pokerogue/src/ui/biome-select-ui-handler.ts

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import BattleScene, { Button } from "../battle-scene";
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import { Biome, biomeLinks, getBiomeName } from "../data/biome";
import { addTextObject, TextStyle } from "./text";
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import { Mode } from "./ui";
import UiHandler from "./ui-handler";
import * as Utils from "../utils";
import { addWindow } from "./window";
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export default class BiomeSelectUiHandler extends UiHandler {
private biomeSelectContainer: Phaser.GameObjects.Container;
private biomeSelectBg: Phaser.GameObjects.NineSlice;
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private biomesText: Phaser.GameObjects.Text;
private biomeChoices: Biome[];
private cursorObj: Phaser.GameObjects.Image;
private biomeSelectHandler: Function;
constructor(scene: BattleScene) {
super(scene, Mode.BIOME_SELECT);
}
setup() {
const ui = this.getUi();
this.biomeSelectContainer = this.scene.add.container((this.scene.game.canvas.width / 6) - 97, -49);
this.biomeSelectContainer.setVisible(false);
ui.add(this.biomeSelectContainer);
this.biomeSelectBg = addWindow(this.scene, 0, 0, 96, 32);
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this.biomeSelectBg.setOrigin(0, 1);
this.biomeSelectContainer.add(this.biomeSelectBg);
this.biomesText = addTextObject(this.scene, 0, 0, '', TextStyle.WINDOW, { maxLines: 3 });
this.biomesText.setLineSpacing(12);
this.biomeSelectContainer.add(this.biomesText);
}
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show(args: any[]): boolean {
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if (args.length >= 2 && typeof(args[0]) === 'number' && args[1] instanceof Function) {
super.show(args);
this.scene.executeWithSeedOffset(() => {
this.biomeChoices = (!Array.isArray(biomeLinks[args[0]])
? [ biomeLinks[args[0]] as Biome ]
: biomeLinks[args[0]] as (Biome | [Biome, integer])[])
.filter((b, i) => !Array.isArray(b) || !Utils.randSeedInt(b[1]))
.map(b => Array.isArray(b) ? b[0] : b);
}, this.scene.currentBattle.waveIndex);
if (this.biomeChoices.length <= 1)
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return;
this.biomeSelectBg.height = (this.biomeChoices.length + 1) * 16;
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this.biomesText.setText(this.biomeChoices.map(b => getBiomeName(b)).join('\n'));
this.biomesText.setPositionRelative(this.biomeSelectBg, 16, 9);
this.biomeSelectHandler = args[1] as Function;
this.biomeSelectContainer.setVisible(true);
this.setCursor(0);
}
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return true;
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}
processInput(button: Button): boolean {
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const ui = this.getUi();
let success = false;
if (button === Button.ACTION || button === Button.CANCEL) {
success = true;
const originalBiomeSelectHandler = this.biomeSelectHandler;
this.biomeSelectHandler = null;
originalBiomeSelectHandler(this.cursor);
this.clear();
} else {
switch (button) {
case Button.UP:
if (this.cursor)
success = this.setCursor(this.cursor - 1);
break;
case Button.DOWN:
if (this.cursor < this.biomeChoices.length - 1)
success = this.setCursor(this.cursor + 1);
break;
}
}
if (success)
ui.playSelect();
return success;
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}
setCursor(cursor: integer): boolean {
const ret = super.setCursor(cursor);
if (!this.cursorObj) {
this.cursorObj = this.scene.add.image(0, 0, 'cursor');
this.biomeSelectContainer.add(this.cursorObj);
}
this.cursorObj.setPositionRelative(this.biomeSelectBg, 12, 17 + 16 * this.cursor);
return ret;
}
clear() {
super.clear();
this.biomeSelectContainer.setVisible(false);
this.biomeSelectHandler = null;
this.eraseCursor();
}
eraseCursor() {
if (this.cursorObj)
this.cursorObj.destroy();
this.cursorObj = null;
}
}