add zh localization font (#2066)
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b9e809b685
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5248160112
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@ -19,6 +19,11 @@
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font-family: 'emerald';
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src: url('./fonts/pokemon-emerald-pro.ttf') format('truetype');
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}
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@font-face {
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font-family: 'vonwaon';
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src: url('./fonts/VonwaonBitmap-16px.ttf') format('truetype');
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size-adjust: 66.7%;
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}
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@font-face {
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font-family: 'pkmnems';
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Binary file not shown.
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@ -538,7 +538,6 @@ export class TrainerConfig {
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initI18n();
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}
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this.setPartyTemplates(trainerPartyTemplates.RIVAL_5);
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console.log(signatureSpecies);
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signatureSpecies.forEach((speciesPool, s) => {
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if (!Array.isArray(speciesPool)) {
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speciesPool = [speciesPool];
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@ -150,6 +150,7 @@ Phaser.GameObjects.Text.prototype.setPositionRelative = setPositionRelative;
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Phaser.GameObjects.Rectangle.prototype.setPositionRelative = setPositionRelative;
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document.fonts.load("16px emerald").then(() => document.fonts.load("10px pkmnems"));
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document.fonts.load("16px vonwaon");
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let game;
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@ -94,44 +94,22 @@ const alternativeFonts = {
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],
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};
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function loadFont(language: string) {
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if (!alternativeFonts[language]) {
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language = language.split(/[-_/]/)[0];
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}
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if (alternativeFonts[language]) {
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alternativeFonts[language].forEach((fontFace: FontFace) => {
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document.fonts.add(fontFace);
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});
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const altFontLanguages = Object.keys(alternativeFonts);
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altFontLanguages.splice(altFontLanguages.indexOf(language), 0);
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}
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(Object.values(alternativeFonts)).forEach(fontFaces => {
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fontFaces.forEach(fontFace => {
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if (fontFace && fontFace.status === "loaded") {
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document.fonts.delete(fontFace);
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}
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function initFonts() {
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Object.keys(alternativeFonts).forEach((language: string) => {
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alternativeFonts[language].forEach((fontface: FontFace) => {
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fontface.load().then(f => document.fonts.add(f)).catch(e => console.error(e));
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});
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});
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}
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export function initI18n(): void {
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export async function initI18n(): Promise<void> {
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// Prevent reinitialization
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if (isInitialized) {
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return;
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}
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isInitialized = true;
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let lang = "";
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if (localStorage.getItem("prLang")) {
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lang = localStorage.getItem("prLang");
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}
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loadFont(lang);
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i18next.on("languageChanged", lng=> {
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loadFont(lng);
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});
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initFonts();
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/**
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* i18next is a localization library for maintaining and using translation resources.
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@ -149,11 +127,16 @@ export function initI18n(): void {
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* A: In src/system/settings.ts, add a new case to the Setting.Language switch statement.
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*/
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i18next.use(LanguageDetector).use(processor).use(new KoreanPostpositionProcessor()).init({
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lng: lang,
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i18next.use(LanguageDetector);
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i18next.use(processor);
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i18next.use(new KoreanPostpositionProcessor());
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await i18next.init({
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nonExplicitSupportedLngs: true,
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fallbackLng: "en",
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supportedLngs: ["en", "es", "fr", "it", "de", "zh", "pt", "ko"],
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detection: {
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lookupLocalStorage: "prLang"
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},
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debug: true,
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interpolation: {
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escapeValue: false,
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@ -1,10 +1,10 @@
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import i18next from "i18next";
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import BBCodeText from "phaser3-rex-plugins/plugins/gameobjects/tagtext/bbcodetext/BBCodeText";
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import InputText from "phaser3-rex-plugins/plugins/inputtext";
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import BattleScene from "../battle-scene";
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import { EggTier } from "../data/enums/egg-type";
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import { UiTheme } from "../enums/ui-theme";
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import { ModifierTier } from "../modifier/modifier-tier";
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import Phaser from "phaser";
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export enum TextStyle {
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MESSAGE,
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@ -36,30 +36,11 @@ export enum TextStyle {
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MOVE_PP_EMPTY
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}
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interface LanguageSetting {
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summaryFontSize?: string,
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battleInfoFontSize?: string,
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partyFontSize?: string,
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tooltipContentFontSize?: string,
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moveInfoFontSize?: string,
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textScale?: number
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}
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const languageSettings: { [key: string]: LanguageSetting } = {
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"en":{},
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"de":{},
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"es":{},
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"fr":{},
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"it":{},
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"pt_BR":{},
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"zh_CN":{},
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};
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export function addTextObject(scene: Phaser.Scene, x: number, y: number, content: string, style: TextStyle, extraStyleOptions?: Phaser.Types.GameObjects.Text.TextStyle): Phaser.GameObjects.Text {
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const [ styleOptions, shadowColor, shadowXpos, shadowYpos ] = getTextStyleOptions(style, (scene as BattleScene).uiTheme, extraStyleOptions);
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const [ scale, styleOptions, shadowColor, shadowXpos, shadowYpos ] = getTextStyleOptions(style, (scene as BattleScene).uiTheme, extraStyleOptions);
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const ret = scene.add.text(x, y, content, styleOptions);
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ret.setScale(0.1666666667);
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ret.setScale(scale);
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ret.setShadow(shadowXpos, shadowYpos, shadowColor);
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if (!(styleOptions as Phaser.Types.GameObjects.Text.TextStyle).lineSpacing) {
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ret.setLineSpacing(5);
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@ -69,8 +50,8 @@ export function addTextObject(scene: Phaser.Scene, x: number, y: number, content
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}
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export function setTextStyle(obj: Phaser.GameObjects.Text, scene: Phaser.Scene, style: TextStyle, extraStyleOptions?: Phaser.Types.GameObjects.Text.TextStyle) {
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const [ styleOptions, shadowColor, shadowXpos, shadowYpos ] = getTextStyleOptions(style, (scene as BattleScene).uiTheme, extraStyleOptions);
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obj.setScale(0.1666666667);
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const [ scale, styleOptions, shadowColor, shadowXpos, shadowYpos ] = getTextStyleOptions(style, (scene as BattleScene).uiTheme, extraStyleOptions);
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obj.setScale(scale);
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obj.setShadow(shadowXpos, shadowYpos, shadowColor);
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if (!(styleOptions as Phaser.Types.GameObjects.Text.TextStyle).lineSpacing) {
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obj.setLineSpacing(5);
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@ -78,11 +59,11 @@ export function setTextStyle(obj: Phaser.GameObjects.Text, scene: Phaser.Scene,
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}
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export function addBBCodeTextObject(scene: Phaser.Scene, x: number, y: number, content: string, style: TextStyle, extraStyleOptions?: Phaser.Types.GameObjects.Text.TextStyle): BBCodeText {
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const [ styleOptions, shadowColor, shadowXpos, shadowYpos ] = getTextStyleOptions(style, (scene as BattleScene).uiTheme, extraStyleOptions);
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const [ scale, styleOptions, shadowColor, shadowXpos, shadowYpos ] = getTextStyleOptions(style, (scene as BattleScene).uiTheme, extraStyleOptions);
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const ret = new BBCodeText(scene, x, y, content, styleOptions as BBCodeText.TextStyle);
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scene.add.existing(ret);
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ret.setScale(0.1666666667);
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ret.setScale(scale);
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ret.setShadow(shadowXpos, shadowYpos, shadowColor);
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if (!(styleOptions as BBCodeText.TextStyle).lineSpacing) {
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ret.setLineSpacing(10);
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@ -92,23 +73,24 @@ export function addBBCodeTextObject(scene: Phaser.Scene, x: number, y: number, c
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}
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export function addTextInputObject(scene: Phaser.Scene, x: number, y: number, width: number, height: number, style: TextStyle, extraStyleOptions?: InputText.IConfig): InputText {
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const [ styleOptions ] = getTextStyleOptions(style, (scene as BattleScene).uiTheme, extraStyleOptions);
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const [ scale, styleOptions ] = getTextStyleOptions(style, (scene as BattleScene).uiTheme, extraStyleOptions);
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const ret = new InputText(scene, x, y, width, height, styleOptions as InputText.IConfig);
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scene.add.existing(ret);
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ret.setScale(0.1666666667);
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ret.setScale(scale);
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return ret;
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}
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function getTextStyleOptions(style: TextStyle, uiTheme: UiTheme, extraStyleOptions?: Phaser.Types.GameObjects.Text.TextStyle): [ Phaser.Types.GameObjects.Text.TextStyle | InputText.IConfig, string, number, number ] {
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const lang = i18next.resolvedLanguage;
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function getTextStyleOptions(style: TextStyle, uiTheme: UiTheme, extraStyleOptions?: Phaser.Types.GameObjects.Text.TextStyle): [ number, Phaser.Types.GameObjects.Text.TextStyle | InputText.IConfig, string, number, number ] {
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let shadowXpos = 4;
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let shadowYpos = 5;
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const scale = 0.1666666667;
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const defaultFontSize = 96;
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let styleOptions: Phaser.Types.GameObjects.Text.TextStyle = {
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fontFamily: "emerald",
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fontSize: "96px",
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fontFamily: "emerald, vonwaon",
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fontSize: 96,
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color: getTextColor(style, false, uiTheme),
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padding: {
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bottom: 6
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@ -126,60 +108,35 @@ function getTextStyleOptions(style: TextStyle, uiTheme: UiTheme, extraStyleOptio
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case TextStyle.SUMMARY_GREEN:
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case TextStyle.WINDOW:
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case TextStyle.WINDOW_ALT:
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case TextStyle.STATS_VALUE:
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shadowXpos = 3;
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shadowYpos = 3;
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break;
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case TextStyle.STATS_LABEL:
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let fontSizeLabel = "96px";
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switch (lang) {
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case "de":
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fontSizeLabel = "80px";
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break;
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default:
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fontSizeLabel = "96px";
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break;
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}
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styleOptions.fontSize = fontSizeLabel;
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break;
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case TextStyle.STATS_VALUE:
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shadowXpos = 3;
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shadowYpos = 3;
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let fontSizeValue = "96px";
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switch (lang) {
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case "de":
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fontSizeValue = "80px";
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break;
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default:
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fontSizeValue = "96px";
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break;
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}
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styleOptions.fontSize = fontSizeValue;
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break;
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case TextStyle.MESSAGE:
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case TextStyle.SETTINGS_LABEL:
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case TextStyle.SETTINGS_LOCKED:
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case TextStyle.SETTINGS_SELECTED:
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styleOptions.fontSize = languageSettings[lang]?.summaryFontSize || "96px";
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break;
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case TextStyle.BATTLE_INFO:
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case TextStyle.MONEY:
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case TextStyle.TOOLTIP_TITLE:
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styleOptions.fontSize = languageSettings[lang]?.battleInfoFontSize || "72px";
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styleOptions.fontSize = defaultFontSize - 24;
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shadowXpos = 3.5;
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shadowYpos = 3.5;
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break;
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case TextStyle.PARTY:
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case TextStyle.PARTY_RED:
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styleOptions.fontSize = languageSettings[lang]?.partyFontSize || "66px";
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styleOptions.fontSize = defaultFontSize - 30;
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styleOptions.fontFamily = "pkmnems";
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break;
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case TextStyle.TOOLTIP_CONTENT:
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styleOptions.fontSize = languageSettings[lang]?.tooltipContentFontSize || "64px";
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styleOptions.fontSize = defaultFontSize - 32;
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shadowXpos = 3;
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shadowYpos = 3;
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break;
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case TextStyle.MOVE_INFO_CONTENT:
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styleOptions.fontSize = languageSettings[lang]?.moveInfoFontSize || "56px";
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styleOptions.fontSize = defaultFontSize - 40;
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shadowXpos = 3;
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shadowYpos = 3;
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break;
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@ -195,7 +152,7 @@ function getTextStyleOptions(style: TextStyle, uiTheme: UiTheme, extraStyleOptio
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styleOptions = Object.assign(styleOptions, extraStyleOptions);
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}
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return [ styleOptions, shadowColor, shadowXpos, shadowYpos ];
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return [ scale, styleOptions, shadowColor, shadowXpos, shadowYpos ];
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}
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export function getBBCodeFrag(content: string, textStyle: TextStyle, uiTheme: UiTheme = UiTheme.DEFAULT): string {
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