pokerogue/src/test/moves/aromatherapy.test.ts
NightKev af473ba4ff
[Refactor] Clean up various methods in battle-scene.ts and pokemon.ts (#4412)
* Update `battle-scene.ts` and `data/field/pokemon.ts`

`battle-scene.ts` changes:
- `getParty()` renamed to `getPlayerParty()` for clarity
- `getNonSwitchedXPokemon()` consolidated into `getXPokemon()`
- Some tsdocs were added/updated for
`getXParty()`, `getXField()` and `getXPokemon()`;
and those functions were explicitly marked as `public`
- Helper function `getPokemonAllowedInBattle()` added

`pokemon.ts` changes:
- `isAllowed()` renamed to `isAllowedInChallenge()` for clarity
- A redundant check for an active scene is removed in `isActive()`
- Some tsdocs were added/updated for `isFainted()`,
`isAllowedInChallenge()`, `isAllowedInBattle()` and `isActive()`;
and those functions were explicitly marked as `public`
- `isFainted()` now checks for `hp <= 0` instead of `!hp`

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Backport eslint change to reduce merge conflicts

* Fix merge issues

---------

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: Tempoanon <163687446+Tempo-anon@users.noreply.github.com>
2024-11-03 21:53:52 -05:00

102 lines
3.7 KiB
TypeScript

import { StatusEffect } from "#app/enums/status-effect";
import { CommandPhase } from "#app/phases/command-phase";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, it, expect, vi } from "vitest";
describe("Moves - Aromatherapy", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([ Moves.AROMATHERAPY, Moves.SPLASH ])
.statusEffect(StatusEffect.BURN)
.battleType("double")
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH);
});
it("should cure status effect of the user, its ally, and all party pokemon", async () => {
await game.classicMode.startBattle([ Species.RATTATA, Species.RATTATA, Species.RATTATA ]);
const [ leftPlayer, rightPlayer, partyPokemon ] = game.scene.getPlayerParty();
vi.spyOn(leftPlayer, "resetStatus");
vi.spyOn(rightPlayer, "resetStatus");
vi.spyOn(partyPokemon, "resetStatus");
game.move.select(Moves.AROMATHERAPY, 0);
await game.phaseInterceptor.to(CommandPhase);
game.move.select(Moves.SPLASH, 1);
await game.toNextTurn();
expect(leftPlayer.resetStatus).toHaveBeenCalledOnce();
expect(rightPlayer.resetStatus).toHaveBeenCalledOnce();
expect(partyPokemon.resetStatus).toHaveBeenCalledOnce();
expect(leftPlayer.status?.effect).toBeUndefined();
expect(rightPlayer.status?.effect).toBeUndefined();
expect(partyPokemon.status?.effect).toBeUndefined();
});
it("should not cure status effect of the target/target's allies", async () => {
game.override.enemyStatusEffect(StatusEffect.BURN);
await game.classicMode.startBattle([ Species.RATTATA, Species.RATTATA ]);
const [ leftOpp, rightOpp ] = game.scene.getEnemyField();
vi.spyOn(leftOpp, "resetStatus");
vi.spyOn(rightOpp, "resetStatus");
game.move.select(Moves.AROMATHERAPY, 0);
await game.phaseInterceptor.to(CommandPhase);
game.move.select(Moves.SPLASH, 1);
await game.toNextTurn();
expect(leftOpp.resetStatus).toHaveBeenCalledTimes(0);
expect(rightOpp.resetStatus).toHaveBeenCalledTimes(0);
expect(leftOpp.status?.effect).toBeTruthy();
expect(rightOpp.status?.effect).toBeTruthy();
expect(leftOpp.status?.effect).toBe(StatusEffect.BURN);
expect(rightOpp.status?.effect).toBe(StatusEffect.BURN);
});
it("should not cure status effect of allies ON FIELD with Sap Sipper, should still cure allies in party", async () => {
game.override.ability(Abilities.SAP_SIPPER);
await game.classicMode.startBattle([ Species.RATTATA, Species.RATTATA, Species.RATTATA ]);
const [ leftPlayer, rightPlayer, partyPokemon ] = game.scene.getPlayerParty();
vi.spyOn(leftPlayer, "resetStatus");
vi.spyOn(rightPlayer, "resetStatus");
vi.spyOn(partyPokemon, "resetStatus");
game.move.select(Moves.AROMATHERAPY, 0);
await game.phaseInterceptor.to(CommandPhase);
game.move.select(Moves.SPLASH, 1);
await game.toNextTurn();
expect(leftPlayer.resetStatus).toHaveBeenCalledOnce();
expect(rightPlayer.resetStatus).toHaveBeenCalledTimes(0);
expect(partyPokemon.resetStatus).toHaveBeenCalledOnce();
expect(leftPlayer.status?.effect).toBeUndefined();
expect(rightPlayer.status?.effect).toBe(StatusEffect.BURN);
expect(partyPokemon.status?.effect).toBeUndefined();
});
});