[P2] Chilly Reception's Snow is called during Enemy AI Move Selection (#4528)

* fixing weather check in getCondition()

* adding enemy tests
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DustinLin 2024-09-30 20:23:29 -07:00 committed by GitHub
parent 145b80f491
commit 45f6b23309
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2 changed files with 56 additions and 1 deletions

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@ -5333,7 +5333,7 @@ export class ChillyReceptionAttr extends ForceSwitchOutAttr {
getCondition(): MoveConditionFunc {
// chilly reception move will go through if the weather is change-able to snow, or the user can switch out, else move will fail
return (user, target, move) => user.scene.arena.trySetWeather(WeatherType.SNOW, true) || super.getSwitchOutCondition()(user, target, move);
return (user, target, move) => user.scene.arena.weather?.weatherType !== WeatherType.SNOW || super.getSwitchOutCondition()(user, target, move);
}
}
export class RemoveTypeAttr extends MoveEffectAttr {

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@ -4,6 +4,7 @@ import { Species } from "#enums/species";
import { WeatherType } from "#enums/weather-type";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
//import { TurnInitPhase } from "#app/phases/turn-init-phase";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Chilly Reception", () => {
@ -66,4 +67,58 @@ describe("Moves - Chilly Reception", () => {
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
expect(game.scene.getPlayerField()[0].species.speciesId).toBe(Species.MEOWTH);
});
// enemy uses another move and weather doesn't change
it("check case - enemy not selecting chilly reception doesn't change weather ", async () => {
game.override.battleType("single")
.enemyMoveset([Moves.CHILLY_RECEPTION, Moves.TACKLE])
.enemyAbility(Abilities.NONE)
.moveset(Array(4).fill(Moves.SPLASH));
await game.classicMode.startBattle([Species.SLOWKING, Species.MEOWTH]);
game.move.select(Moves.SPLASH);
await game.forceEnemyMove(Moves.TACKLE);
await game.phaseInterceptor.to("BerryPhase", false);
expect(game.scene.arena.weather?.weatherType).toBe(undefined);
});
it("enemy trainer - expected behavior ", async () => {
game.override.battleType("single")
.startingWave(8)
.enemyMoveset(Array(4).fill(Moves.CHILLY_RECEPTION))
.enemyAbility(Abilities.NONE)
.enemySpecies(Species.MAGIKARP)
.moveset([Moves.SPLASH, Moves.THUNDERBOLT]);
await game.classicMode.startBattle([Species.JOLTEON]);
const RIVAL_MAGIKARP1 = game.scene.getEnemyPokemon()?.id;
game.move.select(Moves.SPLASH);
await game.phaseInterceptor.to("BerryPhase", false);
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
expect(game.scene.getEnemyPokemon()?.id !== RIVAL_MAGIKARP1);
await game.phaseInterceptor.to("TurnInitPhase", false);
game.move.select(Moves.SPLASH);
// second chilly reception should still switch out
await game.phaseInterceptor.to("BerryPhase", false);
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
await game.phaseInterceptor.to("TurnInitPhase", false);
expect(game.scene.getEnemyPokemon()?.id === RIVAL_MAGIKARP1);
game.move.select(Moves.THUNDERBOLT);
// enemy chilly recep move should fail: it's snowing and no option to switch out
// no crashing
await game.phaseInterceptor.to("BerryPhase", false);
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
await game.phaseInterceptor.to("TurnInitPhase", false);
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
game.move.select(Moves.SPLASH);
await game.phaseInterceptor.to("BerryPhase", false);
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
});
});