mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2024-11-29 18:26:09 +00:00
Fix crash with form changes
This commit is contained in:
parent
5879724ead
commit
5f9636e2d7
@ -343,8 +343,10 @@ export default class SpritePipeline extends FieldSpritePipeline {
|
|||||||
const position = isEntityObj
|
const position = isEntityObj
|
||||||
? [ sprite.parentContainer.x, sprite.parentContainer.y ]
|
? [ sprite.parentContainer.x, sprite.parentContainer.y ]
|
||||||
: [ sprite.x, sprite.y ];
|
: [ sprite.x, sprite.y ];
|
||||||
position[0] += field.x / field.scale;
|
if (field) {
|
||||||
position[1] += field.y / field.scale;
|
position[0] += field.x / field.scale;
|
||||||
|
position[1] += field.y / field.scale;
|
||||||
|
}
|
||||||
position[0] += -(sprite.width - (sprite.frame.width)) / 2 + sprite.frame.x;
|
position[0] += -(sprite.width - (sprite.frame.width)) / 2 + sprite.frame.x;
|
||||||
if (sprite.originY === 0.5)
|
if (sprite.originY === 0.5)
|
||||||
position[1] += (sprite.height / 2) * ((isEntityObj ? sprite.parentContainer : sprite).scale - 1);
|
position[1] += (sprite.height / 2) * ((isEntityObj ? sprite.parentContainer : sprite).scale - 1);
|
||||||
@ -352,7 +354,7 @@ export default class SpritePipeline extends FieldSpritePipeline {
|
|||||||
this.set3fv('teraColor', teraColor.map(c => c / 255));
|
this.set3fv('teraColor', teraColor.map(c => c / 255));
|
||||||
this.set1i('hasShadow', hasShadow ? 1 : 0);
|
this.set1i('hasShadow', hasShadow ? 1 : 0);
|
||||||
this.set1i('yCenter', sprite.originY === 0.5 ? 1 : 0);
|
this.set1i('yCenter', sprite.originY === 0.5 ? 1 : 0);
|
||||||
this.set1f('fieldScale', field.scale);
|
this.set1f('fieldScale', field?.scale || 1);
|
||||||
this.set2f('relPosition', position[0], position[1]);
|
this.set2f('relPosition', position[0], position[1]);
|
||||||
this.set2f('texFrameUv', sprite.frame.u0, sprite.frame.v0);
|
this.set2f('texFrameUv', sprite.frame.u0, sprite.frame.v0);
|
||||||
this.set2f('size', sprite.frame.width, sprite.height);
|
this.set2f('size', sprite.frame.width, sprite.height);
|
||||||
|
Loading…
Reference in New Issue
Block a user