fix flower_shield.test.ts

Somehow the battleType override was gone
This commit is contained in:
Felix Staud 2024-07-25 16:54:59 -07:00
parent 0acefb1da8
commit 2f95c33bf5

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@ -55,7 +55,7 @@ describe("Moves - Flower Shield", () => {
});
it("increases defense of all Grass-type Pokemon on the field by one stage - double battle", async () => {
game.override.enemySpecies(Species.MAGIKARP).startingBiome(Biome.GRASS);
game.override.enemySpecies(Species.MAGIKARP).startingBiome(Biome.GRASS).battleType("double");
await game.startBattle([Species.CHERRIM, Species.MAGIKARP]);
const field = game.scene.getField(true);