2024-08-22 06:49:33 -07:00
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import { CommandPhase } from "#app/phases/command-phase";
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2024-07-25 15:51:05 -07:00
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import { Mode } from "#app/ui/ui";
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2024-06-13 18:44:23 -04:00
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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2025-02-22 22:52:07 -06:00
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import GameManager from "#test/testUtils/gameManager";
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2024-07-25 15:51:05 -07:00
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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2024-06-10 16:10:23 +02:00
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describe("Test Battle Phase", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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2024-07-25 14:57:47 -07:00
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game.override.enemySpecies(Species.RATTATA);
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2024-07-25 15:29:19 -07:00
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game.override.startingLevel(2000);
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2024-10-04 13:08:31 +08:00
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game.override.moveset([ Moves.TACKLE ]);
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2024-07-25 15:05:32 -07:00
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game.override.enemyAbility(Abilities.HYDRATION);
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2024-07-25 15:35:20 -07:00
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game.override.ability(Abilities.HYDRATION);
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2024-10-04 13:08:31 +08:00
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game.override.enemyMoveset([ Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE ]);
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2024-06-10 16:10:23 +02:00
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});
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it("startBattle 2vs1 boss", async() => {
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2024-07-25 14:48:48 -07:00
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game.override
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.battleType("single")
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.startingWave(10);
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2024-06-10 16:10:23 +02:00
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await game.startBattle([
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Species.BLASTOISE,
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Species.CHARIZARD,
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]);
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expect(game.scene.ui?.getMode()).toBe(Mode.COMMAND);
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2024-08-07 09:23:12 -07:00
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expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name);
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2024-06-10 16:10:23 +02:00
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}, 20000);
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it("startBattle 2vs2 boss", async() => {
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2024-07-25 14:48:48 -07:00
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game.override
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.battleType("double")
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.startingWave(10);
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2024-06-10 16:10:23 +02:00
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await game.startBattle([
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Species.BLASTOISE,
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Species.CHARIZARD,
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]);
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expect(game.scene.ui?.getMode()).toBe(Mode.COMMAND);
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2024-08-07 09:23:12 -07:00
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expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name);
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2024-06-10 16:10:23 +02:00
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}, 20000);
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it("startBattle 2vs2 trainer", async() => {
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2024-07-25 14:48:48 -07:00
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game.override
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.battleType("double")
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.startingWave(5);
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2024-06-10 16:10:23 +02:00
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await game.startBattle([
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Species.BLASTOISE,
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Species.CHARIZARD,
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]);
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expect(game.scene.ui?.getMode()).toBe(Mode.COMMAND);
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2024-08-07 09:23:12 -07:00
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expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name);
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2024-06-10 16:10:23 +02:00
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}, 20000);
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it("startBattle 2vs1 trainer", async() => {
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2024-07-25 14:48:48 -07:00
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game.override
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.battleType("single")
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.startingWave(5);
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2024-06-10 16:10:23 +02:00
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await game.startBattle([
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Species.BLASTOISE,
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Species.CHARIZARD,
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]);
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expect(game.scene.ui?.getMode()).toBe(Mode.COMMAND);
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2024-08-07 09:23:12 -07:00
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expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name);
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2024-06-10 16:10:23 +02:00
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}, 20000);
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it("startBattle 2vs1 rival", async() => {
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2024-07-25 14:48:48 -07:00
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game.override
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.battleType("single")
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.startingWave(8);
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2024-06-10 16:10:23 +02:00
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await game.startBattle([
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Species.BLASTOISE,
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Species.CHARIZARD,
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]);
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expect(game.scene.ui?.getMode()).toBe(Mode.COMMAND);
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2024-08-07 09:23:12 -07:00
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expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name);
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2024-06-10 16:10:23 +02:00
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}, 20000);
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it("startBattle 2vs2 rival", async() => {
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2024-07-25 14:48:48 -07:00
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game.override
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.battleType("double")
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.startingWave(8);
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2024-06-10 16:10:23 +02:00
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await game.startBattle([
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Species.BLASTOISE,
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Species.CHARIZARD,
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]);
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expect(game.scene.ui?.getMode()).toBe(Mode.COMMAND);
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2024-08-07 09:23:12 -07:00
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expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name);
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2024-06-10 16:10:23 +02:00
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}, 20000);
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it("startBattle 1vs1 trainer", async() => {
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2024-07-25 14:48:48 -07:00
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game.override
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.battleType("single")
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.startingWave(5);
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2024-06-10 16:10:23 +02:00
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await game.startBattle([
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Species.BLASTOISE,
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]);
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expect(game.scene.ui?.getMode()).toBe(Mode.COMMAND);
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2024-08-07 09:23:12 -07:00
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expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name);
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2024-06-10 16:10:23 +02:00
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}, 20000);
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it("startBattle 2vs2 trainer", async() => {
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2024-07-25 14:48:48 -07:00
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game.override
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.battleType("double")
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.startingWave(5);
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2024-06-10 16:10:23 +02:00
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await game.startBattle([
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Species.BLASTOISE,
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Species.CHARIZARD,
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]);
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expect(game.scene.ui?.getMode()).toBe(Mode.COMMAND);
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2024-08-07 09:23:12 -07:00
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expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name);
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2024-06-10 16:10:23 +02:00
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}, 20000);
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it("startBattle 4vs2 trainer", async() => {
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2024-07-25 14:48:48 -07:00
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game.override
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.battleType("double")
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.startingWave(5);
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2024-06-10 16:10:23 +02:00
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await game.startBattle([
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Species.BLASTOISE,
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Species.CHARIZARD,
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Species.DARKRAI,
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Species.GABITE,
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]);
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expect(game.scene.ui?.getMode()).toBe(Mode.COMMAND);
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2024-08-07 09:23:12 -07:00
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expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name);
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2024-06-10 16:10:23 +02:00
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}, 20000);
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});
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