Implement Steel Beam

Functions identically to Mind Blown, minus targeting everything.
This commit is contained in:
Madmadness65 2024-03-26 16:54:47 -05:00
parent e9b94f47f0
commit 44d4a28315
1 changed files with 2 additions and 1 deletions

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@ -4401,7 +4401,8 @@ export function initMoves() {
.attr(RechargeAttr),
new AttackMove(Moves.ETERNABEAM, "Eternabeam", Type.DRAGON, MoveCategory.SPECIAL, 160, 90, 5, "This is Eternatus's most powerful attack in its original form. The user can't move on the next turn.", -1, 0, 8)
.attr(RechargeAttr),
new AttackMove(Moves.STEEL_BEAM, "Steel Beam (P)", Type.STEEL, MoveCategory.SPECIAL, 140, 95, 5, "The user fires a beam of steel that it collected from its entire body. This also damages the user.", -1, 0, 8),
new AttackMove(Moves.STEEL_BEAM, "Steel Beam", Type.STEEL, MoveCategory.SPECIAL, 140, 95, 5, "The user fires a beam of steel that it collected from its entire body. This also damages the user.", -1, 0, 8)
.attr(RecoilAttr, true, 0.5),
new AttackMove(Moves.EXPANDING_FORCE, "Expanding Force (P)", Type.PSYCHIC, MoveCategory.SPECIAL, 80, 100, 10, "The user attacks the target with its psychic power. This move's power goes up and damages all opposing Pokémon on Psychic Terrain.", -1, 0, 8),
new AttackMove(Moves.STEEL_ROLLER, "Steel Roller", Type.STEEL, MoveCategory.PHYSICAL, 130, 100, 5, "The user attacks while destroying the terrain. This move fails when the ground hasn't turned into a terrain.", -1, 0, 8)
.attr(ClearTerrainAttr)