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Fix crash with form changes
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5879724ead
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@ -343,8 +343,10 @@ export default class SpritePipeline extends FieldSpritePipeline {
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const position = isEntityObj
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? [ sprite.parentContainer.x, sprite.parentContainer.y ]
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: [ sprite.x, sprite.y ];
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position[0] += field.x / field.scale;
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position[1] += field.y / field.scale;
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if (field) {
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position[0] += field.x / field.scale;
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position[1] += field.y / field.scale;
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}
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position[0] += -(sprite.width - (sprite.frame.width)) / 2 + sprite.frame.x;
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if (sprite.originY === 0.5)
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position[1] += (sprite.height / 2) * ((isEntityObj ? sprite.parentContainer : sprite).scale - 1);
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@ -352,7 +354,7 @@ export default class SpritePipeline extends FieldSpritePipeline {
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this.set3fv('teraColor', teraColor.map(c => c / 255));
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this.set1i('hasShadow', hasShadow ? 1 : 0);
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this.set1i('yCenter', sprite.originY === 0.5 ? 1 : 0);
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this.set1f('fieldScale', field.scale);
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this.set1f('fieldScale', field?.scale || 1);
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this.set2f('relPosition', position[0], position[1]);
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this.set2f('texFrameUv', sprite.frame.u0, sprite.frame.v0);
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this.set2f('size', sprite.frame.width, sprite.height);
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