Removed Serene Grace factor from modifier.

This commit is contained in:
frutescens 2024-11-19 10:15:04 -08:00
parent e9f4226939
commit 56be31e548
2 changed files with 1 additions and 34 deletions

View File

@ -18,7 +18,6 @@ import type { VoucherType } from "#app/system/voucher";
import { Command } from "#app/ui/command-ui-handler";
import { addTextObject, TextStyle } from "#app/ui/text";
import { BooleanHolder, hslToHex, isNullOrUndefined, NumberHolder, toDmgValue } from "#app/utils";
import { Abilities } from "#enums/abilities";
import { BattlerTagType } from "#enums/battler-tag-type";
import { BerryType } from "#enums/berry-type";
import { Moves } from "#enums/moves";
@ -1624,18 +1623,6 @@ export class FlinchChanceModifier extends PokemonHeldItemModifier {
return super.shouldApply(pokemon, flinched) && !!flinched;
}
/**
* Checks for any chance modifying abilities
* @param pokemon
* @returns `2` if the pokemon involved has a Serene Grace-like ability | `1` if it does not
*/
getSecondaryChanceMultiplier(pokemon: Pokemon): number {
if (pokemon.hasAbility(Abilities.SERENE_GRACE)) {
return 2;
}
return 1;
}
/**
* Applies {@linkcode FlinchChanceModifier}
* @param pokemon the {@linkcode Pokemon} that holds the item
@ -1644,8 +1631,7 @@ export class FlinchChanceModifier extends PokemonHeldItemModifier {
*/
override apply(pokemon: Pokemon, flinched: BooleanHolder): boolean {
// The check for pokemon.battleSummonData is to ensure that a crash doesn't occur when a Pokemon with King's Rock procs a flinch
const secondaryChanceMultiplier = pokemon.battleSummonData ? this.getSecondaryChanceMultiplier(pokemon) : 1;
if (!flinched.value && pokemon.randSeedInt(100) < (this.getStackCount() * secondaryChanceMultiplier * this.chance)) {
if (!flinched.value && pokemon.randSeedInt(100) < (this.getStackCount() * this.chance)) {
flinched.value = true;
return true;
}

View File

@ -7,8 +7,6 @@ import Phaser from "phaser";
import { allMoves } from "#app/data/move";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import { FlinchAttr } from "#app/data/move";
import { FlinchChanceModifier } from "#app/modifier/modifier";
describe("Abilities - Serene Grace", () => {
let phaserGame: Phaser.Game;
@ -48,21 +46,4 @@ describe("Abilities - Serene Grace", () => {
expect(airSlashFlinchAttr.getMoveChance).toHaveLastReturnedWith(60);
});
it("Serene Grace should double the chance of King Rock's activating", async () => {
game.override
.startingHeldItems([{ name: "KINGS_ROCK", count: 1 }]);
await game.classicMode.startBattle([ Species.SHUCKLE ]);
const kingsRockInstance = game.scene.findModifier(m => m instanceof FlinchChanceModifier) as FlinchChanceModifier;
vi.spyOn(kingsRockInstance, "getSecondaryChanceMultiplier");
game.move.select(Moves.TACKLE);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.move.forceHit();
await game.phaseInterceptor.to("BerryPhase");
expect(kingsRockInstance.getSecondaryChanceMultiplier).toHaveLastReturnedWith(2);
});
});