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add 2 new MysteryEncounterBuilder methods:
- `.withPrimaryPokemonStatusEffectRequirement()` - `.withPrimaryPokemonHealthRatioRequirement`
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@ -16,9 +16,7 @@ import BattleScene from "../../../battle-scene";
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import MysteryEncounter, { MysteryEncounterBuilder, MysteryEncounterTier } from "../mystery-encounter";
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import { MysteryEncounterOptionBuilder } from "../mystery-encounter-option";
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import {
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HealthRatioRequirement,
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MoneyRequirement,
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StatusEffectRequirement
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MoneyRequirement
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} from "../mystery-encounter-requirements";
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export const ShadyVitaminDealerEncounter: MysteryEncounter = MysteryEncounterBuilder
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@ -42,8 +40,8 @@ export const ShadyVitaminDealerEncounter: MysteryEncounter = MysteryEncounterBui
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}
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])
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.withSceneWaveRangeRequirement(10, 180)
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.withPrimaryPokemonRequirement(new StatusEffectRequirement([StatusEffect.NONE])) // Pokemon must not have status
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.withPrimaryPokemonRequirement(new HealthRatioRequirement([0.34, 1])) // Pokemon must have above 1/3rd HP
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.withPrimaryPokemonStatusEffectRequirement([StatusEffect.NONE]) // Pokemon must not have status
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.withPrimaryPokemonHealthRatioRequirement([0.34, 1]) // Pokemon must have above 1/3rd HP
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.withOption(new MysteryEncounterOptionBuilder()
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.withSceneRequirement(new MoneyRequirement(0, 2)) // Wave scaling multiplier of 2 for cost
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.withPreOptionPhase(async (scene: BattleScene): Promise<boolean> => {
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@ -1,6 +1,11 @@
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import { EnemyPartyConfig } from "#app/data/mystery-encounters/mystery-encounter-utils";
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import Pokemon, { PlayerPokemon } from "#app/field/pokemon";
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import { isNullOrUndefined } from "#app/utils";
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import { MysteryEncounterType } from "#enums/mystery-encounter-type";
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import BattleScene from "../../battle-scene";
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import MysteryEncounterIntroVisuals, { MysteryEncounterSpriteConfig } from "../../field/mystery-encounter-intro";
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import { MysteryEncounterType } from "#enums/mystery-encounter-type";
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import * as Utils from "../../utils";
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import { StatusEffect } from "../status-effect";
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import MysteryEncounterDialogue, {
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allMysteryEncounterDialogue
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} from "./mystery-encounter-dialogue";
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@ -8,13 +13,11 @@ import MysteryEncounterOption, { MysteryEncounterOptionBuilder, OptionPhaseCallb
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import {
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EncounterPokemonRequirement,
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EncounterSceneRequirement,
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HealthRatioRequirement,
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PartySizeRequirement,
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StatusEffectRequirement,
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WaveRangeRequirement
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} from "./mystery-encounter-requirements";
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import * as Utils from "../../utils";
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import { EnemyPartyConfig } from "#app/data/mystery-encounters/mystery-encounter-utils";
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import Pokemon, { PlayerPokemon } from "#app/field/pokemon";
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import { isNullOrUndefined } from "#app/utils";
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export enum MysteryEncounterVariant {
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DEFAULT,
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@ -470,6 +473,14 @@ export class MysteryEncounterBuilder implements Partial<MysteryEncounter> {
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return Object.assign(this, { primaryPokemonRequirements: this.primaryPokemonRequirements });
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}
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withPrimaryPokemonStatusEffectRequirement(statusEffect: StatusEffect | StatusEffect[], minNumberOfPokemon: number = 1, invertQuery: boolean = false): this & Required<Pick<MysteryEncounter, "primaryPokemonRequirements">> {
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return this.withPrimaryPokemonRequirement(new StatusEffectRequirement(statusEffect, minNumberOfPokemon, invertQuery));
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}
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withPrimaryPokemonHealthRatioRequirement(requiredHealthRange: [number, number], minNumberOfPokemon: number = 1, invertQuery: boolean = false): this & Required<Pick<MysteryEncounter, "primaryPokemonRequirements">> {
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return this.withPrimaryPokemonRequirement(new HealthRatioRequirement(requiredHealthRange, minNumberOfPokemon, invertQuery));
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}
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// TODO: Maybe add an optional parameter for excluding primary pokemon from the support cast?
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// ex. if your only grass type pokemon, a snivy, is chosen as primary, if the support pokemon requires a grass type, the event won't trigger because
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// it's already been
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