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Update move.ts
adds the rest of the biomes
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76edb00e31
commit
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@ -2828,6 +2828,8 @@ export class NaturePowerAttr extends OverrideMoveEffectAttr {
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case TerrainType.NONE:
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case TerrainType.NONE:
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switch (user.scene.arena.biomeType) {
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switch (user.scene.arena.biomeType) {
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case Biome.TOWN:
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case Biome.TOWN:
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case Biome.METROPOLIS:
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case Biome.SLUM:
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moveId = Moves.TRI_ATTACK;
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moveId = Moves.TRI_ATTACK;
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break;
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break;
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case Biome.PLAINS:
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case Biome.PLAINS:
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@ -2880,6 +2882,13 @@ export class NaturePowerAttr extends OverrideMoveEffectAttr {
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case Biome.SPACE:
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case Biome.SPACE:
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moveId = Moves.DARK_PULSE;
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moveId = Moves.DARK_PULSE;
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break;
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break;
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case Biome.FACTORY:
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case Biome.LABORATORY:
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moveId = Moves.FLASH_CANNON;
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break;
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case Biome.POWER_PLANT:
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moveId = Moves.THUNDERBOLT;
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break;
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case Biome.END:
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case Biome.END:
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moveId = Moves.ETERNABEAM;
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moveId = Moves.ETERNABEAM;
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break;
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break;
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