pokerogue/src/test/moves/quick_guard.test.ts

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import { BattleStat } from "#app/data/battle-stat";
import { BerryPhase } from "#app/phases/berry-phase";
import { CommandPhase } from "#app/phases/command-phase";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
import GameManager from "../utils/gameManager";
const TIMEOUT = 20 * 1000;
describe("Moves - Quick Guard", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleType("double");
game.override.moveset([Moves.QUICK_GUARD, Moves.SPLASH, Moves.FOLLOW_ME]);
game.override.enemySpecies(Species.SNORLAX);
game.override.enemyMoveset(Array(4).fill(Moves.QUICK_ATTACK));
game.override.enemyAbility(Abilities.INSOMNIA);
game.override.startingLevel(100);
game.override.enemyLevel(100);
});
test(
"should protect the user and allies from priority moves",
async () => {
await game.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
const leadPokemon = game.scene.getPlayerField();
game.move.select(Moves.QUICK_GUARD);
await game.phaseInterceptor.to(CommandPhase);
game.move.select(Moves.SPLASH, 1);
await game.phaseInterceptor.to(BerryPhase, false);
leadPokemon.forEach(p => expect(p.hp).toBe(p.getMaxHp()));
}, TIMEOUT
);
test(
"should protect the user and allies from Prankster-boosted moves",
async () => {
game.override.enemyAbility(Abilities.PRANKSTER);
game.override.enemyMoveset(Array(4).fill(Moves.GROWL));
await game.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
const leadPokemon = game.scene.getPlayerField();
game.move.select(Moves.QUICK_GUARD);
await game.phaseInterceptor.to(CommandPhase);
game.move.select(Moves.SPLASH, 1);
await game.phaseInterceptor.to(BerryPhase, false);
leadPokemon.forEach(p => expect(p.summonData.battleStats[BattleStat.ATK]).toBe(0));
}, TIMEOUT
);
test(
"should stop subsequent hits of a multi-hit priority move",
async () => {
game.override.enemyMoveset(Array(4).fill(Moves.WATER_SHURIKEN));
await game.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
const leadPokemon = game.scene.getPlayerField();
const enemyPokemon = game.scene.getEnemyField();
game.move.select(Moves.QUICK_GUARD);
await game.phaseInterceptor.to(CommandPhase);
game.move.select(Moves.FOLLOW_ME, 1);
await game.phaseInterceptor.to(BerryPhase, false);
leadPokemon.forEach(p => expect(p.hp).toBe(p.getMaxHp()));
enemyPokemon.forEach(p => expect(p.turnData.hitCount).toBe(1));
}
);
});