pokerogue/src/ui/summary-ui-handler.ts

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import BattleScene from "../battle-scene";
import { Mode } from "./ui";
import UiHandler from "./uiHandler";
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import * as Utils from "../utils";
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enum Page {
PROFILE,
MOVES
}
export default class SummaryUiHandler extends UiHandler {
private summaryContainer: Phaser.GameObjects.Container;
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private summaryPageContainer: Phaser.GameObjects.Container;
private summaryPageBg: Phaser.GameObjects.Sprite;
private summaryPageTransitionContainer: Phaser.GameObjects.Container;
private summaryPageTransitionBg: Phaser.GameObjects.Sprite;
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private transitioning: boolean;
constructor(scene: BattleScene) {
super(scene, Mode.SUMMARY);
}
setup() {
const ui = this.getUi();
this.summaryContainer = this.scene.add.container(0, 0);
this.summaryContainer.setVisible(false);
ui.add(this.summaryContainer);
const summaryBg = this.scene.add.image(0, 0, 'summary_bg');
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summaryBg.setOrigin(0, 1);
this.summaryContainer.add(summaryBg);
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const getSummaryPageBg = () => {
const ret = this.scene.add.sprite(0, 0, this.getPageKey(0));
ret.setOrigin(0, 1);
ret.setVisible(false);
return ret;
};
this.summaryPageContainer = this.scene.add.container(106, 0);
this.summaryPageContainer.add((this.summaryPageBg = getSummaryPageBg()));
this.summaryPageTransitionContainer = this.scene.add.container(106, 0);
this.summaryPageTransitionContainer.add((this.summaryPageTransitionBg = getSummaryPageBg()));
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}
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getPageKey(page?: integer) {
if (page === undefined)
page = this.cursor;
return `summary_${Page[page].toLowerCase()}`;
}
show(args: any[]) {
super.show(args);
this.summaryContainer.setVisible(true);
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this.cursor = -1;
this.setCursor(args.length ? args[0] as Page : 0);
}
processInput(keyCode: integer) {
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if (this.transitioning)
return;
const ui = this.getUi();
const keyCodes = Phaser.Input.Keyboard.KeyCodes;
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let success = false;
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if (keyCode === keyCodes.X) {
ui.setMode(Mode.PARTY);
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success = true;
} else {
const pages = Utils.getEnumValues(Page);
switch (keyCode) {
case keyCodes.LEFT:
if (this.cursor)
success = this.setCursor(this.cursor - 1);
break;
case keyCodes.RIGHT:
if (this.cursor < pages.length - 1)
success = this.setCursor(this.cursor + 1);
break;
}
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}
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if (success)
ui.playSelect();
}
setCursor(cursor: integer): boolean {
const changed = this.cursor !== cursor;
if (changed) {
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const forward = this.cursor < cursor;
this.cursor = cursor;
if (this.summaryPageContainer.visible) {
this.transitioning = true;
this.populatePageContainer(this.summaryPageTransitionContainer, forward ? cursor : cursor + 1);
if (forward)
this.summaryPageTransitionContainer.x += 214;
else
this.populatePageContainer(this.summaryPageContainer);
this.scene.tweens.add({
targets: this.summaryPageTransitionContainer,
x: forward ? '-=214' : '+=214',
duration: 250,
onComplete: () => {
if (forward)
this.populatePageContainer(this.summaryPageContainer);
else
this.summaryPageTransitionContainer.x -= 214;
this.summaryPageTransitionContainer.setVisible(false);
this.transitioning = false;
}
});
this.summaryPageTransitionContainer.setVisible(true);
} else {
this.populatePageContainer(this.summaryPageContainer);
this.summaryPageContainer.setVisible(true);
}
}
return changed;
}
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populatePageContainer(pageContainer: Phaser.GameObjects.Container, page?: Page) {
if (page === undefined)
page = this.cursor;
if (pageContainer.getAll().length > 1)
pageContainer.removeBetween(1, undefined, true);
(pageContainer.getAt(0) as Phaser.GameObjects.Sprite).setTexture(this.getPageKey(page));
switch (page) {
case Page.MOVES:
break;
}
}
clear() {
super.clear();
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this.cursor = -1;
this.summaryContainer.setVisible(false);
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this.summaryPageContainer.setVisible(false);
}
}