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[P2] Chilly Reception's Snow is called during Enemy AI Move Selection (#4528)
* fixing weather check in getCondition() * adding enemy tests
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@ -5333,7 +5333,7 @@ export class ChillyReceptionAttr extends ForceSwitchOutAttr {
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getCondition(): MoveConditionFunc {
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// chilly reception move will go through if the weather is change-able to snow, or the user can switch out, else move will fail
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return (user, target, move) => user.scene.arena.trySetWeather(WeatherType.SNOW, true) || super.getSwitchOutCondition()(user, target, move);
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return (user, target, move) => user.scene.arena.weather?.weatherType !== WeatherType.SNOW || super.getSwitchOutCondition()(user, target, move);
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}
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}
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export class RemoveTypeAttr extends MoveEffectAttr {
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@ -4,6 +4,7 @@ import { Species } from "#enums/species";
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import { WeatherType } from "#enums/weather-type";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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//import { TurnInitPhase } from "#app/phases/turn-init-phase";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Moves - Chilly Reception", () => {
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@ -66,4 +67,58 @@ describe("Moves - Chilly Reception", () => {
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expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
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expect(game.scene.getPlayerField()[0].species.speciesId).toBe(Species.MEOWTH);
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});
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// enemy uses another move and weather doesn't change
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it("check case - enemy not selecting chilly reception doesn't change weather ", async () => {
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game.override.battleType("single")
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.enemyMoveset([Moves.CHILLY_RECEPTION, Moves.TACKLE])
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.enemyAbility(Abilities.NONE)
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.moveset(Array(4).fill(Moves.SPLASH));
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await game.classicMode.startBattle([Species.SLOWKING, Species.MEOWTH]);
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game.move.select(Moves.SPLASH);
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await game.forceEnemyMove(Moves.TACKLE);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(game.scene.arena.weather?.weatherType).toBe(undefined);
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});
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it("enemy trainer - expected behavior ", async () => {
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game.override.battleType("single")
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.startingWave(8)
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.enemyMoveset(Array(4).fill(Moves.CHILLY_RECEPTION))
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.enemyAbility(Abilities.NONE)
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.enemySpecies(Species.MAGIKARP)
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.moveset([Moves.SPLASH, Moves.THUNDERBOLT]);
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await game.classicMode.startBattle([Species.JOLTEON]);
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const RIVAL_MAGIKARP1 = game.scene.getEnemyPokemon()?.id;
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
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expect(game.scene.getEnemyPokemon()?.id !== RIVAL_MAGIKARP1);
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await game.phaseInterceptor.to("TurnInitPhase", false);
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game.move.select(Moves.SPLASH);
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// second chilly reception should still switch out
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
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await game.phaseInterceptor.to("TurnInitPhase", false);
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expect(game.scene.getEnemyPokemon()?.id === RIVAL_MAGIKARP1);
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game.move.select(Moves.THUNDERBOLT);
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// enemy chilly recep move should fail: it's snowing and no option to switch out
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// no crashing
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
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await game.phaseInterceptor.to("TurnInitPhase", false);
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expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
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});
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});
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