Merge branch 'beta' into garbageCollection

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Mumble 2024-09-04 11:14:25 -07:00 committed by GitHub
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45
.github/CODEOWNERS vendored Normal file
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@ -0,0 +1,45 @@
# Order is important; the last matching pattern takes the most precedence.
# everything (whole code-base) - Junior Devs
* @pagefaultgames/junior-dev-team
# github actions/templates etc. - Dev Leads
/.github @pagefaultgames/dev-leads
# --- Translations ---
# all translations - Translation Leads
/src/locales @pagefaultgames/translation-leads
# Catalan (Spain/Spanish)
/src/locales/ca_ES @pagefaultgames/catalan-translation-team
# German
/src/locales/de @pagefaultgames/german-translation-team
# English
/src/locales/en @pagefaultgames/english-translation-team
# Spanish
/src/locales/es @pagefaultgames/spanish-translation-team
# French
/src/locales/fr @pagefaultgames/french-translation-team
# Italian
/src/locales/it @pagefaultgames/italian-translation-team
# Japenese
/src/locales/ja @pagefaultgames/japanese-translation-team
# Korean
/src/locales/ko @pagefaultgames/korean-translation-team
# Brasilian (Brasil/Portuguese)
/src/locales/pt_BR @pagefaultgames/portuguese_br-translation-team
# Chinese (simplified)
/src/locales/zh_CN @pagefaultgames/chinese_simplified-translation-team
# Chinese (traditional)
/src/locales/zh_TW @pagefaultgames/chinese_traditional-translation-team

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@ -1,7 +1,7 @@
name: Feature Request
description: Suggest an idea for this project
title: "[Feature] "
labels: ["enhancement"]
labels: ["Enhancement"]
body:
- type: markdown
attributes:

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@ -30,7 +30,7 @@
- [ ] The PR is self-contained and cannot be split into smaller PRs?
- [ ] Have I provided a clear explanation of the changes?
- [ ] Have I considered writing automated tests for the issue?
- [ ] If I have text, did I add placeholders for them in locales?
- [ ] If I have text, did I make it translatable and add a key in the English locale file(s)?
- [ ] Have I tested the changes (manually)?
- [ ] Are all unit tests still passing? (`npm run test`)
- [ ] Are the changes visual?

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@ -11,6 +11,8 @@ on:
branches:
- main # Trigger on pull request events targeting the main branch
- beta # Trigger on pull request events targeting the beta branch
merge_group:
types: [checks_requested]
jobs:
run-linters: # Define a job named "run-linters"

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@ -8,6 +8,8 @@ on:
branches:
- main
- beta
merge_group:
types: [checks_requested]
jobs:
pages:

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@ -11,6 +11,8 @@ on:
branches:
- main # Trigger on pull request events targeting the main branch
- beta # Trigger on pull request events targeting the beta branch
merge_group:
types: [checks_requested]
jobs:
run-tests: # Define a job named "run-tests"

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create-test-boilerplate.js Normal file
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@ -0,0 +1,101 @@
import fs from 'fs';
import path from 'path';
import { fileURLToPath } from 'url';
/**
* This script creates a test boilerplate file for a move or ability.
* @param {string} type - The type of test to create. Either "move" or "ability".
* @param {string} fileName - The name of the file to create.
* @example npm run create-test move tackle
*/
// Get the directory name of the current module file
const __filename = fileURLToPath(import.meta.url);
const __dirname = path.dirname(__filename);
// Get the arguments from the command line
const args = process.argv.slice(2);
const type = args[0]; // "move" or "ability"
let fileName = args[1]; // The file name
if (!type || !fileName) {
console.error('Please provide both a type ("move" or "ability") and a file name.');
process.exit(1);
}
// Convert fileName from to snake_case if camelCase is given
fileName = fileName.replace(/([a-z])([A-Z])/g, '$1_$2').toLowerCase();
// Format the description for the test case
const formattedName = fileName
.replace(/_/g, ' ')
.replace(/\b\w/g, char => char.toUpperCase());
// Determine the directory based on the type
let dir;
let description;
if (type === 'move') {
dir = path.join(__dirname, 'src', 'test', 'moves');
description = `Moves - ${formattedName}`;
} else if (type === 'ability') {
dir = path.join(__dirname, 'src', 'test', 'abilities');
description = `Abilities - ${formattedName}`;
} else {
console.error('Invalid type. Please use "move" or "ability".');
process.exit(1);
}
// Ensure the directory exists
if (!fs.existsSync(dir)) {
fs.mkdirSync(dir, { recursive: true });
}
// Create the file with the given name
const filePath = path.join(dir, `${fileName}.test.ts`);
if (fs.existsSync(filePath)) {
console.error(`File "${fileName}.test.ts" already exists.`);
process.exit(1);
}
// Define the content template
const content = `import { Abilities } from "#enums/abilities";
import GameManager from "#test/utils/gameManager";
import { SPLASH_ONLY } from "#test/utils/testUtils";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, it } from "vitest";
describe("${description}", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
const TIMEOUT = 20 * 1000;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleType("single")
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(SPLASH_ONLY);
});
it("test case", async () => {
// await game.classicMode.startBattle();
// game.move.select();
}, TIMEOUT);
});
`;
// Write the template content to the file
fs.writeFileSync(filePath, content, 'utf8');
console.log(`File created at: ${filePath}`);

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@ -191,15 +191,15 @@ Now that the enemy Pokémon with the best matchup score is on the field (assumin
We then need to apply a 2x multiplier for the move's type effectiveness and a 1.5x multiplier since STAB applies. After applying these multipliers, the final score for this move is **75**.
- **Swords Dance**: As a non-attacking move, this move's benefit score is derived entirely from the sum of its attributes' benefit scores. Swords Dance's `StatChangeAttr` has a user benefit score of 0 and a target benefit score that, in this case, simplifies to
- **Swords Dance**: As a non-attacking move, this move's benefit score is derived entirely from the sum of its attributes' benefit scores. Swords Dance's `StatStageChangeAttr` has a user benefit score of 0 and a target benefit score that, in this case, simplifies to
$\text{TBS}=4\times \text{levels} + (-2\times \text{sign(levels)})$
where `levels` is the number of stat stages added by the attribute (in this case, +2). The final score for this move is **6** (Note: because this move is self-targeted, we don't flip the sign of TBS when computing the target score).
- **Crush Claw**: This move is a 75-power Normal-type physical attack with a 50 percent chance to lower the target's Defense by one stage. The additional effect is implemented by the same `StatChangeAttr` as Swords Dance, so we can use the same formulas from before to compute the total TBS and base target score.
- **Crush Claw**: This move is a 75-power Normal-type physical attack with a 50 percent chance to lower the target's Defense by one stage. The additional effect is implemented by the same `StatStageChangeAttr` as Swords Dance, so we can use the same formulas from before to compute the total TBS and base target score.
$\text{TBS}=\text{getTargetBenefitScore(StatChangeAttr)}-\text{attackScore}$
$\text{TBS}=\text{getTargetBenefitScore(StatStageChangeAttr)}-\text{attackScore}$
$\text{TBS}=(-4 + 2)-(-2\times 2 + \lfloor \frac{75}{5} \rfloor)=-2-11=-13$
@ -221,4 +221,4 @@ When implementing a new move attribute, it's important to override `MoveAttr`'s
- A move's **user benefit score (UBS)** incentivizes (or discourages) the move's usage in general. A positive UBS gives the move more incentive to be used, while a negative UBS gives the move less incentive.
- A move's **target benefit score (TBS)** incentivizes (or discourages) the move's usage on a specific target. A positive TBS indicates the move is better used on the user or its allies, while a negative TBS indicates the move is better used on enemies.
- **The total benefit score (UBS + TBS) of a move should never be 0.** The move selection algorithm assumes the move's benefit score is unimplemented if the total score is 0 and penalizes the move's usage as a result. With status moves especially, it's important to have some form of implementation among the move's attributes to avoid this scenario.
- **Score functions that use formulas should include comments.** If your attribute requires complex logic or formulas to calculate benefit scores, please add comments to explain how the logic works and its intended effect on the enemy's decision making.
- **Score functions that use formulas should include comments.** If your attribute requires complex logic or formulas to calculate benefit scores, please add comments to explain how the logic works and its intended effect on the enemy's decision making.

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@ -17,13 +17,10 @@ body {
background: #484050;
}
#links {
width: 90%;
text-align: center;
position: fixed;
bottom: 0;
display: flex;
justify-content: space-around;
@media (display-mode: fullscreen) {
body {
background: #000000;
}
}
#app {
@ -87,7 +84,7 @@ input:-internal-autofill-selected {
@media (orientation: landscape) {
#touchControls {
--controls-size: 20vh;
--controls-size: 20vh;
--text-shadow-size: 1.3vh;
--small-button-offset: 4vh;
}
@ -142,10 +139,10 @@ input:-internal-autofill-selected {
/* Show cycle buttons only on STARTER_SELECT and on touch configuration panel */
#touchControls:not(.config-mode):not([data-ui-mode='STARTER_SELECT']) #apadOpenFilters,
#touchControls:not(.config-mode):not([data-ui-mode='STARTER_SELECT']) #apadCycleForm,
#touchControls:not(.config-mode):not([data-ui-mode='STARTER_SELECT']) #apadCycleShiny,
#touchControls:not(.config-mode):not([data-ui-mode='STARTER_SELECT'], [data-ui-mode='RUN_INFO']) #apadCycleForm,
#touchControls:not(.config-mode):not([data-ui-mode='STARTER_SELECT'], [data-ui-mode='RUN_INFO']) #apadCycleShiny,
#touchControls:not(.config-mode):not([data-ui-mode='STARTER_SELECT']) #apadCycleNature,
#touchControls:not(.config-mode):not([data-ui-mode='STARTER_SELECT']) #apadCycleAbility,
#touchControls:not(.config-mode):not([data-ui-mode='STARTER_SELECT'], [data-ui-mode='RUN_INFO']) #apadCycleAbility,
#touchControls:not(.config-mode):not([data-ui-mode='STARTER_SELECT']) #apadCycleGender,
#touchControls:not(.config-mode):not([data-ui-mode='STARTER_SELECT']) #apadCycleVariant {
display: none;

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@ -39,7 +39,6 @@
</style>
<link rel="stylesheet" type="text/css" href="./index.css" />
<link rel="manifest" href="./manifest.webmanifest">
<script type="text/javascript" src="https://app.termly.io/resource-blocker/c5dbfa2f-9723-4c0f-a84b-2895124e851f?autoBlock=on"></script>
<script>
if ("serviceWorker" in navigator) {
window.addEventListener("load", function () {
@ -144,13 +143,6 @@
</div>
</div>
<div id="tnc-links">
<a href="#" class="termly-display-preferences" style="display: none;" target="_blank" rel="noreferrer noopener">Consent Preferences</a>
<a href="https://app.termly.io/policy-viewer/policy.html?policyUUID=bc96778b-3f04-4d25-bafc-0deba53e8bec" target="_blank" rel="noreferrer noopener">Privacy Policy</a>
<a href="https://app.termly.io/policy-viewer/policy.html?policyUUID=8b523c05-7ec2-4646-9534-5bd61b386e2a" target="_blank" rel="noreferrer noopener">Cookie Disclaimer</a>
<a href="https://app.termly.io/policy-viewer/policy.html?policyUUID=b01e092a-9721-477f-8356-45576702ff9e" target="_blank" rel="noreferrer noopener">Terms & Conditions</a>
<a href="https://app.termly.io/policy-viewer/policy.html?policyUUID=3b5d1928-3f5b-4ee1-b8df-2d6c276b0bcc" target="_blank" rel="noreferrer noopener">Acceptable Use Policy</a>
</div>
<script type="module" src="./src/main.ts"></script>
<script src="./src/touch-controls.ts" type="module"></script>
<script src="./src/debug.js" type="module"></script>

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@ -18,7 +18,8 @@
"eslint-ci": "eslint .",
"docs": "typedoc",
"depcruise": "depcruise src",
"depcruise:graph": "depcruise src --output-type dot | node dependency-graph.js > dependency-graph.svg"
"depcruise:graph": "depcruise src --output-type dot | node dependency-graph.js > dependency-graph.svg",
"create-test": "node ./create-test-boilerplate.js"
},
"devDependencies": {
"@eslint/js": "^9.3.0",

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