
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*/
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/**
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* OVERALL OVERRIDES
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*/
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// a specific seed (default: a random string of 24 characters)
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2024-05-23 16:03:10 +01:00
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export const SEED_OVERRIDE: string = "";
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2024-05-09 20:52:09 +01:00
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export const WEATHER_OVERRIDE: WeatherType = WeatherType.NONE;
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export const DOUBLE_BATTLE_OVERRIDE: boolean = false;
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export const STARTING_WAVE_OVERRIDE: integer = 0;
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export const STARTING_BIOME_OVERRIDE: Biome = Biome.TOWN;
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2024-05-26 17:17:41 +01:00
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export const ARENA_TINT_OVERRIDE: TimeOfDay = null;
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// Multiplies XP gained by this value including 0. Set to null to ignore the override
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export const XP_MULTIPLIER_OVERRIDE: number = null;
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2024-05-27 11:49:49 +01:00
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export const IMMEDIATE_HATCH_EGGS_OVERRIDE: boolean = false;
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2024-05-09 20:52:09 +01:00
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// default 1000
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export const STARTING_MONEY_OVERRIDE: integer = 0;
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2024-05-13 09:40:53 +01:00
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export const POKEBALL_OVERRIDE: { active: boolean, pokeballs: PokeballCounts } = {
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2024-05-23 16:03:10 +01:00
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active: false,
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pokeballs: {
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[PokeballType.POKEBALL]: 5,
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[PokeballType.GREAT_BALL]: 0,
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[PokeballType.ULTRA_BALL]: 0,
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[PokeballType.ROGUE_BALL]: 0,
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[PokeballType.MASTER_BALL]: 0,
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}
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};
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2024-05-09 20:52:09 +01:00
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/**
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* PLAYER OVERRIDES
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*/
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// forms can be found in pokemon-species.ts
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export const STARTER_FORM_OVERRIDE: integer = 0;
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// default 5 or 20 for Daily
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export const STARTING_LEVEL_OVERRIDE: integer = 0;
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2024-05-16 23:19:32 +01:00
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/**
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* SPECIES OVERRIDE
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* will only apply to the first starter in your party or each enemy pokemon
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* default is 0 to not override
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* @example SPECIES_OVERRIDE = Species.Bulbasaur;
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*/
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export const STARTER_SPECIES_OVERRIDE: Species | integer = 0;
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2024-05-09 20:52:09 +01:00
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export const ABILITY_OVERRIDE: Abilities = Abilities.NONE;
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export const PASSIVE_ABILITY_OVERRIDE: Abilities = Abilities.NONE;
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2024-05-26 17:17:41 +01:00
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export const GENDER_OVERRIDE: Gender = null;
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2024-05-09 20:52:09 +01:00
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export const MOVESET_OVERRIDE: Array<Moves> = [];
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2024-05-12 21:41:02 +01:00
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export const SHINY_OVERRIDE: boolean = false;
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export const VARIANT_OVERRIDE: Variant = 0;
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2024-05-09 20:52:09 +01:00
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/**
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* OPPONENT / ENEMY OVERRIDES
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*/
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2024-05-16 23:19:32 +01:00
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export const OPP_SPECIES_OVERRIDE: Species | integer = 0;
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2024-05-09 20:52:09 +01:00
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export const OPP_ABILITY_OVERRIDE: Abilities = Abilities.NONE;
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2024-05-06 19:55:52 +01:00
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export const OPP_PASSIVE_ABILITY_OVERRIDE = Abilities.NONE;
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2024-05-26 17:17:41 +01:00
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export const OPP_GENDER_OVERRIDE: Gender = null;
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2024-05-09 20:52:09 +01:00
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export const OPP_MOVESET_OVERRIDE: Array<Moves> = [];
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export const OPP_SHINY_OVERRIDE: boolean = false;
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export const OPP_VARIANT_OVERRIDE: Variant = 0;
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/**
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* MODIFIER / ITEM OVERRIDES
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* if count is not provided, it will default to 1
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* @example Modifier Override [{name: "EXP_SHARE", count: 2}]
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* @example Held Item Override [{name: "LUCKY_EGG"}]
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2024-05-24 00:45:04 +01:00
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*
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* Some items are generated based on a sub-type (i.e. berries), to override those:
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2024-05-09 20:52:09 +01:00
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* @example [{name: "BERRY", count: 5, type: BerryType.SITRUS}]
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* types are listed in interface below
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* - TempBattleStat is for TEMP_STAT_BOOSTER / X Items (Dire hit is separate)
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* - Stat is for BASE_STAT_BOOSTER / Vitamin
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* - Nature is for MINT
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* - Type is for TERA_SHARD or ATTACK_TYPE_BOOSTER (type boosting items i.e Silk Scarf)
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* - BerryType is for BERRY
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*/
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interface ModifierOverride {
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name: string,
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count?: integer
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type?: TempBattleStat|Stat|Nature|Type|BerryType
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}
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2024-05-24 00:45:04 +01:00
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export const STARTING_MODIFIER_OVERRIDE: Array<ModifierOverride> = [];
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export const OPP_MODIFIER_OVERRIDE: Array<ModifierOverride> = [];
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2024-04-30 11:47:53 +01:00
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2024-05-24 00:45:04 +01:00
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export const STARTING_HELD_ITEMS_OVERRIDE: Array<ModifierOverride> = [];
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export const OPP_HELD_ITEMS_OVERRIDE: Array<ModifierOverride> = [];
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