pokerogue/test/moves/sparkly_swirl.test.ts

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import { allMoves } from "#app/data/move";
import { StatusEffect } from "#app/enums/status-effect";
import { CommandPhase } from "#app/phases/command-phase";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Moves - Sparkly Swirl", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.enemySpecies(Species.SHUCKLE)
.enemyLevel(100)
.enemyMoveset(Moves.SPLASH)
.enemyAbility(Abilities.BALL_FETCH)
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.moveset([ Moves.SPARKLY_SWIRL, Moves.SPLASH ])
.ability(Abilities.BALL_FETCH);
vi.spyOn(allMoves[Moves.SPARKLY_SWIRL], "accuracy", "get").mockReturnValue(100);
});
it("should cure status effect of the user, its ally, and all party pokemon", async () => {
game.override
.battleType("double")
.statusEffect(StatusEffect.BURN);
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await game.classicMode.startBattle([ Species.RATTATA, Species.RATTATA, Species.RATTATA ]);
const [ leftPlayer, rightPlayer, partyPokemon ] = game.scene.getPlayerParty();
const leftOpp = game.scene.getEnemyPokemon()!;
vi.spyOn(leftPlayer, "resetStatus");
vi.spyOn(rightPlayer, "resetStatus");
vi.spyOn(partyPokemon, "resetStatus");
game.move.select(Moves.SPARKLY_SWIRL, 0, leftOpp.getBattlerIndex());
await game.phaseInterceptor.to(CommandPhase);
game.move.select(Moves.SPLASH, 1);
await game.toNextTurn();
expect(leftPlayer.resetStatus).toHaveBeenCalledOnce();
expect(rightPlayer.resetStatus).toHaveBeenCalledOnce();
expect(partyPokemon.resetStatus).toHaveBeenCalledOnce();
expect(leftPlayer.status?.effect).toBeUndefined();
expect(rightPlayer.status?.effect).toBeUndefined();
expect(partyPokemon.status?.effect).toBeUndefined();
});
it("should not cure status effect of the target/target's allies", async () => {
game.override
.battleType("double")
.enemyStatusEffect(StatusEffect.BURN);
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await game.classicMode.startBattle([ Species.RATTATA, Species.RATTATA ]);
const [ leftOpp, rightOpp ] = game.scene.getEnemyField();
vi.spyOn(leftOpp, "resetStatus");
vi.spyOn(rightOpp, "resetStatus");
game.move.select(Moves.SPARKLY_SWIRL, 0, leftOpp.getBattlerIndex());
await game.phaseInterceptor.to(CommandPhase);
game.move.select(Moves.SPLASH, 1);
await game.toNextTurn();
expect(leftOpp.resetStatus).toHaveBeenCalledTimes(0);
expect(rightOpp.resetStatus).toHaveBeenCalledTimes(0);
expect(leftOpp.status?.effect).toBeTruthy();
expect(rightOpp.status?.effect).toBeTruthy();
expect(leftOpp.status?.effect).toBe(StatusEffect.BURN);
expect(rightOpp.status?.effect).toBe(StatusEffect.BURN);
});
});