mirror of
https://github.com/pagefaultgames/pokerogue.git
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164 lines
4.6 KiB
TypeScript
164 lines
4.6 KiB
TypeScript
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import { TextStyle, addTextObject } from "../ui/text";
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import Pokemon, { AttackMoveResult, HitResult } from "./pokemon";
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import * as Utils from "../utils";
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import { BattlerIndex } from "../battle";
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export default class DamageNumberHandler {
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private damageNumbers: Map<BattlerIndex, Phaser.GameObjects.Text[]>;
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constructor() {
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this.damageNumbers = new Map();
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}
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add(target: Pokemon, result: AttackMoveResult): void {
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const scene = target.scene;
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const battlerIndex = target.getBattlerIndex();
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const baseScale = target.getSpriteScale() / 6;
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const damageNumber = addTextObject(scene, target.x, -(scene.game.canvas.height / 6) + target.y - target.getSprite().height / 2, Utils.formatStat(result.damage, true), TextStyle.SUMMARY);
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damageNumber.setOrigin(0.5, 1);
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damageNumber.setScale(baseScale);
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let [ textColor, shadowColor ] = [ null, null ];
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switch (result.result) {
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case HitResult.SUPER_EFFECTIVE:
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[ textColor, shadowColor ] = [ '#f8d030', '#b8a038' ];
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break;
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case HitResult.NOT_VERY_EFFECTIVE:
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[ textColor, shadowColor ] = [ '#f08030', '#c03028' ];
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break;
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case HitResult.ONE_HIT_KO:
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[ textColor, shadowColor ] = [ '#a040a0', '#483850' ];
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break;
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default:
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[ textColor, shadowColor ] = [ '#ffffff', '#636363' ];
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break;
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}
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if (textColor)
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damageNumber.setColor(textColor);
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if (shadowColor) {
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if (result.critical) {
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damageNumber.setShadowOffset(0, 0);
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damageNumber.setStroke(shadowColor, 12);
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} else
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damageNumber.setShadowColor(shadowColor);
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}
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scene.fieldUI.add(damageNumber);
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if (!this.damageNumbers.has(battlerIndex))
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this.damageNumbers.set(battlerIndex, []);
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const yOffset = this.damageNumbers.get(battlerIndex).length * -10;
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if (yOffset)
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damageNumber.y += yOffset;
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this.damageNumbers.get(battlerIndex).push(damageNumber);
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if (scene.damageNumbersMode === 1) {
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scene.tweens.add({
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targets: damageNumber,
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duration: Utils.fixedInt(750),
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alpha: 1,
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y: '-=32'
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});
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scene.tweens.add({
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delay: 375,
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targets: damageNumber,
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duration: Utils.fixedInt(625),
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alpha: 0,
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ease: 'Sine.easeIn',
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onComplete: () => {
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this.damageNumbers.get(battlerIndex).splice(this.damageNumbers.get(battlerIndex).indexOf(damageNumber), 1);
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damageNumber.destroy(true);
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}
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});
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return;
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}
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damageNumber.setAlpha(0);
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scene.tweens.chain({
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targets: damageNumber,
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tweens: [
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{
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duration: Utils.fixedInt(250),
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alpha: 1,
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scaleX: 0.75 * baseScale,
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scaleY: 1.25 * baseScale,
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y: '-=16',
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ease: 'Cubic.easeOut'
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},
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{
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duration: Utils.fixedInt(175),
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alpha: 1,
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scaleX: 0.875 * baseScale,
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scaleY: 1.125 * baseScale,
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y: '+=16',
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ease: 'Cubic.easeIn'
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},
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{
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duration: Utils.fixedInt(100),
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scaleX: 1.25 * baseScale,
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scaleY: 0.75 * baseScale,
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ease: 'Cubic.easeOut'
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},
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{
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duration: Utils.fixedInt(175),
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scaleX: 0.875 * baseScale,
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scaleY: 1.125 * baseScale,
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y: '-=8',
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ease: 'Cubic.easeOut'
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},
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{
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duration: Utils.fixedInt(50),
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scaleX: 0.925 * baseScale,
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scaleY: 1.075 * baseScale,
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y: '+=8',
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ease: 'Cubic.easeIn'
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},
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{
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duration: Utils.fixedInt(100),
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scaleX: 1.125 * baseScale,
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scaleY: 0.875 * baseScale,
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ease: 'Cubic.easeOut'
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},
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{
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duration: Utils.fixedInt(175),
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scaleX: 0.925 * baseScale,
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scaleY: 1.075 * baseScale,
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y: '-=4',
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ease: 'Cubic.easeOut'
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},
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{
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duration: Utils.fixedInt(50),
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scaleX: 0.975 * baseScale,
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scaleY: 1.025 * baseScale,
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y: '+=4',
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ease: 'Cubic.easeIn'
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},
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{
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duration: Utils.fixedInt(100),
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scaleX: 1.075 * baseScale,
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scaleY: 0.925 * baseScale,
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ease: 'Cubic.easeOut'
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},
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{
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duration: Utils.fixedInt(25),
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scaleX: baseScale,
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scaleY: baseScale,
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ease: 'Cubic.easeOut'
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},
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{
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delay: Utils.fixedInt(500),
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alpha: 0,
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onComplete: () => {
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this.damageNumbers.get(battlerIndex).splice(this.damageNumbers.get(battlerIndex).indexOf(damageNumber), 1);
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damageNumber.destroy(true);
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}
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}
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]
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});
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}
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}
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