pokerogue/src/test/moves/lucky_chant.test.ts

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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import GameManager from "../utils/gameManager";
import { getMovePosition } from "../utils/gameManagerUtils";
import { Moves } from "#app/enums/moves.js";
import { Species } from "#app/enums/species.js";
import { Abilities } from "#app/enums/abilities.js";
import { BerryPhase, TurnEndPhase } from "#app/phases.js";
import { BattlerTagType } from "#app/enums/battler-tag-type.js";
const TIMEOUT = 20 * 1000;
describe("Moves - Lucky Chant", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleType("single")
.moveset([Moves.LUCKY_CHANT, Moves.SPLASH, Moves.FOLLOW_ME])
.enemySpecies(Species.SNORLAX)
.enemyAbility(Abilities.INSOMNIA)
.enemyMoveset(Array(4).fill(Moves.FLOWER_TRICK))
.startingLevel(100)
.enemyLevel(100);
});
it(
"should prevent critical hits from moves",
async () => {
await game.startBattle([Species.CHARIZARD]);
const playerPokemon = game.scene.getPlayerPokemon();
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
await game.phaseInterceptor.to(TurnEndPhase);
const firstTurnDamage = playerPokemon.getMaxHp() - playerPokemon.hp;
game.doAttack(getMovePosition(game.scene, 0, Moves.LUCKY_CHANT));
await game.phaseInterceptor.to(BerryPhase, false);
const secondTurnDamage = playerPokemon.getMaxHp() - playerPokemon.hp - firstTurnDamage;
expect(secondTurnDamage).toBeLessThan(firstTurnDamage);
}, TIMEOUT
);
it(
"should prevent critical hits against the user's ally",
async () => {
game.override.battleType("double");
await game.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
const playerPokemon = game.scene.getPlayerField();
game.doAttack(getMovePosition(game.scene, 0, Moves.FOLLOW_ME));
game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
await game.phaseInterceptor.to(TurnEndPhase);
const firstTurnDamage = playerPokemon[0].getMaxHp() - playerPokemon[0].hp;
game.doAttack(getMovePosition(game.scene, 0, Moves.FOLLOW_ME));
game.doAttack(getMovePosition(game.scene, 1, Moves.LUCKY_CHANT));
await game.phaseInterceptor.to(BerryPhase, false);
const secondTurnDamage = playerPokemon[0].getMaxHp() - playerPokemon[0].hp - firstTurnDamage;
expect(secondTurnDamage).toBeLessThan(firstTurnDamage);
}, TIMEOUT
);
it(
"should prevent critical hits from field effects",
async () => {
game.override.enemyMoveset(Array(4).fill(Moves.TACKLE));
await game.startBattle([Species.CHARIZARD]);
const playerPokemon = game.scene.getPlayerPokemon();
const enemyPokemon = game.scene.getEnemyPokemon();
enemyPokemon.addTag(BattlerTagType.ALWAYS_CRIT, 2, Moves.NONE, 0);
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
await game.phaseInterceptor.to(TurnEndPhase);
const firstTurnDamage = playerPokemon.getMaxHp() - playerPokemon.hp;
game.doAttack(getMovePosition(game.scene, 0, Moves.LUCKY_CHANT));
await game.phaseInterceptor.to(BerryPhase, false);
const secondTurnDamage = playerPokemon.getMaxHp() - playerPokemon.hp - firstTurnDamage;
expect(secondTurnDamage).toBeLessThan(firstTurnDamage);
}, TIMEOUT
);
});