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Implemented Stomping Tantrum (#192)
* implemented Stomping Tantrum * fixed on missed moves
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@ -5562,7 +5562,7 @@ export function initMoves() {
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.bitingMove()
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.bitingMove()
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.attr(RemoveScreensAttr),
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.attr(RemoveScreensAttr),
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new AttackMove(Moves.STOMPING_TANTRUM, Type.GROUND, MoveCategory.PHYSICAL, 75, 100, 10, -1, 0, 7)
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new AttackMove(Moves.STOMPING_TANTRUM, Type.GROUND, MoveCategory.PHYSICAL, 75, 100, 10, -1, 0, 7)
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.partial(),
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.attr(MovePowerMultiplierAttr, (user, target, move) => user.getLastXMoves(2)[1]?.result == MoveResult.MISS || user.getLastXMoves(2)[1]?.result == MoveResult.FAIL ? 2 : 1),
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new AttackMove(Moves.SHADOW_BONE, Type.GHOST, MoveCategory.PHYSICAL, 85, 100, 10, 20, 0, 7)
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new AttackMove(Moves.SHADOW_BONE, Type.GHOST, MoveCategory.PHYSICAL, 85, 100, 10, 20, 0, 7)
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.attr(StatChangeAttr, BattleStat.DEF, -1)
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.attr(StatChangeAttr, BattleStat.DEF, -1)
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.makesContact(false),
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.makesContact(false),
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