Fix crash with form changes

This commit is contained in:
Flashfyre 2024-02-20 13:59:44 -05:00
parent 5879724ead
commit 5f9636e2d7

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@ -343,8 +343,10 @@ export default class SpritePipeline extends FieldSpritePipeline {
const position = isEntityObj
? [ sprite.parentContainer.x, sprite.parentContainer.y ]
: [ sprite.x, sprite.y ];
position[0] += field.x / field.scale;
position[1] += field.y / field.scale;
if (field) {
position[0] += field.x / field.scale;
position[1] += field.y / field.scale;
}
position[0] += -(sprite.width - (sprite.frame.width)) / 2 + sprite.frame.x;
if (sprite.originY === 0.5)
position[1] += (sprite.height / 2) * ((isEntityObj ? sprite.parentContainer : sprite).scale - 1);
@ -352,7 +354,7 @@ export default class SpritePipeline extends FieldSpritePipeline {
this.set3fv('teraColor', teraColor.map(c => c / 255));
this.set1i('hasShadow', hasShadow ? 1 : 0);
this.set1i('yCenter', sprite.originY === 0.5 ? 1 : 0);
this.set1f('fieldScale', field.scale);
this.set1f('fieldScale', field?.scale || 1);
this.set2f('relPosition', position[0], position[1]);
this.set2f('texFrameUv', sprite.frame.u0, sprite.frame.v0);
this.set2f('size', sprite.frame.width, sprite.height);