Adding an additional override to prevent test failures.
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@ -27,6 +27,7 @@ describe("Abilities - Serene Grace", () => {
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleType("single")
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.ability(Abilities.SERENE_GRACE)
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.moveset([ Moves.AIR_SLASH, Moves.TACKLE ])
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.enemyLevel(10)
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