[Sprite] Set default fps to 10 instead of 12 on pokemon animations (#4842)
* Set default fps to 10 instead of 12 for pokemon sprites * [Sprite] Set pokemon animation framerate to 10 where assigned
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@ -505,11 +505,11 @@ export abstract class PokemonSpeciesForm {
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scene.anims.create({
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scene.anims.create({
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key: this.getSpriteKey(female, formIndex, shiny, variant),
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key: this.getSpriteKey(female, formIndex, shiny, variant),
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frames: frameNames,
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frames: frameNames,
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frameRate: 12,
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frameRate: 10,
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repeat: -1
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repeat: -1
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});
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});
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} else {
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} else {
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scene.anims.get(spriteKey).frameRate = 12;
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scene.anims.get(spriteKey).frameRate = 10;
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}
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}
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let spritePath = this.getSpriteAtlasPath(female, formIndex, shiny, variant).replace("variant/", "").replace(/_[1-3]$/, "");
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let spritePath = this.getSpriteAtlasPath(female, formIndex, shiny, variant).replace("variant/", "").replace(/_[1-3]$/, "");
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const useExpSprite = scene.experimentalSprites && scene.hasExpSprite(spriteKey);
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const useExpSprite = scene.experimentalSprites && scene.hasExpSprite(spriteKey);
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@ -212,7 +212,7 @@ export default class MysteryEncounterIntroVisuals extends Phaser.GameObjects.Con
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this.scene.anims.create({
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this.scene.anims.create({
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key: config.spriteKey,
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key: config.spriteKey,
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frames: frameNames,
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frames: frameNames,
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frameRate: 12,
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frameRate: 10,
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repeat: -1
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repeat: -1
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});
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});
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}
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}
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@ -427,7 +427,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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this.scene.anims.create({
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this.scene.anims.create({
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key: this.getBattleSpriteKey(),
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key: this.getBattleSpriteKey(),
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frames: battleFrameNames,
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frames: battleFrameNames,
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frameRate: 12,
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frameRate: 10,
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repeat: -1
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repeat: -1
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});
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});
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}
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}
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@ -3612,7 +3612,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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}
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}
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this.status = null;
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this.status = null;
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if (lastStatus === StatusEffect.SLEEP) {
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if (lastStatus === StatusEffect.SLEEP) {
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this.setFrameRate(12);
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this.setFrameRate(10);
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if (this.getTag(BattlerTagType.NIGHTMARE)) {
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if (this.getTag(BattlerTagType.NIGHTMARE)) {
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this.lapseTag(BattlerTagType.NIGHTMARE);
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this.lapseTag(BattlerTagType.NIGHTMARE);
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}
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}
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