pokerogue/src/test/utils/overridesHelper.ts

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import { Weather, WeatherType } from "#app/data/weather";
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import { Abilities } from "#app/enums/abilities.js";
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import { Biome } from "#app/enums/biome";
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import { Moves } from "#app/enums/moves.js";
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import { Species } from "#app/enums/species.js";
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import * as GameMode from "#app/game-mode";
import { GameModes, getGameMode } from "#app/game-mode";
import Overrides from "#app/overrides";
import GameManager from "#test/utils/gameManager";
import { vi } from "vitest";
/**
* Helper to handle overrides in tests
*/
export class OverridesHelper {
private readonly game: GameManager;
constructor(game: GameManager) {
this.game = game;
}
/**
* Override the starting biome
* @warning Any event listeners that are attached to [NewArenaEvent](events\battle-scene.ts) may need to be handled down the line
* @param biome the biome to set
*/
startingBiome(biome: Biome): this {
this.game.scene.newArena(biome);
this.log(`Starting biome set to ${Biome[biome]} (=${biome})!`);
return this;
}
/**
* Override the starting wave (index)
* @param wave the wave (index) to set. Classic: `1`-`200`
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* @returns this
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*/
startingWave(wave: number): this {
vi.spyOn(Overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(wave);
this.log(`Starting wave set to ${wave}!`);
return this;
}
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/**
* Override the player (pokemon) starting level
* @param level the (pokemon) level to set
* @returns this
*/
startingLevel(level: Species | number): this {
vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(level);
this.log(`Player Pokemon starting level set to ${level}!`);
return this;
}
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/**
* Override the player (pokemon) {@linkcode Species | species}
* @param species the (pokemon) {@linkcode Species | species} to set
* @returns this
*/
starterSpecies(species: Species | number): this {
vi.spyOn(Overrides, "STARTER_SPECIES_OVERRIDE", "get").mockReturnValue(species);
this.log(`Player Pokemon species set to ${Species[species]} (=${species})!`);
return this;
}
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/**
* Override each wave to have or not have standard trainer battles
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* @returns this
* @param disable true
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*/
disableTrainerWaves(disable: boolean): this {
const realFn = getGameMode;
vi.spyOn(GameMode, "getGameMode").mockImplementation((gameMode: GameModes) => {
const mode = realFn(gameMode);
mode.hasTrainers = !disable;
return mode;
});
this.log(`Standard trainer waves are ${disable ? "disabled" : "enabled"}!`);
return this;
}
/**
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* Override the {@linkcode WeatherType | weather (type)}
* @param type {@linkcode WeatherType | weather type} to set
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* @returns this
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*/
weather(type: WeatherType): this {
vi.spyOn(Overrides, "WEATHER_OVERRIDE", "get").mockReturnValue(type);
this.log(`Weather set to ${Weather[type]} (=${type})!`);
return this;
}
/**
* Override the seed
* @param seed the seed to set
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* @returns this
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*/
seed(seed: string): this {
vi.spyOn(this.game.scene, "resetSeed").mockImplementation(() => {
this.game.scene.waveSeed = seed;
Phaser.Math.RND.sow([seed]);
this.game.scene.rngCounter = 0;
});
this.game.scene.resetSeed();
this.log(`Seed set to "${seed}"!`);
return this;
}
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/**
* Override the battle type (single or double)
* @param battleType battle type to set
* @returns this
*/
battleType(battleType: "single" | "double"): this {
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue(battleType);
this.log(`Battle type set to ${battleType} only!`);
return this;
}
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/**
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* Override the enemy (pokemon) {@linkcode Species | species}
* @param species the (pokemon) {@linkcode Species | species} to set
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* @returns this
*/
enemySpecies(species: Species | number): this {
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vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(species);
this.log(`Enemy Pokemon species set to ${Species[species]} (=${species})!`);
return this;
}
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/**
* Override the enemy (pokemon) {@linkcode Abilities | ability}
* @param ability the (pokemon) {@linkcode Abilities | ability} to set
* @returns this
*/
enemyAbility(ability: Abilities): this {
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(ability);
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this.log(`Enemy Pokemon ability set to ${Abilities[ability]} (=${ability})!`);
return this;
}
/**
* Override the enemy (pokemon) {@linkcode Moves | moves}set
* @param moveset the {@linkcode Moves | moves}set to set
* @returns this
*/
enemyMoveset(moveset: Moves[]): this {
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue(moveset);
const movesetStr = moveset.map((moveId) => Moves[moveId]).join(", ");
this.log(`Enemy Pokemon moveset set to ${movesetStr} (=[${moveset.join(", ")}])!`);
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return this;
}
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private log(...params: any[]) {
console.log("Overrides:", ...params);
}
}