2024-10-22 09:37:13 -07:00
|
|
|
import { Status } from "#app/data/status-effect";
|
|
|
|
import { MoveResult } from "#app/field/pokemon";
|
|
|
|
import { Abilities } from "#enums/abilities";
|
|
|
|
import { Moves } from "#enums/moves";
|
|
|
|
import { Species } from "#enums/species";
|
|
|
|
import { StatusEffect } from "#enums/status-effect";
|
2025-02-22 22:52:07 -06:00
|
|
|
import GameManager from "#test/testUtils/gameManager";
|
2024-10-22 09:37:13 -07:00
|
|
|
import Phaser from "phaser";
|
|
|
|
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
|
|
|
|
|
|
|
describe("Abilities - Early Bird", () => {
|
|
|
|
let phaserGame: Phaser.Game;
|
|
|
|
let game: GameManager;
|
|
|
|
|
|
|
|
beforeAll(() => {
|
|
|
|
phaserGame = new Phaser.Game({
|
|
|
|
type: Phaser.HEADLESS,
|
|
|
|
});
|
|
|
|
});
|
|
|
|
|
|
|
|
afterEach(() => {
|
|
|
|
game.phaseInterceptor.restoreOg();
|
|
|
|
});
|
|
|
|
|
|
|
|
beforeEach(() => {
|
|
|
|
game = new GameManager(phaserGame);
|
|
|
|
game.override
|
|
|
|
.moveset([ Moves.REST, Moves.BELLY_DRUM, Moves.SPLASH ])
|
|
|
|
.ability(Abilities.EARLY_BIRD)
|
|
|
|
.battleType("single")
|
|
|
|
.disableCrits()
|
|
|
|
.enemySpecies(Species.MAGIKARP)
|
|
|
|
.enemyAbility(Abilities.BALL_FETCH)
|
|
|
|
.enemyMoveset(Moves.SPLASH);
|
|
|
|
});
|
|
|
|
|
|
|
|
it("reduces Rest's sleep time to 1 turn", async () => {
|
|
|
|
await game.classicMode.startBattle([ Species.FEEBAS ]);
|
|
|
|
|
|
|
|
const player = game.scene.getPlayerPokemon()!;
|
|
|
|
|
|
|
|
game.move.select(Moves.BELLY_DRUM);
|
|
|
|
await game.toNextTurn();
|
|
|
|
game.move.select(Moves.REST);
|
|
|
|
await game.toNextTurn();
|
|
|
|
|
|
|
|
expect(player.status?.effect).toBe(StatusEffect.SLEEP);
|
|
|
|
|
|
|
|
game.move.select(Moves.SPLASH);
|
|
|
|
await game.toNextTurn();
|
|
|
|
|
|
|
|
expect(player.status?.effect).toBe(StatusEffect.SLEEP);
|
|
|
|
expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.FAIL);
|
|
|
|
|
|
|
|
game.move.select(Moves.SPLASH);
|
|
|
|
await game.toNextTurn();
|
|
|
|
|
|
|
|
expect(player.status?.effect).toBeUndefined();
|
|
|
|
expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS);
|
|
|
|
});
|
|
|
|
|
|
|
|
it("reduces 3-turn sleep to 1 turn", async () => {
|
|
|
|
await game.classicMode.startBattle([ Species.FEEBAS ]);
|
|
|
|
|
|
|
|
const player = game.scene.getPlayerPokemon()!;
|
|
|
|
player.status = new Status(StatusEffect.SLEEP, 0, 4);
|
|
|
|
|
|
|
|
game.move.select(Moves.SPLASH);
|
|
|
|
await game.toNextTurn();
|
|
|
|
|
|
|
|
expect(player.status?.effect).toBe(StatusEffect.SLEEP);
|
|
|
|
expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.FAIL);
|
|
|
|
|
|
|
|
game.move.select(Moves.SPLASH);
|
|
|
|
await game.toNextTurn();
|
|
|
|
|
|
|
|
expect(player.status?.effect).toBeUndefined();
|
|
|
|
expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS);
|
|
|
|
});
|
|
|
|
|
|
|
|
it("reduces 1-turn sleep to 0 turns", async () => {
|
|
|
|
await game.classicMode.startBattle([ Species.FEEBAS ]);
|
|
|
|
|
|
|
|
const player = game.scene.getPlayerPokemon()!;
|
|
|
|
player.status = new Status(StatusEffect.SLEEP, 0, 2);
|
|
|
|
|
|
|
|
game.move.select(Moves.SPLASH);
|
|
|
|
await game.toNextTurn();
|
|
|
|
|
|
|
|
expect(player.status?.effect).toBeUndefined();
|
|
|
|
expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS);
|
|
|
|
});
|
|
|
|
});
|