[Refactor] Clean up various methods in `battle-scene.ts` and `pokemon.ts` (#4412)

* Update `battle-scene.ts` and `data/field/pokemon.ts`

`battle-scene.ts` changes:
- `getParty()` renamed to `getPlayerParty()` for clarity
- `getNonSwitchedXPokemon()` consolidated into `getXPokemon()`
- Some tsdocs were added/updated for
`getXParty()`, `getXField()` and `getXPokemon()`;
and those functions were explicitly marked as `public`
- Helper function `getPokemonAllowedInBattle()` added

`pokemon.ts` changes:
- `isAllowed()` renamed to `isAllowedInChallenge()` for clarity
- A redundant check for an active scene is removed in `isActive()`
- Some tsdocs were added/updated for `isFainted()`,
`isAllowedInChallenge()`, `isAllowedInBattle()` and `isActive()`;
and those functions were explicitly marked as `public`
- `isFainted()` now checks for `hp <= 0` instead of `!hp`

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Backport eslint change to reduce merge conflicts

* Fix merge issues

---------

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: Tempoanon <163687446+Tempo-anon@users.noreply.github.com>
This commit is contained in:
NightKev 2024-11-03 18:53:52 -08:00 committed by GitHub
parent 87b7122b60
commit af473ba4ff
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GPG Key ID: B5690EEEBB952194
127 changed files with 833 additions and 882 deletions

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@ -764,57 +764,65 @@ export default class BattleScene extends SceneBase {
return true;
}
getParty(): PlayerPokemon[] {
public getPlayerParty(): PlayerPokemon[] {
return this.party;
}
getPlayerPokemon(): PlayerPokemon | undefined {
return this.getPlayerField().find(p => p.isActive());
}
/**
* Finds the first {@linkcode Pokemon.isActive() | active PlayerPokemon} that isn't also currently switching out
* @returns Either the first {@linkcode PlayerPokemon} satisfying, or undefined if no player pokemon on the field satisfy
* @returns An array of {@linkcode PlayerPokemon} filtered from the player's party
* that are {@linkcode PlayerPokemon.isAllowedInBattle | allowed in battle}.
*/
getNonSwitchedPlayerPokemon(): PlayerPokemon | undefined {
return this.getPlayerField().find(p => p.isActive() && p.switchOutStatus === false);
public getPokemonAllowedInBattle(): PlayerPokemon[] {
return this.getPlayerParty().filter(p => p.isAllowedInBattle());
}
/**
* Returns an array of PlayerPokemon of length 1 or 2 depending on if double battles or not
* @returns The first {@linkcode PlayerPokemon} that is {@linkcode getPlayerField on the field}
* and {@linkcode PlayerPokemon.isActive is active}
* (aka {@linkcode PlayerPokemon.isAllowedInBattle is allowed in battle}),
* or `undefined` if there are no valid pokemon
* @param includeSwitching Whether a pokemon that is currently switching out is valid, default `true`
*/
public getPlayerPokemon(includeSwitching: boolean = true): PlayerPokemon | undefined {
return this.getPlayerField().find(p => p.isActive() && (includeSwitching || p.switchOutStatus === false));
}
/**
* Returns an array of PlayerPokemon of length 1 or 2 depending on if in a double battle or not.
* Does not actually check if the pokemon are on the field or not.
* @returns array of {@linkcode PlayerPokemon}
*/
getPlayerField(): PlayerPokemon[] {
const party = this.getParty();
public getPlayerField(): PlayerPokemon[] {
const party = this.getPlayerParty();
return party.slice(0, Math.min(party.length, this.currentBattle?.double ? 2 : 1));
}
getEnemyParty(): EnemyPokemon[] {
public getEnemyParty(): EnemyPokemon[] {
return this.currentBattle?.enemyParty ?? [];
}
getEnemyPokemon(): EnemyPokemon | undefined {
return this.getEnemyField().find(p => p.isActive());
}
/**
* Finds the first {@linkcode Pokemon.isActive() | active EnemyPokemon} pokemon from the enemy that isn't also currently switching out
* @returns Either the first {@linkcode EnemyPokemon} satisfying, or undefined if no player pokemon on the field satisfy
* @returns The first {@linkcode EnemyPokemon} that is {@linkcode getEnemyField on the field}
* and {@linkcode EnemyPokemon.isActive is active}
* (aka {@linkcode EnemyPokemon.isAllowedInBattle is allowed in battle}),
* or `undefined` if there are no valid pokemon
* @param includeSwitching Whether a pokemon that is currently switching out is valid, default `true`
*/
getNonSwitchedEnemyPokemon(): EnemyPokemon | undefined {
return this.getEnemyField().find(p => p.isActive() && p.switchOutStatus === false);
public getEnemyPokemon(includeSwitching: boolean = true): EnemyPokemon | undefined {
return this.getEnemyField().find(p => p.isActive() && (includeSwitching || p.switchOutStatus === false));
}
/**
* Returns an array of EnemyPokemon of length 1 or 2 depending on if double battles or not
* Returns an array of EnemyPokemon of length 1 or 2 depending on if in a double battle or not.
* Does not actually check if the pokemon are on the field or not.
* @returns array of {@linkcode EnemyPokemon}
*/
getEnemyField(): EnemyPokemon[] {
public getEnemyField(): EnemyPokemon[] {
const party = this.getEnemyParty();
return party.slice(0, Math.min(party.length, this.currentBattle?.double ? 2 : 1));
}
getField(activeOnly: boolean = false): Pokemon[] {
public getField(activeOnly: boolean = false): Pokemon[] {
const ret = new Array(4).fill(null);
const playerField = this.getPlayerField();
const enemyField = this.getEnemyField();
@ -867,7 +875,7 @@ export default class BattleScene extends SceneBase {
getPokemonById(pokemonId: integer): Pokemon | null {
const findInParty = (party: Pokemon[]) => party.find(p => p.id === pokemonId);
return (findInParty(this.getParty()) || findInParty(this.getEnemyParty())) ?? null;
return (findInParty(this.getPlayerParty()) || findInParty(this.getEnemyParty())) ?? null;
}
addPlayerPokemon(species: PokemonSpecies, level: integer, abilityIndex?: integer, formIndex?: integer, gender?: Gender, shiny?: boolean, variant?: Variant, ivs?: integer[], nature?: Nature, dataSource?: Pokemon | PokemonData, postProcess?: (playerPokemon: PlayerPokemon) => void): PlayerPokemon {
@ -1062,7 +1070,7 @@ export default class BattleScene extends SceneBase {
this.modifierBar.removeAll(true);
this.enemyModifierBar.removeAll(true);
for (const p of this.getParty()) {
for (const p of this.getPlayerParty()) {
p.destroy();
}
this.party = [];
@ -1275,7 +1283,7 @@ export default class BattleScene extends SceneBase {
}
});
for (const pokemon of this.getParty()) {
for (const pokemon of this.getPlayerParty()) {
pokemon.resetBattleData();
applyPostBattleInitAbAttrs(PostBattleInitAbAttr, pokemon);
}
@ -1285,7 +1293,7 @@ export default class BattleScene extends SceneBase {
}
}
for (const pokemon of this.getParty()) {
for (const pokemon of this.getPlayerParty()) {
this.triggerPokemonFormChange(pokemon, SpeciesFormChangeTimeOfDayTrigger);
}
@ -1480,7 +1488,7 @@ export default class BattleScene extends SceneBase {
}
trySpreadPokerus(): void {
const party = this.getParty();
const party = this.getPlayerParty();
const infectedIndexes: integer[] = [];
const spread = (index: number, spreadTo: number) => {
const partyMember = party[index + spreadTo];
@ -1677,7 +1685,7 @@ export default class BattleScene extends SceneBase {
updateAndShowText(duration: number): void {
const labels = [ this.luckLabelText, this.luckText ];
labels.forEach(t => t.setAlpha(0));
const luckValue = getPartyLuckValue(this.getParty());
const luckValue = getPartyLuckValue(this.getPlayerParty());
this.luckText.setText(getLuckString(luckValue));
if (luckValue < 14) {
this.luckText.setTint(getLuckTextTint(luckValue));
@ -2615,7 +2623,7 @@ export default class BattleScene extends SceneBase {
removePartyMemberModifiers(partyMemberIndex: integer): Promise<void> {
return new Promise(resolve => {
const pokemonId = this.getParty()[partyMemberIndex].id;
const pokemonId = this.getPlayerParty()[partyMemberIndex].id;
const modifiersToRemove = this.modifiers.filter(m => m instanceof PokemonHeldItemModifier && (m as PokemonHeldItemModifier).pokemonId === pokemonId);
for (const m of modifiersToRemove) {
this.modifiers.splice(this.modifiers.indexOf(m), 1);
@ -2742,7 +2750,7 @@ export default class BattleScene extends SceneBase {
}
}
this.updatePartyForModifiers(player ? this.getParty() : this.getEnemyParty(), instant).then(() => {
this.updatePartyForModifiers(player ? this.getPlayerParty() : this.getEnemyParty(), instant).then(() => {
(player ? this.modifierBar : this.enemyModifierBar).updateModifiers(modifiers);
if (!player) {
this.updateUIPositions();
@ -2980,7 +2988,7 @@ export default class BattleScene extends SceneBase {
*/
getActiveKeys(): string[] {
const keys: string[] = [];
const playerParty = this.getParty();
const playerParty = this.getPlayerParty();
playerParty.forEach(p => {
keys.push(p.getSpriteKey(true));
keys.push(p.getBattleSpriteKey(true, true));
@ -3016,7 +3024,7 @@ export default class BattleScene extends SceneBase {
this.setFieldScale(0.75);
this.triggerPokemonFormChange(pokemon, SpeciesFormChangeManualTrigger, false);
this.currentBattle.double = true;
const availablePartyMembers = this.getParty().filter((p) => p.isAllowedInBattle());
const availablePartyMembers = this.getPlayerParty().filter((p) => p.isAllowedInBattle());
if (availablePartyMembers.length > 1) {
this.pushPhase(new ToggleDoublePositionPhase(this, true));
if (!availablePartyMembers[1].isOnField()) {
@ -3041,7 +3049,7 @@ export default class BattleScene extends SceneBase {
*/
applyPartyExp(expValue: number, pokemonDefeated: boolean, useWaveIndexMultiplier?: boolean, pokemonParticipantIds?: Set<number>): void {
const participantIds = pokemonParticipantIds ?? this.currentBattle.playerParticipantIds;
const party = this.getParty();
const party = this.getPlayerParty();
const expShareModifier = this.findModifier(m => m instanceof ExpShareModifier) as ExpShareModifier;
const expBalanceModifier = this.findModifier(m => m instanceof ExpBalanceModifier) as ExpBalanceModifier;
const multipleParticipantExpBonusModifier = this.findModifier(m => m instanceof MultipleParticipantExpBonusModifier) as MultipleParticipantExpBonusModifier;

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@ -4869,7 +4869,7 @@ class ForceSwitchOutHelper {
* - If the Pokémon is still alive (hp > 0), and if so, it leaves the field and a new SwitchPhase is initiated.
*/
if (switchOutTarget instanceof PlayerPokemon) {
if (switchOutTarget.scene.getParty().filter((p) => p.isAllowedInBattle() && !p.isOnField()).length < 1) {
if (switchOutTarget.scene.getPlayerParty().filter((p) => p.isAllowedInBattle() && !p.isOnField()).length < 1) {
return false;
}
@ -4950,7 +4950,7 @@ class ForceSwitchOutHelper {
return false;
}
const party = player ? pokemon.scene.getParty() : pokemon.scene.getEnemyParty();
const party = player ? pokemon.scene.getPlayerParty() : pokemon.scene.getEnemyParty();
return (!player && pokemon.scene.currentBattle.battleType === BattleType.WILD)
|| party.filter(p => p.isAllowedInBattle()
&& (player || (p as EnemyPokemon).trainerSlot === (switchOutTarget as EnemyPokemon).trainerSlot)).length > pokemon.scene.currentBattle.getBattlerCount();

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@ -478,7 +478,7 @@ export const pokemonEvolutions: PokemonEvolutions = {
],
[Species.NINCADA]: [
new SpeciesEvolution(Species.NINJASK, 20, null, null),
new SpeciesEvolution(Species.SHEDINJA, 20, null, new SpeciesEvolutionCondition(p => p.scene.getParty().length < 6 && p.scene.pokeballCounts[PokeballType.POKEBALL] > 0))
new SpeciesEvolution(Species.SHEDINJA, 20, null, new SpeciesEvolutionCondition(p => p.scene.getPlayerParty().length < 6 && p.scene.pokeballCounts[PokeballType.POKEBALL] > 0))
],
[Species.WHISMUR]: [
new SpeciesEvolution(Species.LOUDRED, 20, null, null)
@ -890,7 +890,7 @@ export const pokemonEvolutions: PokemonEvolutions = {
new SpeciesEvolution(Species.GOGOAT, 32, null, null)
],
[Species.PANCHAM]: [
new SpeciesEvolution(Species.PANGORO, 32, null, new SpeciesEvolutionCondition(p => !!p.scene.getParty().find(p => p.getTypes(false, false, true).indexOf(Type.DARK) > -1)), SpeciesWildEvolutionDelay.MEDIUM)
new SpeciesEvolution(Species.PANGORO, 32, null, new SpeciesEvolutionCondition(p => !!p.scene.getPlayerParty().find(p => p.getTypes(false, false, true).indexOf(Type.DARK) > -1)), SpeciesWildEvolutionDelay.MEDIUM)
],
[Species.ESPURR]: [
new SpeciesFormEvolution(Species.MEOWSTIC, "", "female", 25, null, new SpeciesEvolutionCondition(p => p.gender === Gender.FEMALE, p => p.gender = Gender.FEMALE)),

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@ -428,7 +428,7 @@ class AnimTimedAddBgEvent extends AnimTimedBgEvent {
moveAnim.bgSprite.setScale(1.25);
moveAnim.bgSprite.setAlpha(this.opacity / 255);
scene.field.add(moveAnim.bgSprite);
const fieldPokemon = scene.getNonSwitchedEnemyPokemon() || scene.getNonSwitchedPlayerPokemon();
const fieldPokemon = scene.getEnemyPokemon(false) ?? scene.getPlayerPokemon(false);
if (!isNullOrUndefined(priority)) {
scene.field.moveTo(moveAnim.bgSprite as Phaser.GameObjects.GameObject, priority);
} else if (fieldPokemon?.isOnField()) {
@ -999,7 +999,7 @@ export abstract class BattleAnim {
const setSpritePriority = (priority: integer) => {
switch (priority) {
case 0:
scene.field.moveBelow(moveSprite as Phaser.GameObjects.GameObject, scene.getNonSwitchedEnemyPokemon() || scene.getNonSwitchedPlayerPokemon()!); // This bang assumes that if (the EnemyPokemon is undefined, then the PlayerPokemon function must return an object), correct assumption?
scene.field.moveBelow(moveSprite as Phaser.GameObjects.GameObject, scene.getEnemyPokemon(false) ?? scene.getPlayerPokemon(false)!); // TODO: is this bang correct?
break;
case 1:
scene.field.moveTo(moveSprite, scene.field.getAll().length - 1);

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@ -1743,7 +1743,7 @@ export class PartyStatusCureAttr extends MoveEffectAttr {
if (!this.canApply(user, target, move, args)) {
return false;
}
const partyPokemon = user.isPlayer() ? user.scene.getParty() : user.scene.getEnemyParty();
const partyPokemon = user.isPlayer() ? user.scene.getPlayerParty() : user.scene.getEnemyParty();
partyPokemon.forEach(p => this.cureStatus(p, user.id));
if (this.message) {
@ -1815,7 +1815,7 @@ export class SacrificialFullRestoreAttr extends SacrificialAttr {
}
// We don't know which party member will be chosen, so pick the highest max HP in the party
const maxPartyMemberHp = user.scene.getParty().map(p => p.getMaxHp()).reduce((maxHp: integer, hp: integer) => Math.max(hp, maxHp), 0);
const maxPartyMemberHp = user.scene.getPlayerParty().map(p => p.getMaxHp()).reduce((maxHp: integer, hp: integer) => Math.max(hp, maxHp), 0);
user.scene.pushPhase(new PokemonHealPhase(user.scene, user.getBattlerIndex(),
maxPartyMemberHp, i18next.t("moveTriggers:sacrificialFullRestore", { pokemonName: getPokemonNameWithAffix(user) }), true, false, false, true), true);
@ -1828,7 +1828,7 @@ export class SacrificialFullRestoreAttr extends SacrificialAttr {
}
getCondition(): MoveConditionFunc {
return (user, target, move) => user.scene.getParty().filter(p => p.isActive()).length > user.scene.currentBattle.getBattlerCount();
return (user, _target, _move) => user.scene.getPlayerParty().filter(p => p.isActive()).length > user.scene.currentBattle.getBattlerCount();
}
}
@ -2158,7 +2158,7 @@ export class MultiHitAttr extends MoveAttr {
case MultiHitType._10:
return 10;
case MultiHitType.BEAT_UP:
const party = user.isPlayer() ? user.scene.getParty() : user.scene.getEnemyParty();
const party = user.isPlayer() ? user.scene.getPlayerParty() : user.scene.getEnemyParty();
// No status means the ally pokemon can contribute to Beat Up
return party.reduce((total, pokemon) => {
return total + (pokemon.id === user.id ? 1 : pokemon?.status && pokemon.status.effect !== StatusEffect.NONE ? 0 : 1);
@ -3467,7 +3467,7 @@ export class MovePowerMultiplierAttr extends VariablePowerAttr {
* @returns The base power of the Beat Up hit.
*/
const beatUpFunc = (user: Pokemon, allyIndex: number): number => {
const party = user.isPlayer() ? user.scene.getParty() : user.scene.getEnemyParty();
const party = user.isPlayer() ? user.scene.getPlayerParty() : user.scene.getEnemyParty();
for (let i = allyIndex; i < party.length; i++) {
const pokemon = party[i];
@ -3495,7 +3495,7 @@ export class BeatUpAttr extends VariablePowerAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const power = args[0] as Utils.NumberHolder;
const party = user.isPlayer() ? user.scene.getParty() : user.scene.getEnemyParty();
const party = user.isPlayer() ? user.scene.getPlayerParty() : user.scene.getEnemyParty();
const allyCount = party.filter(pokemon => {
return pokemon.id === user.id || !pokemon.status?.effect;
}).length;
@ -5720,7 +5720,7 @@ export class RevivalBlessingAttr extends MoveEffectAttr {
return new Promise(resolve => {
// If user is player, checks if the user has fainted pokemon
if (user instanceof PlayerPokemon
&& user.scene.getParty().findIndex(p => p.isFainted()) > -1) {
&& user.scene.getPlayerParty().findIndex(p => p.isFainted()) > -1) {
(user as PlayerPokemon).revivalBlessing().then(() => {
resolve(true);
});
@ -5794,7 +5794,7 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
}
}
// Switch out logic for the player's Pokemon
if (switchOutTarget.scene.getParty().filter((p) => p.isAllowedInBattle() && !p.isOnField()).length < 1) {
if (switchOutTarget.scene.getPlayerParty().filter((p) => p.isAllowedInBattle() && !p.isOnField()).length < 1) {
return false;
}
@ -5903,7 +5903,7 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
}
}
const party = player ? user.scene.getParty() : user.scene.getEnemyParty();
const party = player ? user.scene.getPlayerParty() : user.scene.getEnemyParty();
return (!player && !user.scene.currentBattle.battleType)
|| party.filter(p => p.isAllowedInBattle()
&& (player || (p as EnemyPokemon).trainerSlot === (switchOutTarget as EnemyPokemon).trainerSlot)).length > user.scene.currentBattle.getBattlerCount();
@ -7254,7 +7254,7 @@ const targetSleptOrComatoseCondition: MoveConditionFunc = (user: Pokemon, target
const failIfLastCondition: MoveConditionFunc = (user: Pokemon, target: Pokemon, move: Move) => user.scene.phaseQueue.find(phase => phase instanceof MovePhase) !== undefined;
const failIfLastInPartyCondition: MoveConditionFunc = (user: Pokemon, target: Pokemon, move: Move) => {
const party: Pokemon[] = user.isPlayer() ? user.scene.getParty() : user.scene.getEnemyParty();
const party: Pokemon[] = user.isPlayer() ? user.scene.getPlayerParty() : user.scene.getEnemyParty();
return party.some(pokemon => pokemon.isActive() && !pokemon.isOnField());
};
@ -9184,7 +9184,7 @@ export function initMoves() {
.target(MoveTarget.ALL)
.condition((user, target, move) => {
// If any fielded pokémon is grass-type and grounded.
return [ ...user.scene.getEnemyParty(), ...user.scene.getParty() ].some((poke) => poke.isOfType(Type.GRASS) && poke.isGrounded());
return [ ...user.scene.getEnemyParty(), ...user.scene.getPlayerParty() ].some((poke) => poke.isOfType(Type.GRASS) && poke.isGrounded());
})
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], 1, false, { condition: (user, target, move) => target.isOfType(Type.GRASS) && target.isGrounded() }),
new StatusMove(Moves.STICKY_WEB, Type.BUG, -1, 20, -1, 0, 6)

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@ -181,7 +181,7 @@ export const AbsoluteAvariceEncounter: MysteryEncounter =
// Sort berries by party member ID to more easily re-add later if necessary
const berryItemsMap = new Map<number, BerryModifier[]>();
scene.getParty().forEach(pokemon => {
scene.getPlayerParty().forEach(pokemon => {
const pokemonBerries = berryItems.filter(b => b.pokemonId === pokemon.id);
if (pokemonBerries?.length > 0) {
berryItemsMap.set(pokemon.id, pokemonBerries);
@ -267,7 +267,7 @@ export const AbsoluteAvariceEncounter: MysteryEncounter =
const revSeed = generateModifierType(scene, modifierTypes.REVIVER_SEED);
encounter.setDialogueToken("foodReward", revSeed?.name ?? i18next.t("modifierType:ModifierType.REVIVER_SEED.name"));
const givePartyPokemonReviverSeeds = () => {
const party = scene.getParty();
const party = scene.getPlayerParty();
party.forEach(p => {
const heldItems = p.getHeldItems();
if (revSeed && !heldItems.some(item => item instanceof PokemonInstantReviveModifier)) {
@ -308,7 +308,7 @@ export const AbsoluteAvariceEncounter: MysteryEncounter =
const berryMap = encounter.misc.berryItemsMap;
// Returns 2/5 of the berries stolen to each Pokemon
const party = scene.getParty();
const party = scene.getPlayerParty();
party.forEach(pokemon => {
const stolenBerries: BerryModifier[] = berryMap.get(pokemon.id);
const berryTypesAsArray: BerryType[] = [];

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@ -58,7 +58,7 @@ export const BerriesAboundEncounter: MysteryEncounter =
// Calculate boss mon
const level = getEncounterPokemonLevelForWave(scene, STANDARD_ENCOUNTER_BOOSTED_LEVEL_MODIFIER);
const bossSpecies = scene.arena.randomSpecies(scene.currentBattle.waveIndex, level, 0, getPartyLuckValue(scene.getParty()), true);
const bossSpecies = scene.arena.randomSpecies(scene.currentBattle.waveIndex, level, 0, getPartyLuckValue(scene.getPlayerParty()), true);
const bossPokemon = new EnemyPokemon(scene, bossSpecies, level, TrainerSlot.NONE, true);
encounter.setDialogueToken("enemyPokemon", getPokemonNameWithAffix(bossPokemon));
const config: EnemyPartyConfig = {
@ -77,7 +77,7 @@ export const BerriesAboundEncounter: MysteryEncounter =
scene.currentBattle.waveIndex > 160 ? 7
: scene.currentBattle.waveIndex > 120 ? 5
: scene.currentBattle.waveIndex > 40 ? 4 : 2;
regenerateModifierPoolThresholds(scene.getParty(), ModifierPoolType.PLAYER, 0);
regenerateModifierPoolThresholds(scene.getPlayerParty(), ModifierPoolType.PLAYER, 0);
encounter.misc = { numBerries };
const { spriteKey, fileRoot } = getSpriteKeysFromPokemon(bossPokemon);
@ -253,7 +253,7 @@ function tryGiveBerry(scene: BattleScene, prioritizedPokemon?: PlayerPokemon) {
const berryType = randSeedInt(Object.keys(BerryType).filter(s => !isNaN(Number(s))).length) as BerryType;
const berry = generateModifierType(scene, modifierTypes.BERRY, [ berryType ]) as BerryModifierType;
const party = scene.getParty();
const party = scene.getPlayerParty();
// Will try to apply to prioritized pokemon first, then do normal application method if it fails
if (prioritizedPokemon) {

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@ -331,7 +331,7 @@ export const BugTypeSuperfanEncounter: MysteryEncounter =
const encounter = scene.currentBattle.mysteryEncounter!;
// Player gets different rewards depending on the number of bug types they have
const numBugTypes = scene.getParty().filter(p => p.isOfType(Type.BUG, true)).length;
const numBugTypes = scene.getPlayerParty().filter(p => p.isOfType(Type.BUG, true)).length;
const numBugTypesText = i18next.t(`${namespace}:numBugTypes`, { count: numBugTypes });
encounter.setDialogueToken("numBugTypes", numBugTypesText);

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@ -245,7 +245,7 @@ export const ClowningAroundEncounter: MysteryEncounter =
// So Vitamins, form change items, etc. are not included
const encounter = scene.currentBattle.mysteryEncounter!;
const party = scene.getParty();
const party = scene.getPlayerParty();
let mostHeldItemsPokemon = party[0];
let count = mostHeldItemsPokemon.getHeldItems()
.filter(m => m.isTransferable && !(m instanceof BerryModifier))
@ -328,7 +328,7 @@ export const ClowningAroundEncounter: MysteryEncounter =
.withPreOptionPhase(async (scene: BattleScene) => {
// Randomize the second type of all player's pokemon
// If the pokemon does not normally have a second type, it will gain 1
for (const pokemon of scene.getParty()) {
for (const pokemon of scene.getPlayerParty()) {
const originalTypes = pokemon.getTypes(false, false, true);
// If the Pokemon has non-status moves that don't match the Pokemon's type, prioritizes those as the new type

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@ -1,32 +1,32 @@
import { EnemyPartyConfig, initBattleWithEnemyConfig, leaveEncounterWithoutBattle, selectPokemonForOption, setEncounterRewards } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import Pokemon, { EnemyPokemon, PlayerPokemon, PokemonMove } from "#app/field/pokemon";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { Species } from "#enums/species";
import { BattlerIndex } from "#app/battle";
import BattleScene from "#app/battle-scene";
import { EncounterBattleAnim } from "#app/data/battle-anims";
import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { getPokemonSpecies } from "#app/data/pokemon-species";
import { Moves } from "#enums/moves";
import { TrainerSlot } from "#app/data/trainer-config";
import PokemonData from "#app/system/pokemon-data";
import { Biome } from "#enums/biome";
import { EncounterBattleAnim } from "#app/data/battle-anims";
import { BattlerTagType } from "#enums/battler-tag-type";
import { getEncounterText, queueEncounterMessage } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import { MoveRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements";
import { DANCING_MOVES } from "#app/data/mystery-encounters/requirements/requirement-groups";
import { OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler";
import { BattlerIndex } from "#app/battle";
import { getEncounterText, queueEncounterMessage } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import { EnemyPartyConfig, initBattleWithEnemyConfig, leaveEncounterWithoutBattle, selectPokemonForOption, setEncounterRewards } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { catchPokemon, getEncounterPokemonLevelForWave, STANDARD_ENCOUNTER_BOOSTED_LEVEL_MODIFIER } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
import { PokeballType } from "#enums/pokeball";
import { getPokemonSpecies } from "#app/data/pokemon-species";
import { TrainerSlot } from "#app/data/trainer-config";
import Pokemon, { EnemyPokemon, PlayerPokemon, PokemonMove } from "#app/field/pokemon";
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode";
import { modifierTypes } from "#app/modifier/modifier-type";
import { LearnMovePhase } from "#app/phases/learn-move-phase";
import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
import { Stat } from "#enums/stat";
import PokemonData from "#app/system/pokemon-data";
import { OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler";
import { BattlerTagType } from "#enums/battler-tag-type";
import { Biome } from "#enums/biome";
import { EncounterAnim } from "#enums/encounter-anims";
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode";
import { Moves } from "#enums/moves";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { PokeballType } from "#enums/pokeball";
import { Species } from "#enums/species";
import { Stat } from "#enums/stat";
import i18next from "i18next";
/** the i18n namespace for this encounter */
@ -92,7 +92,7 @@ export const DancingLessonsEncounter: MysteryEncounter =
.withCatchAllowed(true)
.withFleeAllowed(false)
.withOnVisualsStart((scene: BattleScene) => {
const danceAnim = new EncounterBattleAnim(EncounterAnim.DANCE, scene.getEnemyPokemon()!, scene.getParty()[0]);
const danceAnim = new EncounterBattleAnim(EncounterAnim.DANCE, scene.getEnemyPokemon()!, scene.getPlayerPokemon()!);
danceAnim.play(scene);
return true;
@ -217,7 +217,7 @@ export const DancingLessonsEncounter: MysteryEncounter =
const onPokemonSelected = (pokemon: PlayerPokemon) => {
encounter.setDialogueToken("selectedPokemon", pokemon.getNameToRender());
scene.unshiftPhase(new LearnMovePhase(scene, scene.getParty().indexOf(pokemon), Moves.REVELATION_DANCE));
scene.unshiftPhase(new LearnMovePhase(scene, scene.getPlayerParty().indexOf(pokemon), Moves.REVELATION_DANCE));
// Play animation again to "learn" the dance
const danceAnim = new EncounterBattleAnim(EncounterAnim.DANCE, scene.getEnemyPokemon()!, scene.getPlayerPokemon());

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@ -1,22 +1,22 @@
import { generateModifierType, leaveEncounterWithoutBattle, selectPokemonForOption, updatePlayerMoney, } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import Pokemon, { PlayerPokemon } from "#app/field/pokemon";
import { modifierTypes, PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { Species } from "#enums/species";
import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { CombinationPokemonRequirement, HeldItemRequirement, MoneyRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements";
import { getEncounterText, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { BerryModifier, HealingBoosterModifier, LevelIncrementBoosterModifier, MoneyMultiplierModifier, PokemonHeldItemModifier, PreserveBerryModifier } from "#app/modifier/modifier";
import { OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler";
import { generateModifierType, leaveEncounterWithoutBattle, selectPokemonForOption, updatePlayerMoney, } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { applyModifierTypeToPlayerPokemon } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
import i18next from "#app/plugins/i18n";
import { ModifierRewardPhase } from "#app/phases/modifier-reward-phase";
import { getPokemonSpecies } from "#app/data/pokemon-species";
import Pokemon, { PlayerPokemon } from "#app/field/pokemon";
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode";
import { BerryModifier, HealingBoosterModifier, LevelIncrementBoosterModifier, MoneyMultiplierModifier, PokemonHeldItemModifier, PreserveBerryModifier } from "#app/modifier/modifier";
import { modifierTypes, PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
import { ModifierRewardPhase } from "#app/phases/modifier-reward-phase";
import i18next from "#app/plugins/i18n";
import { OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { Species } from "#enums/species";
/** the i18n namespace for this encounter */
const namespace = "mysteryEncounters/delibirdy";
@ -133,7 +133,7 @@ export const DelibirdyEncounter: MysteryEncounter =
if (existing && existing.getStackCount() >= existing.getMaxStackCount(scene)) {
// At max stacks, give the first party pokemon a Shell Bell instead
const shellBell = generateModifierType(scene, modifierTypes.SHELL_BELL) as PokemonHeldItemModifierType;
await applyModifierTypeToPlayerPokemon(scene, scene.getParty()[0], shellBell);
await applyModifierTypeToPlayerPokemon(scene, scene.getPlayerPokemon()!, shellBell);
scene.playSound("item_fanfare");
await showEncounterText(scene, i18next.t("battle:rewardGain", { modifierName: shellBell.name }), null, undefined, true);
} else {
@ -207,7 +207,7 @@ export const DelibirdyEncounter: MysteryEncounter =
if (existing && existing.getStackCount() >= existing.getMaxStackCount(scene)) {
// At max stacks, give the first party pokemon a Shell Bell instead
const shellBell = generateModifierType(scene, modifierTypes.SHELL_BELL) as PokemonHeldItemModifierType;
await applyModifierTypeToPlayerPokemon(scene, scene.getParty()[0], shellBell);
await applyModifierTypeToPlayerPokemon(scene, scene.getPlayerPokemon()!, shellBell);
scene.playSound("item_fanfare");
await showEncounterText(scene, i18next.t("battle:rewardGain", { modifierName: shellBell.name }), null, undefined, true);
} else {
@ -220,7 +220,7 @@ export const DelibirdyEncounter: MysteryEncounter =
if (existing && existing.getStackCount() >= existing.getMaxStackCount(scene)) {
// At max stacks, give the first party pokemon a Shell Bell instead
const shellBell = generateModifierType(scene, modifierTypes.SHELL_BELL) as PokemonHeldItemModifierType;
await applyModifierTypeToPlayerPokemon(scene, scene.getParty()[0], shellBell);
await applyModifierTypeToPlayerPokemon(scene, scene.getPlayerPokemon()!, shellBell);
scene.playSound("item_fanfare");
await showEncounterText(scene, i18next.t("battle:rewardGain", { modifierName: shellBell.name }), null, undefined, true);
} else {
@ -299,7 +299,7 @@ export const DelibirdyEncounter: MysteryEncounter =
if (existing && existing.getStackCount() >= existing.getMaxStackCount(scene)) {
// At max stacks, give the first party pokemon a Shell Bell instead
const shellBell = generateModifierType(scene, modifierTypes.SHELL_BELL) as PokemonHeldItemModifierType;
await applyModifierTypeToPlayerPokemon(scene, scene.getParty()[0], shellBell);
await applyModifierTypeToPlayerPokemon(scene, scene.getPlayerParty()[0], shellBell);
scene.playSound("item_fanfare");
await showEncounterText(scene, i18next.t("battle:rewardGain", { modifierName: shellBell.name }), null, undefined, true);
} else {

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@ -214,7 +214,7 @@ function pokemonAndMoveChosen(scene: BattleScene, pokemon: PlayerPokemon, move:
text: `${namespace}:incorrect_exp`,
},
];
setEncounterExp(scene, scene.getParty().map((p) => p.id), 50);
setEncounterExp(scene, scene.getPlayerParty().map((p) => p.id), 50);
} else {
encounter.selectedOption!.dialogue!.selected = [
{

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@ -184,7 +184,7 @@ export const FieryFalloutEncounter: MysteryEncounter =
async (scene: BattleScene) => {
// Damage non-fire types and burn 1 random non-fire type member + give it Heatproof
const encounter = scene.currentBattle.mysteryEncounter!;
const nonFireTypes = scene.getParty().filter((p) => p.isAllowedInBattle() && !p.getTypes().includes(Type.FIRE));
const nonFireTypes = scene.getPlayerParty().filter((p) => p.isAllowedInBattle() && !p.getTypes().includes(Type.FIRE));
for (const pkm of nonFireTypes) {
const percentage = DAMAGE_PERCENTAGE / 100;
@ -257,7 +257,7 @@ export const FieryFalloutEncounter: MysteryEncounter =
function giveLeadPokemonAttackTypeBoostItem(scene: BattleScene) {
// Give first party pokemon attack type boost item for free at end of battle
const leadPokemon = scene.getParty()?.[0];
const leadPokemon = scene.getPlayerParty()?.[0];
if (leadPokemon) {
// Generate type booster held item, default to Charcoal if item fails to generate
let boosterModifierType = generateModifierType(scene, modifierTypes.ATTACK_TYPE_BOOSTER) as AttackTypeBoosterModifierType;

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@ -56,7 +56,7 @@ export const FightOrFlightEncounter: MysteryEncounter =
// Calculate boss mon
const level = getEncounterPokemonLevelForWave(scene, STANDARD_ENCOUNTER_BOOSTED_LEVEL_MODIFIER);
const bossSpecies = scene.arena.randomSpecies(scene.currentBattle.waveIndex, level, 0, getPartyLuckValue(scene.getParty()), true);
const bossSpecies = scene.arena.randomSpecies(scene.currentBattle.waveIndex, level, 0, getPartyLuckValue(scene.getPlayerParty()), true);
const bossPokemon = new EnemyPokemon(scene, bossSpecies, level, TrainerSlot.NONE, true);
encounter.setDialogueToken("enemyPokemon", bossPokemon.getNameToRender());
const config: EnemyPartyConfig = {
@ -86,11 +86,11 @@ export const FightOrFlightEncounter: MysteryEncounter =
: scene.currentBattle.waveIndex > 40
? ModifierTier.ULTRA
: ModifierTier.GREAT;
regenerateModifierPoolThresholds(scene.getParty(), ModifierPoolType.PLAYER, 0);
regenerateModifierPoolThresholds(scene.getPlayerParty(), ModifierPoolType.PLAYER, 0);
let item: ModifierTypeOption | null = null;
// TMs and Candy Jar excluded from possible rewards as they're too swingy in value for a singular item reward
while (!item || item.type.id.includes("TM_") || item.type.id === "CANDY_JAR") {
item = getPlayerModifierTypeOptions(1, scene.getParty(), [], { guaranteedModifierTiers: [ tier ], allowLuckUpgrades: false })[0];
item = getPlayerModifierTypeOptions(1, scene.getPlayerParty(), [], { guaranteedModifierTiers: [ tier ], allowLuckUpgrades: false })[0];
}
encounter.setDialogueToken("itemName", item.type.name);
encounter.misc = item;

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@ -165,7 +165,7 @@ async function summonPlayerPokemon(scene: BattleScene) {
const playerPokemon = encounter.misc.playerPokemon;
// Swaps the chosen Pokemon and the first player's lead Pokemon in the party
const party = scene.getParty();
const party = scene.getPlayerParty();
const chosenIndex = party.indexOf(playerPokemon);
if (chosenIndex !== 0) {
const leadPokemon = party[0];

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@ -191,7 +191,7 @@ export const GlobalTradeSystemEncounter: MysteryEncounter =
receivedPokemonData.pokeball = randInt(4) as PokeballType;
const dataSource = new PokemonData(receivedPokemonData);
const newPlayerPokemon = scene.addPlayerPokemon(receivedPokemonData.species, receivedPokemonData.level, dataSource.abilityIndex, dataSource.formIndex, dataSource.gender, dataSource.shiny, dataSource.variant, dataSource.ivs, dataSource.nature, dataSource);
scene.getParty().push(newPlayerPokemon);
scene.getPlayerParty().push(newPlayerPokemon);
await newPlayerPokemon.loadAssets();
for (const mod of modifiers) {
@ -224,7 +224,7 @@ export const GlobalTradeSystemEncounter: MysteryEncounter =
const encounter = scene.currentBattle.mysteryEncounter!;
const onPokemonSelected = (pokemon: PlayerPokemon) => {
// Randomly generate a Wonder Trade pokemon
const randomTradeOption = generateTradeOption(scene.getParty().map(p => p.species));
const randomTradeOption = generateTradeOption(scene.getPlayerParty().map(p => p.species));
const tradePokemon = new EnemyPokemon(scene, randomTradeOption, pokemon.level, TrainerSlot.NONE, false);
// Extra shiny roll at 1/128 odds (boosted by events and charms)
if (!tradePokemon.shiny) {
@ -299,7 +299,7 @@ export const GlobalTradeSystemEncounter: MysteryEncounter =
receivedPokemonData.pokeball = randInt(4) as PokeballType;
const dataSource = new PokemonData(receivedPokemonData);
const newPlayerPokemon = scene.addPlayerPokemon(receivedPokemonData.species, receivedPokemonData.level, dataSource.abilityIndex, dataSource.formIndex, dataSource.gender, dataSource.shiny, dataSource.variant, dataSource.ivs, dataSource.nature, dataSource);
scene.getParty().push(newPlayerPokemon);
scene.getPlayerParty().push(newPlayerPokemon);
await newPlayerPokemon.loadAssets();
for (const mod of modifiers) {
@ -384,11 +384,11 @@ export const GlobalTradeSystemEncounter: MysteryEncounter =
tier++;
}
regenerateModifierPoolThresholds(scene.getParty(), ModifierPoolType.PLAYER, 0);
regenerateModifierPoolThresholds(scene.getPlayerParty(), ModifierPoolType.PLAYER, 0);
let item: ModifierTypeOption | null = null;
// TMs excluded from possible rewards
while (!item || item.type.id.includes("TM_")) {
item = getPlayerModifierTypeOptions(1, scene.getParty(), [], { guaranteedModifierTiers: [ tier ], allowLuckUpgrades: false })[0];
item = getPlayerModifierTypeOptions(1, scene.getPlayerParty(), [], { guaranteedModifierTiers: [ tier ], allowLuckUpgrades: false })[0];
}
encounter.setDialogueToken("itemName", item.type.name);
@ -430,9 +430,9 @@ export const GlobalTradeSystemEncounter: MysteryEncounter =
function getPokemonTradeOptions(scene: BattleScene): Map<number, EnemyPokemon[]> {
const tradeOptionsMap: Map<number, EnemyPokemon[]> = new Map<number, EnemyPokemon[]>();
// Starts by filtering out any current party members as valid resulting species
const alreadyUsedSpecies: PokemonSpecies[] = scene.getParty().map(p => p.species);
const alreadyUsedSpecies: PokemonSpecies[] = scene.getPlayerParty().map(p => p.species);
scene.getParty().forEach(pokemon => {
scene.getPlayerParty().forEach(pokemon => {
// If the party member is legendary/mythical, the only trade options available are always pulled from generation-specific legendary trade pools
if (pokemon.species.legendary || pokemon.species.subLegendary || pokemon.species.mythical) {
const generation = pokemon.species.generation;

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@ -104,7 +104,7 @@ export const LostAtSeaEncounter: MysteryEncounter = MysteryEncounterBuilder.with
],
},
async (scene: BattleScene) => {
const allowedPokemon = scene.getParty().filter((p) => p.isAllowedInBattle());
const allowedPokemon = scene.getPlayerParty().filter((p) => p.isAllowedInBattle());
for (const pkm of allowedPokemon) {
const percentage = DAMAGE_PERCENTAGE / 100;

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@ -1,19 +1,19 @@
import { queueEncounterMessage, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import { EnemyPartyConfig, initBattleWithEnemyConfig, leaveEncounterWithoutBattle, setEncounterRewards, transitionMysteryEncounterIntroVisuals } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { getHighestLevelPlayerPokemon, koPlayerPokemon } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
import { ModifierTier } from "#app/modifier/modifier-tier";
import { randSeedInt } from "#app/utils";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { queueEncounterMessage, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import { EnemyPartyConfig, initBattleWithEnemyConfig, leaveEncounterWithoutBattle, setEncounterRewards, transitionMysteryEncounterIntroVisuals } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { getHighestLevelPlayerPokemon, koPlayerPokemon } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
import { getPokemonSpecies } from "#app/data/pokemon-species";
import { Species } from "#enums/species";
import { Moves } from "#enums/moves";
import { GameOverPhase } from "#app/phases/game-over-phase";
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode";
import { ModifierTier } from "#app/modifier/modifier-tier";
import { GameOverPhase } from "#app/phases/game-over-phase";
import { randSeedInt } from "#app/utils";
import { Moves } from "#enums/moves";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { Species } from "#enums/species";
/** i18n namespace for encounter */
const namespace = "mysteryEncounters/mysteriousChest";
@ -177,7 +177,7 @@ export const MysteriousChestEncounter: MysteryEncounter =
await showEncounterText(scene, `${namespace}:option.1.bad`);
// Handle game over edge case
const allowedPokemon = scene.getParty().filter(p => p.isAllowedInBattle());
const allowedPokemon = scene.getPokemonAllowedInBattle();
if (allowedPokemon.length === 0) {
// If there are no longer any legal pokemon in the party, game over.
scene.clearPhaseQueue();

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@ -100,7 +100,7 @@ export const ShadyVitaminDealerEncounter: MysteryEncounter =
// Only Pokemon that can gain benefits are above half HP with no status
const selectableFilter = (pokemon: Pokemon) => {
// If pokemon meets primary pokemon reqs, it can be selected
if (!pokemon.isAllowed()) {
if (!pokemon.isAllowedInChallenge()) {
return i18next.t("partyUiHandler:cantBeUsed", { pokemonName: pokemon.getNameToRender() }) ?? null;
}
if (!encounter.pokemonMeetsPrimaryRequirements(scene, pokemon)) {

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@ -134,7 +134,7 @@ export const TeleportingHijinksEncounter: MysteryEncounter =
// Init enemy
const level = getEncounterPokemonLevelForWave(scene, STANDARD_ENCOUNTER_BOOSTED_LEVEL_MODIFIER);
const bossSpecies = scene.arena.randomSpecies(scene.currentBattle.waveIndex, level, 0, getPartyLuckValue(scene.getParty()), true);
const bossSpecies = scene.arena.randomSpecies(scene.currentBattle.waveIndex, level, 0, getPartyLuckValue(scene.getPlayerParty()), true);
const bossPokemon = new EnemyPokemon(scene, bossSpecies, level, TrainerSlot.NONE, true);
encounter.setDialogueToken("enemyPokemon", getPokemonNameWithAffix(bossPokemon));
const config: EnemyPartyConfig = {
@ -170,7 +170,7 @@ async function doBiomeTransitionDialogueAndBattleInit(scene: BattleScene) {
// Init enemy
const level = getEncounterPokemonLevelForWave(scene, STANDARD_ENCOUNTER_BOOSTED_LEVEL_MODIFIER);
const bossSpecies = scene.arena.randomSpecies(scene.currentBattle.waveIndex, level, 0, getPartyLuckValue(scene.getParty()), true);
const bossSpecies = scene.arena.randomSpecies(scene.currentBattle.waveIndex, level, 0, getPartyLuckValue(scene.getPlayerParty()), true);
const bossPokemon = new EnemyPokemon(scene, bossSpecies, level, TrainerSlot.NONE, true);
encounter.setDialogueToken("enemyPokemon", getPokemonNameWithAffix(bossPokemon));

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@ -126,7 +126,7 @@ export const TheExpertPokemonBreederEncounter: MysteryEncounter =
];
// Determine the 3 pokemon the player can battle with
let partyCopy = scene.getParty().slice(0);
let partyCopy = scene.getPlayerParty().slice(0);
partyCopy = partyCopy
.filter(p => p.isAllowedInBattle())
.sort((a, b) => a.friendship - b.friendship);
@ -508,11 +508,11 @@ function getEggOptions(scene: BattleScene, commonEggs: number, rareEggs: number)
}
function removePokemonFromPartyAndStoreHeldItems(scene: BattleScene, encounter: MysteryEncounter, chosenPokemon: PlayerPokemon) {
const party = scene.getParty();
const party = scene.getPlayerParty();
const chosenIndex = party.indexOf(chosenPokemon);
party[chosenIndex] = party[0];
party[0] = chosenPokemon;
encounter.misc.originalParty = scene.getParty().slice(1);
encounter.misc.originalParty = scene.getPlayerParty().slice(1);
encounter.misc.originalPartyHeldItems = encounter.misc.originalParty
.map(p => p.getHeldItems());
scene["party"] = [
@ -529,7 +529,7 @@ function checkAchievement(scene: BattleScene) {
function restorePartyAndHeldItems(scene: BattleScene) {
const encounter = scene.currentBattle.mysteryEncounter!;
// Restore original party
scene.getParty().push(...encounter.misc.originalParty);
scene.getPlayerParty().push(...encounter.misc.originalParty);
// Restore held items
const originalHeldItems = encounter.misc.originalPartyHeldItems;

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@ -140,7 +140,7 @@ export const TheStrongStuffEncounter: MysteryEncounter =
// -15 to all base stats of highest BST (halved for HP), +10 to all base stats of rest of party (halved for HP)
// Sort party by bst
const sortedParty = scene.getParty().slice(0)
const sortedParty = scene.getPlayerParty().slice(0)
.sort((pokemon1, pokemon2) => {
const pokemon1Bst = pokemon1.calculateBaseStats().reduce((a, b) => a + b, 0);
const pokemon2Bst = pokemon2.calculateBaseStats().reduce((a, b) => a + b, 0);

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@ -189,7 +189,7 @@ function endTrainerBattleAndShowDialogue(scene: BattleScene): Promise<void> {
const playerField = scene.getPlayerField();
playerField.forEach((_, p) => scene.unshiftPhase(new ReturnPhase(scene, p)));
for (const pokemon of scene.getParty()) {
for (const pokemon of scene.getPlayerParty()) {
// Only trigger form change when Eiscue is in Noice form
// Hardcoded Eiscue for now in case it is fused with another pokemon
if (pokemon.species.speciesId === Species.EISCUE && pokemon.hasAbility(Abilities.ICE_FACE) && pokemon.formIndex === 1) {

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@ -152,7 +152,7 @@ export const TrainingSessionEncounter: MysteryEncounter =
}
// Add pokemon and mods back
scene.getParty().push(playerPokemon);
scene.getPlayerParty().push(playerPokemon);
for (const mod of modifiers.value) {
mod.pokemonId = playerPokemon.id;
scene.addModifier(mod, true, false, false, true);
@ -229,7 +229,7 @@ export const TrainingSessionEncounter: MysteryEncounter =
scene.gameData.setPokemonCaught(playerPokemon, false);
// Add pokemon and modifiers back
scene.getParty().push(playerPokemon);
scene.getPlayerParty().push(playerPokemon);
for (const mod of modifiers.value) {
mod.pokemonId = playerPokemon.id;
scene.addModifier(mod, true, false, false, true);
@ -342,7 +342,7 @@ export const TrainingSessionEncounter: MysteryEncounter =
scene.gameData.setPokemonCaught(playerPokemon, false);
// Add pokemon and mods back
scene.getParty().push(playerPokemon);
scene.getPlayerParty().push(playerPokemon);
for (const mod of modifiers.value) {
mod.pokemonId = playerPokemon.id;
scene.addModifier(mod, true, false, false, true);

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@ -164,7 +164,7 @@ async function tryApplyDigRewardItems(scene: BattleScene) {
const shellBell = generateModifierType(scene, modifierTypes.SHELL_BELL) as PokemonHeldItemModifierType;
const leftovers = generateModifierType(scene, modifierTypes.LEFTOVERS) as PokemonHeldItemModifierType;
const party = scene.getParty();
const party = scene.getPlayerParty();
// Iterate over the party until an item was successfully given
// First leftovers

View File

@ -51,7 +51,7 @@ export const UncommonBreedEncounter: MysteryEncounter =
// Calculate boss mon
// Level equal to 2 below highest party member
const level = getHighestLevelPlayerPokemon(scene, false, true).level - 2;
const species = scene.arena.randomSpecies(scene.currentBattle.waveIndex, level, 0, getPartyLuckValue(scene.getParty()), true);
const species = scene.arena.randomSpecies(scene.currentBattle.waveIndex, level, 0, getPartyLuckValue(scene.getPlayerParty()), true);
const pokemon = new EnemyPokemon(scene, species, level, TrainerSlot.NONE, true);
// Pokemon will always have one of its egg moves in its moveset

View File

@ -176,7 +176,7 @@ export const WeirdDreamEncounter: MysteryEncounter =
for (const transformation of scene.currentBattle.mysteryEncounter!.misc.teamTransformations) {
scene.removePokemonFromPlayerParty(transformation.previousPokemon, false);
scene.getParty().push(transformation.newPokemon);
scene.getPlayerParty().push(transformation.newPokemon);
}
})
.withOptionPhase(async (scene: BattleScene) => {
@ -280,7 +280,7 @@ export const WeirdDreamEncounter: MysteryEncounter =
const onBeforeRewards = () => {
// Before battle rewards, unlock the passive on a pokemon in the player's team for the rest of the run (not permanently)
// One random pokemon will get its passive unlocked
const passiveDisabledPokemon = scene.getParty().filter(p => !p.passive);
const passiveDisabledPokemon = scene.getPlayerParty().filter(p => !p.passive);
if (passiveDisabledPokemon?.length > 0) {
const enablePassiveMon = passiveDisabledPokemon[randSeedInt(passiveDisabledPokemon.length)];
enablePassiveMon.passive = true;
@ -306,7 +306,7 @@ export const WeirdDreamEncounter: MysteryEncounter =
},
async (scene: BattleScene) => {
// Leave, reduce party levels by 10%
for (const pokemon of scene.getParty()) {
for (const pokemon of scene.getPlayerParty()) {
pokemon.level = Math.max(Math.ceil((100 - PERCENT_LEVEL_LOSS_ON_REFUSE) / 100 * pokemon.level), 1);
pokemon.exp = getLevelTotalExp(pokemon.level, pokemon.species.growthRate);
pokemon.levelExp = 0;
@ -329,7 +329,7 @@ interface PokemonTransformation {
}
function getTeamTransformations(scene: BattleScene): PokemonTransformation[] {
const party = scene.getParty();
const party = scene.getPlayerParty();
// Removes all pokemon from the party
const alreadyUsedSpecies: PokemonSpecies[] = party.map(p => p.species);
const pokemonTransformations: PokemonTransformation[] = party.map(p => {
@ -404,7 +404,7 @@ async function doNewTeamPostProcess(scene: BattleScene, transformations: Pokemon
if (shouldGetOldGateau(newPokemon)) {
const stats = getOldGateauBoostedStats(newPokemon);
const modType = modifierTypes.MYSTERY_ENCOUNTER_OLD_GATEAU()
.generateType(scene.getParty(), [ OLD_GATEAU_STATS_UP, stats ])
.generateType(scene.getPlayerParty(), [ OLD_GATEAU_STATS_UP, stats ])
?.withIdFromFunc(modifierTypes.MYSTERY_ENCOUNTER_OLD_GATEAU);
const modifier = modType?.newModifier(newPokemon);
if (modifier) {
@ -417,7 +417,7 @@ async function doNewTeamPostProcess(scene: BattleScene, transformations: Pokemon
}
// One random pokemon will get its passive unlocked
const passiveDisabledPokemon = scene.getParty().filter(p => !p.passive);
const passiveDisabledPokemon = scene.getPlayerParty().filter(p => !p.passive);
if (passiveDisabledPokemon?.length > 0) {
const enablePassiveMon = passiveDisabledPokemon[randSeedInt(passiveDisabledPokemon.length)];
enablePassiveMon.passive = true;

View File

@ -88,7 +88,7 @@ export default class MysteryEncounterOption implements IMysteryEncounterOption {
* @param pokemon
*/
pokemonMeetsPrimaryRequirements(scene: BattleScene, pokemon: Pokemon): boolean {
return !this.primaryPokemonRequirements.some(req => !req.queryParty(scene.getParty()).map(p => p.id).includes(pokemon.id));
return !this.primaryPokemonRequirements.some(req => !req.queryParty(scene.getPlayerParty()).map(p => p.id).includes(pokemon.id));
}
/**
@ -102,10 +102,10 @@ export default class MysteryEncounterOption implements IMysteryEncounterOption {
if (!this.primaryPokemonRequirements || this.primaryPokemonRequirements.length === 0) {
return true;
}
let qualified: PlayerPokemon[] = scene.getParty();
let qualified: PlayerPokemon[] = scene.getPlayerParty();
for (const req of this.primaryPokemonRequirements) {
if (req.meetsRequirement(scene)) {
const queryParty = req.queryParty(scene.getParty());
const queryParty = req.queryParty(scene.getPlayerParty());
qualified = qualified.filter(pkmn => queryParty.includes(pkmn));
} else {
this.primaryPokemon = undefined;
@ -162,10 +162,10 @@ export default class MysteryEncounterOption implements IMysteryEncounterOption {
return true;
}
let qualified: PlayerPokemon[] = scene.getParty();
let qualified: PlayerPokemon[] = scene.getPlayerParty();
for (const req of this.secondaryPokemonRequirements) {
if (req.meetsRequirement(scene)) {
const queryParty = req.queryParty(scene.getParty());
const queryParty = req.queryParty(scene.getPlayerParty());
qualified = qualified.filter(pkmn => queryParty.includes(pkmn));
} else {
this.secondaryPokemon = [];

View File

@ -1,21 +1,21 @@
import { PlayerPokemon } from "#app/field/pokemon";
import BattleScene from "#app/battle-scene";
import { isNullOrUndefined } from "#app/utils";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { TimeOfDay } from "#enums/time-of-day";
import { Nature } from "#app/data/nature";
import { allAbilities } from "#app/data/ability";
import { EvolutionItem, pokemonEvolutions } from "#app/data/balance/pokemon-evolutions";
import { Nature } from "#app/data/nature";
import { FormChangeItem, pokemonFormChanges, SpeciesFormChangeItemTrigger } from "#app/data/pokemon-forms";
import { StatusEffect } from "#app/data/status-effect";
import { Type } from "#app/data/type";
import { WeatherType } from "#app/data/weather";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { PlayerPokemon } from "#app/field/pokemon";
import { AttackTypeBoosterModifier } from "#app/modifier/modifier";
import { AttackTypeBoosterModifierType } from "#app/modifier/modifier-type";
import { isNullOrUndefined } from "#app/utils";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { Species } from "#enums/species";
import { SpeciesFormKey } from "#enums/species-form-key";
import { allAbilities } from "#app/data/ability";
import { TimeOfDay } from "#enums/time-of-day";
export interface EncounterRequirement {
meetsRequirement(scene: BattleScene): boolean; // Boolean to see if a requirement is met
@ -333,7 +333,7 @@ export class PartySizeRequirement extends EncounterSceneRequirement {
override meetsRequirement(scene: BattleScene): boolean {
if (!isNullOrUndefined(this.partySizeRange) && this.partySizeRange[0] <= this.partySizeRange[1]) {
const partySize = this.excludeDisallowedPokemon ? scene.getParty().filter(p => p.isAllowedInBattle()).length : scene.getParty().length;
const partySize = this.excludeDisallowedPokemon ? scene.getPokemonAllowedInBattle().length : scene.getPlayerParty().length;
if (partySize >= 0 && (this.partySizeRange[0] >= 0 && this.partySizeRange[0] > partySize) || (this.partySizeRange[1] >= 0 && this.partySizeRange[1] < partySize)) {
return false;
}
@ -343,7 +343,7 @@ export class PartySizeRequirement extends EncounterSceneRequirement {
}
override getDialogueToken(scene: BattleScene, pokemon?: PlayerPokemon): [string, string] {
return [ "partySize", scene.getParty().length.toString() ];
return [ "partySize", scene.getPlayerParty().length.toString() ];
}
}
@ -358,7 +358,7 @@ export class PersistentModifierRequirement extends EncounterSceneRequirement {
}
override meetsRequirement(scene: BattleScene): boolean {
const partyPokemon = scene.getParty();
const partyPokemon = scene.getPlayerParty();
if (isNullOrUndefined(partyPokemon) || this.requiredHeldItemModifiers?.length < 0) {
return false;
}
@ -421,7 +421,7 @@ export class SpeciesRequirement extends EncounterPokemonRequirement {
}
override meetsRequirement(scene: BattleScene): boolean {
const partyPokemon = scene.getParty();
const partyPokemon = scene.getPlayerParty();
if (isNullOrUndefined(partyPokemon) || this.requiredSpecies?.length < 0) {
return false;
}
@ -459,7 +459,7 @@ export class NatureRequirement extends EncounterPokemonRequirement {
}
override meetsRequirement(scene: BattleScene): boolean {
const partyPokemon = scene.getParty();
const partyPokemon = scene.getPlayerParty();
if (isNullOrUndefined(partyPokemon) || this.requiredNature?.length < 0) {
return false;
}
@ -498,7 +498,7 @@ export class TypeRequirement extends EncounterPokemonRequirement {
}
override meetsRequirement(scene: BattleScene): boolean {
let partyPokemon = scene.getParty();
let partyPokemon = scene.getPlayerParty();
if (isNullOrUndefined(partyPokemon)) {
return false;
@ -545,7 +545,7 @@ export class MoveRequirement extends EncounterPokemonRequirement {
}
override meetsRequirement(scene: BattleScene): boolean {
const partyPokemon = scene.getParty();
const partyPokemon = scene.getPlayerParty();
if (isNullOrUndefined(partyPokemon) || this.requiredMoves?.length < 0) {
return false;
}
@ -594,7 +594,7 @@ export class CompatibleMoveRequirement extends EncounterPokemonRequirement {
}
override meetsRequirement(scene: BattleScene): boolean {
const partyPokemon = scene.getParty();
const partyPokemon = scene.getPlayerParty();
if (isNullOrUndefined(partyPokemon) || this.requiredMoves?.length < 0) {
return false;
}
@ -635,7 +635,7 @@ export class AbilityRequirement extends EncounterPokemonRequirement {
}
override meetsRequirement(scene: BattleScene): boolean {
const partyPokemon = scene.getParty();
const partyPokemon = scene.getPlayerParty();
if (isNullOrUndefined(partyPokemon) || this.requiredAbilities?.length < 0) {
return false;
}
@ -677,7 +677,7 @@ export class StatusEffectRequirement extends EncounterPokemonRequirement {
}
override meetsRequirement(scene: BattleScene): boolean {
const partyPokemon = scene.getParty();
const partyPokemon = scene.getPlayerParty();
if (isNullOrUndefined(partyPokemon) || this.requiredStatusEffect?.length < 0) {
return false;
}
@ -746,7 +746,7 @@ export class CanFormChangeWithItemRequirement extends EncounterPokemonRequiremen
}
override meetsRequirement(scene: BattleScene): boolean {
const partyPokemon = scene.getParty();
const partyPokemon = scene.getPlayerParty();
if (isNullOrUndefined(partyPokemon) || this.requiredFormChangeItem?.length < 0) {
return false;
}
@ -798,7 +798,7 @@ export class CanEvolveWithItemRequirement extends EncounterPokemonRequirement {
}
override meetsRequirement(scene: BattleScene): boolean {
const partyPokemon = scene.getParty();
const partyPokemon = scene.getPlayerParty();
if (isNullOrUndefined(partyPokemon) || this.requiredEvolutionItem?.length < 0) {
return false;
}
@ -849,7 +849,7 @@ export class HeldItemRequirement extends EncounterPokemonRequirement {
}
override meetsRequirement(scene: BattleScene): boolean {
const partyPokemon = scene.getParty();
const partyPokemon = scene.getPlayerParty();
if (isNullOrUndefined(partyPokemon)) {
return false;
}
@ -900,7 +900,7 @@ export class AttackTypeBoosterHeldItemTypeRequirement extends EncounterPokemonRe
}
override meetsRequirement(scene: BattleScene): boolean {
const partyPokemon = scene.getParty();
const partyPokemon = scene.getPlayerParty();
if (isNullOrUndefined(partyPokemon)) {
return false;
}
@ -957,7 +957,7 @@ export class LevelRequirement extends EncounterPokemonRequirement {
override meetsRequirement(scene: BattleScene): boolean {
// Party Pokemon inside required level range
if (!isNullOrUndefined(this.requiredLevelRange) && this.requiredLevelRange[0] <= this.requiredLevelRange[1]) {
const partyPokemon = scene.getParty();
const partyPokemon = scene.getPlayerParty();
const pokemonInRange = this.queryParty(partyPokemon);
if (pokemonInRange.length < this.minNumberOfPokemon) {
return false;
@ -995,7 +995,7 @@ export class FriendshipRequirement extends EncounterPokemonRequirement {
override meetsRequirement(scene: BattleScene): boolean {
// Party Pokemon inside required friendship range
if (!isNullOrUndefined(this.requiredFriendshipRange) && this.requiredFriendshipRange[0] <= this.requiredFriendshipRange[1]) {
const partyPokemon = scene.getParty();
const partyPokemon = scene.getPlayerParty();
const pokemonInRange = this.queryParty(partyPokemon);
if (pokemonInRange.length < this.minNumberOfPokemon) {
return false;
@ -1038,7 +1038,7 @@ export class HealthRatioRequirement extends EncounterPokemonRequirement {
override meetsRequirement(scene: BattleScene): boolean {
// Party Pokemon's health inside required health range
if (!isNullOrUndefined(this.requiredHealthRange) && this.requiredHealthRange[0] <= this.requiredHealthRange[1]) {
const partyPokemon = scene.getParty();
const partyPokemon = scene.getPlayerParty();
const pokemonInRange = this.queryParty(partyPokemon);
if (pokemonInRange.length < this.minNumberOfPokemon) {
return false;
@ -1082,7 +1082,7 @@ export class WeightRequirement extends EncounterPokemonRequirement {
override meetsRequirement(scene: BattleScene): boolean {
// Party Pokemon's weight inside required weight range
if (!isNullOrUndefined(this.requiredWeightRange) && this.requiredWeightRange[0] <= this.requiredWeightRange[1]) {
const partyPokemon = scene.getParty();
const partyPokemon = scene.getPlayerParty();
const pokemonInRange = this.queryParty(partyPokemon);
if (pokemonInRange.length < this.minNumberOfPokemon) {
return false;

View File

@ -314,7 +314,7 @@ export default class MysteryEncounter implements IMysteryEncounter {
* @param pokemon
*/
pokemonMeetsPrimaryRequirements(scene: BattleScene, pokemon: Pokemon): boolean {
return !this.primaryPokemonRequirements.some(req => !req.queryParty(scene.getParty()).map(p => p.id).includes(pokemon.id));
return !this.primaryPokemonRequirements.some(req => !req.queryParty(scene.getPlayerParty()).map(p => p.id).includes(pokemon.id));
}
/**
@ -326,18 +326,18 @@ export default class MysteryEncounter implements IMysteryEncounter {
*/
private meetsPrimaryRequirementAndPrimaryPokemonSelected(scene: BattleScene): boolean {
if (!this.primaryPokemonRequirements || this.primaryPokemonRequirements.length === 0) {
const activeMon = scene.getParty().filter(p => p.isActive(true));
const activeMon = scene.getPlayerParty().filter(p => p.isActive(true));
if (activeMon.length > 0) {
this.primaryPokemon = activeMon[0];
} else {
this.primaryPokemon = scene.getParty().filter(p => p.isAllowedInBattle())[0];
this.primaryPokemon = scene.getPlayerParty().filter(p => p.isAllowedInBattle())[0];
}
return true;
}
let qualified: PlayerPokemon[] = scene.getParty();
let qualified: PlayerPokemon[] = scene.getPlayerParty();
for (const req of this.primaryPokemonRequirements) {
if (req.meetsRequirement(scene)) {
qualified = qualified.filter(pkmn => req.queryParty(scene.getParty()).includes(pkmn));
qualified = qualified.filter(pkmn => req.queryParty(scene.getPlayerParty()).includes(pkmn));
} else {
this.primaryPokemon = undefined;
return false;
@ -394,10 +394,10 @@ export default class MysteryEncounter implements IMysteryEncounter {
return true;
}
let qualified: PlayerPokemon[] = scene.getParty();
let qualified: PlayerPokemon[] = scene.getPlayerParty();
for (const req of this.secondaryPokemonRequirements) {
if (req.meetsRequirement(scene)) {
qualified = qualified.filter(pkmn => req.queryParty(scene.getParty()).includes(pkmn));
qualified = qualified.filter(pkmn => req.queryParty(scene.getPlayerParty()).includes(pkmn));
} else {
this.secondaryPokemon = [];
return false;

View File

@ -39,7 +39,7 @@ export class CanLearnMoveRequirement extends EncounterPokemonRequirement {
}
override meetsRequirement(scene: BattleScene): boolean {
const partyPokemon = scene.getParty().filter((pkm) => (this.includeFainted ? pkm.isAllowed() : pkm.isAllowedInBattle()));
const partyPokemon = scene.getPlayerParty().filter((pkm) => (this.includeFainted ? pkm.isAllowedInChallenge() : pkm.isAllowedInBattle()));
if (isNullOrUndefined(partyPokemon) || this.requiredMoves?.length < 0) {
return false;

View File

@ -418,9 +418,9 @@ export function generateModifierType(scene: BattleScene, modifier: () => Modifie
// Populates item id and tier (order matters)
result = result
.withIdFromFunc(modifierTypes[modifierId])
.withTierFromPool(ModifierPoolType.PLAYER, scene.getParty());
.withTierFromPool(ModifierPoolType.PLAYER, scene.getPlayerParty());
return result instanceof ModifierTypeGenerator ? result.generateType(scene.getParty(), pregenArgs) : result;
return result instanceof ModifierTypeGenerator ? result.generateType(scene.getPlayerParty(), pregenArgs) : result;
}
/**
@ -451,9 +451,9 @@ export function selectPokemonForOption(scene: BattleScene, onPokemonSelected: (p
// Open party screen to choose pokemon
scene.ui.setMode(Mode.PARTY, PartyUiMode.SELECT, -1, (slotIndex: number, option: PartyOption) => {
if (slotIndex < scene.getParty().length) {
if (slotIndex < scene.getPlayerParty().length) {
scene.ui.setMode(modeToSetOnExit).then(() => {
const pokemon = scene.getParty()[slotIndex];
const pokemon = scene.getPlayerParty()[slotIndex];
const secondaryOptions = onPokemonSelected(pokemon);
if (!secondaryOptions) {
scene.currentBattle.mysteryEncounter!.setDialogueToken("selectedPokemon", pokemon.getNameToRender());
@ -563,7 +563,7 @@ export function selectOptionThenPokemon(scene: BattleScene, options: OptionSelec
const selectPokemonAfterOption = (selectedOptionIndex: number) => {
// Open party screen to choose a Pokemon
scene.ui.setMode(Mode.PARTY, PartyUiMode.SELECT, -1, (slotIndex: number, option: PartyOption) => {
if (slotIndex < scene.getParty().length) {
if (slotIndex < scene.getPlayerParty().length) {
// Pokemon and option selected
scene.ui.setMode(modeToSetOnExit).then(() => {
const result: PokemonAndOptionSelected = { selectedPokemonIndex: slotIndex, selectedOptionIndex: selectedOptionIndex };
@ -713,7 +713,7 @@ export function leaveEncounterWithoutBattle(scene: BattleScene, addHealPhase: bo
* @param doNotContinue - default `false`. If set to true, will not end the battle and continue to next wave
*/
export function handleMysteryEncounterVictory(scene: BattleScene, addHealPhase: boolean = false, doNotContinue: boolean = false) {
const allowedPkm = scene.getParty().filter((pkm) => pkm.isAllowedInBattle());
const allowedPkm = scene.getPlayerParty().filter((pkm) => pkm.isAllowedInBattle());
if (allowedPkm.length === 0) {
scene.clearPhaseQueue();
@ -750,7 +750,7 @@ export function handleMysteryEncounterVictory(scene: BattleScene, addHealPhase:
* @param addHealPhase
*/
export function handleMysteryEncounterBattleFailed(scene: BattleScene, addHealPhase: boolean = false, doNotContinue: boolean = false) {
const allowedPkm = scene.getParty().filter((pkm) => pkm.isAllowedInBattle());
const allowedPkm = scene.getPlayerParty().filter((pkm) => pkm.isAllowedInBattle());
if (allowedPkm.length === 0) {
scene.clearPhaseQueue();

View File

@ -53,24 +53,24 @@ export function getSpriteKeysFromPokemon(pokemon: Pokemon): { spriteKey: string,
}
/**
* Will never remove the player's last non-fainted Pokemon (if they only have 1)
* Will never remove the player's last non-fainted Pokemon (if they only have 1).
* Otherwise, picks a Pokemon completely at random and removes from the party
* @param scene
* @param isAllowed Default false. If true, only picks from legal mons. If no legal mons are found (or there is 1, with `doNotReturnLastAllowedMon = true), will return a mon that is not allowed.
* @param isFainted Default false. If true, includes fainted mons.
* @param doNotReturnLastAllowedMon Default false. If true, will never return the last unfainted pokemon in the party. Useful when this function is being used to determine what Pokemon to remove from the party (Don't want to remove last unfainted)
* @param isAllowed Default `false`. If `true`, only picks from legal mons. If no legal mons are found (or there is 1, with `doNotReturnLastAllowedMon = true`), will return a mon that is not allowed.
* @param isFainted Default `false`. If `true`, includes fainted mons.
* @param doNotReturnLastAllowedMon Default `false`. If `true`, will never return the last unfainted pokemon in the party. Useful when this function is being used to determine what Pokemon to remove from the party (Don't want to remove last unfainted)
* @returns
*/
export function getRandomPlayerPokemon(scene: BattleScene, isAllowed: boolean = false, isFainted: boolean = false, doNotReturnLastAllowedMon: boolean = false): PlayerPokemon {
const party = scene.getParty();
const party = scene.getPlayerParty();
let chosenIndex: number;
let chosenPokemon: PlayerPokemon | null = null;
const fullyLegalMons = party.filter(p => (!isAllowed || p.isAllowed()) && (isFainted || !p.isFainted()));
const allowedOnlyMons = party.filter(p => p.isAllowed());
const fullyLegalMons = party.filter(p => (!isAllowed || p.isAllowedInChallenge()) && (isFainted || !p.isFainted()));
const allowedOnlyMons = party.filter(p => p.isAllowedInChallenge());
if (doNotReturnLastAllowedMon && fullyLegalMons.length === 1) {
// If there is only 1 legal/unfainted mon left, select from fainted legal mons
const faintedLegalMons = party.filter(p => (!isAllowed || p.isAllowed()) && p.isFainted());
const faintedLegalMons = party.filter(p => (!isAllowed || p.isAllowedInChallenge()) && p.isFainted());
if (faintedLegalMons.length > 0) {
chosenIndex = randSeedInt(faintedLegalMons.length);
chosenPokemon = faintedLegalMons[chosenIndex];
@ -101,11 +101,11 @@ export function getRandomPlayerPokemon(scene: BattleScene, isAllowed: boolean =
* @returns
*/
export function getHighestLevelPlayerPokemon(scene: BattleScene, isAllowed: boolean = false, isFainted: boolean = false): PlayerPokemon {
const party = scene.getParty();
const party = scene.getPlayerParty();
let pokemon: PlayerPokemon | null = null;
for (const p of party) {
if (isAllowed && !p.isAllowed()) {
if (isAllowed && !p.isAllowedInChallenge()) {
continue;
}
if (!isFainted && p.isFainted()) {
@ -127,11 +127,11 @@ export function getHighestLevelPlayerPokemon(scene: BattleScene, isAllowed: bool
* @returns
*/
export function getHighestStatPlayerPokemon(scene: BattleScene, stat: PermanentStat, isAllowed: boolean = false, isFainted: boolean = false): PlayerPokemon {
const party = scene.getParty();
const party = scene.getPlayerParty();
let pokemon: PlayerPokemon | null = null;
for (const p of party) {
if (isAllowed && !p.isAllowed()) {
if (isAllowed && !p.isAllowedInChallenge()) {
continue;
}
if (!isFainted && p.isFainted()) {
@ -152,11 +152,11 @@ export function getHighestStatPlayerPokemon(scene: BattleScene, stat: PermanentS
* @returns
*/
export function getLowestLevelPlayerPokemon(scene: BattleScene, isAllowed: boolean = false, isFainted: boolean = false): PlayerPokemon {
const party = scene.getParty();
const party = scene.getPlayerParty();
let pokemon: PlayerPokemon | null = null;
for (const p of party) {
if (isAllowed && !p.isAllowed()) {
if (isAllowed && !p.isAllowedInChallenge()) {
continue;
}
if (!isFainted && p.isFainted()) {
@ -177,11 +177,11 @@ export function getLowestLevelPlayerPokemon(scene: BattleScene, isAllowed: boole
* @returns
*/
export function getHighestStatTotalPlayerPokemon(scene: BattleScene, isAllowed: boolean = false, isFainted: boolean = false): PlayerPokemon {
const party = scene.getParty();
const party = scene.getPlayerParty();
let pokemon: PlayerPokemon | null = null;
for (const p of party) {
if (isAllowed && !p.isAllowed()) {
if (isAllowed && !p.isAllowedInChallenge()) {
continue;
}
if (!isFainted && p.isFainted()) {
@ -315,7 +315,7 @@ export function applyHealToPokemon(scene: BattleScene, pokemon: PlayerPokemon, h
*/
export async function modifyPlayerPokemonBST(pokemon: PlayerPokemon, value: number) {
const modType = modifierTypes.MYSTERY_ENCOUNTER_SHUCKLE_JUICE()
.generateType(pokemon.scene.getParty(), [ value ])
.generateType(pokemon.scene.getPlayerParty(), [ value ])
?.withIdFromFunc(modifierTypes.MYSTERY_ENCOUNTER_SHUCKLE_JUICE);
const modifier = modType?.newModifier(pokemon);
if (modifier) {
@ -591,7 +591,7 @@ export async function catchPokemon(scene: BattleScene, pokemon: EnemyPokemon, po
const addToParty = (slotIndex?: number) => {
const newPokemon = pokemon.addToParty(pokeballType, slotIndex);
const modifiers = scene.findModifiers(m => m instanceof PokemonHeldItemModifier, false);
if (scene.getParty().filter(p => p.isShiny()).length === 6) {
if (scene.getPlayerParty().filter(p => p.isShiny()).length === 6) {
scene.validateAchv(achvs.SHINY_PARTY);
}
Promise.all(modifiers.map(m => scene.addModifier(m, true))).then(() => {
@ -605,7 +605,7 @@ export async function catchPokemon(scene: BattleScene, pokemon: EnemyPokemon, po
});
};
Promise.all([ pokemon.hideInfo(), scene.gameData.setPokemonCaught(pokemon) ]).then(() => {
if (scene.getParty().length === 6) {
if (scene.getPlayerParty().length === 6) {
const promptRelease = () => {
scene.ui.showText(i18next.t("battle:partyFull", { pokemonName: pokemon.getNameToRender() }), null, () => {
scene.pokemonInfoContainer.makeRoomForConfirmUi(1, true);
@ -826,7 +826,7 @@ export async function addPokemonDataToDexAndValidateAchievements(scene: BattleSc
* @param invalidSelectionKey
*/
export function isPokemonValidForEncounterOptionSelection(pokemon: Pokemon, scene: BattleScene, invalidSelectionKey: string): string | null {
if (!pokemon.isAllowed()) {
if (!pokemon.isAllowedInChallenge()) {
return i18next.t("partyUiHandler:cantBeUsed", { pokemonName: pokemon.getNameToRender() }) ?? null;
}
if (!pokemon.isAllowedInBattle()) {

View File

@ -325,35 +325,45 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return this.scene.field.getIndex(this) > -1;
}
isFainted(checkStatus?: boolean): boolean {
return !this.hp && (!checkStatus || this.status?.effect === StatusEffect.FAINT);
/**
* Checks if a pokemon is fainted (ie: its `hp <= 0`).
* It's usually better to call {@linkcode isAllowedInBattle()}
* @param checkStatus `true` to also check that the pokemon's status is {@linkcode StatusEffect.FAINT}
* @returns `true` if the pokemon is fainted
*/
public isFainted(checkStatus: boolean = false): boolean {
return this.hp <= 0 && (!checkStatus || this.status?.effect === StatusEffect.FAINT);
}
/**
* Check if this pokemon is both not fainted (or a fled wild pokemon) and allowed to be in battle.
* This is frequently a better alternative to {@link isFainted}
* @returns {boolean} True if pokemon is allowed in battle
* Check if this pokemon is both not fainted and allowed to be in battle based on currently active challenges.
* @returns {boolean} `true` if pokemon is allowed in battle
*/
isAllowedInBattle(): boolean {
return !this.isFainted() && this.isAllowed();
public isAllowedInBattle(): boolean {
return !this.isFainted() && this.isAllowedInChallenge();
}
/**
* Check if this pokemon is allowed (no challenge exclusion)
* This is frequently a better alternative to {@link isFainted}
* @returns {boolean} True if pokemon is allowed in battle
* Check if this pokemon is allowed based on any active challenges.
* It's usually better to call {@linkcode isAllowedInBattle()}
* @returns {boolean} `true` if pokemon is allowed in battle
*/
isAllowed(): boolean {
public isAllowedInChallenge(): boolean {
const challengeAllowed = new Utils.BooleanHolder(true);
applyChallenges(this.scene.gameMode, ChallengeType.POKEMON_IN_BATTLE, this, challengeAllowed);
return challengeAllowed.value;
}
isActive(onField?: boolean): boolean {
/**
* Checks if the pokemon is allowed in battle (ie: not fainted, and allowed under any active challenges).
* @param onField `true` to also check if the pokemon is currently on the field, defaults to `false`
* @returns `true` if the pokemon is "active". Returns `false` if there is no active {@linkcode BattleScene}
*/
public isActive(onField: boolean = false): boolean {
if (!this.scene) {
return false;
}
return this.isAllowedInBattle() && !!this.scene && (!onField || this.isOnField());
return this.isAllowedInBattle() && (!onField || this.isOnField());
}
getDexAttr(): bigint {
@ -4198,7 +4208,7 @@ export class PlayerPokemon extends Pokemon {
return new Promise(resolve => {
this.scene.ui.setMode(Mode.PARTY, PartyUiMode.REVIVAL_BLESSING, this.getFieldIndex(), (slotIndex:integer, option: PartyOption) => {
if (slotIndex >= 0 && slotIndex < 6) {
const pokemon = this.scene.getParty()[slotIndex];
const pokemon = this.scene.getPlayerParty()[slotIndex];
if (!pokemon || !pokemon.isFainted()) {
resolve();
}
@ -4208,7 +4218,7 @@ export class PlayerPokemon extends Pokemon {
pokemon.heal(Math.min(Utils.toDmgValue(0.5 * pokemon.getMaxHp()), pokemon.getMaxHp()));
this.scene.queueMessage(i18next.t("moveTriggers:revivalBlessing", { pokemonName: pokemon.name }), 0, true);
if (this.scene.currentBattle.double && this.scene.getParty().length > 1) {
if (this.scene.currentBattle.double && this.scene.getPlayerParty().length > 1) {
const allyPokemon = this.getAlly();
if (slotIndex <= 1) {
// Revived ally pokemon
@ -4350,7 +4360,7 @@ export class PlayerPokemon extends Pokemon {
newPokemon.fusionLuck = this.fusionLuck;
newPokemon.usedTMs = this.usedTMs;
this.scene.getParty().push(newPokemon);
this.scene.getPlayerParty().push(newPokemon);
newPokemon.evolve((!isFusion ? newEvolution : new FusionSpeciesFormEvolution(this.id, newEvolution)), evoSpecies);
const modifiers = this.scene.findModifiers(m => m instanceof PokemonHeldItemModifier
&& m.pokemonId === this.id, true) as PokemonHeldItemModifier[];
@ -4466,8 +4476,8 @@ export class PlayerPokemon extends Pokemon {
this.generateCompatibleTms();
this.updateInfo(true);
const fusedPartyMemberIndex = this.scene.getParty().indexOf(pokemon);
let partyMemberIndex = this.scene.getParty().indexOf(this);
const fusedPartyMemberIndex = this.scene.getPlayerParty().indexOf(pokemon);
let partyMemberIndex = this.scene.getPlayerParty().indexOf(this);
if (partyMemberIndex > fusedPartyMemberIndex) {
partyMemberIndex--;
}
@ -4480,8 +4490,8 @@ export class PlayerPokemon extends Pokemon {
Promise.allSettled(transferModifiers).then(() => {
this.scene.updateModifiers(true, true).then(() => {
this.scene.removePartyMemberModifiers(fusedPartyMemberIndex);
this.scene.getParty().splice(fusedPartyMemberIndex, 1)[0];
const newPartyMemberIndex = this.scene.getParty().indexOf(this);
this.scene.getPlayerParty().splice(fusedPartyMemberIndex, 1)[0];
const newPartyMemberIndex = this.scene.getPlayerParty().indexOf(this);
pokemon.getMoveset(true).map((m: PokemonMove) => this.scene.unshiftPhase(new LearnMovePhase(this.scene, newPartyMemberIndex, m.getMove().id)));
pokemon.destroy();
this.updateFusionPalette();
@ -5072,7 +5082,7 @@ export class EnemyPokemon extends Pokemon {
* @returns the pokemon that was added or null if the pokemon could not be added
*/
addToParty(pokeballType: PokeballType, slotIndex: number = -1) {
const party = this.scene.getParty();
const party = this.scene.getPlayerParty();
let ret: PlayerPokemon | null = null;
if (party.length < PLAYER_PARTY_MAX_SIZE) {

View File

@ -746,7 +746,7 @@ export abstract class PokemonHeldItemModifier extends PersistentModifier {
return 0;
}
if (pokemon.isPlayer() && forThreshold) {
return scene.getParty().map(p => this.getMaxHeldItemCount(p)).reduce((stackCount: number, maxStackCount: number) => Math.max(stackCount, maxStackCount), 0);
return scene.getPlayerParty().map(p => this.getMaxHeldItemCount(p)).reduce((stackCount: number, maxStackCount: number) => Math.max(stackCount, maxStackCount), 0);
}
return this.getMaxHeldItemCount(pokemon);
}
@ -2022,7 +2022,7 @@ export abstract class ConsumablePokemonModifier extends ConsumableModifier {
abstract override apply(playerPokemon: PlayerPokemon, ...args: unknown[]): boolean | Promise<boolean>;
getPokemon(scene: BattleScene) {
return scene.getParty().find(p => p.id === this.pokemonId);
return scene.getPlayerParty().find(p => p.id === this.pokemonId);
}
}
@ -2224,7 +2224,7 @@ export class PokemonLevelIncrementModifier extends ConsumablePokemonModifier {
playerPokemon.addFriendship(FRIENDSHIP_GAIN_FROM_RARE_CANDY);
playerPokemon.scene.unshiftPhase(new LevelUpPhase(playerPokemon.scene, playerPokemon.scene.getParty().indexOf(playerPokemon), playerPokemon.level - levelCount.value, playerPokemon.level));
playerPokemon.scene.unshiftPhase(new LevelUpPhase(playerPokemon.scene, playerPokemon.scene.getPlayerParty().indexOf(playerPokemon), playerPokemon.level - levelCount.value, playerPokemon.level));
return true;
}
@ -2244,7 +2244,7 @@ export class TmModifier extends ConsumablePokemonModifier {
*/
override apply(playerPokemon: PlayerPokemon): boolean {
playerPokemon.scene.unshiftPhase(new LearnMovePhase(playerPokemon.scene, playerPokemon.scene.getParty().indexOf(playerPokemon), this.type.moveId, LearnMoveType.TM));
playerPokemon.scene.unshiftPhase(new LearnMovePhase(playerPokemon.scene, playerPokemon.scene.getPlayerParty().indexOf(playerPokemon), this.type.moveId, LearnMoveType.TM));
return true;
}
@ -2266,7 +2266,7 @@ export class RememberMoveModifier extends ConsumablePokemonModifier {
*/
override apply(playerPokemon: PlayerPokemon, cost?: number): boolean {
playerPokemon.scene.unshiftPhase(new LearnMovePhase(playerPokemon.scene, playerPokemon.scene.getParty().indexOf(playerPokemon), playerPokemon.getLearnableLevelMoves()[this.levelMoveIndex], LearnMoveType.MEMORY, cost));
playerPokemon.scene.unshiftPhase(new LearnMovePhase(playerPokemon.scene, playerPokemon.scene.getPlayerParty().indexOf(playerPokemon), playerPokemon.getLearnableLevelMoves()[this.levelMoveIndex], LearnMoveType.MEMORY, cost));
return true;
}
@ -2783,7 +2783,7 @@ export class MoneyRewardModifier extends ConsumableModifier {
battleScene.addMoney(moneyAmount.value);
battleScene.getParty().map(p => {
battleScene.getPlayerParty().map(p => {
if (p.species?.speciesId === Species.GIMMIGHOUL || p.fusionSpecies?.speciesId === Species.GIMMIGHOUL) {
p.evoCounter ? p.evoCounter++ : p.evoCounter = 1;
const modifier = getModifierType(modifierTypes.EVOLUTION_TRACKER_GIMMIGHOUL).newModifier(p) as EvoTrackerModifier;

View File

@ -1,21 +1,22 @@
import BattleScene from "#app/battle-scene";
import { BattlerIndex } from "#app/battle";
import { getPokeballCatchMultiplier, getPokeballAtlasKey, getPokeballTintColor, doPokeballBounceAnim } from "#app/data/pokeball";
import BattleScene from "#app/battle-scene";
import { PLAYER_PARTY_MAX_SIZE } from "#app/constants";
import { SubstituteTag } from "#app/data/battler-tags";
import { doPokeballBounceAnim, getPokeballAtlasKey, getPokeballCatchMultiplier, getPokeballTintColor } from "#app/data/pokeball";
import { getStatusEffectCatchRateMultiplier } from "#app/data/status-effect";
import { PokeballType } from "#app/enums/pokeball";
import { StatusEffect } from "#app/enums/status-effect";
import { addPokeballOpenParticles, addPokeballCaptureStars } from "#app/field/anims";
import { addPokeballCaptureStars, addPokeballOpenParticles } from "#app/field/anims";
import { EnemyPokemon } from "#app/field/pokemon";
import { getPokemonNameWithAffix } from "#app/messages";
import { PokemonHeldItemModifier } from "#app/modifier/modifier";
import { PokemonPhase } from "#app/phases/pokemon-phase";
import { VictoryPhase } from "#app/phases/victory-phase";
import { achvs } from "#app/system/achv";
import { PartyUiMode, PartyOption } from "#app/ui/party-ui-handler";
import { PartyOption, PartyUiMode } from "#app/ui/party-ui-handler";
import { SummaryUiMode } from "#app/ui/summary-ui-handler";
import { Mode } from "#app/ui/ui";
import { PokeballType } from "#enums/pokeball";
import { StatusEffect } from "#enums/status-effect";
import i18next from "i18next";
import { PokemonPhase } from "./pokemon-phase";
import { VictoryPhase } from "./victory-phase";
import { SubstituteTag } from "#app/data/battler-tags";
export class AttemptCapturePhase extends PokemonPhase {
private pokeballType: PokeballType;
@ -235,7 +236,7 @@ export class AttemptCapturePhase extends PokemonPhase {
const addToParty = (slotIndex?: number) => {
const newPokemon = pokemon.addToParty(this.pokeballType, slotIndex);
const modifiers = this.scene.findModifiers(m => m instanceof PokemonHeldItemModifier, false);
if (this.scene.getParty().filter(p => p.isShiny()).length === 6) {
if (this.scene.getPlayerParty().filter(p => p.isShiny()).length === PLAYER_PARTY_MAX_SIZE) {
this.scene.validateAchv(achvs.SHINY_PARTY);
}
Promise.all(modifiers.map(m => this.scene.addModifier(m, true))).then(() => {
@ -249,7 +250,7 @@ export class AttemptCapturePhase extends PokemonPhase {
});
};
Promise.all([ pokemon.hideInfo(), this.scene.gameData.setPokemonCaught(pokemon) ]).then(() => {
if (this.scene.getParty().length === 6) {
if (this.scene.getPlayerParty().length === PLAYER_PARTY_MAX_SIZE) {
const promptRelease = () => {
this.scene.ui.showText(i18next.t("battle:partyFull", { pokemonName: pokemon.getNameToRender() }), null, () => {
this.scene.pokemonInfoContainer.makeRoomForConfirmUi(1, true);

View File

@ -1,8 +1,8 @@
import BattleScene from "#app/battle-scene";
import { applyPostBattleAbAttrs, PostBattleAbAttr } from "#app/data/ability";
import { LapsingPersistentModifier, LapsingPokemonHeldItemModifier } from "#app/modifier/modifier";
import { BattlePhase } from "./battle-phase";
import { GameOverPhase } from "./game-over-phase";
import BattleScene from "#app/battle-scene";
export class BattleEndPhase extends BattlePhase {
/** If true, will increment battles won */
@ -41,7 +41,7 @@ export class BattleEndPhase extends BattlePhase {
}
}
for (const pokemon of this.scene.getParty().filter(p => p.isAllowedInBattle())) {
for (const pokemon of this.scene.getPokemonAllowedInBattle()) {
applyPostBattleAbAttrs(PostBattleAbAttr, pokemon);
}

View File

@ -37,7 +37,7 @@ export class CheckSwitchPhase extends BattlePhase {
return;
}
if (!this.scene.getParty().slice(1).filter(p => p.isActive()).length) {
if (!this.scene.getPlayerParty().slice(1).filter(p => p.isActive()).length) {
super.end();
return;
}

View File

@ -1,40 +1,40 @@
import BattleScene from "#app/battle-scene";
import { BattlerIndex, BattleType } from "#app/battle";
import BattleScene from "#app/battle-scene";
import { PLAYER_PARTY_MAX_SIZE } from "#app/constants";
import { applyAbAttrs, SyncEncounterNatureAbAttr } from "#app/data/ability";
import { initEncounterAnims, loadEncounterAnimAssets } from "#app/data/battle-anims";
import { getCharVariantFromDialogue } from "#app/data/dialogue";
import { getEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import { doTrainerExclamation } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { getGoldenBugNetSpecies } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
import { TrainerSlot } from "#app/data/trainer-config";
import { getRandomWeatherType } from "#app/data/weather";
import { BattleSpec } from "#app/enums/battle-spec";
import { PlayerGender } from "#app/enums/player-gender";
import { Species } from "#app/enums/species";
import { EncounterPhaseEvent } from "#app/events/battle-scene";
import Pokemon, { FieldPosition } from "#app/field/pokemon";
import { getPokemonNameWithAffix } from "#app/messages";
import { ModifierPoolType, regenerateModifierPoolThresholds } from "#app/modifier/modifier-type";
import { BoostBugSpawnModifier, IvScannerModifier, TurnHeldItemTransferModifier } from "#app/modifier/modifier";
import { ModifierPoolType, regenerateModifierPoolThresholds } from "#app/modifier/modifier-type";
import Overrides from "#app/overrides";
import { BattlePhase } from "#app/phases/battle-phase";
import { CheckSwitchPhase } from "#app/phases/check-switch-phase";
import { GameOverPhase } from "#app/phases/game-over-phase";
import { MysteryEncounterPhase } from "#app/phases/mystery-encounter-phases";
import { PostSummonPhase } from "#app/phases/post-summon-phase";
import { ReturnPhase } from "#app/phases/return-phase";
import { ScanIvsPhase } from "#app/phases/scan-ivs-phase";
import { ShinySparklePhase } from "#app/phases/shiny-sparkle-phase";
import { SummonPhase } from "#app/phases/summon-phase";
import { ToggleDoublePositionPhase } from "#app/phases/toggle-double-position-phase";
import { achvs } from "#app/system/achv";
import { handleTutorial, Tutorial } from "#app/tutorial";
import { Mode } from "#app/ui/ui";
import i18next from "i18next";
import { BattlePhase } from "./battle-phase";
import * as Utils from "#app/utils";
import { randSeedInt } from "#app/utils";
import { CheckSwitchPhase } from "./check-switch-phase";
import { GameOverPhase } from "./game-over-phase";
import { PostSummonPhase } from "./post-summon-phase";
import { ReturnPhase } from "./return-phase";
import { ScanIvsPhase } from "./scan-ivs-phase";
import { ShinySparklePhase } from "./shiny-sparkle-phase";
import { SummonPhase } from "./summon-phase";
import { ToggleDoublePositionPhase } from "./toggle-double-position-phase";
import Overrides from "#app/overrides";
import { initEncounterAnims, loadEncounterAnimAssets } from "#app/data/battle-anims";
import { MysteryEncounterMode } from "#enums/mystery-encounter-mode";
import { doTrainerExclamation } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { getEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import { MysteryEncounterPhase } from "#app/phases/mystery-encounter-phases";
import { getGoldenBugNetSpecies } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
import { randSeedInt, randSeedItem } from "#app/utils";
import { BattleSpec } from "#enums/battle-spec";
import { Biome } from "#enums/biome";
import { MysteryEncounterMode } from "#enums/mystery-encounter-mode";
import { PlayerGender } from "#enums/player-gender";
import { Species } from "#enums/species";
import i18next from "i18next";
import { WEIGHT_INCREMENT_ON_SPAWN_MISS } from "#app/data/mystery-encounters/mystery-encounters";
export class EncounterPhase extends BattlePhase {
@ -116,7 +116,7 @@ export class EncounterPhase extends BattlePhase {
if (this.scene.currentBattle.battleSpec === BattleSpec.FINAL_BOSS) {
battle.enemyParty[e].ivs = new Array(6).fill(31);
}
this.scene.getParty().slice(0, !battle.double ? 1 : 2).reverse().forEach(playerPokemon => {
this.scene.getPlayerParty().slice(0, !battle.double ? 1 : 2).reverse().forEach(playerPokemon => {
applyAbAttrs(SyncEncounterNatureAbAttr, playerPokemon, null, false, battle.enemyParty[e]);
});
}
@ -156,7 +156,7 @@ export class EncounterPhase extends BattlePhase {
return true;
});
if (this.scene.getParty().filter(p => p.isShiny()).length === 6) {
if (this.scene.getPlayerParty().filter(p => p.isShiny()).length === PLAYER_PARTY_MAX_SIZE) {
this.scene.validateAchv(achvs.SHINY_PARTY);
}
@ -248,7 +248,7 @@ export class EncounterPhase extends BattlePhase {
/*if (startingWave > 10) {
for (let m = 0; m < Math.min(Math.floor(startingWave / 10), 99); m++)
this.scene.addModifier(getPlayerModifierTypeOptionsForWave((m + 1) * 10, 1, this.scene.getParty())[0].type.newModifier(), true);
this.scene.addModifier(getPlayerModifierTypeOptionsForWave((m + 1) * 10, 1, this.scene.getPlayerParty())[0].type.newModifier(), true);
this.scene.updateModifiers(true);
}*/
@ -259,7 +259,7 @@ export class EncounterPhase extends BattlePhase {
this.scene.mysteryEncounterSaveData.encounterSpawnChance += WEIGHT_INCREMENT_ON_SPAWN_MISS;
}
for (const pokemon of this.scene.getParty()) {
for (const pokemon of this.scene.getPlayerParty()) {
if (pokemon) {
pokemon.resetBattleData();
}
@ -338,7 +338,7 @@ export class EncounterPhase extends BattlePhase {
const doSummon = () => {
this.scene.currentBattle.started = true;
this.scene.playBgm(undefined);
this.scene.pbTray.showPbTray(this.scene.getParty());
this.scene.pbTray.showPbTray(this.scene.getPlayerParty());
this.scene.pbTrayEnemy.showPbTray(this.scene.getEnemyParty());
const doTrainerSummon = () => {
this.hideEnemyTrainer();
@ -362,7 +362,7 @@ export class EncounterPhase extends BattlePhase {
doSummon();
} else {
let message: string;
this.scene.executeWithSeedOffset(() => message = Utils.randSeedItem(encounterMessages), this.scene.currentBattle.waveIndex);
this.scene.executeWithSeedOffset(() => message = randSeedItem(encounterMessages), this.scene.currentBattle.waveIndex);
message = message!; // tell TS compiler it's defined now
const showDialogueAndSummon = () => {
this.scene.ui.showDialogue(message, trainer?.getName(TrainerSlot.NONE, true), null, () => {
@ -447,13 +447,13 @@ export class EncounterPhase extends BattlePhase {
if (![ BattleType.TRAINER, BattleType.MYSTERY_ENCOUNTER ].includes(this.scene.currentBattle.battleType)) {
enemyField.map(p => this.scene.pushConditionalPhase(new PostSummonPhase(this.scene, p.getBattlerIndex()), () => {
// if there is not a player party, we can't continue
if (!this.scene.getParty()?.length) {
if (!this.scene.getPlayerParty().length) {
return false;
}
// how many player pokemon are on the field ?
const pokemonsOnFieldCount = this.scene.getParty().filter(p => p.isOnField()).length;
const pokemonsOnFieldCount = this.scene.getPlayerParty().filter(p => p.isOnField()).length;
// if it's a 2vs1, there will never be a 2nd pokemon on our field even
const requiredPokemonsOnField = Math.min(this.scene.getParty().filter((p) => !p.isFainted()).length, 2);
const requiredPokemonsOnField = Math.min(this.scene.getPlayerParty().filter((p) => !p.isFainted()).length, 2);
// if it's a double, there should be 2, otherwise 1
if (this.scene.currentBattle.double) {
return pokemonsOnFieldCount === requiredPokemonsOnField;
@ -467,7 +467,7 @@ export class EncounterPhase extends BattlePhase {
}
if (!this.loaded) {
const availablePartyMembers = this.scene.getParty().filter(p => p.isAllowedInBattle());
const availablePartyMembers = this.scene.getPokemonAllowedInBattle();
if (!availablePartyMembers[0].isOnField()) {
this.scene.pushPhase(new SummonPhase(this.scene, 0));

View File

@ -223,7 +223,7 @@ export class EvolutionPhase extends Phase {
this.pokemon.evolve(this.evolution, this.pokemon.species).then(() => {
const levelMoves = this.pokemon.getLevelMoves(this.lastLevel + 1, true);
for (const lm of levelMoves) {
this.scene.unshiftPhase(new LearnMovePhase(this.scene, this.scene.getParty().indexOf(this.pokemon), lm[1]));
this.scene.unshiftPhase(new LearnMovePhase(this.scene, this.scene.getPlayerParty().indexOf(this.pokemon), lm[1]));
}
this.scene.unshiftPhase(new EndEvolutionPhase(this.scene));

View File

@ -1,24 +1,24 @@
import BattleScene from "#app/battle-scene";
import { BattlerIndex, BattleType } from "#app/battle";
import { applyPostFaintAbAttrs, PostFaintAbAttr, applyPostKnockOutAbAttrs, PostKnockOutAbAttr, applyPostVictoryAbAttrs, PostVictoryAbAttr } from "#app/data/ability";
import BattleScene from "#app/battle-scene";
import { applyPostFaintAbAttrs, applyPostKnockOutAbAttrs, applyPostVictoryAbAttrs, PostFaintAbAttr, PostKnockOutAbAttr, PostVictoryAbAttr } from "#app/data/ability";
import { BattlerTagLapseType, DestinyBondTag } from "#app/data/battler-tags";
import { battleSpecDialogue } from "#app/data/dialogue";
import { allMoves, PostVictoryStatStageChangeAttr } from "#app/data/move";
import { SpeciesFormChangeActiveTrigger } from "#app/data/pokemon-forms";
import { BattleSpec } from "#app/enums/battle-spec";
import { StatusEffect } from "#app/enums/status-effect";
import Pokemon, { PokemonMove, EnemyPokemon, PlayerPokemon, HitResult } from "#app/field/pokemon";
import Pokemon, { EnemyPokemon, HitResult, PlayerPokemon, PokemonMove } from "#app/field/pokemon";
import { getPokemonNameWithAffix } from "#app/messages";
import { PokemonInstantReviveModifier } from "#app/modifier/modifier";
import { SwitchType } from "#enums/switch-type";
import i18next from "i18next";
import { DamagePhase } from "./damage-phase";
import { GameOverPhase } from "./game-over-phase";
import { PokemonPhase } from "./pokemon-phase";
import { SwitchPhase } from "./switch-phase";
import { SwitchSummonPhase } from "./switch-summon-phase";
import { ToggleDoublePositionPhase } from "./toggle-double-position-phase";
import { GameOverPhase } from "./game-over-phase";
import { SwitchPhase } from "./switch-phase";
import { VictoryPhase } from "./victory-phase";
import { SpeciesFormChangeActiveTrigger } from "#app/data/pokemon-forms";
import { SwitchType } from "#enums/switch-type";
import { isNullOrUndefined } from "#app/utils";
import { FRIENDSHIP_LOSS_FROM_FAINT } from "#app/data/balance/starters";
@ -120,7 +120,7 @@ export class FaintPhase extends PokemonPhase {
if (this.player) {
/** The total number of Pokemon in the player's party that can legally fight */
const legalPlayerPokemon = this.scene.getParty().filter(p => p.isAllowedInBattle());
const legalPlayerPokemon = this.scene.getPokemonAllowedInBattle();
/** The total number of legal player Pokemon that aren't currently on the field */
const legalPlayerPartyPokemon = legalPlayerPokemon.filter(p => !p.isActive(true));
if (!legalPlayerPokemon.length) {

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@ -1,8 +1,8 @@
import { clientSessionId } from "#app/account";
import { BattleType } from "#app/battle";
import BattleScene from "#app/battle-scene";
import { getCharVariantFromDialogue } from "#app/data/dialogue";
import { pokemonEvolutions } from "#app/data/balance/pokemon-evolutions";
import { getCharVariantFromDialogue } from "#app/data/dialogue";
import PokemonSpecies, { getPokemonSpecies } from "#app/data/pokemon-species";
import { trainerConfigs } from "#app/data/trainer-config";
import Pokemon from "#app/field/pokemon";
@ -65,7 +65,7 @@ export class GameOverPhase extends BattlePhase {
this.scene.gameData.loadSession(this.scene, this.scene.sessionSlotId).then(() => {
this.scene.pushPhase(new EncounterPhase(this.scene, true));
const availablePartyMembers = this.scene.getParty().filter(p => p.isAllowedInBattle()).length;
const availablePartyMembers = this.scene.getPokemonAllowedInBattle().length;
this.scene.pushPhase(new SummonPhase(this.scene, 0));
if (this.scene.currentBattle.double && availablePartyMembers > 1) {
@ -97,7 +97,7 @@ export class GameOverPhase extends BattlePhase {
firstClear = this.scene.validateAchv(achvs.CLASSIC_VICTORY);
this.scene.validateAchv(achvs.UNEVOLVED_CLASSIC_VICTORY);
this.scene.gameData.gameStats.sessionsWon++;
for (const pokemon of this.scene.getParty()) {
for (const pokemon of this.scene.getPlayerParty()) {
this.awardRibbon(pokemon);
if (pokemon.species.getRootSpeciesId() !== pokemon.species.getRootSpeciesId(true)) {
@ -195,13 +195,13 @@ export class GameOverPhase extends BattlePhase {
if (!this.scene.gameData.unlocks[Unlockables.ENDLESS_MODE]) {
this.scene.unshiftPhase(new UnlockPhase(this.scene, Unlockables.ENDLESS_MODE));
}
if (this.scene.getParty().filter(p => p.fusionSpecies).length && !this.scene.gameData.unlocks[Unlockables.SPLICED_ENDLESS_MODE]) {
if (this.scene.getPlayerParty().filter(p => p.fusionSpecies).length && !this.scene.gameData.unlocks[Unlockables.SPLICED_ENDLESS_MODE]) {
this.scene.unshiftPhase(new UnlockPhase(this.scene, Unlockables.SPLICED_ENDLESS_MODE));
}
if (!this.scene.gameData.unlocks[Unlockables.MINI_BLACK_HOLE]) {
this.scene.unshiftPhase(new UnlockPhase(this.scene, Unlockables.MINI_BLACK_HOLE));
}
if (!this.scene.gameData.unlocks[Unlockables.EVIOLITE] && this.scene.getParty().some(p => p.getSpeciesForm(true).speciesId in pokemonEvolutions)) {
if (!this.scene.gameData.unlocks[Unlockables.EVIOLITE] && this.scene.getPlayerParty().some(p => p.getSpeciesForm(true).speciesId in pokemonEvolutions)) {
this.scene.unshiftPhase(new UnlockPhase(this.scene, Unlockables.EVIOLITE));
}
}

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@ -1,31 +1,31 @@
import { BattlerTagLapseType } from "#app/data/battler-tags";
import MysteryEncounterOption, { OptionPhaseCallback } from "#app/data/mystery-encounters/mystery-encounter-option";
import { SeenEncounterData } from "#app/data/mystery-encounters/mystery-encounter-save-data";
import { getEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import { CheckSwitchPhase } from "#app/phases/check-switch-phase";
import { GameOverPhase } from "#app/phases/game-over-phase";
import { NewBattlePhase } from "#app/phases/new-battle-phase";
import { PostTurnStatusEffectPhase } from "#app/phases/post-turn-status-effect-phase";
import { ReturnPhase } from "#app/phases/return-phase";
import { ScanIvsPhase } from "#app/phases/scan-ivs-phase";
import { SelectModifierPhase } from "#app/phases/select-modifier-phase";
import { SummonPhase } from "#app/phases/summon-phase";
import { SwitchPhase } from "#app/phases/switch-phase";
import { ToggleDoublePositionPhase } from "#app/phases/toggle-double-position-phase";
import { BattleSpec } from "#enums/battle-spec";
import { BattlerTagType } from "#enums/battler-tag-type";
import { MysteryEncounterMode } from "#enums/mystery-encounter-mode";
import { SwitchType } from "#enums/switch-type";
import i18next from "i18next";
import BattleScene from "../battle-scene";
import { getCharVariantFromDialogue } from "../data/dialogue";
import { OptionSelectSettings, transitionMysteryEncounterIntroVisuals } from "../data/mystery-encounters/utils/encounter-phase-utils";
import { TrainerSlot } from "../data/trainer-config";
import { IvScannerModifier } from "../modifier/modifier";
import { Phase } from "../phase";
import { Mode } from "../ui/ui";
import { transitionMysteryEncounterIntroVisuals, OptionSelectSettings } from "../data/mystery-encounters/utils/encounter-phase-utils";
import MysteryEncounterOption, { OptionPhaseCallback } from "#app/data/mystery-encounters/mystery-encounter-option";
import { getCharVariantFromDialogue } from "../data/dialogue";
import { TrainerSlot } from "../data/trainer-config";
import { BattleSpec } from "#enums/battle-spec";
import { IvScannerModifier } from "../modifier/modifier";
import * as Utils from "../utils";
import { isNullOrUndefined } from "../utils";
import { getEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import { BattlerTagLapseType } from "#app/data/battler-tags";
import { MysteryEncounterMode } from "#enums/mystery-encounter-mode";
import { PostTurnStatusEffectPhase } from "#app/phases/post-turn-status-effect-phase";
import { SummonPhase } from "#app/phases/summon-phase";
import { ScanIvsPhase } from "#app/phases/scan-ivs-phase";
import { ToggleDoublePositionPhase } from "#app/phases/toggle-double-position-phase";
import { ReturnPhase } from "#app/phases/return-phase";
import { CheckSwitchPhase } from "#app/phases/check-switch-phase";
import { SelectModifierPhase } from "#app/phases/select-modifier-phase";
import { NewBattlePhase } from "#app/phases/new-battle-phase";
import { GameOverPhase } from "#app/phases/game-over-phase";
import { SwitchPhase } from "#app/phases/switch-phase";
import { SeenEncounterData } from "#app/data/mystery-encounters/mystery-encounter-save-data";
import { SwitchType } from "#enums/switch-type";
import { BattlerTagType } from "#enums/battler-tag-type";
/**
* Will handle (in order):
@ -238,7 +238,7 @@ export class MysteryEncounterBattleStartCleanupPhase extends Phase {
}
// The total number of Pokemon in the player's party that can legally fight
const legalPlayerPokemon = this.scene.getParty().filter(p => p.isAllowedInBattle());
const legalPlayerPokemon = this.scene.getPokemonAllowedInBattle();
// The total number of legal player Pokemon that aren't currently on the field
const legalPlayerPartyPokemon = legalPlayerPokemon.filter(p => !p.isActive(true));
if (!legalPlayerPokemon.length) {
@ -343,7 +343,7 @@ export class MysteryEncounterBattlePhase extends Phase {
const doSummon = () => {
scene.currentBattle.started = true;
scene.playBgm(undefined);
scene.pbTray.showPbTray(scene.getParty());
scene.pbTray.showPbTray(scene.getPlayerParty());
scene.pbTrayEnemy.showPbTray(scene.getEnemyParty());
const doTrainerSummon = () => {
this.hideEnemyTrainer();
@ -402,7 +402,7 @@ export class MysteryEncounterBattlePhase extends Phase {
}
}
const availablePartyMembers = scene.getParty().filter(p => p.isAllowedInBattle());
const availablePartyMembers = scene.getPlayerParty().filter(p => p.isAllowedInBattle());
if (!availablePartyMembers[0].isOnField()) {
scene.pushPhase(new SummonPhase(scene, 0));

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@ -11,13 +11,13 @@ export class NewBiomeEncounterPhase extends NextEncounterPhase {
doEncounter(): void {
this.scene.playBgm(undefined, true);
for (const pokemon of this.scene.getParty()) {
for (const pokemon of this.scene.getPlayerParty()) {
if (pokemon) {
pokemon.resetBattleData();
}
}
for (const pokemon of this.scene.getParty().filter(p => p.isOnField())) {
for (const pokemon of this.scene.getPlayerParty().filter(p => p.isOnField())) {
applyAbAttrs(PostBiomeChangeAbAttr, pokemon, null);
}

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@ -13,7 +13,7 @@ export class NextEncounterPhase extends EncounterPhase {
doEncounter(): void {
this.scene.playBgm(undefined, true);
for (const pokemon of this.scene.getParty()) {
for (const pokemon of this.scene.getPlayerParty()) {
if (pokemon) {
pokemon.resetBattleData();
}

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@ -19,7 +19,7 @@ export class PartyHealPhase extends BattlePhase {
this.scene.fadeOutBgm(1000, false);
}
this.scene.ui.fadeOut(1000).then(() => {
for (const pokemon of this.scene.getParty()) {
for (const pokemon of this.scene.getPlayerParty()) {
pokemon.hp = pokemon.getMaxHp();
pokemon.resetStatus();
for (const move of pokemon.moveset) {

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@ -18,7 +18,7 @@ export abstract class PartyMemberPokemonPhase extends FieldPhase {
}
getParty(): Pokemon[] {
return this.player ? this.scene.getParty() : this.scene.getEnemyParty();
return this.player ? this.scene.getPlayerParty() : this.scene.getEnemyParty();
}
getPokemon(): Pokemon {

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@ -38,7 +38,7 @@ export class SelectModifierPhase extends BattlePhase {
this.scene.reroll = false;
}
const party = this.scene.getParty();
const party = this.scene.getPlayerParty();
if (!this.isCopy) {
regenerateModifierPoolThresholds(party, this.getPoolType(), this.rerollCount);
}
@ -289,7 +289,7 @@ export class SelectModifierPhase extends BattlePhase {
}
getModifierTypeOptions(modifierCount: integer): ModifierTypeOption[] {
return getPlayerModifierTypeOptions(modifierCount, this.scene.getParty(), this.scene.lockModifierTiers ? this.modifierTiers : undefined, this.customModifierSettings);
return getPlayerModifierTypeOptions(modifierCount, this.scene.getPlayerParty(), this.scene.lockModifierTiers ? this.modifierTiers : undefined, this.customModifierSettings);
}
copy(): SelectModifierPhase {

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@ -3,16 +3,15 @@ import { applyChallenges, ChallengeType } from "#app/data/challenge";
import { Gender } from "#app/data/gender";
import { SpeciesFormChangeMoveLearnedTrigger } from "#app/data/pokemon-forms";
import { getPokemonSpecies } from "#app/data/pokemon-species";
import { Species } from "#app/enums/species";
import { PlayerPokemon } from "#app/field/pokemon";
import { overrideModifiers, overrideHeldItems } from "#app/modifier/modifier";
import { overrideHeldItems, overrideModifiers } from "#app/modifier/modifier";
import Overrides from "#app/overrides";
import { Phase } from "#app/phase";
import { TitlePhase } from "#app/phases/title-phase";
import { SaveSlotUiMode } from "#app/ui/save-slot-select-ui-handler";
import { Starter } from "#app/ui/starter-select-ui-handler";
import { Mode } from "#app/ui/ui";
import { Species } from "#enums/species";
import SoundFade from "phaser3-rex-plugins/plugins/soundfade";
import { TitlePhase } from "./title-phase";
import Overrides from "#app/overrides";
export class SelectStarterPhase extends Phase {
@ -44,7 +43,7 @@ export class SelectStarterPhase extends Phase {
* @param starters {@linkcode Pokemon} with which to start the first battle
*/
initBattle(starters: Starter[]) {
const party = this.scene.getParty();
const party = this.scene.getPlayerParty();
const loadPokemonAssets: Promise<void>[] = [];
starters.forEach((starter: Starter, i: integer) => {
if (!i && Overrides.STARTER_SPECIES_OVERRIDE) {
@ -103,7 +102,7 @@ export class SelectStarterPhase extends Phase {
this.scene.sessionPlayTime = 0;
this.scene.lastSavePlayTime = 0;
// Ensures Keldeo (or any future Pokemon that have this type of form change) starts in the correct form
this.scene.getParty().forEach((p: PlayerPokemon) => {
this.scene.getPlayerParty().forEach((p) => {
this.scene.triggerPokemonFormChange(p, SpeciesFormChangeMoveLearnedTrigger);
});
this.end();

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@ -1,7 +1,7 @@
import BattleScene from "#app/battle-scene";
import { SwitchType } from "#enums/switch-type";
import PartyUiHandler, { PartyUiMode, PartyOption } from "#app/ui/party-ui-handler";
import PartyUiHandler, { PartyOption, PartyUiMode } from "#app/ui/party-ui-handler";
import { Mode } from "#app/ui/ui";
import { SwitchType } from "#enums/switch-type";
import { BattlePhase } from "./battle-phase";
import { SwitchSummonPhase } from "./switch-summon-phase";
@ -38,7 +38,7 @@ export class SwitchPhase extends BattlePhase {
super.start();
// Skip modal switch if impossible (no remaining party members that aren't in battle)
if (this.isModal && !this.scene.getParty().filter(p => p.isAllowedInBattle() && !p.isActive(true)).length) {
if (this.isModal && !this.scene.getPlayerParty().filter(p => p.isAllowedInBattle() && !p.isActive(true)).length) {
return super.end();
}
@ -49,7 +49,7 @@ export class SwitchPhase extends BattlePhase {
* if the mon should have already been returned but is still alive and well
* on the field. see also; battle.test.ts
*/
if (this.isModal && !this.doReturn && !this.scene.getParty()[this.fieldIndex].isFainted()) {
if (this.isModal && !this.doReturn && !this.scene.getPlayerParty()[this.fieldIndex].isFainted()) {
return super.end();
}
@ -59,7 +59,7 @@ export class SwitchPhase extends BattlePhase {
}
// Override field index to 0 in case of double battle where 2/3 remaining legal party members fainted at once
const fieldIndex = this.scene.currentBattle.getBattlerCount() === 1 || this.scene.getParty().filter(p => p.isAllowedInBattle()).length > 1 ? this.fieldIndex : 0;
const fieldIndex = this.scene.currentBattle.getBattlerCount() === 1 || this.scene.getPokemonAllowedInBattle().length > 1 ? this.fieldIndex : 0;
this.scene.ui.setMode(Mode.PARTY, this.isModal ? PartyUiMode.FAINT_SWITCH : PartyUiMode.POST_BATTLE_SWITCH, fieldIndex, (slotIndex: integer, option: PartyOption) => {
if (slotIndex >= this.scene.currentBattle.getBattlerCount() && slotIndex < 6) {

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@ -54,7 +54,7 @@ export class SwitchSummonPhase extends SummonPhase {
}
}
if (!this.doReturn || (this.slotIndex !== -1 && !(this.player ? this.scene.getParty() : this.scene.getEnemyParty())[this.slotIndex])) {
if (!this.doReturn || (this.slotIndex !== -1 && !(this.player ? this.scene.getPlayerParty() : this.scene.getEnemyParty())[this.slotIndex])) {
if (this.player) {
return this.switchAndSummon();
} else {

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@ -1,21 +1,21 @@
import { loggedInUser } from "#app/account";
import BattleScene from "#app/battle-scene";
import { BattleType } from "#app/battle";
import { getDailyRunStarters, fetchDailyRunSeed } from "#app/data/daily-run";
import BattleScene from "#app/battle-scene";
import { fetchDailyRunSeed, getDailyRunStarters } from "#app/data/daily-run";
import { Gender } from "#app/data/gender";
import { getBiomeKey } from "#app/field/arena";
import { GameModes, GameMode, getGameMode } from "#app/game-mode";
import { regenerateModifierPoolThresholds, ModifierPoolType, modifierTypes, getDailyRunStarterModifiers } from "#app/modifier/modifier-type";
import { GameMode, GameModes, getGameMode } from "#app/game-mode";
import { Modifier } from "#app/modifier/modifier";
import { getDailyRunStarterModifiers, ModifierPoolType, modifierTypes, regenerateModifierPoolThresholds } from "#app/modifier/modifier-type";
import { Phase } from "#app/phase";
import { SessionSaveData } from "#app/system/game-data";
import { Unlockables } from "#app/system/unlockables";
import { vouchers } from "#app/system/voucher";
import { OptionSelectItem, OptionSelectConfig } from "#app/ui/abstact-option-select-ui-handler";
import { OptionSelectConfig, OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler";
import { SaveSlotUiMode } from "#app/ui/save-slot-select-ui-handler";
import { Mode } from "#app/ui/ui";
import i18next from "i18next";
import * as Utils from "#app/utils";
import { Modifier } from "#app/modifier/modifier";
import i18next from "i18next";
import { CheckSwitchPhase } from "./check-switch-phase";
import { EncounterPhase } from "./encounter-phase";
import { SelectChallengePhase } from "./select-challenge-phase";
@ -203,7 +203,7 @@ export class TitlePhase extends Phase {
const starters = getDailyRunStarters(this.scene, seed);
const startingLevel = this.scene.gameMode.getStartingLevel();
const party = this.scene.getParty();
const party = this.scene.getPlayerParty();
const loadPokemonAssets: Promise<void>[] = [];
for (const starter of starters) {
const starterProps = this.scene.gameData.getSpeciesDexAttrProps(starter.species, starter.dexAttr);
@ -276,7 +276,7 @@ export class TitlePhase extends Phase {
this.scene.pushPhase(new EncounterPhase(this.scene, this.loaded));
if (this.loaded) {
const availablePartyMembers = this.scene.getParty().filter(p => p.isAllowedInBattle()).length;
const availablePartyMembers = this.scene.getPokemonAllowedInBattle().length;
this.scene.pushPhase(new SummonPhase(this.scene, 0, true, true));
if (this.scene.currentBattle.double && availablePartyMembers > 1) {

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@ -16,9 +16,9 @@ export class ToggleDoublePositionPhase extends BattlePhase {
const playerPokemon = this.scene.getPlayerField().find(p => p.isActive(true));
if (playerPokemon) {
playerPokemon.setFieldPosition(this.double && this.scene.getParty().filter(p => p.isAllowedInBattle()).length > 1 ? FieldPosition.LEFT : FieldPosition.CENTER, 500).then(() => {
playerPokemon.setFieldPosition(this.double && this.scene.getPokemonAllowedInBattle().length > 1 ? FieldPosition.LEFT : FieldPosition.CENTER, 500).then(() => {
if (playerPokemon.getFieldIndex() === 1) {
const party = this.scene.getParty();
const party = this.scene.getPlayerParty();
party[1] = party[0];
party[0] = playerPokemon;
}

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@ -1,15 +1,15 @@
import BattleScene from "#app/battle-scene";
import { BattlerIndex } from "#app/battle";
import BattleScene from "#app/battle-scene";
import { handleMysteryEncounterBattleStartEffects, handleMysteryEncounterTurnStartEffects } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { TurnInitEvent } from "#app/events/battle-scene";
import { PlayerPokemon } from "#app/field/pokemon";
import i18next from "i18next";
import { FieldPhase } from "./field-phase";
import { ToggleDoublePositionPhase } from "./toggle-double-position-phase";
import { CommandPhase } from "./command-phase";
import { EnemyCommandPhase } from "./enemy-command-phase";
import { FieldPhase } from "./field-phase";
import { GameOverPhase } from "./game-over-phase";
import { ToggleDoublePositionPhase } from "./toggle-double-position-phase";
import { TurnStartPhase } from "./turn-start-phase";
import { handleMysteryEncounterBattleStartEffects, handleMysteryEncounterTurnStartEffects } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
export class TurnInitPhase extends FieldPhase {
constructor(scene: BattleScene) {
@ -24,7 +24,7 @@ export class TurnInitPhase extends FieldPhase {
if (p.isOnField() && !p.isAllowedInBattle()) {
this.scene.queueMessage(i18next.t("challenges:illegalEvolution", { "pokemon": p.name }), null, true);
const allowedPokemon = this.scene.getParty().filter(p => p.isAllowedInBattle());
const allowedPokemon = this.scene.getPokemonAllowedInBattle();
if (!allowedPokemon.length) {
// If there are no longer any legal pokemon in the party, game over.

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@ -328,7 +328,7 @@ export const achvs = {
HIDDEN_ABILITY: new Achv("HIDDEN_ABILITY", "", "HIDDEN_ABILITY.description", "ability_charm", 75),
PERFECT_IVS: new Achv("PERFECT_IVS", "", "PERFECT_IVS.description", "blunder_policy", 100),
CLASSIC_VICTORY: new Achv("CLASSIC_VICTORY", "", "CLASSIC_VICTORY.description", "relic_crown", 150, c => c.gameData.gameStats.sessionsWon === 0),
UNEVOLVED_CLASSIC_VICTORY: new Achv("UNEVOLVED_CLASSIC_VICTORY", "", "UNEVOLVED_CLASSIC_VICTORY.description", "eviolite", 175, c => c.getParty().some(p => p.getSpeciesForm(true).speciesId in pokemonEvolutions)),
UNEVOLVED_CLASSIC_VICTORY: new Achv("UNEVOLVED_CLASSIC_VICTORY", "", "UNEVOLVED_CLASSIC_VICTORY.description", "eviolite", 175, c => c.getPlayerParty().some(p => p.getSpeciesForm(true).speciesId in pokemonEvolutions)),
MONO_GEN_ONE_VICTORY: new ChallengeAchv("MONO_GEN_ONE", "", "MONO_GEN_ONE.description", "ribbon_gen1", 100, (c, scene) => c instanceof SingleGenerationChallenge && c.value === 1 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)),
MONO_GEN_TWO_VICTORY: new ChallengeAchv("MONO_GEN_TWO", "", "MONO_GEN_TWO.description", "ribbon_gen2", 100, (c, scene) => c instanceof SingleGenerationChallenge && c.value === 2 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)),
MONO_GEN_THREE_VICTORY: new ChallengeAchv("MONO_GEN_THREE", "", "MONO_GEN_THREE.description", "ribbon_gen3", 100, (c, scene) => c instanceof SingleGenerationChallenge && c.value === 3 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)),

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@ -949,7 +949,7 @@ export class GameData {
seed: scene.seed,
playTime: scene.sessionPlayTime,
gameMode: scene.gameMode.modeId,
party: scene.getParty().map(p => new PokemonData(p)),
party: scene.getPlayerParty().map(p => new PokemonData(p)),
enemyParty: scene.getEnemyParty().map(p => new PokemonData(p)),
modifiers: scene.findModifiers(() => true).map(m => new PersistentModifierData(m, true)),
enemyModifiers: scene.findModifiers(() => true, false).map(m => new PersistentModifierData(m, false)),
@ -1028,7 +1028,7 @@ export class GameData {
const loadPokemonAssets: Promise<void>[] = [];
const party = scene.getParty();
const party = scene.getPlayerParty();
party.splice(0, party.length);
for (const p of sessionData.party) {

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@ -38,7 +38,7 @@ export default class ModifierData {
type.id = this.typeId;
if (type instanceof ModifierTypeGenerator) {
type = (type as ModifierTypeGenerator).generateType(this.player ? scene.getParty() : scene.getEnemyField(), this.typePregenArgs);
type = (type as ModifierTypeGenerator).generateType(this.player ? scene.getPlayerParty() : scene.getEnemyField(), this.typePregenArgs);
}
const ret = Reflect.construct(constructor, ([ type ] as any[]).concat(this.args).concat(this.stackCount)) as PersistentModifier;

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@ -36,7 +36,7 @@ describe("Moves - Aroma Veil", () => {
it("Aroma Veil protects the Pokemon's side against most Move Restriction Battler Tags", async () => {
await game.classicMode.startBattle([ Species.REGIELEKI, Species.BULBASAUR ]);
const party = game.scene.getParty()! as PlayerPokemon[];
const party = game.scene.getPlayerParty()! as PlayerPokemon[];
game.move.select(Moves.GROWL);
game.move.select(Moves.GROWL);
@ -50,7 +50,7 @@ describe("Moves - Aroma Veil", () => {
it("Aroma Veil does not protect against Imprison", async () => {
await game.classicMode.startBattle([ Species.REGIELEKI, Species.BULBASAUR ]);
const party = game.scene.getParty()! as PlayerPokemon[];
const party = game.scene.getPlayerParty()! as PlayerPokemon[];
game.move.select(Moves.GROWL);
game.move.select(Moves.GROWL, 1);

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@ -40,7 +40,7 @@ describe("Abilities - BATTLE BOND", () => {
it("check if fainted pokemon switches to base form on arena reset", async () => {
await game.classicMode.startBattle([ Species.MAGIKARP, Species.GRENINJA ]);
const greninja = game.scene.getParty()[1];
const greninja = game.scene.getPlayerParty()[1];
expect(greninja.formIndex).toBe(ashForm);
greninja.hp = 0;

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@ -138,7 +138,7 @@ describe("Abilities - Disguise", () => {
});
await game.classicMode.startBattle([ Species.FURRET, Species.MIMIKYU ]);
const mimikyu = game.scene.getParty()[1]!;
const mimikyu = game.scene.getPlayerParty()[1]!;
expect(mimikyu.formIndex).toBe(bustedForm);
game.move.select(Moves.SPLASH);

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@ -81,7 +81,7 @@ describe("Abilities - Forecast", () => {
});
await game.startBattle([ Species.CASTFORM, Species.FEEBAS, Species.KYOGRE, Species.GROUDON, Species.RAYQUAZA, Species.ALTARIA ]);
vi.spyOn(game.scene.getParty()[5], "getAbility").mockReturnValue(allAbilities[Abilities.CLOUD_NINE]);
vi.spyOn(game.scene.getPlayerParty()[5], "getAbility").mockReturnValue(allAbilities[Abilities.CLOUD_NINE]);
const castform = game.scene.getPlayerField()[0];
expect(castform.formIndex).toBe(NORMAL_FORM);

View File

@ -192,7 +192,7 @@ describe("Abilities - Ice Face", () => {
game.doSwitchPokemon(1);
await game.phaseInterceptor.to(TurnEndPhase);
eiscue = game.scene.getParty()[1];
eiscue = game.scene.getPlayerParty()[1];
expect(eiscue.formIndex).toBe(noiceForm);
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBeUndefined();

View File

@ -35,7 +35,7 @@ describe("Abilities - Mimicry", () => {
game.override.enemyAbility(Abilities.MISTY_SURGE);
await game.classicMode.startBattle([ Species.FEEBAS, Species.ABRA ]);
const [ playerPokemon1, playerPokemon2 ] = game.scene.getParty();
const [ playerPokemon1, playerPokemon2 ] = game.scene.getPlayerParty();
game.move.select(Moves.SPLASH);
await game.toNextTurn();
expect(playerPokemon1.getTypes().includes(Type.FAIRY)).toBe(true);

View File

@ -51,7 +51,7 @@ describe("Abilities - Pastel Veil", () => {
it("it heals the poisoned status condition of allies if user is sent out into battle", async () => {
await game.startBattle([ Species.MAGIKARP, Species.FEEBAS, Species.GALAR_PONYTA ]);
const ponyta = game.scene.getParty()[2];
const ponyta = game.scene.getPlayerParty()[2];
const magikarp = game.scene.getPlayerField()[0];
ponyta.abilityIndex = 1;

View File

@ -43,7 +43,7 @@ describe("Abilities - POWER CONSTRUCT", () => {
await game.classicMode.startBattle([ Species.MAGIKARP, Species.ZYGARDE ]);
const zygarde = game.scene.getParty().find((p) => p.species.speciesId === Species.ZYGARDE);
const zygarde = game.scene.getPlayerParty().find((p) => p.species.speciesId === Species.ZYGARDE);
expect(zygarde).not.toBe(undefined);
expect(zygarde!.formIndex).toBe(completeForm);
@ -73,7 +73,7 @@ describe("Abilities - POWER CONSTRUCT", () => {
await game.classicMode.startBattle([ Species.MAGIKARP, Species.ZYGARDE ]);
const zygarde = game.scene.getParty().find((p) => p.species.speciesId === Species.ZYGARDE);
const zygarde = game.scene.getPlayerParty().find((p) => p.species.speciesId === Species.ZYGARDE);
expect(zygarde).not.toBe(undefined);
expect(zygarde!.formIndex).toBe(completeForm);

View File

@ -43,7 +43,7 @@ describe("Abilities - SCHOOLING", () => {
await game.startBattle([ Species.MAGIKARP, Species.WISHIWASHI ]);
const wishiwashi = game.scene.getParty().find((p) => p.species.speciesId === Species.WISHIWASHI)!;
const wishiwashi = game.scene.getPlayerParty().find((p) => p.species.speciesId === Species.WISHIWASHI)!;
expect(wishiwashi).not.toBe(undefined);
expect(wishiwashi.formIndex).toBe(schoolForm);

View File

@ -43,7 +43,7 @@ describe("Abilities - Serene Grace", () => {
game.scene.getEnemyParty()[0].stats[Stat.SPDEF] = 10000;
expect(game.scene.getParty()[0].formIndex).toBe(0);
expect(game.scene.getPlayerParty()[0].formIndex).toBe(0);
game.move.select(moveToUse);
@ -70,7 +70,7 @@ describe("Abilities - Serene Grace", () => {
]);
game.scene.getEnemyParty()[0].stats[Stat.SPDEF] = 10000;
expect(game.scene.getParty()[0].formIndex).toBe(0);
expect(game.scene.getPlayerParty()[0].formIndex).toBe(0);
game.move.select(moveToUse);

View File

@ -1,17 +1,16 @@
import { BattlerIndex } from "#app/battle";
import { applyAbAttrs, applyPostDefendAbAttrs, applyPreAttackAbAttrs, MoveEffectChanceMultiplierAbAttr, MovePowerBoostAbAttr, PostDefendTypeChangeAbAttr } from "#app/data/ability";
import { Stat } from "#enums/stat";
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import * as Utils from "#app/utils";
import { NumberHolder } from "#app/utils";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { Stat } from "#enums/stat";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import { allMoves } from "#app/data/move";
describe("Abilities - Sheer Force", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
@ -39,13 +38,10 @@ describe("Abilities - Sheer Force", () => {
it("Sheer Force", async () => {
const moveToUse = Moves.AIR_SLASH;
game.override.ability(Abilities.SHEER_FORCE);
await game.startBattle([
Species.PIDGEOT
]);
await game.classicMode.startBattle([ Species.PIDGEOT ]);
game.scene.getEnemyParty()[0].stats[Stat.SPDEF] = 10000;
expect(game.scene.getParty()[0].formIndex).toBe(0);
game.scene.getEnemyPokemon()!.stats[Stat.SPDEF] = 10000;
expect(game.scene.getPlayerPokemon()!.formIndex).toBe(0);
game.move.select(moveToUse);
@ -57,8 +53,8 @@ describe("Abilities - Sheer Force", () => {
expect(move.id).toBe(Moves.AIR_SLASH);
//Verify the move is boosted and has no chance of secondary effects
const power = new Utils.IntegerHolder(move.power);
const chance = new Utils.IntegerHolder(move.chance);
const power = new NumberHolder(move.power);
const chance = new NumberHolder(move.chance);
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getFirstTarget(), false);
applyPreAttackAbAttrs(MovePowerBoostAbAttr, phase.getUserPokemon()!, phase.getFirstTarget()!, move, false, power);
@ -72,13 +68,11 @@ describe("Abilities - Sheer Force", () => {
it("Sheer Force with exceptions including binding moves", async () => {
const moveToUse = Moves.BIND;
game.override.ability(Abilities.SHEER_FORCE);
await game.startBattle([
Species.PIDGEOT
]);
await game.classicMode.startBattle([ Species.PIDGEOT ]);
game.scene.getEnemyParty()[0].stats[Stat.DEF] = 10000;
expect(game.scene.getParty()[0].formIndex).toBe(0);
game.scene.getEnemyPokemon()!.stats[Stat.DEF] = 10000;
expect(game.scene.getPlayerPokemon()!.formIndex).toBe(0);
game.move.select(moveToUse);
@ -90,8 +84,8 @@ describe("Abilities - Sheer Force", () => {
expect(move.id).toBe(Moves.BIND);
//Binding moves and other exceptions are not affected by Sheer Force and have a chance.value of -1
const power = new Utils.IntegerHolder(move.power);
const chance = new Utils.IntegerHolder(move.chance);
const power = new NumberHolder(move.power);
const chance = new NumberHolder(move.chance);
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getFirstTarget(), false);
applyPreAttackAbAttrs(MovePowerBoostAbAttr, phase.getUserPokemon()!, phase.getFirstTarget()!, move, false, power);
@ -105,13 +99,11 @@ describe("Abilities - Sheer Force", () => {
it("Sheer Force with moves with no secondary effect", async () => {
const moveToUse = Moves.TACKLE;
game.override.ability(Abilities.SHEER_FORCE);
await game.startBattle([
Species.PIDGEOT
]);
await game.classicMode.startBattle([ Species.PIDGEOT ]);
game.scene.getEnemyParty()[0].stats[Stat.DEF] = 10000;
expect(game.scene.getParty()[0].formIndex).toBe(0);
game.scene.getEnemyPokemon()!.stats[Stat.DEF] = 10000;
expect(game.scene.getPlayerPokemon()!.formIndex).toBe(0);
game.move.select(moveToUse);
@ -123,8 +115,8 @@ describe("Abilities - Sheer Force", () => {
expect(move.id).toBe(Moves.TACKLE);
//Binding moves and other exceptions are not affected by Sheer Force and have a chance.value of -1
const power = new Utils.IntegerHolder(move.power);
const chance = new Utils.IntegerHolder(move.chance);
const power = new NumberHolder(move.power);
const chance = new NumberHolder(move.chance);
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getFirstTarget(), false);
applyPreAttackAbAttrs(MovePowerBoostAbAttr, phase.getUserPokemon()!, phase.getFirstTarget()!, move, false, power);
@ -140,13 +132,11 @@ describe("Abilities - Sheer Force", () => {
game.override.enemyAbility(Abilities.COLOR_CHANGE);
game.override.startingHeldItems([{ name: "KINGS_ROCK", count: 1 }]);
game.override.ability(Abilities.SHEER_FORCE);
await game.startBattle([
Species.PIDGEOT
]);
await game.startBattle([ Species.PIDGEOT ]);
game.scene.getEnemyParty()[0].stats[Stat.DEF] = 10000;
expect(game.scene.getParty()[0].formIndex).toBe(0);
game.scene.getEnemyPokemon()!.stats[Stat.DEF] = 10000;
expect(game.scene.getPlayerPokemon()!.formIndex).toBe(0);
game.move.select(moveToUse);
@ -158,8 +148,8 @@ describe("Abilities - Sheer Force", () => {
expect(move.id).toBe(Moves.CRUSH_CLAW);
//Disable color change due to being hit by Sheer Force
const power = new Utils.IntegerHolder(move.power);
const chance = new Utils.IntegerHolder(move.chance);
const power = new NumberHolder(move.power);
const chance = new NumberHolder(move.chance);
const user = phase.getUserPokemon()!;
const target = phase.getFirstTarget()!;
const opponentType = target.getTypes()[0];
@ -186,7 +176,7 @@ describe("Abilities - Sheer Force", () => {
Species.PIDGEOT
]);
const pidgeot = game.scene.getParty()[0];
const pidgeot = game.scene.getPlayerParty()[0];
const onix = game.scene.getEnemyParty()[0];
pidgeot.stats[Stat.DEF] = 10000;

View File

@ -1,11 +1,11 @@
import { BattlerIndex } from "#app/battle";
import { applyAbAttrs, applyPreDefendAbAttrs, IgnoreMoveEffectsAbAttr, MoveEffectChanceMultiplierAbAttr } from "#app/data/ability";
import { Stat } from "#enums/stat";
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import * as Utils from "#app/utils";
import { NumberHolder } from "#app/utils";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { Stat } from "#enums/stat";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
@ -27,26 +27,22 @@ describe("Abilities - Shield Dust", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
const movesToUse = [ Moves.AIR_SLASH ];
game.override.battleType("single");
game.override.enemySpecies(Species.ONIX);
game.override.enemyAbility(Abilities.SHIELD_DUST);
game.override.startingLevel(100);
game.override.moveset(movesToUse);
game.override.enemyMoveset([ Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE ]);
game.override.moveset(Moves.AIR_SLASH);
game.override.enemyMoveset(Moves.TACKLE);
});
it("Shield Dust", async () => {
const moveToUse = Moves.AIR_SLASH;
await game.startBattle([
Species.PIDGEOT
]);
await game.classicMode.startBattle([ Species.PIDGEOT ]);
game.scene.getEnemyParty()[0].stats[Stat.SPDEF] = 10000;
expect(game.scene.getParty()[0].formIndex).toBe(0);
game.scene.getEnemyPokemon()!.stats[Stat.SPDEF] = 10000;
expect(game.scene.getPlayerPokemon()!.formIndex).toBe(0);
game.move.select(moveToUse);
game.move.select(Moves.AIR_SLASH);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.phaseInterceptor.to(MoveEffectPhase, false);
@ -56,7 +52,7 @@ describe("Abilities - Shield Dust", () => {
const move = phase.move.getMove();
expect(move.id).toBe(Moves.AIR_SLASH);
const chance = new Utils.IntegerHolder(move.chance);
const chance = new NumberHolder(move.chance);
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getFirstTarget(), false);
applyPreDefendAbAttrs(IgnoreMoveEffectsAbAttr, phase.getFirstTarget()!, phase.getUserPokemon()!, null, null, false, chance);
expect(chance.value).toBe(0);

View File

@ -43,7 +43,7 @@ describe("Abilities - SHIELDS DOWN", () => {
await game.startBattle([ Species.MAGIKARP, Species.MINIOR ]);
const minior = game.scene.getParty().find((p) => p.species.speciesId === Species.MINIOR)!;
const minior = game.scene.getPlayerParty().find((p) => p.species.speciesId === Species.MINIOR)!;
expect(minior).not.toBe(undefined);
expect(minior.formIndex).toBe(coreForm);

View File

@ -1,8 +1,8 @@
import { StatusEffect } from "#app/data/status-effect";
import GameManager from "#app/test/utils/gameManager";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
@ -30,7 +30,7 @@ describe("Abilities - Synchronize", () => {
.enemyAbility(Abilities.SYNCHRONIZE)
.moveset([ Moves.SPLASH, Moves.THUNDER_WAVE, Moves.SPORE, Moves.PSYCHO_SHIFT ])
.ability(Abilities.NO_GUARD);
}, 20000);
});
it("does not trigger when no status is applied by opponent Pokemon", async () => {
await game.classicMode.startBattle([ Species.FEEBAS ]);
@ -38,9 +38,9 @@ describe("Abilities - Synchronize", () => {
game.move.select(Moves.SPLASH);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getParty()[0].status).toBeUndefined();
expect(game.scene.getPlayerPokemon()!.status).toBeUndefined();
expect(game.phaseInterceptor.log).not.toContain("ShowAbilityPhase");
}, 20000);
});
it("sets the status of the source pokemon to Paralysis when paralyzed by it", async () => {
await game.classicMode.startBattle([ Species.FEEBAS ]);
@ -48,10 +48,10 @@ describe("Abilities - Synchronize", () => {
game.move.select(Moves.THUNDER_WAVE);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getParty()[0].status?.effect).toBe(StatusEffect.PARALYSIS);
expect(game.scene.getEnemyParty()[0].status?.effect).toBe(StatusEffect.PARALYSIS);
expect(game.scene.getPlayerPokemon()!.status?.effect).toBe(StatusEffect.PARALYSIS);
expect(game.scene.getEnemyPokemon()!.status?.effect).toBe(StatusEffect.PARALYSIS);
expect(game.phaseInterceptor.log).toContain("ShowAbilityPhase");
}, 20000);
});
it("does not trigger on Sleep", async () => {
await game.classicMode.startBattle();
@ -60,10 +60,10 @@ describe("Abilities - Synchronize", () => {
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getParty()[0].status?.effect).toBeUndefined();
expect(game.scene.getEnemyParty()[0].status?.effect).toBe(StatusEffect.SLEEP);
expect(game.scene.getPlayerPokemon()!.status?.effect).toBeUndefined();
expect(game.scene.getEnemyPokemon()!.status?.effect).toBe(StatusEffect.SLEEP);
expect(game.phaseInterceptor.log).not.toContain("ShowAbilityPhase");
}, 20000);
});
it("does not trigger when Pokemon is statused by Toxic Spikes", async () => {
game.override
@ -79,10 +79,10 @@ describe("Abilities - Synchronize", () => {
game.doSwitchPokemon(1);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getParty()[0].status?.effect).toBe(StatusEffect.POISON);
expect(game.scene.getEnemyParty()[0].status?.effect).toBeUndefined();
expect(game.scene.getPlayerPokemon()!.status?.effect).toBe(StatusEffect.POISON);
expect(game.scene.getEnemyPokemon()!.status?.effect).toBeUndefined();
expect(game.phaseInterceptor.log).not.toContain("ShowAbilityPhase");
}, 20000);
});
it("shows ability even if it fails to set the status of the opponent Pokemon", async () => {
await game.classicMode.startBattle([ Species.PIKACHU ]);
@ -90,10 +90,10 @@ describe("Abilities - Synchronize", () => {
game.move.select(Moves.THUNDER_WAVE);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getParty()[0].status?.effect).toBeUndefined();
expect(game.scene.getEnemyParty()[0].status?.effect).toBe(StatusEffect.PARALYSIS);
expect(game.scene.getPlayerPokemon()!.status?.effect).toBeUndefined();
expect(game.scene.getEnemyPokemon()!.status?.effect).toBe(StatusEffect.PARALYSIS);
expect(game.phaseInterceptor.log).toContain("ShowAbilityPhase");
}, 20000);
});
it("should activate with Psycho Shift after the move clears the status", async () => {
game.override.statusEffect(StatusEffect.PARALYSIS);
@ -102,8 +102,8 @@ describe("Abilities - Synchronize", () => {
game.move.select(Moves.PSYCHO_SHIFT);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getParty()[0].status?.effect).toBe(StatusEffect.PARALYSIS); // keeping old gen < V impl for now since it's buggy otherwise
expect(game.scene.getEnemyParty()[0].status?.effect).toBe(StatusEffect.PARALYSIS);
expect(game.scene.getPlayerPokemon()!.status?.effect).toBe(StatusEffect.PARALYSIS); // keeping old gen < V impl for now since it's buggy otherwise
expect(game.scene.getEnemyPokemon()!.status?.effect).toBe(StatusEffect.PARALYSIS);
expect(game.phaseInterceptor.log).toContain("ShowAbilityPhase");
}, 20000);
});
});

View File

@ -42,7 +42,7 @@ describe("Abilities - Wimp Out", () => {
});
function confirmSwitch(): void {
const [ pokemon1, pokemon2 ] = game.scene.getParty();
const [ pokemon1, pokemon2 ] = game.scene.getPlayerParty();
expect(game.phaseInterceptor.log).toContain("SwitchSummonPhase");
@ -54,7 +54,7 @@ describe("Abilities - Wimp Out", () => {
}
function confirmNoSwitch(): void {
const [ pokemon1, pokemon2 ] = game.scene.getParty();
const [ pokemon1, pokemon2 ] = game.scene.getPlayerParty();
expect(game.phaseInterceptor.log).not.toContain("SwitchSummonPhase");
@ -135,7 +135,7 @@ describe("Abilities - Wimp Out", () => {
expect(game.phaseInterceptor.log).toContain("SwitchSummonPhase");
expect(game.scene.getPlayerPokemon()!.getTag(BattlerTagType.TRAPPED)).toBeUndefined();
expect(game.scene.getParty()[1].getTag(BattlerTagType.TRAPPED)).toBeUndefined();
expect(game.scene.getPlayerParty()[1].getTag(BattlerTagType.TRAPPED)).toBeUndefined();
confirmSwitch();
});
@ -263,7 +263,7 @@ describe("Abilities - Wimp Out", () => {
game.doSelectPartyPokemon(1);
await game.phaseInterceptor.to("TurnEndPhase");
expect(game.scene.getParty()[1].getHpRatio()).toBeGreaterThan(0.5);
expect(game.scene.getPlayerParty()[1].getHpRatio()).toBeGreaterThan(0.5);
expect(game.phaseInterceptor.log).toContain("SwitchSummonPhase");
expect(game.scene.getPlayerPokemon()!.species.speciesId).toBe(Species.TYRUNT);
});
@ -424,7 +424,7 @@ describe("Abilities - Wimp Out", () => {
game.move.select(Moves.SPLASH);
await game.phaseInterceptor.to("TurnEndPhase");
expect(game.scene.getParty()[0].getHpRatio()).toEqual(0.51);
expect(game.scene.getPlayerParty()[0].getHpRatio()).toEqual(0.51);
expect(game.phaseInterceptor.log).not.toContain("SwitchSummonPhase");
expect(game.scene.getPlayerPokemon()!.species.speciesId).toBe(Species.WIMPOD);
});
@ -522,7 +522,7 @@ describe("Abilities - Wimp Out", () => {
game.doSelectPartyPokemon(1);
await game.phaseInterceptor.to("TurnEndPhase");
expect(game.scene.getParty()[1].status?.effect).toEqual(StatusEffect.POISON);
expect(game.scene.getPlayerParty()[1].status?.effect).toEqual(StatusEffect.POISON);
confirmSwitch();
});

View File

@ -1,29 +1,23 @@
import { Stat } from "#enums/stat";
import { BattlerIndex } from "#app/battle";
import { Status, StatusEffect } from "#app/data/status-effect";
import { DamagePhase } from "#app/phases/damage-phase";
import { EnemyCommandPhase } from "#app/phases/enemy-command-phase";
import { MessagePhase } from "#app/phases/message-phase";
import { PostSummonPhase } from "#app/phases/post-summon-phase";
import { QuietFormChangePhase } from "#app/phases/quiet-form-change-phase";
import { SwitchPhase } from "#app/phases/switch-phase";
import { SwitchSummonPhase } from "#app/phases/switch-summon-phase";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { TurnInitPhase } from "#app/phases/turn-init-phase";
import { TurnStartPhase } from "#app/phases/turn-start-phase";
import { Mode } from "#app/ui/ui";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { Stat } from "#enums/stat";
import { SwitchType } from "#enums/switch-type";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
import { Status, StatusEffect } from "#app/data/status-effect";
import { SwitchType } from "#enums/switch-type";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - ZEN MODE", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
const baseForm = 0;
const zenForm = 1;
beforeAll(() => {
phaserGame = new Phaser.Game({
@ -37,121 +31,104 @@ describe("Abilities - ZEN MODE", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
const moveToUse = Moves.SPLASH;
game.override.battleType("single");
game.override.enemySpecies(Species.RATTATA);
game.override.enemyAbility(Abilities.HYDRATION);
game.override.ability(Abilities.ZEN_MODE);
game.override.startingLevel(100);
game.override.moveset([ moveToUse ]);
game.override.enemyMoveset([ Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE ]);
game.override
.battleType("single")
.enemySpecies(Species.RATTATA)
.enemyAbility(Abilities.HYDRATION)
.ability(Abilities.ZEN_MODE)
.startingLevel(100)
.moveset(Moves.SPLASH)
.enemyMoveset(Moves.TACKLE);
});
test(
"not enough damage to change form",
async () => {
const moveToUse = Moves.SPLASH;
await game.startBattle([ Species.DARMANITAN ]);
game.scene.getParty()[0].stats[Stat.HP] = 100;
game.scene.getParty()[0].hp = 100;
expect(game.scene.getParty()[0].formIndex).toBe(0);
it("shouldn't change form when taking damage if not dropping below 50% HP", async () => {
await game.classicMode.startBattle([ Species.DARMANITAN ]);
const player = game.scene.getPlayerPokemon()!;
player.stats[Stat.HP] = 100;
player.hp = 100;
expect(player.formIndex).toBe(baseForm);
game.move.select(moveToUse);
game.move.select(Moves.SPLASH);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.phaseInterceptor.to("BerryPhase");
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.phaseInterceptor.to(DamagePhase, false);
// await game.phaseInterceptor.runFrom(DamagePhase).to(DamagePhase, false);
const damagePhase = game.scene.getCurrentPhase() as DamagePhase;
damagePhase.updateAmount(40);
await game.phaseInterceptor.runFrom(DamagePhase).to(TurnEndPhase, false);
expect(game.scene.getParty()[0].hp).toBeLessThan(100);
expect(game.scene.getParty()[0].formIndex).toBe(0);
},
);
expect(player.hp).toBeLessThan(100);
expect(player.formIndex).toBe(baseForm);
});
test(
"enough damage to change form",
async () => {
const moveToUse = Moves.SPLASH;
await game.startBattle([ Species.DARMANITAN ]);
game.scene.getParty()[0].stats[Stat.HP] = 1000;
game.scene.getParty()[0].hp = 100;
expect(game.scene.getParty()[0].formIndex).toBe(0);
it("should change form when falling below 50% HP", async () => {
await game.classicMode.startBattle([ Species.DARMANITAN ]);
game.move.select(moveToUse);
const player = game.scene.getPlayerPokemon()!;
player.stats[Stat.HP] = 1000;
player.hp = 100;
expect(player.formIndex).toBe(baseForm);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.phaseInterceptor.to(QuietFormChangePhase);
await game.phaseInterceptor.to(TurnInitPhase, false);
expect(game.scene.getParty()[0].hp).not.toBe(100);
expect(game.scene.getParty()[0].formIndex).not.toBe(0);
},
);
game.move.select(Moves.SPLASH);
test(
"kill pokemon while on zen mode",
async () => {
const moveToUse = Moves.SPLASH;
await game.startBattle([ Species.DARMANITAN, Species.CHARIZARD ]);
game.scene.getParty()[0].stats[Stat.HP] = 1000;
game.scene.getParty()[0].hp = 100;
expect(game.scene.getParty()[0].formIndex).toBe(0);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.phaseInterceptor.to("QuietFormChangePhase");
await game.phaseInterceptor.to("TurnInitPhase", false);
game.move.select(moveToUse);
expect(player.hp).not.toBe(100);
expect(player.formIndex).toBe(zenForm);
});
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.phaseInterceptor.to(DamagePhase, false);
// await game.phaseInterceptor.runFrom(DamagePhase).to(DamagePhase, false);
const damagePhase = game.scene.getCurrentPhase() as DamagePhase;
damagePhase.updateAmount(80);
await game.phaseInterceptor.runFrom(DamagePhase).to(QuietFormChangePhase);
expect(game.scene.getParty()[0].hp).not.toBe(100);
expect(game.scene.getParty()[0].formIndex).not.toBe(0);
await game.killPokemon(game.scene.getParty()[0]);
expect(game.scene.getParty()[0].isFainted()).toBe(true);
await game.phaseInterceptor.run(MessagePhase);
await game.phaseInterceptor.run(EnemyCommandPhase);
await game.phaseInterceptor.run(TurnStartPhase);
game.onNextPrompt("SwitchPhase", Mode.PARTY, () => {
game.scene.unshiftPhase(new SwitchSummonPhase(game.scene, SwitchType.SWITCH, 0, 1, false));
game.scene.ui.setMode(Mode.MESSAGE);
});
game.onNextPrompt("SwitchPhase", Mode.MESSAGE, () => {
game.endPhase();
});
await game.phaseInterceptor.run(SwitchPhase);
await game.phaseInterceptor.to(PostSummonPhase);
expect(game.scene.getParty()[1].formIndex).toBe(1);
},
);
it("should stay zen mode when fainted", async () => {
await game.classicMode.startBattle([ Species.DARMANITAN, Species.CHARIZARD ]);
const player = game.scene.getPlayerPokemon()!;
player.stats[Stat.HP] = 1000;
player.hp = 100;
expect(player.formIndex).toBe(baseForm);
test(
"check if fainted pokemon switches to base form on arena reset",
async () => {
const baseForm = 0,
zenForm = 1;
game.override.startingWave(4);
game.override.starterForms({
[Species.DARMANITAN]: zenForm,
});
game.move.select(Moves.SPLASH);
await game.startBattle([ Species.MAGIKARP, Species.DARMANITAN ]);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.phaseInterceptor.to(DamagePhase, false);
const damagePhase = game.scene.getCurrentPhase() as DamagePhase;
damagePhase.updateAmount(80);
await game.phaseInterceptor.to("QuietFormChangePhase");
const darmanitan = game.scene.getParty().find((p) => p.species.speciesId === Species.DARMANITAN)!;
expect(darmanitan).not.toBe(undefined);
expect(darmanitan.formIndex).toBe(zenForm);
expect(player.hp).not.toBe(100);
expect(player.formIndex).toBe(zenForm);
darmanitan.hp = 0;
darmanitan.status = new Status(StatusEffect.FAINT);
expect(darmanitan.isFainted()).toBe(true);
await game.killPokemon(player);
expect(player.isFainted()).toBe(true);
game.move.select(Moves.SPLASH);
await game.doKillOpponents();
await game.phaseInterceptor.to(TurnEndPhase);
game.doSelectModifier();
await game.phaseInterceptor.to(QuietFormChangePhase);
await game.phaseInterceptor.to("TurnStartPhase");
game.onNextPrompt("SwitchPhase", Mode.PARTY, () => {
game.scene.unshiftPhase(new SwitchSummonPhase(game.scene, SwitchType.SWITCH, 0, 1, false));
game.scene.ui.setMode(Mode.MESSAGE);
});
game.onNextPrompt("SwitchPhase", Mode.MESSAGE, () => {
game.endPhase();
});
await game.phaseInterceptor.to("PostSummonPhase");
expect(darmanitan.formIndex).toBe(baseForm);
},
);
expect(game.scene.getPlayerParty()[1].formIndex).toBe(zenForm);
});
it("should switch to base form on arena reset", async () => {
game.override.startingWave(4);
game.override.starterForms({
[Species.DARMANITAN]: zenForm,
});
await game.classicMode.startBattle([ Species.MAGIKARP, Species.DARMANITAN ]);
const darmanitan = game.scene.getPlayerParty().find((p) => p.species.speciesId === Species.DARMANITAN)!;
expect(darmanitan.formIndex).toBe(zenForm);
darmanitan.hp = 0;
darmanitan.status = new Status(StatusEffect.FAINT);
expect(darmanitan.isFainted()).toBe(true);
game.move.select(Moves.SPLASH);
await game.doKillOpponents();
await game.phaseInterceptor.to("TurnEndPhase");
game.doSelectModifier();
await game.phaseInterceptor.to("QuietFormChangePhase");
expect(darmanitan.formIndex).toBe(baseForm);
});
});

View File

@ -41,8 +41,8 @@ describe("Abilities - ZERO TO HERO", () => {
await game.startBattle([ Species.FEEBAS, Species.PALAFIN, Species.PALAFIN ]);
const palafin1 = game.scene.getParty()[1];
const palafin2 = game.scene.getParty()[2];
const palafin1 = game.scene.getPlayerParty()[1];
const palafin2 = game.scene.getPlayerParty()[2];
expect(palafin1.formIndex).toBe(heroForm);
expect(palafin2.formIndex).toBe(heroForm);
palafin2.hp = 0;

View File

@ -136,9 +136,9 @@ describe("Test Battle Phase", () => {
Species.CHANSEY,
Species.MEW
]);
expect(game.scene.getParty()[0].species.speciesId).toBe(Species.CHARIZARD);
expect(game.scene.getParty()[1].species.speciesId).toBe(Species.CHANSEY);
expect(game.scene.getParty()[2].species.speciesId).toBe(Species.MEW);
expect(game.scene.getPlayerParty()[0].species.speciesId).toBe(Species.CHARIZARD);
expect(game.scene.getPlayerParty()[1].species.speciesId).toBe(Species.CHANSEY);
expect(game.scene.getPlayerParty()[2].species.speciesId).toBe(Species.MEW);
}, 20000);
it("test remove random battle seed int", async () => {

View File

@ -49,7 +49,7 @@ describe("Double Battles", () => {
await game.phaseInterceptor.to(BattleEndPhase);
game.doSelectModifier();
const charizard = game.scene.getParty().findIndex(p => p.species.speciesId === Species.CHARIZARD);
const charizard = game.scene.getPlayerParty().findIndex(p => p.species.speciesId === Species.CHARIZARD);
game.doRevivePokemon(charizard);
await game.phaseInterceptor.to(TurnInitPhase);

View File

@ -30,7 +30,7 @@ describe("Daily Mode", () => {
it("should initialize properly", async () => {
await game.dailyMode.runToSummon();
const party = game.scene.getParty();
const party = game.scene.getPlayerParty();
expect(party).toHaveLength(3);
party.forEach(pkm => {
expect(pkm.level).toBe(20);

View File

@ -35,8 +35,8 @@ describe("Evolution", () => {
it("should keep hidden ability after evolving", async () => {
await game.classicMode.runToSummon([ Species.EEVEE, Species.TRAPINCH ]);
const eevee = game.scene.getParty()[0];
const trapinch = game.scene.getParty()[1];
const eevee = game.scene.getPlayerParty()[0];
const trapinch = game.scene.getPlayerParty()[1];
eevee.abilityIndex = 2;
trapinch.abilityIndex = 2;
@ -50,8 +50,8 @@ describe("Evolution", () => {
it("should keep same ability slot after evolving", async () => {
await game.classicMode.runToSummon([ Species.BULBASAUR, Species.CHARMANDER ]);
const bulbasaur = game.scene.getParty()[0];
const charmander = game.scene.getParty()[1];
const bulbasaur = game.scene.getPlayerParty()[0];
const charmander = game.scene.getPlayerParty()[1];
bulbasaur.abilityIndex = 0;
charmander.abilityIndex = 1;
@ -80,8 +80,8 @@ describe("Evolution", () => {
nincada.metBiome = -1;
nincada.evolve(pokemonEvolutions[Species.NINCADA][0], nincada.getSpeciesForm());
const ninjask = game.scene.getParty()[0];
const shedinja = game.scene.getParty()[1];
const ninjask = game.scene.getPlayerParty()[0];
const shedinja = game.scene.getPlayerParty()[1];
expect(ninjask.abilityIndex).toBe(2);
expect(shedinja.abilityIndex).toBe(1);
// Regression test for https://github.com/pagefaultgames/pokerogue/issues/3842

View File

@ -45,7 +45,7 @@ describe("Spec - Pokemon", () => {
const zubat = scene.getEnemyPokemon()!;
zubat.addToParty(PokeballType.LUXURY_BALL);
const party = scene.getParty();
const party = scene.getPlayerParty();
expect(party).toHaveLength(6);
party.forEach((pkm, index) =>{
expect(pkm.species.speciesId).toBe(index === 5 ? Species.ZUBAT : Species.ABRA);
@ -57,7 +57,7 @@ describe("Spec - Pokemon", () => {
const zubat = scene.getEnemyPokemon()!;
zubat.addToParty(PokeballType.LUXURY_BALL, slotIndex);
const party = scene.getParty();
const party = scene.getPlayerParty();
expect(party).toHaveLength(6);
party.forEach((pkm, index) =>{
expect(pkm.species.speciesId).toBe(index === slotIndex ? Species.ZUBAT : Species.ABRA);

View File

@ -1,10 +1,10 @@
import { Stat } from "#enums/stat";
import { StatBoosterModifier } from "#app/modifier/modifier";
import { NumberHolder, randItem } from "#app/utils";
import { Species } from "#enums/species";
import { Stat } from "#enums/stat";
import GameManager from "#test/utils/gameManager";
import Phase from "phaser";
import * as Utils from "#app/utils";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import { StatBoosterModifier } from "#app/modifier/modifier";
describe("Items - Eviolite", () => {
let phaserGame: Phaser.Game;
@ -28,14 +28,12 @@ describe("Items - Eviolite", () => {
});
it("should provide 50% boost to DEF and SPDEF for unevolved, unfused pokemon", async() => {
await game.classicMode.startBattle([
Species.PICHU
]);
await game.classicMode.startBattle([ Species.PICHU ]);
const partyMember = game.scene.getPlayerPokemon()!;
vi.spyOn(partyMember, "getEffectiveStat").mockImplementation((stat, _opponent?, _move?, _isCritical?) => {
const statValue = new Utils.NumberHolder(partyMember.getStat(stat, false));
const statValue = new NumberHolder(partyMember.getStat(stat, false));
game.scene.applyModifiers(StatBoosterModifier, partyMember.isPlayer(), partyMember, stat, statValue);
// Ignore other calculations for simplicity
@ -51,14 +49,12 @@ describe("Items - Eviolite", () => {
});
it("should not provide a boost for fully evolved, unfused pokemon", async() => {
await game.classicMode.startBattle([
Species.RAICHU,
]);
await game.classicMode.startBattle([ Species.RAICHU ]);
const partyMember = game.scene.getParty()[0];
const partyMember = game.scene.getPlayerPokemon()!;
vi.spyOn(partyMember, "getEffectiveStat").mockImplementation((stat, _opponent?, _move?, _isCritical?) => {
const statValue = new Utils.NumberHolder(partyMember.getStat(stat, false));
const statValue = new NumberHolder(partyMember.getStat(stat, false));
game.scene.applyModifiers(StatBoosterModifier, partyMember.isPlayer(), partyMember, stat, statValue);
// Ignore other calculations for simplicity
@ -75,12 +71,9 @@ describe("Items - Eviolite", () => {
});
it("should provide 50% boost to DEF and SPDEF for completely unevolved, fused pokemon", async() => {
await game.classicMode.startBattle([
Species.PICHU,
Species.CLEFFA
]);
await game.classicMode.startBattle([ Species.PICHU, Species.CLEFFA ]);
const [ partyMember, ally ] = game.scene.getParty();
const [ partyMember, ally ] = game.scene.getPlayerParty();
// Fuse party members (taken from PlayerPokemon.fuse(...) function)
partyMember.fusionSpecies = ally.species;
@ -92,7 +85,7 @@ describe("Items - Eviolite", () => {
partyMember.fusionLuck = ally.luck;
vi.spyOn(partyMember, "getEffectiveStat").mockImplementation((stat, _opponent?, _move?, _isCritical?) => {
const statValue = new Utils.NumberHolder(partyMember.getStat(stat, false));
const statValue = new NumberHolder(partyMember.getStat(stat, false));
game.scene.applyModifiers(StatBoosterModifier, partyMember.isPlayer(), partyMember, stat, statValue);
// Ignore other calculations for simplicity
@ -108,12 +101,9 @@ describe("Items - Eviolite", () => {
});
it("should provide 25% boost to DEF and SPDEF for partially unevolved (base), fused pokemon", async() => {
await game.classicMode.startBattle([
Species.PICHU,
Species.CLEFABLE
]);
await game.classicMode.startBattle([ Species.PICHU, Species.CLEFABLE ]);
const [ partyMember, ally ] = game.scene.getParty();
const [ partyMember, ally ] = game.scene.getPlayerParty();
// Fuse party members (taken from PlayerPokemon.fuse(...) function)
partyMember.fusionSpecies = ally.species;
@ -125,7 +115,7 @@ describe("Items - Eviolite", () => {
partyMember.fusionLuck = ally.luck;
vi.spyOn(partyMember, "getEffectiveStat").mockImplementation((stat, _opponent?, _move?, _isCritical?) => {
const statValue = new Utils.NumberHolder(partyMember.getStat(stat, false));
const statValue = new NumberHolder(partyMember.getStat(stat, false));
game.scene.applyModifiers(StatBoosterModifier, partyMember.isPlayer(), partyMember, stat, statValue);
// Ignore other calculations for simplicity
@ -141,12 +131,9 @@ describe("Items - Eviolite", () => {
});
it("should provide 25% boost to DEF and SPDEF for partially unevolved (fusion), fused pokemon", async() => {
await game.classicMode.startBattle([
Species.RAICHU,
Species.CLEFFA
]);
await game.classicMode.startBattle([ Species.RAICHU, Species.CLEFFA ]);
const [ partyMember, ally ] = game.scene.getParty();
const [ partyMember, ally ] = game.scene.getPlayerParty();
// Fuse party members (taken from PlayerPokemon.fuse(...) function)
partyMember.fusionSpecies = ally.species;
@ -158,7 +145,7 @@ describe("Items - Eviolite", () => {
partyMember.fusionLuck = ally.luck;
vi.spyOn(partyMember, "getEffectiveStat").mockImplementation((stat, _opponent?, _move?, _isCritical?) => {
const statValue = new Utils.NumberHolder(partyMember.getStat(stat, false));
const statValue = new NumberHolder(partyMember.getStat(stat, false));
game.scene.applyModifiers(StatBoosterModifier, partyMember.isPlayer(), partyMember, stat, statValue);
// Ignore other calculations for simplicity
@ -174,12 +161,9 @@ describe("Items - Eviolite", () => {
});
it("should not provide a boost for fully evolved, fused pokemon", async() => {
await game.classicMode.startBattle([
Species.RAICHU,
Species.CLEFABLE
]);
await game.classicMode.startBattle([ Species.RAICHU, Species.CLEFABLE ]);
const [ partyMember, ally ] = game.scene.getParty();
const [ partyMember, ally ] = game.scene.getPlayerParty();
// Fuse party members (taken from PlayerPokemon.fuse(...) function)
partyMember.fusionSpecies = ally.species;
@ -191,7 +175,7 @@ describe("Items - Eviolite", () => {
partyMember.fusionLuck = ally.luck;
vi.spyOn(partyMember, "getEffectiveStat").mockImplementation((stat, _opponent?, _move?, _isCritical?) => {
const statValue = new Utils.NumberHolder(partyMember.getStat(stat, false));
const statValue = new NumberHolder(partyMember.getStat(stat, false));
game.scene.applyModifiers(StatBoosterModifier, partyMember.isPlayer(), partyMember, stat, statValue);
// Ignore other calculations for simplicity
@ -216,14 +200,12 @@ describe("Items - Eviolite", () => {
const gMaxablePokemon = [ Species.PIKACHU, Species.EEVEE, Species.DURALUDON, Species.MEOWTH ];
await game.classicMode.startBattle([
Utils.randItem(gMaxablePokemon)
]);
await game.classicMode.startBattle([ randItem(gMaxablePokemon) ]);
const partyMember = game.scene.getPlayerPokemon()!;
vi.spyOn(partyMember, "getEffectiveStat").mockImplementation((stat, _opponent?, _move?, _isCritical?) => {
const statValue = new Utils.NumberHolder(partyMember.getStat(stat, false));
const statValue = new NumberHolder(partyMember.getStat(stat, false));
game.scene.applyModifiers(StatBoosterModifier, partyMember.isPlayer(), partyMember, stat, statValue);
// Ignore other calculations for simplicity

View File

@ -89,7 +89,7 @@ describe("Items - Leek", () => {
Species.PIKACHU,
]);
const [ partyMember, ally ] = game.scene.getParty();
const [ partyMember, ally ] = game.scene.getPlayerParty();
// Fuse party members (taken from PlayerPokemon.fuse(...) function)
partyMember.fusionSpecies = ally.species;
@ -120,7 +120,7 @@ describe("Items - Leek", () => {
species[Utils.randInt(species.length)]
]);
const [ partyMember, ally ] = game.scene.getParty();
const [ partyMember, ally ] = game.scene.getPlayerParty();
// Fuse party members (taken from PlayerPokemon.fuse(...) function)
partyMember.fusionSpecies = ally.species;

View File

@ -35,7 +35,7 @@ describe("Items - Light Ball", () => {
Species.PIKACHU
]);
const partyMember = game.scene.getParty()[0];
const partyMember = game.scene.getPlayerParty()[0];
// Checking console log to make sure Light Ball is applied when getEffectiveStat (with the appropriate stat) is called
partyMember.getEffectiveStat(Stat.DEF);
@ -68,7 +68,7 @@ describe("Items - Light Ball", () => {
Species.PIKACHU
]);
const partyMember = game.scene.getParty()[0];
const partyMember = game.scene.getPlayerParty()[0];
const atkStat = partyMember.getStat(Stat.ATK);
const spAtkStat = partyMember.getStat(Stat.SPATK);
@ -97,8 +97,8 @@ describe("Items - Light Ball", () => {
Species.MAROWAK
]);
const partyMember = game.scene.getParty()[0];
const ally = game.scene.getParty()[1];
const partyMember = game.scene.getPlayerParty()[0];
const ally = game.scene.getPlayerParty()[1];
// Fuse party members (taken from PlayerPokemon.fuse(...) function)
partyMember.fusionSpecies = ally.species;
@ -136,8 +136,8 @@ describe("Items - Light Ball", () => {
Species.PIKACHU
]);
const partyMember = game.scene.getParty()[0];
const ally = game.scene.getParty()[1];
const partyMember = game.scene.getPlayerParty()[0];
const ally = game.scene.getPlayerParty()[1];
// Fuse party members (taken from PlayerPokemon.fuse(...) function)
partyMember.fusionSpecies = ally.species;
@ -174,7 +174,7 @@ describe("Items - Light Ball", () => {
Species.MAROWAK
]);
const partyMember = game.scene.getParty()[0];
const partyMember = game.scene.getPlayerParty()[0];
const atkStat = partyMember.getStat(Stat.ATK);
const spAtkStat = partyMember.getStat(Stat.SPATK);

View File

@ -35,7 +35,7 @@ describe("Items - Metal Powder", () => {
Species.DITTO
]);
const partyMember = game.scene.getParty()[0];
const partyMember = game.scene.getPlayerParty()[0];
// Checking console log to make sure Metal Powder is applied when getEffectiveStat (with the appropriate stat) is called
partyMember.getEffectiveStat(Stat.DEF);
@ -68,7 +68,7 @@ describe("Items - Metal Powder", () => {
Species.DITTO
]);
const partyMember = game.scene.getParty()[0];
const partyMember = game.scene.getPlayerParty()[0];
const defStat = partyMember.getStat(Stat.DEF);
@ -91,8 +91,8 @@ describe("Items - Metal Powder", () => {
Species.MAROWAK
]);
const partyMember = game.scene.getParty()[0];
const ally = game.scene.getParty()[1];
const partyMember = game.scene.getPlayerParty()[0];
const ally = game.scene.getPlayerParty()[1];
// Fuse party members (taken from PlayerPokemon.fuse(...) function)
partyMember.fusionSpecies = ally.species;
@ -124,8 +124,8 @@ describe("Items - Metal Powder", () => {
Species.DITTO
]);
const partyMember = game.scene.getParty()[0];
const ally = game.scene.getParty()[1];
const partyMember = game.scene.getPlayerParty()[0];
const ally = game.scene.getPlayerParty()[1];
// Fuse party members (taken from PlayerPokemon.fuse(...) function)
partyMember.fusionSpecies = ally.species;
@ -156,7 +156,7 @@ describe("Items - Metal Powder", () => {
Species.MAROWAK
]);
const partyMember = game.scene.getParty()[0];
const partyMember = game.scene.getPlayerParty()[0];
const defStat = partyMember.getStat(Stat.DEF);

View File

@ -35,7 +35,7 @@ describe("Items - Quick Powder", () => {
Species.DITTO
]);
const partyMember = game.scene.getParty()[0];
const partyMember = game.scene.getPlayerParty()[0];
// Checking console log to make sure Quick Powder is applied when getEffectiveStat (with the appropriate stat) is called
partyMember.getEffectiveStat(Stat.DEF);
@ -68,7 +68,7 @@ describe("Items - Quick Powder", () => {
Species.DITTO
]);
const partyMember = game.scene.getParty()[0];
const partyMember = game.scene.getPlayerParty()[0];
const spdStat = partyMember.getStat(Stat.SPD);
@ -91,8 +91,8 @@ describe("Items - Quick Powder", () => {
Species.MAROWAK
]);
const partyMember = game.scene.getParty()[0];
const ally = game.scene.getParty()[1];
const partyMember = game.scene.getPlayerParty()[0];
const ally = game.scene.getPlayerParty()[1];
// Fuse party members (taken from PlayerPokemon.fuse(...) function)
partyMember.fusionSpecies = ally.species;
@ -124,8 +124,8 @@ describe("Items - Quick Powder", () => {
Species.DITTO
]);
const partyMember = game.scene.getParty()[0];
const ally = game.scene.getParty()[1];
const partyMember = game.scene.getPlayerParty()[0];
const ally = game.scene.getPlayerParty()[1];
// Fuse party members (taken from PlayerPokemon.fuse(...) function)
partyMember.fusionSpecies = ally.species;
@ -156,7 +156,7 @@ describe("Items - Quick Powder", () => {
Species.MAROWAK
]);
const partyMember = game.scene.getParty()[0];
const partyMember = game.scene.getPlayerParty()[0];
const spdStat = partyMember.getStat(Stat.SPD);

View File

@ -35,7 +35,7 @@ describe("Items - Thick Club", () => {
Species.CUBONE
]);
const partyMember = game.scene.getParty()[0];
const partyMember = game.scene.getPlayerParty()[0];
// Checking console log to make sure Thick Club is applied when getEffectiveStat (with the appropriate stat) is called
partyMember.getEffectiveStat(Stat.DEF);
@ -68,7 +68,7 @@ describe("Items - Thick Club", () => {
Species.CUBONE
]);
const partyMember = game.scene.getParty()[0];
const partyMember = game.scene.getPlayerParty()[0];
const atkStat = partyMember.getStat(Stat.ATK);
@ -90,7 +90,7 @@ describe("Items - Thick Club", () => {
Species.MAROWAK
]);
const partyMember = game.scene.getParty()[0];
const partyMember = game.scene.getPlayerParty()[0];
const atkStat = partyMember.getStat(Stat.ATK);
@ -112,7 +112,7 @@ describe("Items - Thick Club", () => {
Species.ALOLA_MAROWAK
]);
const partyMember = game.scene.getParty()[0];
const partyMember = game.scene.getPlayerParty()[0];
const atkStat = partyMember.getStat(Stat.ATK);
@ -139,8 +139,8 @@ describe("Items - Thick Club", () => {
Species.PIKACHU
]);
const partyMember = game.scene.getParty()[0];
const ally = game.scene.getParty()[1];
const partyMember = game.scene.getPlayerParty()[0];
const ally = game.scene.getPlayerParty()[1];
// Fuse party members (taken from PlayerPokemon.fuse(...) function)
partyMember.fusionSpecies = ally.species;
@ -176,8 +176,8 @@ describe("Items - Thick Club", () => {
species[randSpecies]
]);
const partyMember = game.scene.getParty()[0];
const ally = game.scene.getParty()[1];
const partyMember = game.scene.getPlayerParty()[0];
const ally = game.scene.getPlayerParty()[1];
// Fuse party members (taken from PlayerPokemon.fuse(...) function)
partyMember.fusionSpecies = ally.species;
@ -208,7 +208,7 @@ describe("Items - Thick Club", () => {
Species.PIKACHU
]);
const partyMember = game.scene.getParty()[0];
const partyMember = game.scene.getPlayerParty()[0];
const atkStat = partyMember.getStat(Stat.ATK);

View File

@ -33,7 +33,7 @@ describe("Moves - Aromatherapy", () => {
it("should cure status effect of the user, its ally, and all party pokemon", async () => {
await game.classicMode.startBattle([ Species.RATTATA, Species.RATTATA, Species.RATTATA ]);
const [ leftPlayer, rightPlayer, partyPokemon ] = game.scene.getParty();
const [ leftPlayer, rightPlayer, partyPokemon ] = game.scene.getPlayerParty();
vi.spyOn(leftPlayer, "resetStatus");
vi.spyOn(rightPlayer, "resetStatus");
@ -79,7 +79,7 @@ describe("Moves - Aromatherapy", () => {
it("should not cure status effect of allies ON FIELD with Sap Sipper, should still cure allies in party", async () => {
game.override.ability(Abilities.SAP_SIPPER);
await game.classicMode.startBattle([ Species.RATTATA, Species.RATTATA, Species.RATTATA ]);
const [ leftPlayer, rightPlayer, partyPokemon ] = game.scene.getParty();
const [ leftPlayer, rightPlayer, partyPokemon ] = game.scene.getPlayerParty();
vi.spyOn(leftPlayer, "resetStatus");
vi.spyOn(rightPlayer, "resetStatus");

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@ -95,7 +95,7 @@ describe("Moves - Baton Pass", () => {
game.override.enemyMoveset([ Moves.SALT_CURE ]);
await game.classicMode.startBattle([ Species.PIKACHU, Species.FEEBAS ]);
const [ player1, player2 ] = game.scene.getParty();
const [ player1, player2 ] = game.scene.getPlayerParty();
game.move.select(Moves.BATON_PASS);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);

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@ -65,7 +65,7 @@ describe("Moves - Beat Up", () => {
const playerPokemon = game.scene.getPlayerPokemon()!;
game.scene.getParty()[1].trySetStatus(StatusEffect.BURN);
game.scene.getPlayerParty()[1].trySetStatus(StatusEffect.BURN);
game.move.select(Moves.BEAT_UP);

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@ -48,7 +48,7 @@ describe("Moves - Dragon Rage", () => {
await game.startBattle();
partyPokemon = game.scene.getParty()[0];
partyPokemon = game.scene.getPlayerParty()[0];
enemyPokemon = game.scene.getEnemyPokemon()!;
// remove berries

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@ -73,7 +73,7 @@ describe("Moves - Dragon Tail", () => {
.enemyAbility(Abilities.ROUGH_SKIN);
await game.classicMode.startBattle([ Species.DRATINI, Species.DRATINI, Species.WAILORD, Species.WAILORD ]);
const leadPokemon = game.scene.getParty()[0]!;
const leadPokemon = game.scene.getPlayerParty()[0]!;
const enemyLeadPokemon = game.scene.getEnemyParty()[0]!;
const enemySecPokemon = game.scene.getEnemyParty()[1]!;
@ -105,8 +105,8 @@ describe("Moves - Dragon Tail", () => {
.enemyAbility(Abilities.ROUGH_SKIN);
await game.classicMode.startBattle([ Species.DRATINI, Species.DRATINI, Species.WAILORD, Species.WAILORD ]);
const leadPokemon = game.scene.getParty()[0]!;
const secPokemon = game.scene.getParty()[1]!;
const leadPokemon = game.scene.getPlayerParty()[0]!;
const secPokemon = game.scene.getPlayerParty()[1]!;
const enemyLeadPokemon = game.scene.getEnemyParty()[0]!;
const enemySecPokemon = game.scene.getEnemyParty()[1]!;

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@ -43,7 +43,7 @@ describe("Moves - Fissure", () => {
await game.startBattle();
partyPokemon = game.scene.getParty()[0];
partyPokemon = game.scene.getPlayerParty()[0];
enemyPokemon = game.scene.getEnemyPokemon()!;
// remove berries

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@ -176,7 +176,7 @@ describe("Moves - Fusion Flare and Fusion Bolt", () => {
Species.ZEKROM
]);
const party = game.scene.getParty();
const party = game.scene.getPlayerParty();
const enemyParty = game.scene.getEnemyParty();
// Get rid of any modifiers that may alter power
@ -235,7 +235,7 @@ describe("Moves - Fusion Flare and Fusion Bolt", () => {
Species.ZEKROM
]);
const party = game.scene.getParty();
const party = game.scene.getPlayerParty();
const enemyParty = game.scene.getEnemyParty();
// Get rid of any modifiers that may alter power

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@ -33,7 +33,7 @@ describe("Moves - Heal Bell", () => {
it("should cure status effect of the user, its ally, and all party pokemon", async () => {
await game.classicMode.startBattle([ Species.RATTATA, Species.RATTATA, Species.RATTATA ]);
const [ leftPlayer, rightPlayer, partyPokemon ] = game.scene.getParty();
const [ leftPlayer, rightPlayer, partyPokemon ] = game.scene.getPlayerParty();
vi.spyOn(leftPlayer, "resetStatus");
vi.spyOn(rightPlayer, "resetStatus");
@ -79,7 +79,7 @@ describe("Moves - Heal Bell", () => {
it("should not cure status effect of allies ON FIELD with Soundproof, should still cure allies in party", async () => {
game.override.ability(Abilities.SOUNDPROOF);
await game.classicMode.startBattle([ Species.RATTATA, Species.RATTATA, Species.RATTATA ]);
const [ leftPlayer, rightPlayer, partyPokemon ] = game.scene.getParty();
const [ leftPlayer, rightPlayer, partyPokemon ] = game.scene.getPlayerParty();
vi.spyOn(leftPlayer, "resetStatus");
vi.spyOn(rightPlayer, "resetStatus");

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@ -35,10 +35,10 @@ describe("Moves - Magnet Rise", () => {
it("MAGNET RISE", async () => {
await game.startBattle();
const startingHp = game.scene.getParty()[0].hp;
const startingHp = game.scene.getPlayerParty()[0].hp;
game.move.select(moveToUse);
await game.phaseInterceptor.to(TurnEndPhase);
const finalHp = game.scene.getParty()[0].hp;
const finalHp = game.scene.getPlayerParty()[0].hp;
const hpLost = finalHp - startingHp;
expect(hpLost).toBe(0);
}, 20000);
@ -46,15 +46,15 @@ describe("Moves - Magnet Rise", () => {
it("MAGNET RISE - Gravity", async () => {
await game.startBattle();
const startingHp = game.scene.getParty()[0].hp;
const startingHp = game.scene.getPlayerParty()[0].hp;
game.move.select(moveToUse);
await game.phaseInterceptor.to(CommandPhase);
let finalHp = game.scene.getParty()[0].hp;
let finalHp = game.scene.getPlayerParty()[0].hp;
let hpLost = finalHp - startingHp;
expect(hpLost).toBe(0);
game.move.select(Moves.GRAVITY);
await game.phaseInterceptor.to(TurnEndPhase);
finalHp = game.scene.getParty()[0].hp;
finalHp = game.scene.getPlayerParty()[0].hp;
hpLost = finalHp - startingHp;
expect(hpLost).not.toBe(0);
}, 20000);

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@ -79,7 +79,7 @@ describe("Multi-target damage reduction", () => {
it("should reduce earthquake when more than one pokemon other than user is not fainted", async () => {
await game.startBattle([ Species.MAGIKARP, Species.FEEBAS ]);
const player2 = game.scene.getParty()[1];
const player2 = game.scene.getPlayerParty()[1];
const [ enemy1, enemy2 ] = game.scene.getEnemyField();
game.move.select(Moves.EARTHQUAKE);

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@ -84,19 +84,19 @@ describe("Moves - Parting Shot", () => {
// use Memento 3 times to debuff enemy
game.move.select(Moves.MEMENTO);
await game.phaseInterceptor.to(FaintPhase);
expect(game.scene.getParty()[0].isFainted()).toBe(true);
expect(game.scene.getPlayerParty()[0].isFainted()).toBe(true);
game.doSelectPartyPokemon(1);
await game.phaseInterceptor.to(TurnInitPhase, false);
game.move.select(Moves.MEMENTO);
await game.phaseInterceptor.to(FaintPhase);
expect(game.scene.getParty()[0].isFainted()).toBe(true);
expect(game.scene.getPlayerParty()[0].isFainted()).toBe(true);
game.doSelectPartyPokemon(2);
await game.phaseInterceptor.to(TurnInitPhase, false);
game.move.select(Moves.MEMENTO);
await game.phaseInterceptor.to(FaintPhase);
expect(game.scene.getParty()[0].isFainted()).toBe(true);
expect(game.scene.getPlayerParty()[0].isFainted()).toBe(true);
game.doSelectPartyPokemon(3);
// set up done
@ -182,8 +182,8 @@ describe("Moves - Parting Shot", () => {
game.move.select(Moves.SPLASH);
// intentionally kill party pokemon, switch to second slot (now 1 party mon is fainted)
await game.killPokemon(game.scene.getParty()[0]);
expect(game.scene.getParty()[0].isFainted()).toBe(true);
await game.killPokemon(game.scene.getPlayerParty()[0]);
expect(game.scene.getPlayerParty()[0].isFainted()).toBe(true);
await game.phaseInterceptor.run(MessagePhase);
game.doSelectPartyPokemon(1);

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@ -44,7 +44,7 @@ describe("Moves - Rollout", () => {
await game.startBattle();
const playerPkm = game.scene.getParty()[0];
const playerPkm = game.scene.getPlayerParty()[0];
vi.spyOn(playerPkm, "stats", "get").mockReturnValue([ 500000, 1, 1, 1, 1, 1 ]); // HP, ATK, DEF, SPATK, SPDEF, SPD
const enemyPkm = game.scene.getEnemyParty()[0];

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@ -59,7 +59,7 @@ describe("Moves - Shed Tail", () => {
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const magikarp = game.scene.getPlayerPokemon()!;
expect(game.scene.getParty().length).toBe(1);
expect(game.scene.getPlayerParty().length).toBe(1);
game.move.select(Moves.SHED_TAIL);

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@ -38,7 +38,7 @@ describe("Moves - Sparkly Swirl", () => {
.battleType("double")
.statusEffect(StatusEffect.BURN);
await game.classicMode.startBattle([ Species.RATTATA, Species.RATTATA, Species.RATTATA ]);
const [ leftPlayer, rightPlayer, partyPokemon ] = game.scene.getParty();
const [ leftPlayer, rightPlayer, partyPokemon ] = game.scene.getPlayerParty();
const leftOpp = game.scene.getEnemyPokemon()!;
vi.spyOn(leftPlayer, "resetStatus");

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@ -46,7 +46,7 @@ describe("Moves - Spikes", () => {
game.doSwitchPokemon(1);
await game.toNextTurn();
const player = game.scene.getParty()[0];
const player = game.scene.getPlayerParty()[0];
expect(player.hp).toBe(player.getMaxHp());
}, 20000);

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