Implemented Stomping Tantrum (#192)

* implemented Stomping Tantrum

* fixed on missed moves
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lucfd 2024-04-21 19:55:40 -04:00 committed by GitHub
parent 158eb9748b
commit 12ae21c3cf
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@ -5562,7 +5562,7 @@ export function initMoves() {
.bitingMove() .bitingMove()
.attr(RemoveScreensAttr), .attr(RemoveScreensAttr),
new AttackMove(Moves.STOMPING_TANTRUM, Type.GROUND, MoveCategory.PHYSICAL, 75, 100, 10, -1, 0, 7) new AttackMove(Moves.STOMPING_TANTRUM, Type.GROUND, MoveCategory.PHYSICAL, 75, 100, 10, -1, 0, 7)
.partial(), .attr(MovePowerMultiplierAttr, (user, target, move) => user.getLastXMoves(2)[1]?.result == MoveResult.MISS || user.getLastXMoves(2)[1]?.result == MoveResult.FAIL ? 2 : 1),
new AttackMove(Moves.SHADOW_BONE, Type.GHOST, MoveCategory.PHYSICAL, 85, 100, 10, 20, 0, 7) new AttackMove(Moves.SHADOW_BONE, Type.GHOST, MoveCategory.PHYSICAL, 85, 100, 10, 20, 0, 7)
.attr(StatChangeAttr, BattleStat.DEF, -1) .attr(StatChangeAttr, BattleStat.DEF, -1)
.makesContact(false), .makesContact(false),