pokerogue/src/pokemon.ts

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import Phaser from 'phaser';
import BattleScene from './battle-scene';
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import BattleInfo, { PlayerBattleInfo, EnemyBattleInfo } from './ui/battle-info';
import Move, { StatChangeAttr, HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariablePowerAttr, Moves, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, AttackMove, AddBattlerTagAttr } from "./data/move";
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import { pokemonLevelMoves } from './data/pokemon-level-moves';
import { default as PokemonSpecies, PokemonSpeciesForm, getPokemonSpecies } from './data/pokemon-species';
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import * as Utils from './utils';
import { Type, TypeDamageMultiplier, getTypeDamageMultiplier } from './data/type';
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import { getLevelTotalExp } from './data/exp';
import { Stat } from './data/pokemon-stat';
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import { AttackTypeBoosterModifier, PokemonBaseStatModifier, ShinyRateBoosterModifier, SurviveDamageModifier, TempBattleStatBoosterModifier } from './modifier/modifier';
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import { PokeballType } from './data/pokeball';
import { Gender } from './data/gender';
import { initMoveAnim, loadMoveAnimAssets } from './data/battle-anims';
import { Status, StatusEffect } from './data/status-effect';
import { tmSpecies } from './data/tms';
import { pokemonEvolutions, pokemonPrevolutions, SpeciesEvolution, SpeciesEvolutionCondition } from './data/pokemon-evolutions';
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import { DamagePhase, FaintPhase } from './battle-phases';
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import { BattleStat } from './data/battle-stat';
import { BattlerTag, BattlerTagLapseType, BattlerTagType, TypeBoostTag, getBattlerTag } from './data/battler-tag';
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import { Species } from './data/species';
import { WeatherType } from './data/weather';
import { TempBattleStat } from './data/temp-battle-stat';
import { ArenaTagType, WeakenMoveTypeTag } from './data/arena-tag';
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import { Biome } from './data/biome';
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import { Abilities, Ability, BattleStatMultiplierAbAttr, BlockCritAbAttr, NonSuperEffectiveImmunityAbAttr, PreApplyBattlerTagAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, VariableMovePowerAbAttr, abilities, applyBattleStatMultiplierAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs } from './data/ability';
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import PokemonData from './system/pokemon-data';
import { BattlerIndex } from './battle';
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import SpritePipeline from './pipelines/sprite';
export enum FieldPosition {
CENTER,
LEFT,
RIGHT
}
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export default abstract class Pokemon extends Phaser.GameObjects.Container {
public id: integer;
public name: string;
public species: PokemonSpecies;
public formIndex: integer;
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public abilityIndex: integer;
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public shiny: boolean;
public pokeball: PokeballType;
protected battleInfo: BattleInfo;
public level: integer;
public exp: integer;
public levelExp: integer;
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public gender: Gender;
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public hp: integer;
public stats: integer[];
public ivs: integer[];
public moveset: PokemonMove[];
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public status: Status;
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public winCount: integer;
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public summonData: PokemonSummonData;
public battleSummonData: PokemonBattleSummonData;
public turnData: PokemonTurnData;
public fieldPosition: FieldPosition;
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public maskEnabled: boolean;
public maskSprite: Phaser.GameObjects.Sprite;
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private shinySparkle: Phaser.GameObjects.Sprite;
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constructor(scene: BattleScene, x: number, y: number, species: PokemonSpecies, level: integer, abilityIndex?: integer, formIndex?: integer, gender?: Gender, shiny?: boolean, dataSource?: Pokemon | PokemonData) {
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super(scene, x, y);
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if (!species.isObtainable() && this.isPlayer())
throw `Cannot create a player Pokemon for species '${species.name}'`;
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this.name = Utils.toPokemonUpperCase(species.name);
this.species = species;
this.battleInfo = this.isPlayer()
? new PlayerBattleInfo(scene)
: new EnemyBattleInfo(scene);
this.pokeball = dataSource?.pokeball || PokeballType.POKEBALL;
this.level = level;
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this.abilityIndex = abilityIndex || (species.ability2 ? Utils.randInt(2) : 0);
this.formIndex = formIndex || 0;
if (gender !== undefined)
this.gender = gender;
if (shiny !== undefined)
this.shiny = shiny;
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this.exp = dataSource?.exp || getLevelTotalExp(this.level, species.growthRate);
this.levelExp = dataSource?.levelExp || 0;
if (dataSource) {
this.id = dataSource.id;
this.hp = dataSource.hp;
this.stats = dataSource.stats;
this.ivs = dataSource.ivs;
this.moveset = dataSource.moveset;
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this.status = dataSource.status;
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this.winCount = dataSource.winCount;
} else {
this.generateAndPopulateMoveset();
this.id = Utils.randInt(4294967295);
this.ivs = [
Utils.binToDec(Utils.decToBin(this.id).substring(0, 5)),
Utils.binToDec(Utils.decToBin(this.id).substring(5, 10)),
Utils.binToDec(Utils.decToBin(this.id).substring(10, 15)),
Utils.binToDec(Utils.decToBin(this.id).substring(15, 20)),
Utils.binToDec(Utils.decToBin(this.id).substring(20, 25)),
Utils.binToDec(Utils.decToBin(this.id).substring(25, 30))
];
//} else
//this.id = parseInt(Utils.decToBin(this.ivs[Stat.HP]) + Utils.decToBin(this.ivs[Stat.ATK]) + Utils.decToBin(this.ivs[Stat.DEF]) + Utils.decToBin(this.ivs[Stat.SPATK]) + Utils.decToBin(this.ivs[Stat.SPDEF]) + Utils.decToBin(this.ivs[Stat.SPD]) + this.id.toString(2).slice(30));
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if (this.gender === undefined) {
if (this.getSpeciesForm().malePercent === null)
this.gender = Gender.GENDERLESS;
else {
const genderChance = (this.id % 256) * 0.390625;
if (genderChance < this.getSpeciesForm().malePercent)
this.gender = Gender.MALE;
else
this.gender = Gender.FEMALE;
}
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}
const rand1 = Utils.binToDec(Utils.decToBin(this.id).substring(0, 16));
const rand2 = Utils.binToDec(Utils.decToBin(this.id).substring(16, 32));
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const E = this.scene.gameData.trainerId ^ this.scene.gameData.secretId;
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const F = rand1 ^ rand2;
if (this.shiny === undefined) {
let shinyThreshold = new Utils.IntegerHolder(32);
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this.scene.applyModifiers(ShinyRateBoosterModifier, true, shinyThreshold);
console.log(shinyThreshold.value);
this.shiny = (E ^ F) < shinyThreshold.value;
if ((E ^ F) < 32)
console.log('REAL SHINY!!');
if (this.shiny)
console.log((E ^ F), shinyThreshold.value);
}
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this.winCount = 0;
}
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if (!species.isObtainable())
this.shiny = false;
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this.calculateStats();
this.fieldPosition = FieldPosition.CENTER;
scene.fieldUI.add(this.battleInfo);
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this.battleInfo.initInfo(this);
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const getSprite = (hasShadow?: boolean) => {
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const ret = this.scene.add.sprite(0, 0, `pkmn__${this.isPlayer() ? 'back__' : ''}sub`);
ret.setOrigin(0.5, 1);
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ret.setPipeline(this.scene.spritePipeline, { tone: [ 0.0, 0.0, 0.0, 0.0 ], hasShadow: !!hasShadow });
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return ret;
};
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const sprite = getSprite(true);
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const tintSprite = getSprite();
tintSprite.setVisible(false);
this.add(sprite);
this.add(tintSprite);
this.getSpeciesForm().generateIconAnim(scene, this.gender === Gender.FEMALE, formIndex);
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if (this.shiny) {
const shinySparkle = this.scene.add.sprite(0, 0, 'shiny');
shinySparkle.setVisible(false);
shinySparkle.setOrigin(0.5, 1);
const frameNames = this.scene.anims.generateFrameNames('shiny', { suffix: '.png', end: 34 });
this.scene.anims.create({
key: 'sparkle',
frames: frameNames,
frameRate: 32,
showOnStart: true,
hideOnComplete: true,
});
this.add(shinySparkle);
this.shinySparkle = shinySparkle;
}
}
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isOnField(): boolean {
return this.scene.field.getIndex(this) > -1;
}
isFainted(checkStatus?: boolean): boolean {
return !this.hp && (!checkStatus || this.status?.effect === StatusEffect.FAINT);
}
isActive(onField?: boolean): boolean {
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return !this.isFainted() && !!this.scene && (!onField || this.isOnField());
}
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abstract isPlayer(): boolean;
abstract getFieldIndex(): integer;
abstract getBattlerIndex(): BattlerIndex;
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loadAssets(): Promise<void> {
return new Promise(resolve => {
const moveIds = this.getMoveset().map(m => m.getMove().id);
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Promise.allSettled(moveIds.map(m => initMoveAnim(m)))
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.then(() => {
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loadMoveAnimAssets(this.scene, moveIds);
this.getSpeciesForm().loadAssets(this.scene, this.gender === Gender.FEMALE, this.formIndex, this.shiny);
if (this.isPlayer())
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this.scene.loadAtlas(this.getBattleSpriteKey(), 'pokemon', this.getBattleSpriteAtlasPath());
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this.scene.load.once(Phaser.Loader.Events.COMPLETE, () => {
if (this.isPlayer()) {
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const originalWarn = console.warn;
// Ignore warnings for missing frames, because there will be a lot
console.warn = () => {};
const battleFrameNames = this.scene.anims.generateFrameNames(this.getBattleSpriteKey(), { zeroPad: 4, suffix: ".png", start: 1, end: 256 });
console.warn = originalWarn;
if (this.isPlayer()) {
this.scene.anims.create({
key: this.getBattleSpriteKey(),
frames: battleFrameNames,
frameRate: 12,
repeat: -1
});
}
}
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this.playAnim();
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resolve();
});
if (!this.scene.load.isLoading())
this.scene.load.start();
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});
});
}
getSpriteAtlasPath(): string {
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return this.getSpriteId().replace(/\_{2}/g, '/');
}
getBattleSpriteAtlasPath(): string {
return this.getBattleSpriteId().replace(/\_{2}/g, '/');
}
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getSpriteId(): string {
return this.getSpeciesForm().getSpriteId(this.gender === Gender.FEMALE, this.formIndex, this.shiny);
}
getBattleSpriteId(): string {
return `${this.isPlayer() ? 'back__' : ''}${this.getSpriteId()}`;
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}
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getSpriteKey(): string {
return this.getSpeciesForm().getSpriteKey(this.gender === Gender.FEMALE, this.formIndex, this.shiny);
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}
getBattleSpriteKey(): string {
return `pkmn__${this.getBattleSpriteId()}`;
}
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getIconId(): string {
return this.getSpeciesForm().getIconId(this.gender === Gender.FEMALE, this.formIndex);
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}
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getIconKey(): string {
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return `pkmn_icon__${this.getIconId()}`;
}
getSpeciesForm(): PokemonSpeciesForm {
if (!this.species.forms?.length)
return this.species;
return this.species.forms[this.formIndex];
}
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getSprite(): Phaser.GameObjects.Sprite {
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return this.getAt(0) as Phaser.GameObjects.Sprite;
}
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getTintSprite(): Phaser.GameObjects.Sprite {
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return !this.maskEnabled
? this.getAt(1) as Phaser.GameObjects.Sprite
: this.maskSprite;
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}
playAnim(): void {
this.getSprite().play(this.getBattleSpriteKey());
this.getTintSprite().play(this.getBattleSpriteKey());
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}
getFieldPositionOffset(): [ number, number ] {
switch (this.fieldPosition) {
case FieldPosition.CENTER:
return [ 0, 0 ];
case FieldPosition.LEFT:
return [ -32, -8 ];
case FieldPosition.RIGHT:
return [ 32, 0 ];
}
}
setFieldPosition(fieldPosition: FieldPosition, duration?: integer): Promise<void> {
return new Promise(resolve => {
if (fieldPosition === this.fieldPosition) {
resolve();
return;
}
const initialOffset = this.getFieldPositionOffset();
this.fieldPosition = fieldPosition;
this.battleInfo.setMini(fieldPosition !== FieldPosition.CENTER);
this.battleInfo.setOffset(fieldPosition === FieldPosition.RIGHT);
const newOffset = this.getFieldPositionOffset();
let relX = newOffset[0] - initialOffset[0];
let relY = newOffset[1] - initialOffset[1];
if (duration) {
this.scene.tweens.add({
targets: this,
x: (_target, _key, value: number) => value + relX,
y: (_target, _key, value: number) => value + relY,
duration: duration,
ease: 'Sine.easeOut',
onComplete: () => resolve()
});
} else {
this.x += relX;
this.y += relY;
}
});
}
getBattleStat(stat: Stat): integer {
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if (stat === Stat.HP)
return this.stats[Stat.HP];
const battleStat = (stat - 1) as BattleStat;
const statLevel = new Utils.IntegerHolder(this.summonData.battleStats[battleStat]);
if (this.isPlayer())
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this.scene.applyModifiers(TempBattleStatBoosterModifier, this.isPlayer(), battleStat as integer as TempBattleStat, statLevel);
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const statValue = new Utils.NumberHolder(this.stats[stat]);
applyBattleStatMultiplierAbAttrs(BattleStatMultiplierAbAttr, this, battleStat, statValue);
let ret = statValue.value * (Math.max(2, 2 + statLevel.value) / Math.max(2, 2 - statLevel.value));
if (stat === Stat.SPDEF && this.scene.arena.weather?.weatherType === WeatherType.SANDSTORM)
ret *= 1.5;
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if (stat === Stat.SPD && this.status && this.status.effect === StatusEffect.PARALYSIS)
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ret >>= 2;
return ret;
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}
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calculateStats(): void {
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if (!this.stats)
this.stats = [ 0, 0, 0, 0, 0, 0 ];
const baseStats = this.getSpeciesForm().baseStats.slice(0);
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this.scene.applyModifiers(PokemonBaseStatModifier, this.isPlayer(), this, baseStats);
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const stats = Utils.getEnumValues(Stat);
for (let s of stats) {
const isHp = s === Stat.HP;
let baseStat = baseStats[s];
let value = Math.floor(((2 * baseStat + this.ivs[s] + (0 / 4)) * this.level) * 0.01);
if (isHp) {
value = Math.min(value + this.level + 10, 99999);
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if (this.getAbility().hasAttr(NonSuperEffectiveImmunityAbAttr))
value = 1;
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if (this.hp > value || this.hp === undefined)
this.hp = value;
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else if (this.hp) {
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const lastMaxHp = this.getMaxHp();
if (lastMaxHp && value > lastMaxHp)
this.hp += value - lastMaxHp;
}
} else
value = Math.min(value + 5, 99999);
this.stats[s] = value;
}
}
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getMaxHp(): integer {
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return this.stats[Stat.HP];
}
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getInverseHp(): integer {
return this.getMaxHp() - this.hp;
}
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getHpRatio(): number {
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return Math.floor((this.hp / this.getMaxHp()) * 100) / 100;
}
getMoveset(): PokemonMove[] {
if (this.summonData?.moveset)
return this.summonData.moveset;
return this.moveset;
}
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getTypes(): Type[] {
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const types = [];
if (this.summonData.types)
this.summonData.types.forEach(t => types.push(t));
else {
const speciesForm = this.getSpeciesForm();
types.push(speciesForm.type1);
if (speciesForm.type2 !== null)
types.push(speciesForm.type2);
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}
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if (this.getTag(BattlerTagType.IGNORE_FLYING) || this.scene.arena.getTag(ArenaTagType.GRAVITY)) {
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const flyingIndex = types.indexOf(Type.FLYING);
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if (flyingIndex > -1)
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types.splice(flyingIndex, 1);
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}
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if (!types.length)
types.push(Type.NORMAL);
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return types;
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}
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isOfType(type: Type) {
return this.getTypes().indexOf(type) > -1;
}
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getAbility(): Ability {
return abilities[this.species.getAbility(this.abilityIndex)];
}
canApplyAbility(): boolean {
return this.hp && !this.getAbility().conditions.find(condition => !condition(this));
}
getAttackMoveEffectiveness(moveType: Type): TypeDamageMultiplier {
const types = this.getTypes();
return getTypeDamageMultiplier(moveType, types[0]) * (types.length > 1 ? getTypeDamageMultiplier(moveType, types[1]) : 1) as TypeDamageMultiplier;
}
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getEvolution(): SpeciesEvolution {
if (!pokemonEvolutions.hasOwnProperty(this.species.speciesId))
return null;
const evolutions = pokemonEvolutions[this.species.speciesId];
for (let e of evolutions) {
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if (!e.item && this.level >= e.level) {
if (e.condition === null || (e.condition as SpeciesEvolutionCondition).predicate(this))
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return e;
}
}
return null;
}
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getLevelMoves(startingLevel?: integer): Moves[] {
const ret: Moves[] = [];
const levelMoves = pokemonLevelMoves[this.species.speciesId];
if (levelMoves) {
if (!startingLevel)
startingLevel = this.level;
for (let lm of levelMoves) {
const level = lm[0];
if (level < startingLevel)
continue;
else if (level > this.level)
break;
ret.push(lm[1]);
}
}
return ret;
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}
setMove(moveIndex: integer, moveId: Moves): void {
const move = moveId ? new PokemonMove(moveId) : null;
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this.moveset[moveIndex] = move;
if (this.summonData?.moveset)
this.summonData.moveset[moveIndex] = move;
}
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generateAndPopulateMoveset(): void {
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this.moveset = [];
const movePool = [];
const allLevelMoves = pokemonLevelMoves[this.species.speciesId];
if (!allLevelMoves) {
console.log(this.species.speciesId, 'ERROR')
return;
}
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for (let m = 0; m < allLevelMoves.length; m++) {
const levelMove = allLevelMoves[m];
if (this.level < levelMove[0])
break;
if (movePool.indexOf(levelMove[1]) === -1)
movePool.push(levelMove[1]);
}
const attackMovePool = movePool.filter(m => {
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const move = allMoves[m];
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return move.category !== MoveCategory.STATUS;
});
if (attackMovePool.length) {
const moveIndex = Utils.randInt(attackMovePool.length);
this.moveset.push(new PokemonMove(attackMovePool[moveIndex], 0, 0));
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console.log(allMoves[attackMovePool[moveIndex]]);
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movePool.splice(movePool.findIndex(m => m === attackMovePool[moveIndex]), 1);
}
while (movePool.length && this.moveset.length < 4) {
const moveIndex = Utils.randInt(movePool.length);
this.moveset.push(new PokemonMove(movePool[moveIndex], 0, 0));
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console.log(allMoves[movePool[moveIndex]]);
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movePool.splice(moveIndex, 1);
}
}
trySelectMove(moveIndex: integer, ignorePp?: boolean): boolean {
const move = this.getMoveset().length > moveIndex
? this.getMoveset()[moveIndex]
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: null;
return move?.isUsable(ignorePp);
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}
showInfo() {
if (!this.battleInfo.visible) {
this.battleInfo.setX(this.battleInfo.x + (this.isPlayer() ? 150 : -150));
this.battleInfo.setVisible(true);
this.scene.tweens.add({
targets: this.battleInfo,
x: this.isPlayer() ? '-=150' : '+=150',
duration: 1000,
ease: 'Sine.easeOut'
});
}
}
hideInfo(): Promise<void> {
return new Promise(resolve => {
if (this.battleInfo.visible) {
this.scene.tweens.add({
targets: this.battleInfo,
x: this.isPlayer() ? '+=150' : '-=150',
duration: 500,
ease: 'Sine.easeIn',
onComplete: () => {
this.battleInfo.setVisible(false);
this.battleInfo.setX(this.battleInfo.x - (this.isPlayer() ? 150 : -150));
resolve();
}
});
} else
resolve();
});
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}
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updateInfo(instant?: boolean): Promise<void> {
return this.battleInfo.updateInfo(this, instant);
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}
addExp(exp: integer) {
this.exp += exp;
while (this.exp >= getLevelTotalExp(this.level + 1, this.getSpeciesForm().growthRate))
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this.level++;
this.levelExp = this.exp - getLevelTotalExp(this.level, this.getSpeciesForm().growthRate);
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}
getOpponent(targetIndex: integer): Pokemon {
const ret = this.getOpponents()[targetIndex];
if (ret.summonData)
return ret;
return null;
}
getOpponents(): Pokemon[] {
return ((this.isPlayer() ? this.scene.getEnemyField() : this.scene.getPlayerField()) as Pokemon[]).filter(p => p.isActive());
}
getOpponentDescriptor(): string {
const opponents = this.getOpponents();
if (opponents.length === 1)
return opponents[0].name;
return this.isPlayer() ? 'the opposing team' : 'your team';
}
getAlly(): Pokemon {
return (this.isPlayer() ? this.scene.getPlayerField() : this.scene.getEnemyField())[this.getFieldIndex() ? 0 : 1];
}
apply(source: Pokemon, battlerMove: PokemonMove): HitResult {
let result: HitResult;
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const move = battlerMove.getMove();
const moveCategory = move.category;
let damage = 0;
const cancelled = new Utils.BooleanHolder(false);
const typeless = !!move.getAttrs(TypelessAttr).length
const typeMultiplier = new Utils.NumberHolder(!typeless && moveCategory !== MoveCategory.STATUS
? getTypeDamageMultiplier(move.type, this.getSpeciesForm().type1) * (this.getSpeciesForm().type2 !== null ? getTypeDamageMultiplier(move.type, this.getSpeciesForm().type2) : 1)
: 1);
if (typeless)
typeMultiplier.value = 1;
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switch (moveCategory) {
case MoveCategory.PHYSICAL:
case MoveCategory.SPECIAL:
const isPhysical = moveCategory === MoveCategory.PHYSICAL;
const power = new Utils.NumberHolder(move.power);
applyPreAttackAbAttrs(VariableMovePowerAbAttr, source, this, battlerMove, power);
if (!typeless)
applyPreDefendAbAttrs(TypeImmunityAbAttr, this, source, battlerMove, cancelled, typeMultiplier);
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if (cancelled.value)
result = HitResult.NO_EFFECT;
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else {
if (source.findTag(t => t instanceof TypeBoostTag && (t as TypeBoostTag).boostedType === move.type))
power.value *= 1.5;
const weatherTypeMultiplier = this.scene.arena.getAttackTypeMultiplier(move.type);
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applyMoveAttrs(VariablePowerAttr, source, this, move, power);
if (!typeless) {
this.scene.arena.applyTags(WeakenMoveTypeTag, move.type, power);
this.scene.applyModifiers(AttackTypeBoosterModifier, source.isPlayer(), source, power);
}
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let isCritical: boolean;
const critOnly = new Utils.BooleanHolder(false);
applyMoveAttrs(CritOnlyAttr, source, this, move, critOnly);
if (critOnly.value)
isCritical = true;
else {
const critLevel = new Utils.IntegerHolder(0);
applyMoveAttrs(HighCritAttr, source, this, move, critLevel);
this.scene.applyModifiers(TempBattleStatBoosterModifier, source.isPlayer(), TempBattleStat.CRIT, critLevel);
if (source.getTag(BattlerTagType.CRIT_BOOST))
critLevel.value += 2;
const critChance = Math.ceil(16 / Math.pow(2, critLevel.value));
isCritical = !source.getTag(BattlerTagType.NO_CRIT) && !(this.getAbility().hasAttr(BlockCritAbAttr)) && (critChance === 1 || !Utils.randInt(critChance));
}
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const sourceAtk = source.getBattleStat(isPhysical ? Stat.ATK : Stat.SPATK);
const targetDef = this.getBattleStat(isPhysical ? Stat.DEF : Stat.SPDEF);
const stabMultiplier = source.species.type1 === move.type || (source.species.type2 !== null && source.species.type2 === move.type) ? 1.5 : 1;
const criticalMultiplier = isCritical ? 2 : 1;
damage = Math.ceil(((((2 * source.level / 5 + 2) * power.value * sourceAtk / targetDef) / 50) + 2) * stabMultiplier * typeMultiplier.value * weatherTypeMultiplier * ((Utils.randInt(15) + 85) / 100)) * criticalMultiplier;
if (isPhysical && source.status && source.status.effect === StatusEffect.BURN)
damage = Math.floor(damage / 2);
move.getAttrs(HitsTagAttr).map(hta => hta as HitsTagAttr).filter(hta => hta.doubleDamage).forEach(hta => {
if (this.getTag(hta.tagType))
damage *= 2;
});
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const fixedDamage = new Utils.IntegerHolder(0);
applyMoveAttrs(FixedDamageAttr, source, this, move, fixedDamage);
if (damage && fixedDamage.value) {
damage = fixedDamage.value;
isCritical = false;
result = HitResult.EFFECTIVE;
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}
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console.log('damage', damage, move.name, move.power, sourceAtk, targetDef);
if (!result) {
if (typeMultiplier.value >= 2)
result = HitResult.SUPER_EFFECTIVE;
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else if (typeMultiplier.value >= 1)
result = HitResult.EFFECTIVE;
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else if (typeMultiplier.value > 0)
result = HitResult.NOT_VERY_EFFECTIVE;
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else
result = HitResult.NO_EFFECT;
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}
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if (damage) {
this.scene.unshiftPhase(new DamagePhase(this.scene, this.getBattlerIndex(), result as DamageResult));
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if (isCritical)
this.scene.queueMessage('A critical hit!');
this.scene.setPhaseQueueSplice();
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this.damage(damage);
source.turnData.damageDealt += damage;
this.turnData.attacksReceived.unshift({ move: move.id, result: result as DamageResult, damage: damage, sourceId: source.id });
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}
switch (result) {
case HitResult.SUPER_EFFECTIVE:
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this.scene.queueMessage('It\'s super effective!');
break;
case HitResult.NOT_VERY_EFFECTIVE:
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this.scene.queueMessage('It\'s not very effective!');
break;
case HitResult.NO_EFFECT:
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this.scene.queueMessage(`It doesn\'t affect ${this.name}!`);
break;
}
if (damage)
this.scene.clearPhaseQueueSplice();
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}
break;
case MoveCategory.STATUS:
if (!typeless)
applyPreDefendAbAttrs(TypeImmunityAbAttr, this, source, battlerMove, cancelled, typeMultiplier);
result = cancelled.value || !typeMultiplier.value ? HitResult.NO_EFFECT : HitResult.STATUS;
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break;
}
return result;
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}
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damage(damage: integer, preventEndure?: boolean): void {
if (this.isFainted())
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return;
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if (this.hp > 1 && this.hp - damage <= 0 && !preventEndure) {
const surviveDamage = new Utils.BooleanHolder(false);
this.scene.applyModifiers(SurviveDamageModifier, this.isPlayer(), this, surviveDamage);
if (surviveDamage.value)
damage = this.hp - 1;
}
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this.hp = Math.max(this.hp - damage, 0);
if (this.isFainted()) {
this.scene.unshiftPhase(new FaintPhase(this.scene, this.getBattlerIndex()));
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this.resetSummonData();
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}
}
addTag(tagType: BattlerTagType, turnCount?: integer, sourceMove?: Moves, sourceId?: integer): boolean {
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const existingTag = this.getTag(tagType);
if (existingTag) {
existingTag.onOverlap(this);
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return false;
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}
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const newTag = getBattlerTag(tagType, turnCount || 0, sourceMove, sourceId);
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const cancelled = new Utils.BooleanHolder(false);
applyPreApplyBattlerTagAbAttrs(PreApplyBattlerTagAbAttr, this, newTag, cancelled);
if (!cancelled.value && newTag.canAdd(this)) {
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this.summonData.tags.push(newTag);
newTag.onAdd(this);
return true;
}
return false;
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}
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getTag(tagType: BattlerTagType | { new(...args: any[]): BattlerTag }): BattlerTag {
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return typeof(tagType) === 'number'
? this.summonData.tags.find(t => t.tagType === tagType)
: this.summonData.tags.find(t => t instanceof tagType);
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}
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findTag(tagFilter: ((tag: BattlerTag) => boolean)) {
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return this.summonData.tags.find(t => tagFilter(t));
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}
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getTags(tagType: BattlerTagType | { new(...args: any[]): BattlerTag }): BattlerTag[] {
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return typeof(tagType) === 'number'
? this.summonData.tags.filter(t => t.tagType === tagType)
: this.summonData.tags.filter(t => t instanceof tagType);
}
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findTags(tagFilter: ((tag: BattlerTag) => boolean)) {
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return this.summonData.tags.filter(t => tagFilter(t));
}
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lapseTag(tagType: BattlerTagType): boolean {
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const tags = this.summonData.tags;
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const tag = tags.find(t => t.tagType === tagType);
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if (tag && !(tag.lapse(this, BattlerTagLapseType.CUSTOM))) {
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tag.onRemove(this);
tags.splice(tags.indexOf(tag), 1);
}
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return !!tag;
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}
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lapseTags(lapseType: BattlerTagLapseType): void {
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const tags = this.summonData.tags;
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tags.filter(t => lapseType === BattlerTagLapseType.FAINT || ((t.lapseType === lapseType) && !(t.lapse(this, lapseType))) || (lapseType === BattlerTagLapseType.TURN_END && t.turnCount < 1)).forEach(t => {
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t.onRemove(this);
tags.splice(tags.indexOf(t), 1);
});
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}
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removeTagsBySourceId(sourceId: integer): void {
const tags = this.summonData.tags;
tags.filter(t => t.sourceId === sourceId).forEach(t => {
t.onRemove(this);
tags.splice(tags.indexOf(t), 1);
});
}
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transferTagsBySourceId(sourceId: integer, newSourceId: integer): void {
const tags = this.summonData.tags;
tags.filter(t => t.sourceId === sourceId).forEach(t => t.sourceId = newSourceId);
}
transferSummon(source: Pokemon): void {
const battleStats = Utils.getEnumValues(BattleStat);
for (let stat of battleStats)
this.summonData.battleStats[stat] = source.summonData.battleStats[stat];
for (let tag of source.summonData.tags)
this.summonData.tags.push(tag);
}
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getMoveHistory(): TurnMove[] {
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return this.battleSummonData.moveHistory;
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}
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pushMoveHistory(turnMove: TurnMove) {
turnMove.turn = this.scene.currentBattle?.turn;
this.getMoveHistory().push(turnMove);
}
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getLastXMoves(turnCount?: integer): TurnMove[] {
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const moveHistory = this.getMoveHistory();
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return moveHistory.slice(turnCount >= 0 ? Math.max(moveHistory.length - (turnCount || 1), 0) : 0, moveHistory.length).reverse();
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}
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getMoveQueue(): QueuedMove[] {
return this.summonData.moveQueue;
}
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cry(soundConfig?: Phaser.Types.Sound.SoundConfig): integer {
return this.getSpeciesForm().cry(this.scene, soundConfig);
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}
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faintCry(callback: Function) {
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const key = this.species.speciesId.toString();
let i = 0;
let rate = 0.85;
this.scene.sound.play(key, {
rate: rate
});
const sprite = this.getSprite();
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const tintSprite = this.getTintSprite();
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const delay = Math.max(this.scene.sound.get(key).totalDuration * 50, 25);
let frameProgress = 0;
let frameThreshold: number;
sprite.anims.pause();
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tintSprite.anims.pause();
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let faintCryTimer = this.scene.time.addEvent({
delay: delay,
repeat: -1,
callback: () => {
++i;
frameThreshold = sprite.anims.msPerFrame / rate;
frameProgress += delay;
while (frameProgress > frameThreshold) {
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if (sprite.anims.duration) {
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sprite.anims.nextFrame();
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tintSprite.anims.nextFrame();
}
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frameProgress -= frameThreshold;
}
const crySound = this.scene.sound.get(key);
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if (crySound && !crySound.pendingRemove) {
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rate *= 0.99;
crySound.play({
rate: rate,
seek: (i * delay * 0.001) * rate
});
}
else {
faintCryTimer.destroy();
faintCryTimer = null;
if (callback)
callback();
}
}
});
// Failsafe
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this.scene.time.delayedCall(3000, () => {
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if (!faintCryTimer || !this.scene)
return;
const crySound = this.scene.sound.get(key);
if (crySound?.isPlaying)
crySound.stop();
faintCryTimer.destroy();
if (callback)
callback();
});
}
isOppositeGender(pokemon: Pokemon): boolean {
return this.gender !== Gender.GENDERLESS && pokemon.gender === (this.gender === Gender.MALE ? Gender.FEMALE : Gender.MALE);
}
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trySetStatus(effect: StatusEffect): boolean {
if (this.status && effect !== StatusEffect.FAINT)
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return false;
switch (effect) {
case StatusEffect.POISON:
case StatusEffect.TOXIC:
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if (this.isOfType(Type.POISON) || this.isOfType(Type.STEEL))
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return false;
break;
case StatusEffect.FREEZE:
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if (this.isOfType(Type.ICE))
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return false;
break;
case StatusEffect.BURN:
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if (this.isOfType(Type.FIRE))
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return false;
break;
}
const cancelled = new Utils.BooleanHolder(false);
applyPreSetStatusAbAttrs(StatusEffectImmunityAbAttr, this, effect, cancelled);
if (cancelled.value)
return false;
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this.status = new Status(effect);
return true;
}
resetStatus(): void {
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const lastStatus = this.status.effect;
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this.status = undefined;
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if (lastStatus === StatusEffect.SLEEP) {
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if (this.getTag(BattlerTagType.NIGHTMARE))
this.lapseTag(BattlerTagType.NIGHTMARE);
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}
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}
resetSummonData(): void {
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this.summonData = new PokemonSummonData();
this.resetBattleSummonData();
}
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resetBattleSummonData(): void {
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this.battleSummonData = new PokemonBattleSummonData();
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if (this.getTag(BattlerTagType.SEEDED))
this.lapseTag(BattlerTagType.SEEDED);
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}
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resetTurnData(): void {
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this.turnData = new PokemonTurnData();
}
getExpValue(): integer {
// Logic to factor in victor level has been removed for balancing purposes, so the player doesn't have to focus on EXP maxxing
return (this.getSpeciesForm().baseExp * this.level) / 5 + 1;
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}
tint(color: number, alpha?: number, duration?: integer, ease?: string) {
const tintSprite = this.getTintSprite();
tintSprite.setTintFill(color);
tintSprite.setVisible(true);
if (duration) {
tintSprite.setAlpha(0);
this.scene.tweens.add({
targets: tintSprite,
alpha: alpha || 1,
duration: duration,
ease: ease || 'Linear'
});
} else
tintSprite.setAlpha(alpha);
}
untint(duration: integer, ease?: string) {
const tintSprite = this.getTintSprite();
if (duration) {
this.scene.tweens.add({
targets: tintSprite,
alpha: 0,
duration: duration,
ease: ease || 'Linear',
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onComplete: () => {
tintSprite.setVisible(false);
tintSprite.setAlpha(1);
}
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});
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} else {
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tintSprite.setVisible(false);
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tintSprite.setAlpha(1);
}
}
enableMask() {
if (!this.maskEnabled) {
this.maskSprite = this.getTintSprite();
this.maskSprite.setVisible(true);
this.maskSprite.setPosition(this.x * 6, this.y * 6);
this.maskSprite.setScale(6);
this.maskEnabled = true;
}
}
disableMask() {
if (this.maskEnabled) {
this.maskSprite.setVisible(false);
this.maskSprite.setPosition(0, 0);
this.maskSprite.setScale(1);
this.maskSprite = null;
this.maskEnabled = false;
}
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}
sparkle(): void {
if (this.shinySparkle) {
this.shinySparkle.play('sparkle');
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this.scene.sound.play('sparkle');
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}
}
destroy(): void {
this.battleInfo.destroy();
super.destroy();
}
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}
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export default interface Pokemon {
scene: BattleScene
}
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export class PlayerPokemon extends Pokemon {
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public metBiome: Biome;
public metLevel: integer;
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public compatibleTms: Moves[];
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constructor(scene: BattleScene, species: PokemonSpecies, level: integer, abilityIndex: integer, formIndex: integer, gender?: Gender, shiny?: boolean, dataSource?: Pokemon | PokemonData) {
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super(scene, 106, 148, species, level, abilityIndex, formIndex, gender, shiny, dataSource);
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this.metBiome = scene.arena?.biomeType || Biome.TOWN;
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this.metLevel = level;
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this.generateCompatibleTms();
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}
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isPlayer(): boolean {
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return true;
}
getFieldIndex(): integer {
return this.scene.getPlayerField().indexOf(this);
}
getBattlerIndex(): BattlerIndex {
return this.getFieldIndex();
}
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generateCompatibleTms(): void {
this.compatibleTms = [];
const tms = Object.keys(tmSpecies);
for (let tm of tms) {
const moveId = parseInt(tm) as Moves;
for (let p of tmSpecies[tm]) {
if (Array.isArray(p)) {
if (p[0] === this.species.speciesId) {
this.compatibleTms.push(moveId);
break;
}
} else if (p === this.species.speciesId) {
this.compatibleTms.push(moveId);
break;
}
}
}
}
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evolve(evolution: SpeciesEvolution): Promise<void> {
return new Promise(resolve => {
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this.handleSpecialEvolutions(evolution);
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this.species = getPokemonSpecies(evolution.speciesId);
this.name = this.species.name.toUpperCase();
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const abilityCount = this.species.getAbilityCount();
if (this.abilityIndex >= abilityCount) // Shouldn't happen
this.abilityIndex = abilityCount - 1;
this.getSpeciesForm().generateIconAnim(this.scene, this.gender === Gender.FEMALE, this.formIndex);
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this.compatibleTms.splice(0, this.compatibleTms.length);
this.generateCompatibleTms();
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this.scene.gameData.setPokemonSeen(this);
this.scene.gameData.setPokemonCaught(this);
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this.loadAssets().then(() => {
this.calculateStats();
this.updateInfo().then(() => resolve());
});
});
}
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private handleSpecialEvolutions(evolution: SpeciesEvolution) {
if (this.species.speciesId === Species.NINCADA && evolution.speciesId === Species.NINJASK) {
const newEvolution = pokemonEvolutions[this.species.speciesId][1];
if (newEvolution.condition.predicate(this)) {
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const newPokemon = new PlayerPokemon(this.scene, this.species, this.level, this.abilityIndex, this.formIndex, this.gender, this.shiny);
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this.scene.getParty().push(newPokemon);
newPokemon.evolve(newEvolution);
}
}
}
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}
export class EnemyPokemon extends Pokemon {
public aiType: AiType;
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constructor(scene: BattleScene, species: PokemonSpecies, level: integer, dataSource?: PokemonData) {
super(scene, -66, 84, species, level, dataSource?.abilityIndex, dataSource ? dataSource.formIndex : scene.arena.getFormIndex(species),
dataSource?.gender, dataSource?.shiny, dataSource);
if (!dataSource) {
let prevolution: Species;
let speciesId = species.speciesId;
while ((prevolution = pokemonPrevolutions[speciesId])) {
const evolution = pokemonEvolutions[prevolution].find(pe => pe.speciesId === speciesId);
if (evolution.condition?.enforceFunc)
evolution.condition.enforceFunc(this);
speciesId = prevolution;
}
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}
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this.aiType = AiType.SMART_RANDOM;
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}
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generateAndPopulateMoveset(): void {
switch (true) {
case (this.species.speciesId === Species.ETERNATUS):
this.moveset = [
new PokemonMove(Moves.DYNAMAX_CANNON),
new PokemonMove(Moves.CROSS_POISON),
new PokemonMove(Moves.DRAGON_DANCE),
new PokemonMove(Moves.RECOVER)
];
break;
default:
super.generateAndPopulateMoveset();
break;
}
}
getNextMove(): QueuedMove {
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const queuedMove = this.getMoveQueue().length
? this.getMoveset().find(m => m.moveId === this.getMoveQueue()[0].move)
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: null;
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if (queuedMove) {
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if (queuedMove.isUsable(this.getMoveQueue()[0].ignorePP))
return { move: queuedMove.moveId, targets: this.getMoveQueue()[0].targets, ignorePP: this.getMoveQueue()[0].ignorePP };
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else {
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this.getMoveQueue().shift();
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return this.getNextMove();
}
}
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const movePool = this.getMoveset().filter(m => m.isUsable());
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if (movePool.length) {
if (movePool.length === 1)
return { move: movePool[0].moveId, targets: this.getNextTargets(movePool[0].moveId) };
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switch (this.aiType) {
case AiType.RANDOM:
const moveId = movePool[Utils.randInt(movePool.length)].moveId;
return { move: moveId, targets: this.getNextTargets(moveId) };
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case AiType.SMART_RANDOM:
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case AiType.SMART:
const moveScores = movePool.map(() => 0);
const moveTargets = Object.fromEntries(movePool.map(m => [ m.moveId, this.getNextTargets(m.moveId) ]));
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for (let m in movePool) {
const pokemonMove = movePool[m];
const move = pokemonMove.getMove();
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let moveScore = moveScores[m];
for (let mt of moveTargets[move.id]) {
const target = this.scene.getField()[mt];
moveScore += move.getUserBenefitScore(this, target, move) + move.getTargetBenefitScore(this, target, move) * (mt < BattlerIndex.ENEMY === this.isPlayer() ? 1 : -1);
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}
moveScore /= moveTargets[move.id].length
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// could make smarter by checking opponent def/spdef
moveScores[m] = moveScore;
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}
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console.log(moveScores);
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const sortedMovePool = movePool.slice(0);
sortedMovePool.sort((a, b) => {
const scoreA = moveScores[movePool.indexOf(a)];
const scoreB = moveScores[movePool.indexOf(b)];
return scoreA < scoreB ? 1 : scoreA > scoreB ? -1 : 0;
});
let r = 0;
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if (this.aiType === AiType.SMART_RANDOM) {
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while (r < sortedMovePool.length - 1 && Utils.randInt(8) >= 5)
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r++;
}
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console.log(movePool.map(m => m.getName()), moveScores, r, sortedMovePool.map(m => m.getName()));
return { move: sortedMovePool[r].moveId, targets: moveTargets[sortedMovePool[r].moveId] };
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}
}
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return { move: Moves.STRUGGLE, targets: this.getNextTargets(Moves.STRUGGLE) };
}
getNextTargets(moveId: Moves): BattlerIndex[] {
const moveTargets = getMoveTargets(this, moveId);
const targets = this.scene.getField().filter(p => p?.isActive(true) && moveTargets.targets.indexOf(p.getBattlerIndex()) > -1);
if (moveTargets.multiple)
return targets.map(p => p.getBattlerIndex());
const move = allMoves[moveId];
const benefitScores = targets
.map(p => [ p.getBattlerIndex(), move.getTargetBenefitScore(this, p, move) * (p.isPlayer() === this.isPlayer() ? 1 : -1) ]);
const sortedBenefitScores = benefitScores.slice(0);
sortedBenefitScores.sort((a, b) => {
const scoreA = a[1];
const scoreB = b[1];
return scoreA < scoreB ? 1 : scoreA > scoreB ? -1 : 0;
});
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if (!sortedBenefitScores.length)
return [];
let targetWeights = sortedBenefitScores.map(s => s[1]);
const lowestWeight = targetWeights[targetWeights.length - 1];
if (lowestWeight < 1) {
for (let w = 0; w < targetWeights.length; w++)
targetWeights[w] += Math.abs(lowestWeight - 1);
}
const benefitCutoffIndex = targetWeights.findIndex(s => s < targetWeights[0] / 2);
if (benefitCutoffIndex > -1)
targetWeights = targetWeights.slice(0, benefitCutoffIndex);
const thresholds: integer[] = [];
let totalWeight: integer;
targetWeights.reduce((total: integer, w: integer) => {
total += w;
thresholds.push(total);
totalWeight = total;
return total;
}, 0);
const randValue = Utils.randInt(totalWeight);
let targetIndex: integer;
thresholds.every((t, i) => {
if (randValue >= t)
return true;
targetIndex = i;
return false;
});
return [ sortedBenefitScores[targetIndex][0] ];
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}
isPlayer() {
return false;
}
getFieldIndex(): integer {
return this.scene.getEnemyField().indexOf(this);
}
getBattlerIndex(): BattlerIndex {
return BattlerIndex.ENEMY + this.getFieldIndex();
}
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addToParty() {
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const party = this.scene.getParty();
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let ret: PlayerPokemon = null;
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if (party.length < 6) {
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const newPokemon = new PlayerPokemon(this.scene, this.species, this.level, this.abilityIndex, this.formIndex, this.gender, this.shiny, this);
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party.push(newPokemon);
ret = newPokemon;
}
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return ret;
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}
}
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export interface TurnMove {
move: Moves;
targets?: BattlerIndex[];
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result: MoveResult;
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virtual?: boolean;
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turn?: integer;
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}
export interface QueuedMove {
move: Moves;
targets: BattlerIndex[];
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ignorePP?: boolean;
}
export interface AttackMoveResult {
move: Moves;
result: DamageResult;
damage: integer;
sourceId: integer;
}
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export class PokemonSummonData {
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public battleStats: integer[] = [ 0, 0, 0, 0, 0, 0, 0 ];
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public moveQueue: QueuedMove[] = [];
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public tags: BattlerTag[] = [];
public moveset: PokemonMove[];
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public types: Type[];
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}
export class PokemonBattleSummonData {
public turnCount: integer = 1;
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public moveHistory: TurnMove[] = [];
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}
export class PokemonTurnData {
public flinched: boolean;
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public hitCount: integer;
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public hitsLeft: integer;
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public damageDealt: integer = 0;
public attacksReceived: AttackMoveResult[] = [];
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}
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export enum AiType {
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RANDOM,
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SMART_RANDOM,
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SMART
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}
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export enum MoveResult {
PENDING,
SUCCESS,
FAIL,
MISS,
OTHER
}
export enum HitResult {
EFFECTIVE = 1,
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SUPER_EFFECTIVE,
NOT_VERY_EFFECTIVE,
NO_EFFECT,
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STATUS,
FAIL,
MISS,
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OTHER
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}
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export type DamageResult = HitResult.EFFECTIVE | HitResult.SUPER_EFFECTIVE | HitResult.NOT_VERY_EFFECTIVE | HitResult.OTHER;
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export class PokemonMove {
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public moveId: Moves;
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public ppUsed: integer;
public ppUp: integer;
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public virtual: boolean;
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public disableTurns: integer;
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constructor(moveId: Moves, ppUsed?: integer, ppUp?: integer, virtual?: boolean) {
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this.moveId = moveId;
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this.ppUsed = ppUsed || 0;
this.ppUp = ppUp || 0;
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this.virtual = !!virtual;
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this.disableTurns = 0;
}
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isUsable(ignorePp?: boolean): boolean {
if (this.isDisabled())
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return false;
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return ignorePp || this.ppUsed < this.getMove().pp + this.ppUp || this.getMove().pp === -1;
}
isDisabled(): boolean {
return !!this.disableTurns;
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}
getMove(): Move {
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return allMoves[this.moveId];
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}
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getPpRatio(): number {
return 1 - (this.ppUsed / (this.getMove().pp + this.ppUp));
}
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getName(): string {
return this.getMove().name;
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}
}