migrate fight-or-flight encounter

This commit is contained in:
Felix Staud 2024-07-11 13:54:44 -07:00
parent ce73c38e33
commit 1713395091
3 changed files with 202 additions and 142 deletions

View File

@ -1,38 +0,0 @@
import MysteryEncounterDialogue from "#app/data/mystery-encounters/mystery-encounter-dialogue";
export const FightOrFlightDialogue: MysteryEncounterDialogue = {
intro: [
{
text: "mysteryEncounter:fight_or_flight_intro_message"
}
],
encounterOptionsDialogue: {
title: "mysteryEncounter:fight_or_flight_title",
description: "mysteryEncounter:fight_or_flight_description",
query: "mysteryEncounter:fight_or_flight_query",
options: [
{
buttonLabel: "mysteryEncounter:fight_or_flight_option_1_label",
buttonTooltip: "mysteryEncounter:fight_or_flight_option_1_tooltip",
selected: [
{
text: "mysteryEncounter:fight_or_flight_option_1_selected_message"
}
]
},
{
buttonLabel: "mysteryEncounter:fight_or_flight_option_2_label",
buttonTooltip: "mysteryEncounter:fight_or_flight_option_2_tooltip"
},
{
buttonLabel: "mysteryEncounter:fight_or_flight_option_3_label",
buttonTooltip: "mysteryEncounter:fight_or_flight_option_3_tooltip",
selected: [
{
text: "mysteryEncounter:fight_or_flight_option_3_selected"
}
]
}
]
}
};

View File

@ -1,11 +1,14 @@
import { BattleStat } from "#app/data/battle-stat";
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import {
EnemyPartyConfig,
initBattleWithEnemyConfig,
leaveEncounterWithoutBattle, queueEncounterMessage,
leaveEncounterWithoutBattle,
queueEncounterMessage,
setEncounterRewards,
showEncounterText
showEncounterText,
} from "#app/data/mystery-encounters/mystery-encounter-utils";
import { STEALING_MOVES } from "#app/data/mystery-encounters/requirements/requirement-groups";
import Pokemon from "#app/field/pokemon";
import { ModifierTier } from "#app/modifier/modifier-tier";
import {
@ -13,123 +16,220 @@ import {
getPlayerModifierTypeOptions,
ModifierPoolType,
ModifierTypeOption,
regenerateModifierPoolThresholds
regenerateModifierPoolThresholds,
} from "#app/modifier/modifier-type";
import { StatChangePhase } from "#app/phases";
import { randSeedInt } from "#app/utils";
import { BattlerTagType } from "#enums/battler-tag-type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "../../../battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder, MysteryEncounterTier } from "../mystery-encounter";
import MysteryEncounter, {
MysteryEncounterBuilder,
MysteryEncounterTier,
} from "../mystery-encounter";
import { MoveRequirement } from "../mystery-encounter-requirements";
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { STEALING_MOVES } from "#app/data/mystery-encounters/requirements/requirement-groups";
export const FightOrFlightEncounter: MysteryEncounter = MysteryEncounterBuilder
.withEncounterType(MysteryEncounterType.FIGHT_OR_FLIGHT)
.withEncounterTier(MysteryEncounterTier.COMMON)
.withIntroSpriteConfigs([]) // Set in onInit()
.withSceneWaveRangeRequirement(10, 180) // waves 10 to 180
.withCatchAllowed(true)
.withHideWildIntroMessage(true)
.withOnInit((scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter;
/** the i18n namespace for the encounter */
const namespace = "mysteryEncounter:fight_or_flight";
// Calculate boss mon
const bossSpecies = scene.arena.randomSpecies(scene.currentBattle.waveIndex, scene.currentBattle.waveIndex, 0, getPartyLuckValue(scene.getParty()), true);
const config: EnemyPartyConfig = {
levelAdditiveMultiplier: 1,
pokemonConfigs: [{ species: bossSpecies, isBoss: true }]
};
encounter.enemyPartyConfigs = [config];
// Calculate item
// 10-60 GREAT, 60-110 ULTRA, 110-160 ROGUE, 160-180 MASTER
const tier = scene.currentBattle.waveIndex > 160 ? ModifierTier.MASTER : scene.currentBattle.waveIndex > 110 ? ModifierTier.ROGUE : scene.currentBattle.waveIndex > 60 ? ModifierTier.ULTRA : ModifierTier.GREAT;
regenerateModifierPoolThresholds(scene.getParty(), ModifierPoolType.PLAYER, 0); // refresh player item pool
const item = getPlayerModifierTypeOptions(1, scene.getParty(), [], { guaranteedModifierTiers: [tier] })[0];
encounter.setDialogueToken("itemName", item.type.name);
encounter.misc = item;
encounter.spriteConfigs = [
export const FightOrFlightEncounter: MysteryEncounter =
MysteryEncounterBuilder.withEncounterType(
MysteryEncounterType.FIGHT_OR_FLIGHT
)
.withEncounterTier(MysteryEncounterTier.COMMON)
.withSceneWaveRangeRequirement(10, 180) // waves 10 to 180
.withCatchAllowed(true)
.withHideWildIntroMessage(true)
.withIntroSpriteConfigs([]) // Set in onInit()
.withIntroDialogue([
{
spriteKey: item.type.iconImage,
fileRoot: "items",
hasShadow: false,
x: 35,
y: -5,
scale: 0.75,
isItem: true
text: `${namespace}_intro_message`,
},
{
spriteKey: bossSpecies.speciesId.toString(),
fileRoot: "pokemon",
hasShadow: true,
tint: 0.25,
x: -5,
repeat: true
}
];
// If player has a stealing move, they succeed automatically
encounter.options[1].meetsRequirements(scene);
const primaryPokemon = encounter.options[1].primaryPokemon;
if (primaryPokemon) {
// Use primaryPokemon to execute the thievery
encounter.dialogue.encounterOptionsDialogue.options[1].buttonTooltip = "mysteryEncounter:fight_or_flight_option_2_steal_tooltip";
} else {
encounter.dialogue.encounterOptionsDialogue.options[1].buttonTooltip = "mysteryEncounter:fight_or_flight_option_2_tooltip";
}
return true;
})
.withSimpleOption(async (scene: BattleScene) => {
// Pick battle
const item = scene.currentBattle.mysteryEncounter.misc as ModifierTypeOption;
setEncounterRewards(scene, { guaranteedModifierTypeOptions: [item], fillRemaining: false });
await initBattleWithEnemyConfig(scene, scene.currentBattle.mysteryEncounter.enemyPartyConfigs[0]);
})
.withOption(new MysteryEncounterOptionBuilder()
.withPrimaryPokemonRequirement(new MoveRequirement(STEALING_MOVES)) // Will set option2PrimaryName and option2PrimaryMove dialogue tokens automatically
.withDisabledOnRequirementsNotMet(false)
.withOptionPhase(async (scene: BattleScene) => {
// Pick steal
])
.withOnInit((scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter;
const item = scene.currentBattle.mysteryEncounter.misc as ModifierTypeOption;
setEncounterRewards(scene, { guaranteedModifierTypeOptions: [item], fillRemaining: false });
// Calculate boss mon
const bossSpecies = scene.arena.randomSpecies(
scene.currentBattle.waveIndex,
scene.currentBattle.waveIndex,
0,
getPartyLuckValue(scene.getParty()),
true
);
const config: EnemyPartyConfig = {
levelAdditiveMultiplier: 1,
pokemonConfigs: [{ species: bossSpecies, isBoss: true }],
};
encounter.enemyPartyConfigs = [config];
// Calculate item
// 10-60 GREAT, 60-110 ULTRA, 110-160 ROGUE, 160-180 MASTER
const tier =
scene.currentBattle.waveIndex > 160
? ModifierTier.MASTER
: scene.currentBattle.waveIndex > 110
? ModifierTier.ROGUE
: scene.currentBattle.waveIndex > 60
? ModifierTier.ULTRA
: ModifierTier.GREAT;
regenerateModifierPoolThresholds(
scene.getParty(),
ModifierPoolType.PLAYER,
0
); // refresh player item pool
const item = getPlayerModifierTypeOptions(1, scene.getParty(), [], {
guaranteedModifierTiers: [tier],
})[0];
encounter.setDialogueToken("itemName", item.type.name);
encounter.misc = item;
encounter.spriteConfigs = [
{
spriteKey: item.type.iconImage,
fileRoot: "items",
hasShadow: false,
x: 35,
y: -5,
scale: 0.75,
isItem: true,
},
{
spriteKey: bossSpecies.speciesId.toString(),
fileRoot: "pokemon",
hasShadow: true,
tint: 0.25,
x: -5,
repeat: true,
},
];
// If player has a stealing move, they succeed automatically
encounter.options[1].meetsRequirements(scene);
const primaryPokemon = encounter.options[1].primaryPokemon;
if (primaryPokemon) {
// Use primaryPokemon to execute the thievery
await showEncounterText(scene, "mysteryEncounter:fight_or_flight_option_2_steal_result");
leaveEncounterWithoutBattle(scene);
return;
encounter.options[1].dialogue.buttonTooltip = `${namespace}_option_2_steal_tooltip`;
} else {
encounter.options[1].dialogue.buttonTooltip = `${namespace}_option_2_tooltip`;
}
const roll = randSeedInt(16);
if (roll > 6) {
// Noticed and attacked by boss, gets +1 to all stats at start of fight (62.5%)
const config = scene.currentBattle.mysteryEncounter.enemyPartyConfigs[0];
config.pokemonConfigs[0].tags = [BattlerTagType.MYSTERY_ENCOUNTER_POST_SUMMON];
config.pokemonConfigs[0].mysteryEncounterBattleEffects = (pokemon: Pokemon) => {
pokemon.scene.currentBattle.mysteryEncounter.setDialogueToken("enemyPokemon", pokemon.name);
queueEncounterMessage(pokemon.scene, "mysteryEncounter:fight_or_flight_boss_enraged");
pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD], 1));
};
await showEncounterText(scene, "mysteryEncounter:fight_or_flight_option_2_bad_result");
await initBattleWithEnemyConfig(scene, config);
} else {
// Steal item (37.5%)
// Display result message then proceed to rewards
await showEncounterText(scene, "mysteryEncounter:fight_or_flight_option_2_good_result");
leaveEncounterWithoutBattle(scene);
}
return true;
})
.build())
.withSimpleOption(async (scene: BattleScene) => {
// Leave encounter with no rewards or exp
leaveEncounterWithoutBattle(scene, true);
return true;
})
.build();
.withTitle(`${namespace}_title`)
.withDescription(`${namespace}_description`)
.withQuery(`${namespace}_query`)
.withSimpleOption(
{
buttonLabel: `${namespace}_option_1_label`,
buttonTooltip: `${namespace}_option_1_tooltip`,
selected: [
{
text: `${namespace}_option_1_selected_message`,
},
],
},
async (scene: BattleScene) => {
// Pick battle
const item = scene.currentBattle.mysteryEncounter
.misc as ModifierTypeOption;
setEncounterRewards(scene, {
guaranteedModifierTypeOptions: [item],
fillRemaining: false,
});
await initBattleWithEnemyConfig(
scene,
scene.currentBattle.mysteryEncounter.enemyPartyConfigs[0]
);
}
)
.withOption(
new MysteryEncounterOptionBuilder()
.withPrimaryPokemonRequirement(new MoveRequirement(STEALING_MOVES)) // Will set option2PrimaryName and option2PrimaryMove dialogue tokens automatically
.withDisabledOnRequirementsNotMet(false)
.withDialogue({
buttonLabel: `${namespace}_option_2_label`,
buttonTooltip: `${namespace}_option_2_tooltip`,
})
.withOptionPhase(async (scene: BattleScene) => {
// Pick steal
const encounter = scene.currentBattle.mysteryEncounter;
const item = scene.currentBattle.mysteryEncounter
.misc as ModifierTypeOption;
setEncounterRewards(scene, {
guaranteedModifierTypeOptions: [item],
fillRemaining: false,
});
// If player has a stealing move, they succeed automatically
const primaryPokemon = encounter.options[1].primaryPokemon;
if (primaryPokemon) {
// Use primaryPokemon to execute the thievery
await showEncounterText(
scene,
`${namespace}_option_2_steal_result`
);
leaveEncounterWithoutBattle(scene);
return;
}
const roll = randSeedInt(16);
if (roll > 6) {
// Noticed and attacked by boss, gets +1 to all stats at start of fight (62.5%)
const config =
scene.currentBattle.mysteryEncounter.enemyPartyConfigs[0];
config.pokemonConfigs[0].tags = [
BattlerTagType.MYSTERY_ENCOUNTER_POST_SUMMON,
];
config.pokemonConfigs[0].mysteryEncounterBattleEffects = (
pokemon: Pokemon
) => {
pokemon.scene.currentBattle.mysteryEncounter.setDialogueToken(
"enemyPokemon",
pokemon.name
);
queueEncounterMessage(pokemon.scene, `${namespace}_boss_enraged`);
pokemon.scene.unshiftPhase(
new StatChangePhase(
pokemon.scene,
pokemon.getBattlerIndex(),
true,
[
BattleStat.ATK,
BattleStat.DEF,
BattleStat.SPATK,
BattleStat.SPDEF,
BattleStat.SPD,
],
1
)
);
};
await showEncounterText(scene, `${namespace}_option_2_bad_result`);
await initBattleWithEnemyConfig(scene, config);
} else {
// Steal item (37.5%)
// Display result message then proceed to rewards
await showEncounterText(scene, `${namespace}_option_2_good_result`);
leaveEncounterWithoutBattle(scene);
}
})
.build()
)
.withSimpleOption(
{
buttonLabel: `${namespace}_option_3_label`,
buttonTooltip: `${namespace}_option_3_tooltip`,
selected: [
{
text: `${namespace}_option_3_selected`,
},
],
},
async (scene: BattleScene) => {
// Leave encounter with no rewards or exp
leaveEncounterWithoutBattle(scene, true);
return true;
}
)
.build();

View File

@ -1,7 +1,6 @@
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { MysteriousChallengersDialogue } from "#app/data/mystery-encounters/dialogue/mysterious-challengers-dialogue";
import { MysteriousChestDialogue } from "#app/data/mystery-encounters/dialogue/mysterious-chest-dialogue";
import { FightOrFlightDialogue } from "#app/data/mystery-encounters/dialogue/fight-or-flight-dialogue";
import { TrainingSessionDialogue } from "#app/data/mystery-encounters/dialogue/training-session-dialogue";
import { SleepingSnorlaxDialogue } from "./dialogue/sleeping-snorlax-dialogue";
import { ShadyVitaminDealerDialogue } from "#app/data/mystery-encounters/dialogue/shady-vitamin-dealer";
@ -84,7 +83,6 @@ export const allMysteryEncounterDialogue: { [encounterType: number]: MysteryEnco
export function initMysteryEncounterDialogue() {
allMysteryEncounterDialogue[MysteryEncounterType.MYSTERIOUS_CHALLENGERS] = MysteriousChallengersDialogue;
allMysteryEncounterDialogue[MysteryEncounterType.MYSTERIOUS_CHEST] = MysteriousChestDialogue;
allMysteryEncounterDialogue[MysteryEncounterType.FIGHT_OR_FLIGHT] = FightOrFlightDialogue;
allMysteryEncounterDialogue[MysteryEncounterType.TRAINING_SESSION] = TrainingSessionDialogue;
allMysteryEncounterDialogue[MysteryEncounterType.SLEEPING_SNORLAX] = SleepingSnorlaxDialogue;
allMysteryEncounterDialogue[MysteryEncounterType.SHADY_VITAMIN_DEALER] = ShadyVitaminDealerDialogue;