added a few more gameobject names for debug
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@ -320,6 +320,7 @@ export default class BattleScene extends SceneBase {
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const field = this.add.container(0, 0);
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field.setScale(6);
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field.setName("container-field");
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this.field = field;
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@ -455,9 +456,13 @@ export default class BattleScene extends SceneBase {
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const loadPokemonAssets = [];
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this.arenaPlayer = new ArenaBase(this, true);
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this.arenaPlayer.setName("container-arena-player");
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this.arenaPlayerTransition = new ArenaBase(this, true);
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this.arenaPlayerTransition.setName("container-arena-player-transition");
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this.arenaEnemy = new ArenaBase(this, false);
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this.arenaEnemy.setName("container-arena-enemy");
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this.arenaNextEnemy = new ArenaBase(this, false);
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this.arenaNextEnemy.setName("container-arena-next-enemy");
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this.arenaBgTransition.setVisible(false);
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this.arenaPlayerTransition.setVisible(false);
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@ -472,6 +477,7 @@ export default class BattleScene extends SceneBase {
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const trainer = this.addFieldSprite(0, 0, `trainer_${this.gameData.gender === PlayerGender.FEMALE ? "f" : "m"}_back`);
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trainer.setOrigin(0.5, 1);
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trainer.setName("sprite-trainer");
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field.add(trainer);
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