pokerogue/test/abilities/seed_sower.test.ts

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import { TerrainType } from "#app/data/terrain";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Seed Sower", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleType("single");
game.override.disableCrits();
game.override.enemySpecies(Species.MAGIKARP);
game.override.enemyAbility(Abilities.BALL_FETCH);
game.override.starterSpecies(Species.ARBOLIVA);
game.override.ability(Abilities.SEED_SOWER);
game.override.moveset([ Moves.SPLASH ]);
});
it("should trigger when hit with damaging move", async () => {
game.override.enemyMoveset([ Moves.TACKLE ]);
await game.classicMode.startBattle();
game.move.select(Moves.SPLASH);
await game.toNextTurn();
expect(game.scene.arena.terrain?.terrainType).toBe(TerrainType.GRASSY);
});
it("should trigger even when fainting", async () => {
game.override.enemyMoveset([ Moves.TACKLE ])
.enemyLevel(100)
.startingLevel(1);
await game.classicMode.startBattle([ Species.ARBOLIVA, Species.MAGIKARP ]);
game.move.select(Moves.SPLASH);
game.doSelectPartyPokemon(1);
await game.toNextTurn();
expect(game.scene.arena.terrain?.terrainType).toBe(TerrainType.GRASSY);
});
it("should not trigger when targetted with status moves", async () => {
game.override.enemyMoveset([ Moves.GROWL ]);
await game.classicMode.startBattle();
game.move.select(Moves.SPLASH);
await game.toNextTurn();
expect(game.scene.arena.terrain?.terrainType).not.toBe(TerrainType.GRASSY);
});
});