Nerf healing charm from 100% to 25%

Nerf healing charm from 100% to 25%; change shiny item buff to only count when Pokemon has not fainted
This commit is contained in:
Flashfyre 2023-12-03 00:27:40 -05:00
parent 2f6f7c9dc6
commit 40e5449982
1 changed files with 3 additions and 3 deletions

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@ -687,8 +687,8 @@ export const modifierTypes = {
GRIP_CLAW: () => new ContactHeldItemTransferChanceModifierType('Grip Claw', 10),
HEALING_CHARM: () => new ModifierType('Healing Charm', 'Increases the effectiveness of HP restoring moves and items by 100% (excludes revives)',
(type, _args) => new Modifiers.HealingBoosterModifier(type, 2), 'healing_charm'),
HEALING_CHARM: () => new ModifierType('Healing Charm', 'Increases the effectiveness of HP restoring moves and items by 25% (excludes revives)',
(type, _args) => new Modifiers.HealingBoosterModifier(type, 1.25), 'healing_charm'),
CANDY_JAR: () => new ModifierType('Candy Jar', 'Increases the number of levels added by RARE CANDY items by 1', (type, _args) => new Modifiers.LevelIncrementBoosterModifier(type)),
BERRY_POUCH: () => new ModifierType('Berry Pouch', 'Adds a 25% chance that a used berry will not be consumed',
@ -1017,7 +1017,7 @@ function getNewModifierTypeOption(party: Pokemon[], poolType: ModifierPoolType,
if (tier === undefined) {
const tierValue = Utils.randSeedInt(256);
if (player && tierValue) {
const partyShinyCount = party.filter(p => p.isShiny()).length;
const partyShinyCount = party.filter(p => p.isShiny() && !p.isFainted()).length;
const upgradeOdds = Math.floor(32 / Math.max((partyShinyCount * 2), 1));
upgrade = !Utils.randSeedInt(upgradeOdds);
} else