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* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
94 lines
2.8 KiB
TypeScript
94 lines
2.8 KiB
TypeScript
import { Status } from "#app/data/status-effect";
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import { MoveResult } from "#app/field/pokemon";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { StatusEffect } from "#enums/status-effect";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Abilities - Early Bird", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([ Moves.REST, Moves.BELLY_DRUM, Moves.SPLASH ])
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.ability(Abilities.EARLY_BIRD)
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.battleType("single")
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.disableCrits()
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.enemySpecies(Species.MAGIKARP)
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyMoveset(Moves.SPLASH);
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});
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it("reduces Rest's sleep time to 1 turn", async () => {
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await game.classicMode.startBattle([ Species.FEEBAS ]);
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const player = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.BELLY_DRUM);
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await game.toNextTurn();
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game.move.select(Moves.REST);
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await game.toNextTurn();
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expect(player.status?.effect).toBe(StatusEffect.SLEEP);
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game.move.select(Moves.SPLASH);
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await game.toNextTurn();
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expect(player.status?.effect).toBe(StatusEffect.SLEEP);
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expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.FAIL);
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game.move.select(Moves.SPLASH);
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await game.toNextTurn();
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expect(player.status?.effect).toBeUndefined();
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expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS);
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});
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it("reduces 3-turn sleep to 1 turn", async () => {
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await game.classicMode.startBattle([ Species.FEEBAS ]);
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const player = game.scene.getPlayerPokemon()!;
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player.status = new Status(StatusEffect.SLEEP, 0, 4);
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game.move.select(Moves.SPLASH);
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await game.toNextTurn();
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expect(player.status?.effect).toBe(StatusEffect.SLEEP);
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expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.FAIL);
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game.move.select(Moves.SPLASH);
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await game.toNextTurn();
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expect(player.status?.effect).toBeUndefined();
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expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS);
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});
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it("reduces 1-turn sleep to 0 turns", async () => {
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await game.classicMode.startBattle([ Species.FEEBAS ]);
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const player = game.scene.getPlayerPokemon()!;
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player.status = new Status(StatusEffect.SLEEP, 0, 2);
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game.move.select(Moves.SPLASH);
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await game.toNextTurn();
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expect(player.status?.effect).toBeUndefined();
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expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS);
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});
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});
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