fix opponent triggering abilities each turn (#2094)

This commit is contained in:
Greenlamp2 2024-06-11 17:13:40 +02:00 committed by GitHub
parent 80eb86a76c
commit 1263ff3af2
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
2 changed files with 156 additions and 5 deletions

View File

@ -1798,7 +1798,12 @@ export class TurnInitPhase extends FieldPhase {
start() { start() {
super.start(); super.start();
const enemyField = this.scene.getEnemyField().filter(p => p.isActive()) as Pokemon[]; const enemyField = this.scene.getEnemyField().filter(p => p.isActive()) as Pokemon[];
enemyField.map(p => this.scene.unshiftPhase(new PostSummonPhase(this.scene, p.getBattlerIndex()))); enemyField.map(p => {
if (p.battleSummonData.turnCount !== 1) {
return;
}
return this.scene.unshiftPhase(new PostSummonPhase(this.scene, p.getBattlerIndex()));
});
this.scene.getPlayerField().forEach(p => { this.scene.getPlayerField().forEach(p => {
// If this pokemon is in play and evolved into something illegal under the current challenge, force a switch // If this pokemon is in play and evolved into something illegal under the current challenge, force a switch

View File

@ -5,11 +5,15 @@ import * as overrides from "#app/overrides";
import {Abilities} from "#app/data/enums/abilities"; import {Abilities} from "#app/data/enums/abilities";
import {Species} from "#app/data/enums/species"; import {Species} from "#app/data/enums/species";
import { import {
CommandPhase, TurnInitPhase CommandPhase, DamagePhase,
EnemyCommandPhase,
TurnInitPhase,
} from "#app/phases"; } from "#app/phases";
import {Mode} from "#app/ui/ui"; import {Mode} from "#app/ui/ui";
import {BattleStat} from "#app/data/battle-stat"; import {BattleStat} from "#app/data/battle-stat";
import {Moves} from "#app/data/enums/moves"; import {Moves} from "#app/data/enums/moves";
import {getMovePosition} from "#app/test/utils/gameManagerUtils";
import {Command} from "#app/ui/command-ui-handler";
describe("Abilities - Intimidate", () => { describe("Abilities - Intimidate", () => {
@ -56,7 +60,7 @@ describe("Abilities - Intimidate", () => {
expect(game.scene.getParty()[0].species.speciesId).toBe(Species.POOCHYENA); expect(game.scene.getParty()[0].species.speciesId).toBe(Species.POOCHYENA);
battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats; battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1); expect(battleStatsPokemon[BattleStat.ATK]).toBe(0);
battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats; battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
expect(battleStatsOpponent[BattleStat.ATK]).toBe(-2); expect(battleStatsOpponent[BattleStat.ATK]).toBe(-2);
@ -81,7 +85,7 @@ describe("Abilities - Intimidate", () => {
expect(game.scene.getParty()[0].species.speciesId).toBe(Species.POOCHYENA); expect(game.scene.getParty()[0].species.speciesId).toBe(Species.POOCHYENA);
battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats; battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1); expect(battleStatsPokemon[BattleStat.ATK]).toBe(0);
battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats; battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
expect(battleStatsOpponent[BattleStat.ATK]).toBe(-2); expect(battleStatsOpponent[BattleStat.ATK]).toBe(-2);
@ -106,7 +110,7 @@ describe("Abilities - Intimidate", () => {
expect(game.scene.getParty()[0].species.speciesId).toBe(Species.POOCHYENA); expect(game.scene.getParty()[0].species.speciesId).toBe(Species.POOCHYENA);
battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats; battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1); expect(battleStatsPokemon[BattleStat.ATK]).toBe(0);
battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats; battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
expect(battleStatsOpponent[BattleStat.ATK]).toBe(-2); expect(battleStatsOpponent[BattleStat.ATK]).toBe(-2);
@ -186,4 +190,146 @@ describe("Abilities - Intimidate", () => {
const battleStatsPokemon2 = game.scene.getParty()[1].summonData.battleStats; const battleStatsPokemon2 = game.scene.getParty()[1].summonData.battleStats;
expect(battleStatsPokemon2[BattleStat.ATK]).toBe(-2); expect(battleStatsPokemon2[BattleStat.ATK]).toBe(-2);
}, 20000); }, 20000);
it("single - wild next wave opp triger once, us: none", async() => {
vi.spyOn(overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(2);
vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.AERIAL_ACE]);
await game.startBattle([
Species.MIGHTYENA,
Species.POOCHYENA,
]);
let battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1);
let battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1);
game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
});
game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
const movePosition = getMovePosition(game.scene, 0, Moves.AERIAL_ACE);
(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
});
await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(DamagePhase);
await game.killPokemon(game.scene.currentBattle.enemyParty[0]);
expect(game.scene.currentBattle.enemyParty[0].isFainted()).toBe(true);
await game.toNextWave();
battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
expect(battleStatsPokemon[BattleStat.ATK]).toBe(-2);
battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
expect(battleStatsOpponent[BattleStat.ATK]).toBe(0);
}, 20000);
it("single - wild next turn - no retrigger on next turn", async() => {
vi.spyOn(overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(2);
vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH]);
await game.startBattle([
Species.MIGHTYENA,
Species.POOCHYENA,
]);
let battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1);
let battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1);
game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
});
game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
const movePosition = getMovePosition(game.scene, 0, Moves.AERIAL_ACE);
(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
});
console.log("===to new turn===");
await game.toNextTurn();
battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1);
battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1);
}, 20000);
it("single - trainer should only trigger once and each time he switch", async() => {
vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH]);
vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.VOLT_SWITCH,Moves.VOLT_SWITCH,Moves.VOLT_SWITCH,Moves.VOLT_SWITCH]);
vi.spyOn(overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(5);
await game.startBattle([
Species.MIGHTYENA,
Species.POOCHYENA,
]);
let battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1);
let battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1);
game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
});
game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
const movePosition = getMovePosition(game.scene, 0, Moves.AERIAL_ACE);
(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
});
console.log("===to new turn===");
await game.toNextTurn();
battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
expect(battleStatsPokemon[BattleStat.ATK]).toBe(-2);
battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
expect(battleStatsOpponent[BattleStat.ATK]).toBe(0);
game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
});
game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
const movePosition = getMovePosition(game.scene, 0, Moves.AERIAL_ACE);
(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
});
console.log("===to new turn===");
await game.toNextTurn();
battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
expect(battleStatsPokemon[BattleStat.ATK]).toBe(-3);
battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
expect(battleStatsOpponent[BattleStat.ATK]).toBe(0);
}, 200000);
it("single - trainer should only trigger once whatever turn we are", async() => {
vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH]);
vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH,Moves.SPLASH,Moves.SPLASH,Moves.SPLASH]);
vi.spyOn(overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(5);
await game.startBattle([
Species.MIGHTYENA,
Species.POOCHYENA,
]);
let battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1);
let battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1);
game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
});
game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
const movePosition = getMovePosition(game.scene, 0, Moves.AERIAL_ACE);
(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
});
console.log("===to new turn===");
await game.toNextTurn();
battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1);
battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1);
game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
});
game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
const movePosition = getMovePosition(game.scene, 0, Moves.AERIAL_ACE);
(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
});
console.log("===to new turn===");
await game.toNextTurn();
battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1);
battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1);
}, 200000);
}); });