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[Move] Implement Flame Burst (after beta fix) (#3239)
* add integration tests * account for magic guard * update test name * remove test code * fix magic guard interaction * set 1 as min damage * fix tests * only apply magic guard attr if ally is active * nit: remove new line * update docs * add the move attr
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@ -1435,6 +1435,39 @@ export class PartyStatusCureAttr extends MoveEffectAttr {
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}
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}
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}
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}
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/**
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* Applies damage to the target's ally equal to 1/16 of that ally's max HP.
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* @extends MoveEffectAttr
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*/
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export class FlameBurstAttr extends MoveEffectAttr {
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/**
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* @param user - n/a
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* @param target - The target Pokémon.
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* @param move - n/a
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* @param args - n/a
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* @returns A boolean indicating whether the effect was successfully applied.
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*/
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean | Promise<boolean> {
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const targetAlly = target.getAlly();
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const cancelled = new Utils.BooleanHolder(false);
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if (targetAlly) {
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applyAbAttrs(BlockNonDirectDamageAbAttr, targetAlly, cancelled);
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}
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if (cancelled.value || !targetAlly) {
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return false;
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}
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targetAlly.damageAndUpdate(Math.max(1, Math.floor(1/16 * targetAlly.getMaxHp())), HitResult.OTHER);
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return true;
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}
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getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
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return target.getAlly() ? -5 : 0;
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}
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}
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export class SacrificialFullRestoreAttr extends SacrificialAttr {
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export class SacrificialFullRestoreAttr extends SacrificialAttr {
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constructor() {
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constructor() {
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super();
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super();
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@ -7292,7 +7325,7 @@ export function initMoves() {
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new AttackMove(Moves.STORM_THROW, Type.FIGHTING, MoveCategory.PHYSICAL, 60, 100, 10, -1, 0, 5)
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new AttackMove(Moves.STORM_THROW, Type.FIGHTING, MoveCategory.PHYSICAL, 60, 100, 10, -1, 0, 5)
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.attr(CritOnlyAttr),
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.attr(CritOnlyAttr),
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new AttackMove(Moves.FLAME_BURST, Type.FIRE, MoveCategory.SPECIAL, 70, 100, 15, -1, 0, 5)
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new AttackMove(Moves.FLAME_BURST, Type.FIRE, MoveCategory.SPECIAL, 70, 100, 15, -1, 0, 5)
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.partial(),
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.attr(FlameBurstAttr),
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new AttackMove(Moves.SLUDGE_WAVE, Type.POISON, MoveCategory.SPECIAL, 95, 100, 10, 10, 0, 5)
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new AttackMove(Moves.SLUDGE_WAVE, Type.POISON, MoveCategory.SPECIAL, 95, 100, 10, 10, 0, 5)
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.attr(StatusEffectAttr, StatusEffect.POISON)
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.attr(StatusEffectAttr, StatusEffect.POISON)
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.target(MoveTarget.ALL_NEAR_OTHERS),
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.target(MoveTarget.ALL_NEAR_OTHERS),
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118
src/test/moves/flame_burst.test.ts
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118
src/test/moves/flame_burst.test.ts
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@ -0,0 +1,118 @@
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import Phaser from "phaser";
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import GameManager from "#app/test/utils/gameManager";
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import Overrides from "#app/overrides";
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import { Species } from "#enums/species";
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import {
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SelectTargetPhase,
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TurnEndPhase,
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} from "#app/phases";
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import { Moves } from "#enums/moves";
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import { getMovePosition } from "#app/test/utils/gameManagerUtils";
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import { Abilities } from "#app/enums/abilities.js";
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import { allAbilities } from "#app/data/ability.js";
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import Pokemon from "#app/field/pokemon.js";
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describe("Moves - Flame Burst", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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/**
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* Calculates the effect damage of Flame Burst which is 1/16 of the target ally's max HP
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* See Flame Burst {@link https://bulbapedia.bulbagarden.net/wiki/Flame_Burst_(move)}
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* See Flame Burst's move attribute {@linkcode FlameBurstAttr}
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* @param pokemon {@linkcode Pokemon} - The ally of the move's target
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* @returns Effect damage of Flame Burst
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*/
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const getEffectDamage = (pokemon: Pokemon): number => {
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return Math.max(1, Math.floor(pokemon.getMaxHp() * 1/16));
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};
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("double");
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vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.FLAME_BURST, Moves.SPLASH]);
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vi.spyOn(Overrides, "NEVER_CRIT_OVERRIDE", "get").mockReturnValue(true);
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vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.UNNERVE);
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vi.spyOn(Overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(4);
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vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.SHUCKLE);
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vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.BALL_FETCH);
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vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue(new Array(4).fill(Moves.SPLASH));
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});
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it("inflicts damage to the target's ally equal to 1/16 of its max HP", async () => {
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await game.startBattle([Species.PIKACHU, Species.PIKACHU]);
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const [ leftEnemy, rightEnemy ] = game.scene.getEnemyField();
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game.doAttack(getMovePosition(game.scene, 0, Moves.FLAME_BURST));
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await game.phaseInterceptor.to(SelectTargetPhase, false);
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game.doSelectTarget(leftEnemy.getBattlerIndex());
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game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(leftEnemy.hp).toBeLessThan(leftEnemy.getMaxHp());
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expect(rightEnemy.hp).toBe(rightEnemy.getMaxHp() - getEffectDamage(rightEnemy));
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});
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it("does not inflict damage to the target's ally if the target was not affected by Flame Burst", async () => {
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vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.FLASH_FIRE);
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await game.startBattle([Species.PIKACHU, Species.PIKACHU]);
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const [ leftEnemy, rightEnemy ] = game.scene.getEnemyField();
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game.doAttack(getMovePosition(game.scene, 0, Moves.FLAME_BURST));
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await game.phaseInterceptor.to(SelectTargetPhase, false);
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game.doSelectTarget(leftEnemy.getBattlerIndex());
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game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(leftEnemy.hp).toBe(leftEnemy.getMaxHp());
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expect(rightEnemy.hp).toBe(rightEnemy.getMaxHp());
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});
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it("does not interact with the target ally's abilities", async () => {
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await game.startBattle([Species.PIKACHU, Species.PIKACHU]);
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const [ leftEnemy, rightEnemy ] = game.scene.getEnemyField();
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vi.spyOn(rightEnemy, "getAbility").mockReturnValue(allAbilities[Abilities.FLASH_FIRE]);
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game.doAttack(getMovePosition(game.scene, 0, Moves.FLAME_BURST));
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await game.phaseInterceptor.to(SelectTargetPhase, false);
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game.doSelectTarget(leftEnemy.getBattlerIndex());
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game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(leftEnemy.hp).toBeLessThan(leftEnemy.getMaxHp());
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expect(rightEnemy.hp).toBe(rightEnemy.getMaxHp() - getEffectDamage(rightEnemy));
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});
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it("effect damage is prevented by Magic Guard", async () => {
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await game.startBattle([Species.PIKACHU, Species.PIKACHU]);
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const [ leftEnemy, rightEnemy ] = game.scene.getEnemyField();
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vi.spyOn(rightEnemy, "getAbility").mockReturnValue(allAbilities[Abilities.MAGIC_GUARD]);
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game.doAttack(getMovePosition(game.scene, 0, Moves.FLAME_BURST));
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await game.phaseInterceptor.to(SelectTargetPhase, false);
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game.doSelectTarget(leftEnemy.getBattlerIndex());
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game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(leftEnemy.hp).toBeLessThan(leftEnemy.getMaxHp());
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expect(rightEnemy.hp).toBe(rightEnemy.getMaxHp());
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});
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it("is not affected by protection moves and Endure", async () => {
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// TODO: update this test when it's possible to select move for each enemy
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}, { skip: true });
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});
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