WiP changes to move animation parser

This commit is contained in:
Flashfyre 2023-04-02 09:08:49 -04:00
parent a21595c790
commit 5f845839af
1 changed files with 127 additions and 39 deletions

View File

@ -1,6 +1,6 @@
import * as ts from "typescript";
import BattleScene from "./battle-scene";
import Pokemon from "./pokemon";
import Pokemon, { PlayerPokemon } from "./pokemon";
var moveAnimsContent;
let funcNames = [];
@ -15,6 +15,18 @@ var gSprites: Sprite[] = [];
var gTasks: Function[] = [];
var gAnimVisualTaskCount: integer = 0;
const MAX_BATTLERS_COUNT = 4;
const ANIM_PLAYER_LEFT = 4;
const ANIM_PLAYER_RIGHT = 5;
const ANIM_OPPONENT_LEFT = 6;
const ANIM_OPPONENT_RIGHT = 7;
const ANIM_ATTACKER_FORCE = 8;
const B_POSITION_PLAYER_LEFT = 0;
const B_POSITION_OPPONENT_LEFT = 1;
const B_POSITION_PLAYER_RIGHT = 2;
const B_POSITION_OPPONENT_RIGHT = 3;
class SpriteTemplate {
public imageName: string;
public affineAnim: Function;
@ -236,6 +248,12 @@ function CreateVisualTask(taskFunc: Function, taskPriority: integer, args: any[]
gAnimVisualTaskCount++;
}
function DestroyAnimVisualTask(taskId: integer)
{
DestroyTask(taskId);
gAnimVisualTaskCount--;
}
function CreateTask(func: Function, priority: integer): integer
{
const taskId = gTasks.length;
@ -244,6 +262,98 @@ function CreateTask(func: Function, priority: integer): integer
return taskId;
}
function DestroyTask(taskId: integer) {
/*if (gTasks[taskId].isActive) {
gTasks[taskId].isActive = false;
if (gTasks[taskId].prev == HEAD_SENTINEL)
{
if (gTasks[taskId].next != TAIL_SENTINEL)
gTasks[gTasks[taskId].next].prev = HEAD_SENTINEL;
}
else
{
if (gTasks[taskId].next == TAIL_SENTINEL)
{
gTasks[gTasks[taskId].prev].next = TAIL_SENTINEL;
}
else
{
gTasks[gTasks[taskId].prev].next = gTasks[taskId].next;
gTasks[gTasks[taskId].next].prev = gTasks[taskId].prev;
}
}
}*/
}
function GetBattlerAtPosition(position: integer) {
switch (position) {
case ANIM_PLAYER_LEFT:
return B_POSITION_PLAYER_LEFT;
case ANIM_OPPONENT_LEFT:
return B_POSITION_OPPONENT_LEFT;
}
}
function AnimTask_ShakeMon2(taskId: integer)
{
/*let spriteId;
let abort = false;
let battlerId;
if (gBattleAnimArgs[0] < MAX_BATTLERS_COUNT)
{
spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
if (spriteId == SPRITE_NONE)
abort = true;
}
else if (gBattleAnimArgs[0] != ANIM_ATTACKER_FORCE)
{
switch (gBattleAnimArgs[0])
{
case ANIM_PLAYER_LEFT:
battlerId = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
break;
case ANIM_PLAYER_RIGHT:
battlerId = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
break;
case ANIM_OPPONENT_LEFT:
battlerId = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
break;
case ANIM_OPPONENT_RIGHT:
default:
battlerId = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
break;
}
if (IsBattlerSpriteVisible(battlerId) == false)
abort = true;
spriteId = gBattlerSpriteIds[battlerId];
}
else
{
spriteId = gBattlerSpriteIds[gBattleAnimAttacker];
}
if (abort)
{
DestroyAnimVisualTask(taskId);
return;
}
gSprites[spriteId].x2 = gBattleAnimArgs[1];
gSprites[spriteId].y2 = gBattleAnimArgs[2];
gTasks[taskId].data[0] = spriteId;
gTasks[taskId].data[1] = gBattleAnimArgs[3];
gTasks[taskId].data[2] = gBattleAnimArgs[4];
gTasks[taskId].data[3] = gBattleAnimArgs[4];
gTasks[taskId].data[4] = gBattleAnimArgs[1];
gTasks[taskId].data[5] = gBattleAnimArgs[2];
gTasks[taskId].func = AnimTask_ShakeMon2_Step;
gTasks[taskId].func(taskId);*/
}
enum AnimTarget {
ATTACKER,
TARGET
@ -336,9 +446,9 @@ function SetCallbackToStoredInData6(sprite: Sprite)
//sprite->callback = (void (*)(struct Sprite *))callback;
}
function GetBattlerSide(battler: Pokemon): BattleSide
function GetBattlerSide(pokemon: Pokemon): BattleSide
{
return battler.player ? BattleSide.PLAYER : BattleSide.ENEMY;
return pokemon instanceof PlayerPokemon ? BattleSide.PLAYER : BattleSide.ENEMY;
}
const multiPatterns = [
@ -370,9 +480,9 @@ const linePatterns = [
const animFuncName = template.slice(i + search.length, template.indexOf(',', i));
console.log(imageName, animFuncName)
animTemplateContents += `const ${args[0]} = new SpriteTemplate('${imageName}', ${affineAnimName !== 'gDummySpriteAffineAnimTable' && false ? affineAnimName : 'null'}, ${animFuncName});\n`
if (funcNames.indexOf(animFuncName) === -1) {
animTemplateContents += `const ${res[2]} = new SpriteTemplate('${imageName}', ${affineAnimName !== 'gDummySpriteAffineAnimTable' && false ? affineAnimName : 'null'}, ${animFuncName});\n`
search = `void ${animFuncName}(struct Sprite *sprite`;
i = animTemplates.indexOf(search);
if (i > -1) {
@ -391,40 +501,18 @@ const linePatterns = [
[ /([\t ]+)createvisualtask (.*?), (.*?)(?:, (.*?))?$/, res => {
let ret = res[0];
const args = res[4].split(', ');
/*
let search = `const struct SpriteTemplate ${args[0]}`;
const taskFuncName = res[2];
if (funcNames.indexOf(taskFuncName) === -1) {
let search = `void ${taskFuncName}(u8 taskId`;
let i = animTemplates.indexOf(search);
if (i > -1) {
const template = animTemplates.slice(i, animTemplates.indexOf('}', i) + 1);
search = `.tileTag = ANIM_TAG_`;
i = template.indexOf(search);
const imageName = template.slice(i + search.length, template.indexOf(',', i));
search = '.affineAnims = ';
i = template.indexOf(search);
const affineAnimName = template.slice(i + search.length, template.indexOf(',', i));
search = '.callback = ';
i = template.indexOf(search);
const animFuncName = template.slice(i + search.length, template.indexOf(',', i));
console.log(imageName, animFuncName)
animTemplateContents += `const ${args[0]} = new SpriteTemplate('${imageName}', ${affineAnimName !== 'gDummySpriteAffineAnimTable' && false ? affineAnimName : 'null'}, ${animFuncName});\n`
if (funcNames.indexOf(animFuncName) === -1) {
search = `void ${animFuncName}(struct Sprite *sprite`;
i = animTemplates.indexOf(search);
if (i > -1) {
funcNames.push(animFuncName);
processFunc(animFuncName, animTemplates.slice(i, /\}\n\n(?:\n|static void)/g.exec(animTemplates.slice(i)).index + i + 1));
return `${res[1]}CreateSprite(${args[0]}, AnimTarget.${res[3] === 'ANIM_TARGET' ? 'TARGET' : 'ATTACKER'}, ${res[4]}, [ ${res[5]} ]);`;
funcNames.push(taskFuncName);
processFunc(taskFuncName, animTemplates.slice(i, /\}\n\n(?:\n|(?:static )?void)/g.exec(animTemplates.slice(i)).index + i + 1));
} else
console.log(animFuncName, 'not found');
} else
return `${res[1]}CreateSprite(${args[0]}, ${animFuncName}, AnimTarget.${res[3] === 'ANIM_TARGET' ? 'TARGET' : 'ATTACKER'}, ${res[4]}, [ ${res[5]} ]);`;
console.log(taskFuncName, 'not found');
}
return `${res[1]}// ${ret}`;*/
return res[0];
return `${res[1]}CreateVisualTask(${taskFuncName}, ${res[3]}, [ ${res[4]} ]);`;
} ],
[ /([\t ]+)delay (\d+)/, res => {
return `${res[1]}delay ${Math.round(16.6666666667 * parseInt(res[2]))}`;