Fix duplicate candy count key for local

This commit is contained in:
Flashfyre 2024-04-15 19:47:12 -04:00
parent 4057fbf846
commit 0692a343a0
2 changed files with 2 additions and 2 deletions

View File

@ -1298,7 +1298,7 @@ export default class BattleScene extends SceneBase {
* or not. It will only return true once, until the key is released and pressed down * or not. It will only return true once, until the key is released and pressed down
* again. * again.
*/ */
gamepadButtonJustDown(button: Phaser.Input.Gamepad.Button) : boolean { gamepadButtonJustDown(button: Phaser.Input.Gamepad.Button) : boolean {
if (!button) if (!button)
return false; return false;

View File

@ -184,7 +184,7 @@ const systemShortKeys = {
ivs: '$i', ivs: '$i',
moveset: '$m', moveset: '$m',
eggMoves: '$em', eggMoves: '$em',
candyCount: '$cc', candyCount: '$x',
passive: '$p', passive: '$p',
valueReduction: '$vr' valueReduction: '$vr'
}; };