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Fix paralysis speed drop
Should only be 0.5x
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@ -536,7 +536,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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if (this.getTag(BattlerTagType.SLOW_START))
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ret >>= 1;
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if (this.status && this.status.effect === StatusEffect.PARALYSIS)
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ret >>= 2;
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ret >>= 1;
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break;
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}
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