[P2] Chilly Reception's Snow is called during Enemy AI Move Selection (#4528)
* fixing weather check in getCondition() * adding enemy tests
This commit is contained in:
parent
145b80f491
commit
45f6b23309
|
@ -5333,7 +5333,7 @@ export class ChillyReceptionAttr extends ForceSwitchOutAttr {
|
|||
|
||||
getCondition(): MoveConditionFunc {
|
||||
// chilly reception move will go through if the weather is change-able to snow, or the user can switch out, else move will fail
|
||||
return (user, target, move) => user.scene.arena.trySetWeather(WeatherType.SNOW, true) || super.getSwitchOutCondition()(user, target, move);
|
||||
return (user, target, move) => user.scene.arena.weather?.weatherType !== WeatherType.SNOW || super.getSwitchOutCondition()(user, target, move);
|
||||
}
|
||||
}
|
||||
export class RemoveTypeAttr extends MoveEffectAttr {
|
||||
|
|
|
@ -4,6 +4,7 @@ import { Species } from "#enums/species";
|
|||
import { WeatherType } from "#enums/weather-type";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
//import { TurnInitPhase } from "#app/phases/turn-init-phase";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
||||
describe("Moves - Chilly Reception", () => {
|
||||
|
@ -66,4 +67,58 @@ describe("Moves - Chilly Reception", () => {
|
|||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
||||
expect(game.scene.getPlayerField()[0].species.speciesId).toBe(Species.MEOWTH);
|
||||
});
|
||||
|
||||
// enemy uses another move and weather doesn't change
|
||||
it("check case - enemy not selecting chilly reception doesn't change weather ", async () => {
|
||||
game.override.battleType("single")
|
||||
.enemyMoveset([Moves.CHILLY_RECEPTION, Moves.TACKLE])
|
||||
.enemyAbility(Abilities.NONE)
|
||||
.moveset(Array(4).fill(Moves.SPLASH));
|
||||
|
||||
await game.classicMode.startBattle([Species.SLOWKING, Species.MEOWTH]);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.forceEnemyMove(Moves.TACKLE);
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
expect(game.scene.arena.weather?.weatherType).toBe(undefined);
|
||||
});
|
||||
|
||||
it("enemy trainer - expected behavior ", async () => {
|
||||
game.override.battleType("single")
|
||||
.startingWave(8)
|
||||
.enemyMoveset(Array(4).fill(Moves.CHILLY_RECEPTION))
|
||||
.enemyAbility(Abilities.NONE)
|
||||
.enemySpecies(Species.MAGIKARP)
|
||||
.moveset([Moves.SPLASH, Moves.THUNDERBOLT]);
|
||||
|
||||
await game.classicMode.startBattle([Species.JOLTEON]);
|
||||
const RIVAL_MAGIKARP1 = game.scene.getEnemyPokemon()?.id;
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
||||
expect(game.scene.getEnemyPokemon()?.id !== RIVAL_MAGIKARP1);
|
||||
|
||||
await game.phaseInterceptor.to("TurnInitPhase", false);
|
||||
game.move.select(Moves.SPLASH);
|
||||
|
||||
// second chilly reception should still switch out
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
||||
await game.phaseInterceptor.to("TurnInitPhase", false);
|
||||
expect(game.scene.getEnemyPokemon()?.id === RIVAL_MAGIKARP1);
|
||||
game.move.select(Moves.THUNDERBOLT);
|
||||
|
||||
// enemy chilly recep move should fail: it's snowing and no option to switch out
|
||||
// no crashing
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
||||
await game.phaseInterceptor.to("TurnInitPhase", false);
|
||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
||||
|
||||
});
|
||||
});
|
||||
|
|
Loading…
Reference in New Issue